Dark souls games are above average at the very least.I know, that's my point, does that alone mean they should score 7's?
Some reviewers appearently think so.
Optional content is a huge component of Bloodborne more so than any Souls title, so it's not really fair to use non-optional content as a qualifier when only 8 bosses are required.
That Polygon review really pissed in my hype cereal. It's like they read my mind's worries about the game and decided to confirm all of them. I generally really appreciate their reviews which is what makes this tough to ignore for me.
I know a ton of impressions on here were very positive but the common criticism I see here is the world design which is #1 for me. You'd think they could've taken one more damn year of development instead of pumping everything out one after the other and actually made amends for Dark Souls 2's level design. Completely frustrating to read these criticisms and I knew that instant warping would be a crutch for faster development time and cheaper level design. Still buying the game but fuck...
Dark souls games are above average at the very least.
New dark souls game gets above average scores.
A note is made that the games aren't for everyone.
We all agree that these games aren't for everyone.
I'm failing to see an issue here.
I know, that's my point, does that alone mean they should score 7's?
Some reviewers appearently think so.
What if the review is meant for everyone though?The issue is that a score getting knocked to 7 because "the game isn't for everyone" doesn't tell you much about what score the game would get if it was being rated for its actual target audience.
The issue is that a score getting knocked to 7 because "the game isn't for everyone" doesn't tell you much about what score the game would get if it was being rated for its actual target audience.
That Polygon review really pissed in my hype cereal. It's like they read my mind's worries about the game and decided to confirm all of them. I generally really appreciate their reviews which is what makes this tough to ignore for me.
I know a ton of impressions on here were very positive but the common criticism I see here is the world design which is #1 for me. You'd think they could've taken one more damn year of development instead of pumping everything out one after the other and actually made amends for Dark Souls 2's level design. Completely frustrating to read these criticisms and I knew that instant warping would be a crutch for faster development time and cheaper level design. Still buying the game but fuck...
That Polygon review really pissed in my hype cereal. It's like they read my mind's worries about the game and decided to confirm all of them. I generally really appreciate their reviews which is what makes this tough to ignore for me.
I know a ton of impressions on here were very positive but the common criticism I see here is the world design which is #1 for me. You'd think they could've taken one more damn year of development instead of pumping everything out one after the other and actually made amends for Dark Souls 2's level design. Completely frustrating to read these criticisms and I knew that instant warping would be a crutch for faster development time and cheaper level design. Still buying the game but fuck...
What if the review is meant for everyone though?
never fully trust a review. Or metacritic in that sense
I though that was common sense.
Even if this is not for everyone, people should take the time to find if they like it instead of throwing that job to a review.
never say to not trust them at all, I just said.. fully.People shouldn't have a way to scope out whether they'll like a game before they buy it?
Outlier reviewer gets most discussion, as always. "8.9" syndrome at work
Yeah I'm sure rich Stanton really hates UC and this isn't one of your many snarky asidesMeanwhile, probably the best writer on Dark Souls, Rich Stanton, says, "Screw Uncharted 4, let's talk real games. I reviewed Dark Souls III for Eurogamer & it's kinda the ultimate Souls."
But let's all focus on that Polygon (of all places...) 7.
The world design is awesome. The game is just more linear as a result of it.
There's exploration, good itemization, interesting enemies strewn about, and better enemy variety than anything other than SOTFS.
Instant Warping gets none of the blame, here. Even Dark Souls 1 had it, and patches greatly expanded how useful it was, and every game since then has had it even more.
This review is coming from the same reviewer who gave DSII a 9/10.
This review is bogus and nitpicky to a fault. If you love the original DaS, you'll love this game.
It has masterpiece and quality written all over it.
I can confirm there are performance issues, but not enough to derail what FROM have accomplished here.
Will buy
Will probably enjoy
Will endlessly lament how DS lost it's vision for world-building, mystery and out-of-the-box world-sharing experiences.
DeSo > DaSo now and forever </3
😩️ Don't remind meI surely miss my gametrailers reviews...
Polygon 7, WTF?
Yeah I'm sure rich Stanton really hates UC and this isn't one of your many snarky asides
I surely miss my gametrailers reviews...
Polygon 7, WTF?
I surely miss my gametrailers reviews...
Polygon 7, WTF?
Thanks for coddling me, it actually worked. I feel like you guys had to burp me with these statements.
My issue with warping from the get-go remains however. I really disliked it in Bloodborne even though I think the game is indeed a masterpiece and I absolutely loathed it in DS2. It's disruptive and feels like a cop-out whenever the interconnected world gets a tad too tricky, it's easy to toss a bonfire there and go 'eh alright then, level done'. I just got the impression based on quite a few impressions, including this review, that that is essentially the case here.
Same narrator? Pls say yes I love him.Well the GameTrailers have reformed as the Easy Allies. They'll have a video review up later today.
Same narrator? Pls say yes I love him.
Same narrator? Pls say yes I love him.
Same narrator? Pls say yes I love him.
I won't nit pick any individual review, but it seems odd that this game is coming in at a lower meta score than DS2, when all accounts have been that it's far and away a better game.
I won't nit pick any individual review, but it seems odd that this game is coming in at a lower meta score than DS2, when all accounts have been that it's far and away a better game.
That Polygon review really pissed in my hype cereal. It's like they read my mind's worries about the game and decided to confirm all of them. I generally really appreciate their reviews which is what makes this tough to ignore for me.
I know a ton of impressions on here were very positive but the common criticism I see here is the world design which is #1 for me. You'd think they could've taken one more damn year of development instead of pumping everything out one after the other and actually made amends for Dark Souls 2's level design. Completely frustrating to read these criticisms and I knew that instant warping would be a crutch for faster development time and cheaper level design. Still buying the game but fuck...
I won't nit pick any individual review, but it seems odd that this game is coming in at a lower meta score than DS2, when all accounts have been that it's far and away a better game.
So it sounds like the PC version is the way to go?
Each game in the series emphasizes different design styles, and DS3 is more of this; it has by far the largest individual areas, tons of shortcuts, tons of verticality, branching paths within these areas, meaningful distances between bonfires (with a few that are back to back for logical reasons), and when you get up high on a tower you can see clearly how all these areas link together.
The cost of this is that the start of the game is fairly linear and major branching doesn't happen until the 3rd or 4th boss.
It's not the same as before, but on its own terms it is very good.
Personally, I would have preferred they introduce non-warping bonfires so that you can warp to some from start but not others, but could rest at those as checkpoints like the middle of Blighttown... But what they've done is just fine.
I won't nit pick any individual review, but it seems odd that this game is coming in at a lower meta score than DS2, when all accounts have been that it's far and away a better game.
Aside from Blighttown 2.0 in the swamp its pretty good. Not perfect but good.
I thoughtor whatever it's called was way worse than the area you mentioned for framerate.Upper Lothric Castle
Didnt have any issues there. No where near as bad as the sudden death swamp
I won't nit pick any individual review, but it seems odd that this game is coming in at a lower meta score than DS2, when all accounts have been that it's far and away a better game.
That Polygon review really pissed in my hype cereal. It's like they read my mind's worries about the game and decided to confirm all of them. I generally really appreciate their reviews which is what makes this tough to ignore for me.
I know a ton of impressions on here were very positive but the common criticism I see here is the world design which is #1 for me. You'd think they could've taken one more damn year of development instead of pumping everything out one after the other and actually made amends for Dark Souls 2's level design. Completely frustrating to read these criticisms and I knew that instant warping would be a crutch for faster development time and cheaper level design. Still buying the game but fuck...
So it sounds like the PC version is the way to go?
Didnt have any issues there. No where near as bad as the sudden death swamp.
60 to 12 is one of the worst drops I have ever seen.
The problem is that the people who review games rarely tend to be the type of people who would notice or understand the technical and design differences that make the fan base like 2 less than the other games.
Same reason why DmC got the same/better reviews than other DMC games; on the surface level, it all just seems the same
Personally, I would have preferred they introduce non-warping bonfires so that you can warp to some from start but not others, but could rest at those as checkpoints like the middle of Blighttown... But what they've done is just fine.
Honestly, I feel like they're overstating the lack of exploration available, especially when they're also comparing it to Bloodborne.
Thanks for coddling me, it actually worked. I feel like you guys had to burp me with these statements.
My issue with warping from the get-go remains however. I really disliked it in Bloodborne even though I think the game is indeed a masterpiece and I absolutely loathed it in DS2. It's disruptive and feels like a cop-out whenever the interconnected world gets a tad too tricky, it's easy to toss a bonfire there and go 'eh alright then, level done'. I just got the impression based on quite a few impressions, including this review, that that is essentially the case here.
They didn't overstate a lack of exploration. They stated that it wasn't necessary and that the areas don't have shortcuts that seem to make much sense. You need to go from point A to point B to progress, but if you want, you can visit points C, D and E in the meantime before getting back towards going to point B. I for one am going to explore every nook and cranny that I can, but it is a little disheartening to read that the world design is somewhat superfluous.
You never have to use a bonfire warp outside of going back to Firelink. It's pretty interconnected.That the world is more like Bloodborne and not connected like Dark Souls 1 is the most disappointing piece of information to me.
Such a unique and incredibly rewarding experience that they decided not to do at all this time around. To me, it was what made Dark Souls so special and different from Demon's Souls at the time. It's just really unfortunate.
I really hope that if a Bloodborne 2 is made, that it brings back Dark Souls 1 open world connectivity