PS4K information (~2x GPU power w/ clock+, new CPU, price, tent. Q1 2017)

I do not mind the concept of a premium PS4 with better framerate (30 vs 60), better aa, and/or a higher resolution. But I sure as hell hope the games will be made with the originl PS4 in mind. If not, the whole thing goes straight against the reason why I buy a console in the first place and it will severely decrease chances of me buying the next playstation. Please do not fuck this up Sony, the PS brand is doing so well right now.
 
Well I will beout. I own a PS4/XBO and PC. I usually roam between the 3, and part of the appeal for the consoles were to have one box, with software/games optimized for the box I had. No need to upgrade drivers, hardware, etc.

You can say that the lower model will still work, you are correct. But who would want to play games at medium settings on a console while a like console can play on high. It is just forcing me as a consumer to upgrade because you KNOW game developers are not going to be working hard to optimize software like they used to on the lower tier consoles. I am going to spend that extra money to upgrade my PC.

Whoever said that consoles are going to be just like PC's in the future was correct!

My sanctuary is gone when they do this. Back to PC land for me!
 
I´ll go when I want to - cool?



I really don´t think you have a point. You´re just overreacting because this is the internet.

I am the one "overreacting", when you quoted me saying that omg you cant read all this hyperbole you must leave the internet...

and then I tell you "since you want to, then go" , only for you to reply "i'll go when I want to cool?"

Yes, indeed, this is the internet.
 
Also guys, I don't think this is Sony trying to get more money out of this generation (Well, obviously they want more money, but I guess this isn't the main reason why they're doing this). A big reason might be simply, that developers are unhappy. They have engines that can do magical things, but the hardware just can't support it and I can see this being frustrating as a developer.

Will publishers be happy when the average development time will go to 4 years for a AAA game instead of 3 like now (which went from 2 last gen)?
 
So...why on the gods green earth Sony will come up to create a ps4k?

To give consumers who have 4K TV's and PSVR headsets options.

There are people who will buy an upgraded version of the PS4, why not give it to them?

For those of you who are upset by this or aren't interested in upgrading until your PS4 is an ancient relic of rotting plastic and silicon then it's simple. Keep your ps4 and don't upgrade, play the same games.
 
Also guys, I don't think this is Sony trying to get more money out of this generation (Well, obviously they want more money, but I guess this isn't the main reason why they're doing this). A big reason might be simply, that developers are unhappy. They have engines that can do magical things, but the hardware just can't support it and I can see this being frustrating as a developer.

So they went with dual GPU solution? Devs must be feeling ecstatic hearing this news. /s
 
I think PS4K was too good a naming opportunity to miss out for gamers .

This might also be a move to out muscle and take the limelight from nintendo NX's release
or an attempt to push VR..
the name ps4K has been adopted by us lot, sony hasn't commented on anything.

Also, imo, the thing with this statement " PS4 but with considerable sacrifices made to performance. " ​is that it is worded in a way to look at thing from one perspective. As this refers to games being downgraded or suffering on ps4, which isnt what might happen in the end.. I think the games ps4 is getting is going to remain the same or become better , but with ps4k they will have required textures to cope with higher resolution. This doesn't effect the ps4 in any way or form, but give users who own a 4k screen to experience that eye candy aswell...All of these are assumptions, so have to wait till E3

Excited!
 
It's funny that PSVR is actually going to split the market and take up significant software resources... But no one seems to be losing their mind over that.
 
You can say that the lower model will still work, you are correct. But who would want to play games at medium settings on a console while a like console can play on high

plenty of people play on medium on PCs while plenty play on high, some on very high/ultra.
I don't see people raging because someone can play a game better. Better get used to it.


99% boils down to "I don't want anybody else to play something "better" than me". Can't be a financial issue cause if you can't save an Euro/Dollar a day until Q2017 then you're doing something really really wrong. Aside the fact that your PS4 will still have good resale value.
 
Putting aside that this can happen even without a more powerful option...

...As long as the new PS4 is a minority of the audience, I think owners of it will probably be more annoyed that devs aren't putting more effort into their versions!

A lot of this is going to be down to where the market and the audience steers things. For some time to come I could see most devs leaning on 'automatic' upgrades (framerate/iq) for the PS4K version of the game while focusing their time almost entirely on the core PS4 version.

We will see though. If the market rapidly adopts PS4K such that it becomes a major - or majority - part of the audience, there may be a greater risk of your fears coming true. But I'd guess that's an unlikely scenario, and if and when it does happen, you'd probably be 5 or 6 years past the original PS4 launch and looking for upgrades anyway.

This is what I've been also saying, but I don't paint it in a positive way. The development will constantly be in a state of cross gen, where no particular hardware can get the focus it deserves.
 
The way this rumor started making it all plausible. It started at Sony's VR event where a lot of developers openly (but anonymously) talked to Kotaku about how Sony is making a new hardware to take advantage of VR. That dialogue changed from VR talk to PS4.5 talk, to PS4K talk. Eurogamer verified it independently. Wall street journal also independently verified it.

Then we have a lot of folks here who are in touch with developers, as friends or colleagues, and folks that are developers themselves. Whenever someone at GAF claims "I KNOW A SECRET! THE ANSWER IS BLUE!", Mods will generally contact the person making such claims and ask for the proof or credentials. Any false proof or credentials results in either a ban and/or discrediting the user's inside secrets and connections.

OsirisBlack is one of the few verified folks who know the right people willing to talk. In return, those folks get anonymity and folks like OsirisBlack can have a conversation with them about major rumors and dispel it or shine some further light at it. It's safe to say that this rumor is 95% true, with 5% hanging on the shoulders of Sony or Microsoft themselves on what the final specs and price and release window may be. It's predominant that the push for better games and better hardware and better experiences and more options is becoming a priority. Plus, there's always a race on who adapts the newer technology first. VR and 4K and open-platforms and cross-platforming is the buzz of 2016, and all these things require a more powerful hardware that is not outdated when it releases. Hardware is rapidly changing every year and it's not only the desire to stay relevant with the exponentially advancing tech market but also, in a way, of keeping the business afloat. It helps chip manufacturers and game manufacturers to think outside the box and not be constraint by the device their idea is about to be flourished in.
I'm not trying to say the whole rumour it's false, but these specs where coming from? Who are the source exactly?
 
I'll be very curious how this plays out in reality. I could see this doing rather poorly and backfiring a bit on Sony.

Lots of details in the air. Stuff like '4K Upscaling' can mean a lot of things and I don't put much meaning to it until there's some before/after examples, and anything that says '2x power' probably means '2x power in specific situations'.
 
You can say that the lower model will still work, you are correct. But who would want to play games at medium settings on a console while a like console can play on high.

People who don't have enough money to play games on the more powerful console(s)?

This is similar to asking why there are still many people playing multiplat series on 360/PS3 instead of playing them on Xbox One or PS4.
 
God damnit Sony, just take my money.

But on a serious note if the old PS4 remains fully supported and this PS4k is just an upgraded version I don't see any issues. More power to them.

Yea I think there is outrage over this for nothing.

Cost will be the big thing. I think we are going to see orig PS4 prices come down to PS2 levels.

plenty of people play on medium on PCs while plenty play on high, some on very high/ultra.
I don't see people raging because someone can play a game better. Better get used to it.


99% boils down to "I don't want anybody else to play something "better" than me". Can't be a financial issue cause if you can't save an Euro/Dollar a day until Q2017 then you're doing something really really wrong. Aside the fact that your PS4 will still have good resale value.

I am really starting to believe this too. Ppl take advantage of trade in deals all the time. Just trade in, sell your PS4 if its that serious.
 
Also guys, I don't think this is Sony trying to get more money out of this generation (Well, obviously they want more money, but I guess this isn't the main reason why they're doing this). A big reason might be simply, that developers are unhappy. They have engines that can do magical things, but the hardware just can't support it and I can see this being frustrating as a developer.
So far I haven't seen particularly magical things as a PC gamer, compared to ps4.
They look better, but so they did in the ps3 era.
 
Putting aside that this can happen even without a more powerful option...

...As long as the new PS4 is a minority of the audience, I think owners of it will probably be more annoyed that devs aren't putting more effort into their versions!

A lot of this is going to be down to where the market and the audience steers things. For some time to come I could see most devs leaning on 'automatic' upgrades (framerate/iq) for the PS4K version of the game while focusing their time almost entirely on the core PS4 version.

We will see though. If the market rapidly adopts PS4K such that it becomes a major - or majority - part of the audience, there may be a greater risk of your fears coming true. But I'd guess that's an unlikely scenario, and if and when it does happen, you'd probably be 5 or 6 years past the original PS4 launch and looking for upgrades anyway.

yep, and there is actually no way to adopt PS4K in rapid way, it will certainly be selling less than new reduced price PS4... so PS4 will keep outselling it until it keeps selling.
 
The reality is completely the opposite of what you're describing. The xbox one is commonly cited to be 30-40% weaker than ps4. Considering this, developers are doing a mighty fine job with their xbox one games. Or you could argue, developers are not utilising the ps4 to the best - a common assumption made by people in Df threads when an xbox one version of a game is really close to its ps4 counterpart.

Honestly, you should be more concerned about the PS4K getting 'gimped' versions of games (relative to its graphical capabilities) - similar to how pc games running on hardware many times more powerful than consoles hardly ever get the most optimised versions.

.

Agree, I can see the 2017 Digital foundry threads now, dat parity, why not use my extra 1.8 TF.... I know I am only 10 % of the userbase but come on.

Oh wow still 30 FPS, I get better AA, AF and draw distance...lazy devs.

It's dual GPU going by Zoetis


Its contradictory isnt it, as no way a dual GPU in SLI is double the power, so someone is wrong. Double the power implies significantly more bandwidth, stronger CPU and faster memory access, not just 2 GPU's.
 
I'm not trying to say the whole rumour it's false, but these specs where coming from? Who are the source exactly?

Source could be anyone working at Sony or one of the developers with close ties to Sony or have the SDK unit. The beauty of anonymity is that you can't openly talk about a product for which you may have signed the NDA. It can cost you not only the job, but Sony can e.g. state "We could've sold 100,000 PS4 units this month and didn't because you told everyone that the product is obsolete, so now we are suing you".
 
For them.

For you, its just another way to spend your disposable (if you have it) income.

And, if you're happy burning it, then all power to you.

Some people enjoy spending money on technology, it's not "burning" money. "Burning" money is subjective. One mans treasure is another mans trash.

For those who don't have money to "burn" and are only complaining for that reason... stop wasting energy complaining on message boards and do something about changing that.
 
To give consumers who have 4K TV's and PSVR headsets options.

There are people who will buy an upgraded version of the PS4, why not give it to them?

For those of you who are upset by this or aren't interested in upgrading until your PS4 is an ancient relic of rotting plastic and silicon then it's simple. Keep your ps4 and don't upgrade, play the same games.


I bet this will turn out like N3DS: "Do you want to play XC3DS? Too bad!!! Buy a n3ds."
 
So...why on the gods green earth Sony will come up to create a ps4k?
- there's a market for it
- x86 architecture makes it easier than ever to optimize for additional performance specs
- the technology will be available this year
- a competitor (existing or not) could easily make a console 2.5x ps4 performance and eat Sony's lunch for the next 3 years
- forwards / backwards compatibility is good and the future of console gaming, Devs won't have to choose which ps to support, and have a limited install base, multiple tiers will be support at once. They need to set precedent at some point.
 

Then I would just stick with PC.

I really don't care much for shadows or AA, and I like to play with those options for a better visual/framerate mix.

If PS4K is going to be doing the upgrade path, then they should at least give you some of the advantages of tweaking graphics settings.

Otherwise, this idea is just poor value for the consumer.
 
It's dual GPU going by Zoetis

That doesn't make sense to me when we're talking about APUs...What is the point of meshing the GPU with the CPU to then duel GPUs? Surely it would be a lot easy to just make a bigger single GPU section?

Unless KK is making a comeback?
 
This is what I've been also saying, but I don't paint it in a positive way. The development will constantly be in a state of cross gen, where no particular hardware can get the focus it deserves.

I think it depends a bit on the architectural uniformity between the different SKUs.

If the new system has the same GPU architecture but 'more', then all the optimisations on version 1 should work seamlessly on version 2. So here it would make sense to continue to focus on version 1 and let 2 enjoy the same (similar to the idea of AMD GCN cards in the PC space eventually enjoying a benefit from console optimisation work).

Ditto for the CPU, though this may be harder if they're changing the CPU...I'm not sure Jaguar has a future here.

The focus in the end will always be on the machine with the largest audience. That eventually could migrate up to the next SKU, whereby it would pay the developer to put their optimisation work into newer SKU. I don't think most devs will try to spread their optimisation budget much beyond one SKU at a given point in time though.
 
That doesn't make sense to me when we're talking about APUs...What is point of meshing the GPU with the CPU to then duel GPUs? Surely it would be a lot easy to just make a bigger single GPU section?

Unless KK is making a comeback?

I think what it would mean that the APU has two instances of the same same GPU on the die. It might be the cheapest way to down blue the GPU performance.
 
Yep. You should go. There is a reason why people choose a console and in large part it has to do with the notion: "i dont want to have the PC gaming treatment with hardware upgrades, different versions and port jobs."

What do you mean by "port jobs"?

Console owners still don't have to worry about hardware upgrades if they don't want to. PS4 isn't being killed off.

You can claim console users don't want two tiers of the same platform, but you don't know this. Nobody does, because it's never been done with consoles before.
 
Yep. You should go. There is a reason why people choose a console and in large part it has to do with the notion: "i dont want to have the PC gaming treatment with hardware upgrades, different versions and port jobs."
If it is the same code, it can hardly be called a port, can it?

PC games don't have 1,033,530 ports for every possible configuration of hardware. They run from the same code and effects and features are dialled back according to your hardware profile.

That is all that is happening here.

A valid concern indeed to wonder, how well will my games continue to perform on the older console, and how long will the older console have full support - ie PS4K only titles.

But you still have the plug and play convenience of a console, and assuming they're not dumb enough to not outline what support PS4 gets going forward your console, should, last just as long as without the existence of a PS4K.
 
I really don't see the issue here.
You have two consoles with one being more expensive and more powerful.
Also two versions of a game, one at 1080p with higher AF&AA and better textures and one with a few effects downgraded.
It's a choice, what's wrong with that?
The whole point of a console eco system is a uniform spec so the game is optimized and the same experience for all owners.

We are finally hitting the point where devs should be focusing on current gen only consoles which is normally when you see a huge change in the games.

Now instead of ps3 or 360 the will have to work on PS4.5 and XB1.5.

Makes no sense
 
also there is currently no plan for any type of trade in program for current PS4 users but that could change.

Do you think if that Sony considered a class action from PS4 owners, who bought the console from the position of certainty on the representation of 10 year lifecycle.
 
My inner perfectionist is already pre-ordering the PS4K to make sure he can play all of his games in the best possible way.

My common sense is telling me to put my wallet away because I'll still be playing all the same games at exactly the same quality I have been on my PS4 up until this point.

So I guess I'm conflicted. I don't think it's a bad idea; and I'm certainly not outraged like some. I think I'll wait and see how it pans out for the first few months until I decide if the upgrade is definitely worth it. Definitely not getting it day one while I have a console that will play everything anyway, regardless of quality.
 
I think what it would mean that the APU has two instances of the same same GPU on the die. It might be the cheapest way to down blue the GPU performance.

He said SLI (meaning crossfire really!) but I've already asked the question whether this 2X is simply just that; double the CUs. 40CUs with 4 for reduntancy= 36.

The question remains whether this would be the exact same 7870 based chip or the new Polaris chip.

No one seems to answer the questions, though (or even state they don't know/can't)
 
I care that devs targeting the new console might not put as much effort into optimisation of the lesser console..

Yeah the probelm is that you are effectively adding another (2 if MS goes down the same path) platform(s) for developers to optimise for and at some point developers will have to choose where their priorities are as it's impossible to expect them to develop for 4+ platforms at the same time...

Considering we hardly get 1080p/30fps titles now, you can assume PS4 titles will be further affected by framerate and graphical issues once the focus shifts to PS4K for devs. Imagine getting something like the equivalent of Black Ops 3 on PS3 on the current PS4 (port having been outsourced to a outside dev, feature cut and badly optimised).

Plus if this faster generational shift is a success it will send the message that we are happy to have shorter console life cycles... The trouble with that is games don't get the time to mature that way, look at every title you get when you jump to a new gen, lack of features and modes compared to the last one with a focus on graphical upgrades as the developer needs to adjust and update their engine rather that iterate and improve on gameplay features.

At the moment it's all speculation and wait and see for official info, but the suggested is definitely not a path I'm looking forward to having console gaming go down. If anything I'd prefer a more expensive machine from the outset that would last the 6 years rather than a cheaper one with a 3 year refresh.
 
99% boils down to "I don't want anybody else to play something "better" than me". Can't be a financial issue cause if you can't save an Euro/Dollar a day until Q2017 then you're doing something really really wrong. Aside the fact that your PS4 will still have good resale value.

That's it, right there. People dont want to not have the best-version of something. Exactly the same on the PC front and everyone still plays the same damn games. People need to wake up and realize it was just a matter of time before this happened. The archaic 5-7 year console life cycle was horrible.
 
Their old car doesn't get downgraded components or fuel, nor does it drive any differently on the road.

PS4 will get "significant" downgraded games.

That's a very cynical mindset.

PS4 will get what it is capable of running much like it is today. Why would the PS4K alter that?

You must be a cup half empty kind of person.
 
I think it depends a bit on the architectural uniformity between the different SKUs.

If the new system has the same GPU architecture but 'more', then all the optimisations on version 1 should work seamlessly on version 2. So here it would make sense to continue to focus on version 1 and let 2 enjoy the same (similar to the idea of AMD GCN cards in the PC space eventually enjoying a benefit from console optimisation work).

Ditto for the CPU, though this may be harder if they're changing the CPU...I'm not sure Jaguar has a future here.

The focus in the end will always be on the machine with the largest audience. That eventually could migrate up to the next SKU, whereby it would pay the developer to put their optimisation work into newer SKU. I don't think most devs will try to spread their optimisation budget much beyond one SKU at a given point in time though.
Devs aren't dumb and budget according to conditions. There's obviously not an infinite amount of money, but the "optimization budget" isn't going to be a static figure that never changes. they will budget differently if it's a ps4/pc only game than if it's a ps4/no/xb1 game. Introduction of a new will be handled the same way.
 
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