Dark Souls III Review Thread

But...but I literally just said "it's used primarily for pulling" up there. I don't want any of those things.

Regardless, some seem to think magic projectiles should do less damage than arrows, while still relying on limited resources, having worse range and also taking longer to fire.

Logic...

You're the first I've heard say this. All I know is many have said it needs work and a few videos have been posted showing its ineffectiveness.

He doesn't know what he's talking about at all. I wouldn't be surprised if he's said PvPer that had issues dodging spells that shot in a straight line, so he doesn't want to have to deal with them doing damage any longer. Or, he just thinks magic is "stupid" in general, so he's going to claim it doesn't need fixed.
 
There was a boss I simply couldn't beat by using spells. The lock on just didn't allow it for me. My damage was quite low too with my crystal weapon. Probably because the boss was resistant to it on top of me having to hit a certain part (that I couldn't hit with spells ).

I had to roll my stats to dex for that one fight. Maybe I'll find a solution, but sorcery seemed really underpowered for that particular fight. I got through the rest of the game with it.

Ok that doesn't sound too bad then.
 
Regardless, some seem to think magic projectiles should do less damage than arrows, while still relying on limited resources, having worse range and also taking longer to fire.

Logic...

Everyone is (presumably) an adult here. No need to be coy in your response.

And you can whine about "logic" all you want, but it rings kind of hollow when you refuse to use it yourself. How many times does someone have to say "low cast, low cost" before it sinks in on why Farron/Soul Dart behaves the way it does.
 
Everyone is (presumably) an adult here. No need to be coy in your response.

And you can whine about "logic" all you want, but it rings kind of hollow when you refuse to use it yourself. How many times does someone have to say "low cast, low cost" before it sinks in on why Farron/Soul Dart behaves the way it does.

You still have absolutely no clue as to what you're talking about. Did you simply ignore the damage being cited and how many casts you get on average before the FP bar is depleted? You do a total of 160 damage for an entire bar. Soul Arrow proper is much slower than it previously was (while enemy speed was increased) and it also has reduced damage. How many times does someone have to say "all my mana and no damage" before it sinks in for you? It doesn't matter if it's the dart or any of the Soul arrows when the end result is the same.

Ranged combo ender? LMAO. There was no whining when criticizing your awful use of logic either.

Just about every single person so far that has posted about offensive miracles and sorceries have said how awful they are. Yet somehow, someone who doesn't even use them has significantly more insight to their impact on gameplay. Right. Not just here either. It's all over GameFAQs, Reddit and Fextralife.
 
You still have absolutely no clue as to what you're talking about.

Yea you're right. Just 35 hours with a mage character. No clue at all.

Did you simply ignore the damage being cited and how many casts you get on average before the FP bar is depleted? You do a total of 160 damage for an entire bar.

At 25 Int and Attn Strong Farron Dart costs 4 FP and does 25 damage. In no reality is it depleting my FP bar or only doing 160 damage total. Maybe if you STUCK with the starting versions of the spells, but then why would you.

Soul Arrow proper is much slower than it previously was (while enemy speed was increased) and it also has reduced damage.

No it isn't. It is the exact same speed as it was in Dark Souls 1 and might be marginally slower than in Dark Souls 2.

How many times does someone have to say "all my mana and no damage" before it sinks in for you?

About the same number of times someone can scream that the sky is yellow and SPAM tastes like ice cream.

And yea you're right. There's ZERO use for a low cast, low cost spell for mages. . .whoa. Just got deja vu.
 
And yea you're right. There's ZERO use for a low cast, low cost spell for mages. . .whoa. Just got deja vu.

For whatever reason, you keep fixating on the Farron Dart line, as though that's what anyone is actually talking about needing fixed. So far, you're the only one who suggested that it should be a super fast spell that does TONS of damage with very little cost. Actually, your post on the previous page shows how blatantly biased you are against magic in general, and so it's easy to just make ridiculous claims that anyone who is complaining about its current state only wants to have unlimited Crystal Soul Spear like ability at the start of the game or some garbage.

Meanwhile, Pyromancy is skating completely under your lockon for obliteration and doing just fine.
 
Can someone please tell me that the map GavinGT drew back on Page 17 wasn't the actual world layout? I really wish I didn't see it.
 
Regardless, some seem to think magic projectiles should do less damage than arrows, while still relying on limited resources, having worse range and also taking longer to fire.

Logic...

You still have absolutely no clue as to what you're talking about. Did you simply ignore the damage being cited and how many casts you get on average before the FP bar is depleted? You do a total of 160 damage for an entire bar. Soul Arrow proper is much slower than it previously was (while enemy speed was increased) and it also has reduced damage. How many times does someone have to say "all my mana and no damage" before it sinks in for you? It doesn't matter if it's the dart or any of the Soul arrows when the end result is the same.

Ranged combo ender? LMAO. There was no whining when criticizing your awful use of logic either.

For whatever reason, you keep fixating on the Farron Dart line

Gosh I wonder why. . .

as though that's what anyone is actually talking about needing fixed.

Read above.

So far, you're the only one who suggested that it should be a super fast spell that does TONS of damage with very little cost.

Again, read above.

Actually, your post on the previous page shows how blatantly biased you are against magic in general. . .

So biased.

- and so it's easy to just make ridiculous claims that anyone who is complaining about its current state only wants to have unlimited Crystal Soul Spear like ability at the start of the game or some garbage.

Oh, so NOW you're saying people are fine with starting off with magic that does realistic damage for the starting level of the character.
 
Can someone please tell me that the map GavinGT drew back on Page 17 wasn't the actual world layout? I really wish I didn't see it.

It's not accurate, it gives a rough idea of the layout but a few dots / branches / extensions are missing.
 
Oh, so NOW you're saying people are fine with starting off with magic that does realistic damage for the starting level of the character.

I don't know what imaginary post you read that stated that I somehow felt differently than that before now. At any rate, I'll just let you continue rabidly foaming at the mouth and believe whatever you want. Current tests are showing that the itemization scaling is completely borked, and that the starting catalyst at +10 and 50 INT (which is where spells actually start to kill basic trash enemies) is greatly out damaging the higher tiered staves you find later on, and even then it's only doing what you would expect a starter item to be doing.
 
I don't know what imaginary post you read that stated that I somehow felt differently than that before now. At any rate, I'll just let you continue rabidly foaming at the mouth and believe whatever you want.

Yes. I'm RABIDLY foaming at the mouth. The hell does that even mean in this context?

Current tests are showing that the itemization scaling is completely borked, and that the starting catalyst at +10 and 50 INT (which is where spells actually start to kill basic trash enemies) is greatly out damaging the higher tiered staves you find later on, and even then it's only doing what you would expect a starter item to be doing.

The above isn't what you were arguing. I just quoted your own nonsense in the previous message. You were whinging about how silly some spells were, how completely weak and ineffective magic was in relation to it's cost; after (REPEATEDLY) being instructed in the usage of certain spells and damage/speed casting of others, you're now pulling up stakes and placing the goal posts further down the field: "Oh uhm well it's about SCALING now! Yea! That's the ticket!"
 
Yes. I'm RABIDLY foaming at the mouth. The hell does that even mean in this context?



The above isn't what you were arguing. I just quoted your own nonsense in the previous message. You were whinging about how silly some spells were, how completely weak and ineffective magic was in relation to it's cost; after (REPEATEDLY) being instructed in the usage of certain spells and damage/speed casting of others, you're now pulling up stakes and placing the goal posts further down the field: "Oh uhm well it's about SCALING now! Yea! That's the ticket!"

To be fair scaling heavily affects damage, and he did say more than once (among other people who also stated) that scaling seems to not be working properly or is too low.

Obviously I won't be able to input until it's release but if the starting catalyst has the best damage while still being in line with what to expect as a starting item, then that does seem to be a problem.
 
To be fair scaling heavily affects damage, and he did say more than once (among other people who also stated) that scaling seems to not be working properly or is too low.

Read the other messages. The poster was moaning about why a person would ever use Farron/Soul Dart when they had other options, misquoted it's casting cost and then dumbed a pile of snark on top just to be safe. None of that has ANYTHING to do with the scaling maybe/maybe not being broken on certain versions (my starting catalyst on my mage absolutely does not do more damage than my similarly leveled Heretic's Staff). Nor is Soul Arrow slow and plodding with Intelligence/Attunement at 25.
 
Read the other messages. The poster was moaning about why a person would ever use Farron/Soul Dart when they had other options, misquoted it's casting cost and then dumbed a pile of snark on top just to be safe. None of that has ANYTHING to do with the scaling maybe/maybe not being broken on certain versions (my starting catalyst on my mage absolutely does not do more damage than my similarly leveled Heretic's Staff). Nor is Soul Arrow slow and plodding with Intelligence/Attunement at 25.

Except for the part where you claim 8 damage is working as intended, and that's how it should be simply because it's low cost and fast casting. A bow will shoot for more damage, at farther range and cost significantly less. So, the "snark" was spot on in that regard. And where did I misquote the casting cost? I mean, I can do basic math...

There's a variation of Soul Arrow, that does single number damage on non-magic resistant enemies. Like 7 hp damage per cast. Enemies have hundreds of HP if not thousands of HP. You get like 20 casts max with the FP system.

Also, I can't help it if you've been ignoring the countless posts that are talking about scaling problems and that you also didn't realize that's what everyone was still talking about. It doesn't matter if the dart is intended to be a primary source of damage or just supplementary with numbers like that. Soul Arrow costs 7 FP and the first dart costs 3 FP. By your "it's fine" logic, Soul Arrow should only be doing around 25 damage when you factor in the slower speed.
 
Except for the part where you claim 8 damage is working as intended

I never said it did 8 damage. Because it doesn't for me.

. . .and that's how it should be simply because it's low cost and fast casting.

You're right. A low cost, fast casting spell that can be comboed should be hitting for the same damage as arrows that fire slower and cost more stamina. Is this really an argument that is occuring -

And where did I misquote the casting cost?

You do a total of 160 damage for an entire bar.

You're either talking about Farron/Soul Dart (in which case you're wrong) or you're talking about Soul Arrow (in which case you're wrong).

Also, I can't help it if you've been ignoring the countless posts that are talking about scaling problems and that you also didn't realize that's what everyone was still talking about.

Scaling doesn't address all of the above misinformation.
 
You guys are missing Gaming With Character review score.

It got 9.6729346/10

Class review. I love the way he approaches his videos. Video reviews/reviews in general is such a saturated market now its hardly even worth bothering with them nowadays, every other gamer has a blog or youtube channel. At least this guy does something different. And remember, Dark Souls are what you get when you don't wear socks, kids.
 
To be fair scaling heavily affects damage, and he did say more than once (among other people who also stated) that scaling seems to not be working properly or is too low.

Obviously I won't be able to input until it's release but if the starting catalyst has the best damage while still being in line with what to expect as a starting item, then that does seem to be a problem.

I wouldnt get involved mate these two clearly enjoy flirting with each other, they might get a room soon lol
 
Forma those who completes the game, DS3 has those Souls things like "if you talk to x npc can make other one hostile"

Or things like you must talk to x npc every time you find him un the game to access his armour/sword/ring?

Are items than can be only accesible if you kill an importante npc like one of the blacksmith in DS1?

And what about the covenants? Are more like DS1 or are more similar to DS2?
 
The previous posts were asking about specific scenes and areas, etc.

There's not really any reason for this thread to be using boss names and areas names, or anything of that sort, and there's no reason to be probing people for specific comments regarding those.

why not? you should expect a review thread to talk about the game. if you don't want to be spoiled you should be staying out.
 
Some of the posts are terrifying, a Souls game without replayability?

That's not good, ir took me 3 replays to unlock the 100% of the achievements (thx to things like Sif soul), and every ng was an experience.

Hope DS3 delivers in this aspect, not having optional áreas bothers me toó.
 
Some of the posts are terrifying, a Souls game without replayability?

That's not good, ir took me 3 replays to unlock the 100% of the achievements (thx to things like Sif soul), and every ng was an experience.

Hope DS3 delivers in this aspect, not having optional áreas bothers me toó.

I'm in the midst of my 3rd play-through of DS3..all of your worries are unfounded.
 
I'm in the midst of my 3rd play-through of DS3..all of your worries are unfounded.

That's good to hear, but judging by some people in this post, is like this game is a total dissapointment.

How many optional areas are in the game?

Also, refferring to my other post

For those who completed the game, DS3 has those Souls things like "if you talk to x npc can make other one hostile"

Or things like you must talk to x npc every time you find him un the game to access his armour/sword/ring?

Are items than can be only accesible if you kill an importante npc like one of the blacksmith in DS1?

And what about the covenants? Are more like DS1 or are more similar to DS2?

Can you give me a hint about those aspects please? ;)
 
That's good to hear, but judging by some people in this post, is like this game is a total dissapointment.

How many optional areas are in the game?

Also, refferring to my other post



Can you give me a hint about those aspects please? ;)

I'm not entirely sure because I haven't figured out all of the NPC quest lines yet nor have I, at least i'm pretty sure anyways, found all of the NPCs. It's definitely more in the vein of DaS than DaS2 from what I've played as far as NPC stuff goes though.
 
Some of the posts are terrifying, a Souls game without replayability?

That's not good, ir took me 3 replays to unlock the 100% of the achievements (thx to things like Sif soul), and every ng was an experience.

Hope DS3 delivers in this aspect, not having optional áreas bothers me toó.

Deprends why you replay a Souls game, I guess!? I replayed DS1 with the exact same build just because I love the world so much. From what I've seen DS3 hits all the right notes there.

Something strange: most German PC gaming media seems really harsh with the game. The latest review I've seen (Gamestar, one of the bigges German magazines) says that the level design is a bit boring an uninspired. Hm...I wonder how people can have so different opinions on that stuff. Then again the opinions regarding DS1 are all over the place if you dig into it.

Oh, just for fun because I haven't been on that train a few pages back. My personal ranking would be:

Dark Souls (10 Zweihanders out of 10, I can forgive all its faults because it's so rough and visceral)

Demon's Souls (9 Latria bell sounds out of 10. The most dense game in the series + one bonus point for overall importance)

Dark Souls 2 (8 pissed off piglets out of 10. A bit cluttered and unfocused but still enjoyable with some memorable moments)

I hope that DS3 will be somewhere between DeS and DaS.
 
That's good to hear, but judging by some people in this post, is like this game is a total dissapointment.

How many optional areas are in the game?

Also, refferring to my other post



Can you give me a hint about those aspects please? ;)

There are
2 hidden areas. I am unclear about the NPCs, since I had to rush to finish the game midway due to RL things, I missed alot regarding the NPCs. I do remember a NPC saying she will be hostile if we meet again in the future cause I did something, so I just killed her right then. I am unsure about certain items being dropped by NPCs.

And for covenant, I didnt get into Dark Souls until late and I had no idea what I was doing :P So I never actively involved with the online community for Dark Souls. But some covenants are "summon to this area to defend it", "Sunbro", "invade and kill host".
I hope that helps somewhat.
 
Good reviews obviously but it's a little disappointing to see that FROM apparently just can't match Dark Souls' 1 quality. That game really was special. Needless to say, FROM's other games were very good as well.
 
Good reviews obviously but it's a little disappointing to see that FROM apparently just can't match Dark Souls' 1 quality. That game really was special. Needless to say, FROM's other games were very good as well.

But Dark Souls 1 is 70% absolute brilliance and 30% trash.

I agree that none of its sequels reach the highs of that game, but I would argue they have a higher overall quality on average.
 
Good reviews obviously but it's a little disappointing to see that FROM apparently just can't match Dark Souls' 1 quality. That game really was special. Needless to say, FROM's other games were very good as well.

I dunno. I find comments like this far too convenient. It really can't be overstated just much that "Soulslike" magic is due to the initial deflowering, so to speak.

I guarantee that if DkS3 came before DkS1, then we'd be switching them about accordingly.

I mean, I'm pretty convinced in my mind that Bloodborne is a better game than DkS1, but has it had anywhere near the same effect on me? Hellsnahbrah.
 
I dunno. I find comments like this far too convenient. It really can't be overstated just much that "Soulslike" magic is due to the initial deflowering, so to speak.

I guarantee that if DkS3 came before DkS1, then we'd be switching them about accordingly.

I mean, I'm pretty convinced in my mind that Bloodborne is a better game than DkS1, but has it had anywhere near the same effect on me? Hellsnahbrah.

yep
 
I dunno. I find comments like this far too convenient. It really can't be overstated just much that "Soulslike" magic is due to the initial deflowering, so to speak.

I guarantee that if DkS3 came before DkS1, then we'd be switching them about accordingly.

I mean, I'm pretty convinced in my mind that Bloodborne is a better game than DkS1, but has it had anywhere near the same effect on me? Hellsnahbrah.

I played Demon's Souls prior to DaS.
 
That's good to hear, but judging by some people in this post, is like this game is a total dissapointment.

How many optional areas are in the game?

Also, refferring to my other post
As crazy as I feel I can be about the games, other Souls fans can be really nutty. I wouldn't worry unless you were one of those that went apeshit over DSII being a letdown.
 
That's good to hear, but judging by some people in this post, is like this game is a total dissapointment.

How many optional areas are in the game?

Also, refferring to my other post



Can you give me a hint about those aspects please? ;)

Only posting hints here but spoiler tagging it just in case

There are multiple endings depending on interactions with NPCs and several NPC quest lines with different endings in themselves depending on how you do them. Some of them even overlap with different NPCs, people are still figuring out all the possibilities.

There are enemies that turn hostile based on your interactions with other NPCs, there are special interactions with NPCs in the world (think the special invasion in Anor Londo in DS1 and one or two that were huge, awesome surprises.

There is an NPC whose sex depends on the sex of your character.

There are 4 or 5 optional areas. Some of them are very hard to find.

Covenants are more like DS2 than DS1 but there's no rat covenant like silliness. Two of them are well hidden, one really wel hidden that requires some daring experimentation.

All in all I like the DS3 NPCs best, only Demon's Souls is on equal footing there.
 
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