Looks exciting and truly creative. Can't wait to explore an MTA subway line.
That is kinda disappointing to see.DS1 and 2 were laid out like this:
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DS3's world basically looks like this:
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DS1 and 2 were laid out like this:
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DS3's world basically looks like this:
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Bummer. I guess it's time to accept that I'm not getting a Souls game with DS1 design again.
it even has the right color for my subway line
People keep saying this but I never saw why. I enjoyed the last 4th of Dark Souls just as much as the rest of the game apart from one specific boss fight. In fact some of the best areas of the game are in the last 4th so this criticism truly confuses me.
Please don't do this to me.
The world is really linear?
Demon Ruins + Lost Izalith, Tomb of the Giants, and Crystal Caves aren't fun.
Four Kings, Bed of Chaos, and Seath aren't fun.
That doesn't leave a lot left in the last half of the game that's actually fun.
I was playing through the game again a few days ago and once I finished Sif and placed the Lordvessel I realized the only things I was really looking forward to doing were running the New Londo Ruins and poking around the Duke's Archives. I moved on to DSII instead (first time playing) and am having a ball.
Please don't do this to me.
The world is really linear?
Demon Ruins + Lost Izalith, Tomb of the Giants, and Crystal Caves aren't fun.
Four Kings, Bed of Chaos, and Seath aren't fun.
That doesn't leave a lot left in the last half of the game that's actually fun.
I was playing through the game again a few days ago and once I finished Sif and placed the Lordvessel I realized the only things I was really looking forward to doing were running the New Londo Ruins and poking around the Duke's Archives. I moved on to DSII instead (furthest I've ever gotten, close to the end of Iron Keep) and am having a ball.
I think it's at the cost of getting areas that are much more fleshed out. Valley of the Drakes, Darkwood and Ash Lake in particular were kinda nothing areas.
Please don't do this to me.
The world is really linear?
Please don't do this to me.
The world is really linear?
Speak for yourself, I enjoyed all of that, especially the Four Kings fight and the Crystal Caves.
Please don't do this to me.
The world is really linear?
Speak for yourself, I enjoyed all of that, especially the Four Kings fight and the Crystal Caves.
Demon Ruins + Lost Izalith, Tomb of the Giants, and Crystal Caves aren't fun.
Four Kings, Bed of Chaos, and Seath aren't fun.
That doesn't leave a lot left in the last half of the game that's actually fun.
I was playing through the game again a few days ago and once I finished Sif and placed the Lordvessel I realized the only things I was really looking forward to doing were running the New Londo Ruins and poking around the Duke's Archives. I moved on to DSII instead (furthest I've ever gotten, close to the end of Iron Keep) and am having a ball.
Each individual area is sort of a honeycomb of shortcuts and alternate paths, although the placement of shortcuts is too liberal and often confounding. It's just that these individual areas never interconnect. They all essentially have one exit and one entrance.
I can think of maybe one interconnection that I neglected to draw into the above image, and it's not terribly significant. It's just an elevator that takes you straight from a bonfire to a boss.
How much does it matter?
Do you have a lot of choice in terms of boss and zone order? Not really, with a few notable exceptions.
But the zones themselves are large and great and rewarding of exploration. Combat is exciting, taking from SOTFS's approach to have greater enemy variety per zone and more "hard" type enemies and heavies scattered around. There's a ton of shit to find, the use of Dark Souls 2's Estus mechanics makes exploration consistently rewarding, because you'll never be upset getting to the end of a path and grabbing an irreplaceable upgrades. There's the most NPCs ever, and tons of elaborate quests.
The world and level design is fucking great, but the Souls community is completely insane when it comes to inter-connectivity. There is a serious issue with how it all plays into replay value, but there's a bunch of issues there and not just the world design.
Also one of the few that really dug most of these areas. Bed Of Chaos is the only thing that I thought was truly obnoxious in the entire game. Tomb of the Giants, Four Kings and Duke's Archives into Seath especially are killer in my opinion.
Regarding the map layout posted above, that's just depressing and makes Dark Souls 2 look cool in comparison, what the fuck happened?
We are essentially trading fleshed out world design for fleshed out level design. It would be nice to have both, but they are both interesting in their own right.
I think I'm not going to worry about it too much and just have fun with it.
Please don't do this to me.
The world is really linear?
We are essentially trading fleshed out world design for fleshed out level design. It would be nice to have both, but they are both interesting in their own right.
I think I'm not going to worry about it too much and just have fun with it.
For those who have played Bloodborne and the Dark Souls series which one is harder?About the same difficulty level?
You can do:
Abyss watchers, Wolnir, Sage, Deacons
Abyss watchers, Sage, Wolnir, Deacons
Abyss watchers, Sage, Deacons, Wolnir
Sage, Deacons, Abyss watchers, Wolnir
Sage, Abyss watchers, Deacons, Wolnir
Sage, Abyss watchers, Wolnir, Deacons
and
Pontiff, Aldritch, Yhorm
Pontiff, Yhorm, Aldritch
Yhorm, Pontiff, Aldtritch
and then there's also the secretas wellDancer sequence break
Considering this is supposed to be the last Dark Souls game (at least for a long time) I don't see why they would leave out references to the previous two games for all of the fans. It honestly sounds like Dark Souls 3 is taking elements from all of the previous Souls games (Bloodborne included) which to me, is a good thing.
This is a pretty much BS post.
Most of your breaks are totally asinine and backasswards way to play the game at best if you want those results.
I mean yeah, if you want to arbitrarily stop after doing one area 50% then fly across the map for literally no fucking reason at all, you might get some of the run order that this dude is talking about, but in reality you really only ever do it either one way or the other any given time.
I mean seriously, who in the hell is going to get to and killpontiff and then fly backwards and kill Yhorm, then fly back to pontiff and walk the 45 mins forward past pontiff to kill Aldrich?
The world is a linear branch thing. Most of the areas that compose the nodes on the branch are like Forest of the Fallen Giants or Brume Tower in terms of directions to go, things to see, etc. I find the linear overall design to be a minor disappointment compared to the density of each area. You can also see areas from other areas and all that.
And no intertwined areas like Yahrnam and it's surroundings and DS1 before Anor Londo
that's to be expected due to short dev time so, I can't complain.
Each individual area is sort of a honeycomb of shortcuts and alternate paths, although the placement of shortcuts is too liberal and often confounding. It's just that these individual areas never interconnect. They all essentially have one exit and one entrance.
I can think of maybe one interconnection that I neglected to draw into the above image, and it's not terribly significant. It's just an elevator that takes you straight from a bonfire to a boss. And this is actually a whole other issue: boss runs have been greatly diminished. There's usually a shortcut that takes you practically right to the boss.
People should really spoiler tag more, or not discuss things. Y'all aren't judicious enough. There's no reason to be discussing specific zone or boss names, etc., because they add absolutely nothing for the people that care about this thread.
How much does it matter?
Do you have a lot of choice in terms of boss and zone order? Not really, with a few notable exceptions.
But the zones themselves are large and great and rewarding of exploration. Combat is exciting, taking from SOTFS's approach to have greater enemy variety per zone and more "hard" type enemies and heavies scattered around. There's a ton of shit to find, the use of Dark Souls 2's Estus mechanics makes exploration consistently rewarding, because you'll never be upset getting to the end of a path and grabbing an irreplaceable upgrades. There's the most NPCs ever, and tons of elaborate quests.
The world and level design is fucking great, but the Souls community is completely insane when it comes to inter-connectivity. There is a serious issue with how it all plays into replay value, but there's a bunch of issues there and not just the world design.
Yeah, optional and required paths will come up but it's not interconnected. It's not too surprising given only 1 game out of 4 (now 5) had the interconnected world. The game isn't any less breathtaking and fun to explore regardless.
Ok this doesn't sound so bad actually. I'm at ease now, just gonna wait and see for myself. Thanks guys.Take a breath. Think about DaS1. How many areas were actually interesting to look around? It was admittedly very cool to find a shortcut into another area; But how often did you actually use Valley of the Drakes, Darkwood, or Ash Lake? The chart up above is also fairly disingenuous since as far as I remember, you can't complete New Londo, Tomb of the Giants or Lost Izalith without doing Undead Burg and Blighttown first.
Take a breath. Think about DaS1. How many areas were actually interesting to look around? It was admittedly very cool to find a shortcut into another area; But how often did you actually use Valley of the Drakes, Darkwood, or Ash Lake?
This is a pretty much BS post.
Most of your breaks are totally asinine and backasswards way to play the game at best if you want those results.
I mean yeah, if you want to arbitrarily stop after doing one area 50% then fly across the map for literally no fucking reason at all, you might get some of the run order that this dude is talking about, but in reality you really only ever do it either one way or the other any given time.
I mean seriously, who in the hell is going to get to and killpontiff and then fly backwards and kill Yhorm, then fly back to pontiff and walk the 45 mins forward past pontiff to kill Aldrich?
DS1 and 2 were laid out like this:
![]()
DS3's world basically looks like this:
![]()
DS1 and 2 were laid out like this:
![]()
DS3's world basically looks like this:
![]()
DS1 and 2 were laid out like this:
DS3's world basically looks like this:
Urgh, no, no, no I did not want to see this, shit shit shit.
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Hype deflated. Got damnit from whyyyyyyyyyyyyyy
Demon Ruins + Lost Izalith, Tomb of the Giants, and Crystal Caves aren't fun.
Four Kings, Bed of Chaos, and Seath aren't fun.
Bummer. I guess it's time to accept that I'm not getting a Souls game with DS1 design again.
Speak for yourself, I enjoyed all of that, especially the Four Kings fight and the Crystal Caves.
How long was this game in development anyway? Like a year and a half? I guess it's not surprising it's more linear and 30 hours long.
How long was this game in development anyway? Like a year and a half? I guess it's not surprising it's more linear and 30 hours long.