Dark Souls III [Import OT] Kindle the fire, one last time

Nah dude, think of master key shenanigans in Dark Souls
That's true. The entirety of Lordran is etched into an non-rewritable part of my brain. It's an absolute classic. They couldn't lend the same weight to interconnected areas / shortcuts / sequence breaks with the warp anywhere structure in DS3, and that keeps DS1 separate. It remains the only game in the series to stick to that structure. But DS3 has some really satisfying shortcuts so far, and at least one branch where I realized the game was more open ended than I originally thought.
I'm already thinking about multiple playthroughs. there's no area that makes me think "I don't want to go through that again". I can't wait to be able to play online. I think my first post-worldwide release build will be similar (strength) but focused on coop and invasions.
 
Okay so I just killed my first Lord of cinder
the abysswatcher
and now I have access to 2 areas. The one past that fight and the one after
the crystal sage

How far into the game am I?
 
So how long is this compared to other Souls games(this have probably been asked a lot here, but searching through this thread is scary)?
 
is it fair to say that the game has a lot of the best bosses in the entire series, Bloodborne included (from a design and difficulty standpoint)?
 
Boss 5
deacons of the deep.... Fucking incredible

This was one of the best fights in dark souls history. The soundtrack was the best soundtrack in souls history. The ways the music escalated and just gave the creepiness of the boss way more epicness. Then I had no idea what to do when I walked in. This boss was the first boss in a long time where I didn't know imiditaly what the ideal tactic was. I felt panic for the fight :)

beat it first one tho :P
 
Is he the guy who got all sad and
stopped selling items when i told him that girl was dead?
. How can I make him a vendor again? He had cheaper prices than the female merchant.

I dunno, I just progressed on with the quest a little bit and he cheered up and reopened the shop. Kill a boss maybe?

Also, for you guys complaining about Lightning spear being shit, it works REALLY well against knights and armoured enemies. Must be crit damage.
 
Man fuck this thread. It's not even the spoilers i dont care about those, its just the 2 weeks left lol. I'm out have fun
will be back later probably to fish for more info
 
is it fair to say that the game has a lot of the best bosses in the entire series, Bloodborne included (from a design and difficulty standpoint)?
Yes yes it is fair to say. 5 bosses in and 2 have already made my list of all time favorite bosses.

the great tree and the deacons
 
So, are the battle arts for each weapon really useful in this game? I ask mainly because after the initial areas in Bloodborne, I found myself rarely using the weapon transformation attacks towards the later half of the game.
 
So, are the battle arts for each weapon really useful in this game? I ask mainly because after the initial areas in Bloodborne, I found myself rarely using the weapon transformation attacks towards the later half of the game.

I don't find the arts particularly useful for swords. I'd rather use the mana on miracles or spells.
 
How do I access the two big optional areas? I'm pretty sure I'm next to the final boss door and I would like to visit the areas before defeating the boss.

the key you can buy from the merchant in firelink- where is this door?

the 20k key? it's outside
firelink shrine(or maybe it's part of the building regardless it's there near the tree giant body from DS2)

Guys I just killed
Aldritch, Devourer of Gods
where to go now?? I'm completely lost.

what lords of cinders did you beat?
 
The other one is
Abyss Watchers

From the
cold valley
you need to look for a way to
the prison/dungeon area

the bonefire next to the lake(sea?) where you first encountered those water spider things should take you to it.
 
How do I access the two big optional areas? I'm pretty sure I'm next to the final boss door and I would like to visit the areas before defeating the boss.



the 20k key? it's outside
firelink shrine(or maybe it's part of the building regardless it's there near the tree giant body from DS2)





what lords of cinders did you beat?


that's the one. I can see it from outside firelink but I have no idea how to get there.
 
At the base of the towers there's little flames on the walls you just interact with. Two are up hills and the last one is at ground level i think.



Pretty sure the knight starts with one and otherwise there's some that drop in the first post-intro area and one just sitting around. You can get a tower shield there too.


At the very least his ring is.
goddamnit I feel like a fool
 
So, i finished farming Cathedral knights for their armor, sword tomorrow. Totally need more Vit to make this work, lol.

wIyPE4m.jpg
 
Need to vent some frustration (I love the game, though), and a faintest hope I'm just not getting something.

I've come far in the game at this point, but at no point do I feel I've gotten better. I was good at Bloodborne, not as good at Souls, but this is another level. I don't know how much starter class matters (I'm assassin), and I'm playing the official Japanese version (not being able to read without Google Translate, hah).

It's just everything seems way too fast for me to actually fight. There are no openings on the enemies like there used to be. Like an enemy can end a combo and I try to heal, but the animation doesn't have time to finish before I'm hit again, more than ever. I roll past enemies but they're immediately facing me and I can't backstab. No matter the shield I'm shield broken in two hits and get counter-damaged so I just said fuck it to shields mostly since I die faster than rolling. Bosses are the same when they're of a certain type. Even late enemies do 50%+ of my health!

The game's just been the biggest nightmare in the series for me so far and I don't understand why, or why I don't seem to learn/get better, hah. Simply, everything is way too fast and combo way too frequently for me to feel able to deal with. I also screw up roll timing more than previous games, but I think that's mostly just me being dumb.

Anyone else get this? Am I too old? I learned to play DS2 just fine, but in DS3 I can still be out maneuvered by early enemies because I can't regain stamina or get attacks out fast enough (I have leveled stats I felt I needed).

At this point I'm
the hollowest
motherfucker in town.

So that was just a rant. Might just be it's a new game. It might be the case my brain is unable to switch to new tactics, though. But I can't find them.
 
I'm about 18.5 hours in now and am at
the dragon bridge thing after the dancer boss
, and my +7 catacombs shotel just doesn't seem to be cutting it for the bigger boys anymore. Dex scaling has been really low for pretty much everything I've picked up, so I don't know if whatever I have to jump to is just going to be a lateral move. Anyone know of some better dex weapons I can pick up?

Also, how much more of the game do I have left? Shockingly it doesn't seem like much considering my playtime.
 
Need to vent some frustration (I love the game, though), and a faintest hope I'm just not getting something.

I've come far in the game at this point, but at no point do I feel I've gotten better. I was good at Bloodborne, not as good at Souls, but this is another level. I don't know how much starter class matters (I'm assassin), and I'm playing the official Japanese version (not being able to read without Google Translate, hah).

It's just everything seems way too fast for me to actually fight. There are no openings on the enemies like there used to be. Like an enemy can end a combo and I try to heal, but the animation doesn't have time to finish before I'm hit again, more than ever. I roll past enemies but they're immediately facing me and I can't backstab. No matter the shield I'm shield broken in two hits and get counter-damaged so I just said fuck it to shields mostly since I die faster than rolling. Bosses are the same when they're of a certain type.

The game's just been the biggest nightmare in the series for me so far and I don't understand why, or why I don't seem to learn/get better, hah. Simply, everything is way too fast and combo way too frequently for me to feel able to deal with. I also screw up roll timing more than previous games, but I think that's mostly just me being dumb.

Anyone else get this? Am I too old? I learned to play DS2 just fine, but in DS3 I can still be out maneuvered by early enemies because I can't regain stamina or get attacks out fast enough (I have leveled stats I felt I needed).

At this point I'm
the hollowest
motherfucker in town.

Please don't reply with "get gud", haha

I'm a terrible, terrible souls player. Watching me fight anything is embarassing. It's a lot of panic rolling and taking hits to the face. The way I've manged to get this far(18 hours in and i'm up to the catacombs, finished the cathedral too.) is just by padding my character to take as many hits as possible to force the game to slow down. Heavy armor and 2-3 shotting enemies is the only way i win.

How's your guy set up?
 
I'm a terrible, terrible souls player. Watching me take down said enemies is a total embarassment. It's a lot of panic rolling and taking hits to the face. The way I've manged to get this far(18 hours in and i'm up to the catacombs, finished the cathedral too.) is just by padding my character to take as many hits as possible to force the game to slow down. Heavy armor and 2-3 shotting enemies is the only way i win.

How's your guy set up?

Assassin, mostly strength and vigor, then endurance. Anything breaks my guard in two hits, many things can kill me in two hits. I don't have the vit to wear big armor and the weapons I want. So I'm sort of forced to try to be a good roller, which I never was outside BB's infinite hops.
 
Assassin, mostly strength and vigor, then endurance. Anything breaks my guard in two hits, many things can kill me in two hits. I don't have the vit to wear big armor and the weapons I want. So I'm sort of forced to try to be a good roller, which I never was outside BB's infinite hops.
Where are you having trouble? This my first time being an assassin and I feel sometime it be easy. I do like you also vigor endurance .
 
Need to vent some frustration (I love the game, though), and a faintest hope I'm just not getting something.

I've come far in the game at this point, but at no point do I feel I've gotten better. I was good at Bloodborne, not as good at Souls, but this is another level. I don't know how much starter class matters (I'm assassin), and I'm playing the official Japanese version (not being able to read without Google Translate, hah).

It's just everything seems way too fast for me to actually fight. There are no openings on the enemies like there used to be. Like an enemy can end a combo and I try to heal, but the animation doesn't have time to finish before I'm hit again, more than ever. I roll past enemies but they're immediately facing me and I can't backstab. No matter the shield I'm shield broken in two hits and get counter-damaged so I just said fuck it to shields mostly since I die faster than rolling. Bosses are the same when they're of a certain type. Even late enemies do 50%+ of my health!

The game's just been the biggest nightmare in the series for me so far and I don't understand why, or why I don't seem to learn/get better, hah. Simply, everything is way too fast and combo way too frequently for me to feel able to deal with. I also screw up roll timing more than previous games, but I think that's mostly just me being dumb.

Anyone else get this? Am I too old? I learned to play DS2 just fine, but in DS3 I can still be out maneuvered by early enemies because I can't regain stamina or get attacks out fast enough (I have leveled stats I felt I needed).

At this point I'm
the hollowest
motherfucker in town.

Please don't reply with "get gud", haha. It might be the case my brain is unable to switch to new tactics, though. But I can't find them.
Shield broken in two hits?! Dude the Silver Kite Shield is in the first area of the game and will solidly last you through basically everything but elemental enemies.

Also, enemies are way more aggressive in this compared to DS2 and especially DS1 so you're going to have to pay more aggressively. Most of the tougher enemies in the game have anti-tank routines built in to punish your ass for taking a breather, so constantly put it on them. If you tank a few hits whatever, because the damage you're going to take long term will outweigh the damage you're going to take by enemies pummeling you to death while you sit behind your shield.

As for failstabs getting you down, try not rely to rely on backstabs as much. Some enemies even have overheads that hit their off hand to the back of them to punish excessive backstab attempts, so try not to attempt them on anything but filler enemies unless you catch them in a whiffed animation.
 
Where are you having trouble? This my first time being an assassin and I feel sometime it be easy. I do like you also vigor endurance .

So what are your tactics to get to quick enemies, and what are your main weapons, etc? And endurance wasn't a focus until a bit late for me. I feel I get to level like once an hour in this game.
 
Also, enemies are way more aggressive in this compared to DS2 and especially DS1 so you're going to have to pay more aggressively. Most of the tougher enemies in the game have anti-tank routines built in to punish your ass for taking a breather, so constantly put it on them.

I die when I do this, haha. I just beat a boss that way and depended on luck to see me through because being careful didn't work.

I have at most a 67 "sturdiness" shield I can equip and it doesn't help me either

My lord and savior in this game is the new shield kick riposte.

EDIT: Btw, it's basically only
knights and tougher fighters that are the trouble, and bosses with swords or similar. Too fast for my weak character.
 
Need to vent some frustration (I love the game, though), and a faintest hope I'm just not getting something.

I've come far in the game at this point, but at no point do I feel I've gotten better. I was good at Bloodborne, not as good at Souls, but this is another level. I don't know how much starter class matters (I'm assassin), and I'm playing the official Japanese version (not being able to read without Google Translate, hah).

It's just everything seems way too fast for me to actually fight. There are no openings on the enemies like there used to be. Like an enemy can end a combo and I try to heal, but the animation doesn't have time to finish before I'm hit again, more than ever. I roll past enemies but they're immediately facing me and I can't backstab. No matter the shield I'm shield broken in two hits and get counter-damaged so I just said fuck it to shields mostly since I die faster than rolling. Bosses are the same when they're of a certain type. Even late enemies do 50%+ of my health!

The game's just been the biggest nightmare in the series for me so far and I don't understand why, or why I don't seem to learn/get better, hah. Simply, everything is way too fast and combo way too frequently for me to feel able to deal with. I also screw up roll timing more than previous games, but I think that's mostly just me being dumb.

Anyone else get this? Am I too old? I learned to play DS2 just fine, but in DS3 I can still be out maneuvered by early enemies because I can't regain stamina or get attacks out fast enough (I have leveled stats I felt I needed).

At this point I'm
the hollowest
motherfucker in town.

So that was just a rant. Might just be it's a new game. It might be the case my brain is unable to switch to new tactics, though. But I can't find them.

I'm facing the same issues, and I am sure that most enemies are a lot faster and have longer combos than in the previous games.

I'm using a 2-handed Claymore without a shield and usually try to dodge enemies and than attack them. Problem is that many enemies are just too fast for this approach, By the time I finish my roll and could attack they are attacking again or have their shields back up, Some enemies can easily be parried, but often the risk is not worth the reward (and I'm not really good at parrying), most of the time I just dodge their attacks until I can score a hit, which means I have to watch all their attacks first to see after which one I can strike, it's an annoying strategy to be honest.

Furthermore my Claymore feels underwhelming, it's at +9 and I have 32 Str & Dex and only doing 387 damage when 2-handing it.
 
So what are your tactics to get to quick enemies, and what are your main weapons, etc? And endurance wasn't a focus until a bit late for me. I feel I get to level like once an hour in this game.
Just keep hitting the quick enemies more than likely they are very weak. And I just have a lousy long sword I level up every now and then. As far as leveling up when you feel comfortable enough souls you need just go back to the bonfire and level up.

I felt like I was levelling up too quick. Im level 30 and 10 hours in so idk..


edit: Yall just need to go ham on the enemies. Just keep fighting them the wait and looking thing dont really work most enemies just keep their guard up anyway.
 
I die when I do this, haha. I just beat a boss that way and depended on luck to see me through because being careful didn't work.

I have at most a 67 "sturdiness" shield I can equip and it doesn't help me either

My lord and savior in this game is the new shield kick riposte.

Just keep playing agressively until you get the hang of it. You might die a few (or a lot) of times at first before you get used to the pace, but it'll save you much frustration later on if you force yourself to adapt to the pace sooner rather than later, because later enemies are brutally punishing on tank tactics all the way around.

I'm facing the same issues, and I am sure that most enemies are a lot faster and have longer combos than in the previous games.

I'm using a 2-handed Claymore without a shield and usually try to dodge enemies and than attack them. Problem is that many enemies are just too fast for this approach, By the time I finish my roll and could attack they are attacking again or have their shields back up, Some enemies can easily be parried, but often the risk is not worth the reward (and I'm not really good at parrying), most of the time I just dodge their attacks until I can score a hit, which means I have to watch all their attacks first to see after which one I can strike, it's an annoying strategy to be honest.

Furthermore my Claymore feels underwhelming, it's at +9 and I have 32 Str & Dex and only doing 387 damage when 2-handing it.

I've only played dex thus far so take this with a grain of salt, but try utilizing skills to close the distance instead of rolls, and then lead them in with attacks. I know I've been utterly brutalized by skill moves on STR weapons this way. Like I know some swords have a stance > stinger combo that you could chain into an R2 slam that would really hurt a lot of enemies pretty badly.
 
about to do boss 3 on my english playthrough on xbox one...

interesting things I've learned so far that I never knew during my japanese play (this obviously pertains to stuff in the early game)

1) claymore is laying there in the first area under the firebreathing drake

2) raw infusement helps me a lot early on

3) cleric talismans/chimes have their own arts, and one of them has an insanely useful art that applies a regen buff. the buff goes away if you switch the chime back to shield/weapon, but if you leave it up, your health will regen to full over a short while for basically a tiny sliver of mana.

4) the halberd in the little cleric woman area (that the sewer key opens) is a special halberd that has a cleric art as opposed the the "charge" art that the normal halberd has. "red hilted halberd" its art boosts poise temporarily.

5) the ring you get if you follow the indoor path from the siegemeyer demon fight area is interesting. it's called Flynn's ring and it raises your attack power the lower your equip load is.

6) if you keep following this you can end up dropping down and getting lucatiels armor set from dark souls 2

7) there's an NPC phantom summon near the first boss, lion knight albert
 
I'm facing the same issues, and I am sure that most enemies are a lot faster and have longer combos than in the previous games.

I'm using a 2-handed Claymore without a shield and usually try to dodge enemies and than attack them.

Yep, I find I can't use anything remotely slow-swinging unless it'll kill quickly. Shame, because I love the heavy one I have.

Just keep playing agressively until you get the hang of it. You might die a few (or a lot) of times at first before you get used to the pace, but it'll save you much frustration later on if you force yourself to adapt to the pace sooner rather than later, because later enemies are brutally punishing on tank tactics all the way around.

Yeah, but... aggressive assumes I take some hits and that kills me in two or three hits, hahaha. I also don't make many of them flinch. Lousy build I guess.

I'm playing as an assassin and am currently using Fire Estoc +4. Iirc Estoc is assassin's starting weapon (either that or you can find it very early) and if you pack enough points into stamina, you can just roll around enemies and stunlock them with one long combo until they're dead.

That weapon makes them always flinch?
 
So what are your tactics to get to quick enemies, and what are your main weapons, etc? And endurance wasn't a focus until a bit late for me. I feel I get to level like once an hour in this game.
I'm playing as an assassin and am currently using Fire Estoc +4. Iirc Estoc is assassin's starting weapon (either that or you can find it very early) and if you pack enough points into stamina, you can just roll around enemies and stunlock them with one long combo until they're dead.
 
about to do boss 3 on my english playthrough on xbox one...

interesting things I've learned so far that I never knew during my japanese play (this obviously pertains to stuff in the early game)

1) claymore is laying there in the first area under the firebreathing drake

2) raw infusement helps me a lot early on

3) cleric talismans/chimes have their own arts, and one of them has an insanely useful art that applies a regen buff. the buff goes away if you switch the chime back to shield/weapon, but if you leave it up, your health will regen to full over a short while for basically a tiny sliver of mana.

4) the halberd in the little cleric woman area (that the sewer key opens) is a special halberd that has a cleric art as opposed the the "charge" art that the normal halberd has. "red hilted halberd" its art boosts poise temporarily.

5) the ring you get if you follow the indoor path from the siegemeyer demon fight area is interesting. it's called Flynn's ring and it raises your attack power the lower your equip load is.

6) if you keep following this you can end up dropping down and getting lucatiels armor set from dark souls 2

7) there's an NPC phantom summon near the first boss, lion knight albert


Wrt the Chime from the thief merchant

best friggin item in the game, l2 and a tiny bit of mana for full health regen. Only drawback is keeping it in your off hand.

Combine that with the regen miracle and you'll have full health after a few seconds.
 
That weapon makes them always flinch?
Most of the time, unless they are big enemies. I just defeated one of the bosses and as long as I wasn't wasting stamina I could easily get 4-5 hits in and roll away from it's attack.

I tried using a spear which I made from one of the earlier bosses but hitting anything, especially small enemies was a royal pain and the dps was worse because it used more stamina per hit.

Also remember that you can use spears and rapiers while having your shield raised.
I got one later on off some fire demon in an optional area in the second zone. Might be somewhere to farm them i'm not aware of.
Same, so far I only found one from that optional enemy.
 
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