Dark Souls III [Import OT] Kindle the fire, one last time

I feel like if it was really good you could rock 8 ash estus flasks and it would be pretty unfair.

That would be a risk/reward thing though. The thing with sorcery in these games is that if the damage isn't there, it's just garbage, because it's not like you're safe while casting. I haven't used any sorcery in this game yet so I can't say, but I'd hope it's at least pretty good as a support tool.
 
So I tried fighting the
Old Demon King
but it feels like I'm not supposed to be there yet.

Where am I supposed to go after beating the
Abyss Watchers
?
 
Regarding Sorcery, in terms of numbers: (and this is from memory as I haven't touched my Sorcerer in a few days now)

With a +3 staff and about 25 int, just past the second boss.

Soul Arrow did around 70-80 damage per hit.
Greater Soul Arrow did around 150-160 damage per hit.

Hilariously, Soul Dart did 10 damage per hit when I bought it after reaching Firelink, sure it's fast but come on.

The problem is that while Greater Soul Arrow does good damage it also has a 1.5-2 second cast time, making it basically unusable once you have an enemy on you. Soul Arrow too still has a close to 1 second casting time, so you're pretty much just forced to keep your magic as an auxillary damage source while you poke away at standard enemies. At the start it's not possible to be a full magic wielder, most of your damage still comes from your weapon. Maybe you could if you switched all your Estus to Ash, but then you'd have to play like some MLG dude and never get hit.
 
Can't really say much one way or another without knowing the full list of Sorceries and Pyromancies, but with the way bows were buffed, I don't really see what the purpose of Sorcery would be now if it's quantity over quality. Pyromancy was always a shorter range with a longer casting time, but it also did more damage usually too, and its projectiles still reacher farther than any melee weapon.



You guys act like it was hard to restore uses in Dark Souls 2 or something. This isn't coming from someone that only wants to stand at range and spam Soul Arrows all day either.

I mean, it's just a guess. I'd personally hate to dedicate 70% of my estus to mana. Being squishier and having less estus doesn't sound fun at all. Hopefully this gets figured out.
 
Regarding Sorcery, in terms of numbers: (and this is from memory as I haven't touched my Sorcerer in a few days now)

With a +3 staff and about 20 int, just past the second boss.

Soul Arrow did around 70-80 damage per hit.
Greater Soul Arrow did around 150-160 damage per hit.

Hilariously, Soul Dart did 10 damage per hit when I bought it after reaching Firelink, sure it's fast but come on.

The problem is that while Greater Soul Arrow does good damage it also has a 1.5-2 second cast time, making it basically unusable once you have an enemy on you. Soul Arrow too still has a close to 1 second casting time, so you're pretty much just forced to keep your magic as an auxillary damage source while you poke away at standard enemies. At the start it's not possible to be a full magic wielder, most of your damage still comes from your weapon. Maybe you could if you switched all your Estus to Ash, but then you'd have to play like some MLG dude and never get hit.

Doesnt raising dexterity increase cast speed in this like ds1? Of course I dont know how noticeable of an increase it is.
 
Those sorcery numbers sound depressingly low. Hopefully Int builds are beastly late-game.
 
Doesnt raising dexterity increase cast speed in this like ds1? Of course I dont know how noticeable of an increase it is.

Even shaving off a half a second for 30 - 40 DEX seems like a huge investment for very little payoff if the damage isn't there. Considering how long it would take you to reach that level of DEX while also having the necessary INT and ATT, it just seems like a mid-late kind of build, and not something you would want to bother with at the start, as opposed to simply being a typical melee build. Heh, for casters, I guess DEX is the new agility.

Quality or DEX Pyro mk 2 time?
 
Even shaving off a half a second for 30 - 40 DEX seems like a huge investment for very little payoff if the damage isn't there. Considering how long it would take you to reach that level of DEX while also having the necessary INT and ATT, it just seems like a mid-late kind of build, and not something you would want to bother with at the start, as opposed to simply being a typical melee build. Heh, for casters, I guess DEX is the new agility.

Quality or DEX Pyro mk 2 time?

Yea I agree. Jobbs was complaining about how scarce good offensive miracles are in the beginning of the game and its making me a bit nervous about rolling my usual 1st playthrough Str/Faith.

Hopefully the good stuff isnt too difficult to find.
No idea, even if it did you'd still have to slog through the early game unless you wanted to raise dex over other essential stats just for faster casting.

I can definitely see how it would be annoying, but it would sort of make sense. As a caster you allot more Ash estus than Sunny D. Have lower HP but higher Dex for faster casts. The difficulty comes from timing casts properly so youre not hit.

But like you and others have said, it all falls apart if the spells dont do good damage anyway.
 
Yea I agree. Jobbs was complaining about how scarce good offensive miracles are in the beginning of the game and its making me a bit nervous about rolling my usual 1st playthrough Str/Faith.

Hopefully the good stuff isnt too difficult to find.


I can definitely see how it would be annoying, but it would sort of make sense. As a caster you allot more Ash estus than Sunny D. Have lower HP but higher Dex for faster casts. The difficulty comes from timing casts properly so youre not hit.

But like you and others have said, it all falls apart if the spells dont do good damage anyway.

there are no offensive miracles in the beginning, unelss you start cleric and consider force (which is very weak) to be offense. Against any tough opponents like a
black knight
force does absolutely nothing, so its use is limited.

the first offensive miracle you can get that I know of is lightning spear, which is actually a ways into the game and it's so weak I think it may be useless. it hogs through your mana and does what seems like glancing damage. I can't imagine it being useful in any way, honestly. :(

I have yet to find other offensive miracles. Unless there's something I'm missing and a bunch of good ones exist somewhere and I just haven't seen them, I think faith sucks.
 
So, I'm thinking of starting a pyromancer. Do they benefit from having fire weapons? Figured I'd take the fire stone and get the uchi going to start me off.
 
So am I reading that magic/range use is too nerfed/ineffective in ds3? That's disappointing, I was looking forwards to a sorcery or oyrimancer build after having no choice in Bloodborne but melee
 
Where the hell is the boss in
Farran's Keep
?

I feel like I'm just going in a big circle, constantly getting poisoned. I have the initial bonfire and the one by those dudes that blow poison.
 
Where the hell is the boss in
Farran's Keep
?

I feel like I'm just going in a big circle, constantly getting poisoned. I have the initial bonfire and the one by those dudes that blow poison.

Past the stone doors, you need
extinguish 3 flames from the towers. Look up.
 
So am I reading that magic/range use is too nerfed/ineffective in ds3? That's disappointing, I was looking forwards to a sorcery or oyrimancer build after having no choice in Bloodborne but melee

Pyromancy hasn't been nerfed, it's actually really good apparently.

Red Hilted Halberd+Pyromancy here I come.

Could someone speak a little about weapon infusions/levelling up? Do infusions have a huge effect or is it like the bloodstone things in Bloodborne?
 
I think Im the most hype for the new PVP builds and metagame once everyone gets it

hell we might even get a Giant Dad 2.0 build soon as well

If that's not blessed then tell me what is
 
Ha. Found the fire demon, engaged him and he blasted me off the ledge. I didn't die and he followed and aggroed the skeletons, who proceeded to kick his ass. Scored the soul of a demon for free.

Gotta love it.
 
The Watchdogs of Farron covenant is so funny, even more so when you invade together with a Mound-Maker and it the situation turns into a brawl between 2-3 different sides.
 
So, I'm thinking of starting a pyromancer. Do they benefit from having fire weapons? Figured I'd take the fire stone and get the uchi going to start me off.

If it's anything like Dark Souls 2, then they should. Since you raise INT or FTH to increase fire damage, and in the previous game anyway, that also had an effect on the fire damage of weapons. If you're going to go that route though, you'd still want a weapon that isn't fire based for those times you go up against something that is really resistant. Rare in PvE (previous games) anyway, but they exist.

edit: I hope that within the next two weeks someone can difinitively answer whether or not Sorcery is actually worse than it was in Dark Souls 2. Otherwise, I'm just going to end up playing the same way I did in the previous two Dark Souls games for a first playthrough.
 
I have what's probably the best ring in the game, it gives 5 Vigor, Endurance and Vitality + raises all the defenses. you lose some damage absorption but that's less important than the actual defense stats, I believe.
you need an end-game/optional boss soul to craft the ring.

as for sorceries, they've always been crap compared to pyromancies or hexes, which is what most of the Int builds end up using.
 
If it's anything like Dark Souls 2, then they should. Since you raise INT or FTH to increase fire damage, and in the previous game anyway, that also had an effect on the fire damage of weapons. If you're going to go that route though, you'd still want a weapon that isn't fire based for those times you go up against something that is really resistant. Rare in PvE (previous games) anyway, but they exist.

edit: I hope that within the next two weeks someone can difinitively answer whether or not Sorcery is actually worse than it was in Dark Souls 2. Otherwise, I'm just going to end up playing the same way I did in the previous two Dark Souls games for a first playthrough.

This is complete conjecture because I barely used Sorcery, but I found it to be pretty weak compared to previous games. I had my magic stat pumped like crazy because I was maining Pyromancy, and I kept some Sorcery stuff on me for situational uses. I only ended up using it on one boss, as it felt like Soul Missle does complete crap damage on most things. I got some higher level Sorcery spells that might be a lot better but I haven't messed around with them much yet. I think I'm gonna go Holy for my second play through and see how it goes.
 
Shit.. I know I'm going to suck at this now. I'm really used to Bloodborne's fast paced more aggressive style. I guess I'll mostly be on the defensive in Dark Souls 3.

Or just get a greatsword/great axe type weapon with a decent reach and swing arc and go to town. With the speed increase, it seems like the game is nudging you to play more aggressively than in previous, non-Bloodborne games anyway.

Just use daggers so you can do bloodborne's bunny hop.

Or that.
 
Shit.. I know I'm going to suck at this now. I'm really used to Bloodborne's fast paced more aggressive style. I guess I'll mostly be on the defensive in Dark Souls 3.

Shield and spear/halberd + pyromancy all the way!

I played Demons souls almost entirely Sorcery, and been slowing moving toward that above combo in dark souls games. Though not going to lie, I used the hell out of the drake sword in ds1
 
Shit.. I know I'm going to suck at this now. I'm really used to Bloodborne's fast paced more aggressive style. I guess I'll mostly be on the defensive in Dark Souls 3.

I remember reading that you can find/buy/something a shield that absorbs 100% of phys damage early on, so at least there's that
 
Something feels really wrong about my character, proportion-wise...

Equipment spoilers below

x1KlR9Q.jpg
 
Top Bottom