Quantum Break PC has no "Quit" option on Menu. Gotta Alt-F4.

bold :P

the lack of a quit in the menu is odd but not the first game to lack one o_o
not gonna comment on the performance until people actually have it

i just want to also point out that the lack of in menu quit has nothing to do with UWA (neither does the performance if it is an issue)

Funny how half of your replies are "coming" on a store launched in 2016 as if it wasnt already insane and the other half is flatout wrong. You cannot specify which hard drive to install tomb raider UWA to and you can only play it in windowed fullscreen.
 
Is this a joke? Most PC gamers don't use/own controllers. And I don't care which is your favorite input method, a controller should never at any circumstances perform better than kb/m.

I'm sure Metal Gear Rising is extremely enjoyable with mouse and keyboard controls. And almost everyone I know that has a PC and play PC games use a controller.
 
It's like using power button to schedule shutdown, or using task manager to quit web browsers, or like requesting the restaurant management to issue a complaint about waiter not helping your disabled colleague stand up.

It's impolite to the game. The fact that most MS UI designers probably don't understand T-V distinction must have something to do with it. Stop forcing your stupid American culture where it doesn't belong, Microsoft!

You're acting like there's no way to quit the game without terminating it's process or something. The way to quit UMA's is built into the OS. Just like it is on consoles.

This is not a big deal. :D
 
Not really. I do not see why a dev could not enforce some input if it is part of the design. Will you enforce kb/m support for VR games as well ?

Yeh it's obviously its a design choice. Especially with it being a 3rd person shooter as that wouldn't be suited to a KB&M setup at all would it? Let's also just forget what Remedy had to say to Eurogamer recently as well:

The final PC version, which launches alongside the Xbox One version on 5th April, supports 4K resolution, 60fps and also offers mouse and keyboard support, as you'd expect.

"Obviously, the whole thing about PC, the power especially when you go to high-end set-ups, it does give you nice things!" said Lake.

http://www.eurogamer.net/articles/2016-03-04-i-was-slightly-confused-by-the-reaction

LOL... things I don't fully understand?

I fully understand that if I'm playing on my PC and want to quit the game, I hover the mouse at the top of the screen and press the X on the right side like every UMA.

What exactly do I need a quit option for after understanding that?

If I'm on my comfy couch.. After I'm done playing with my controller I'll back out to the main menu and go over to my PC and exit the game... since what am I going to on the Windows desktop with just a controller?

Give me some scenarios please, in which this is such a huge deal?

I'm not repeating myself. Read the thread. I myself and a few other people have given examples of how we do things. This isn't pre-comfy couch era anymore.

Regardless, an exit option in the menu has been standard for decades now. But please, carry on saying it's not important.
 
I'm not repeating myself. Read the thread. I myself and a few other people have given examples of how we do things. This isn't pre-comfy couch era anymore.

Regardless, an exit option in the menu has been standard for decades now. But please, carry on saying it's not important.

I've been contributing to this thread since the start. None of your examples are convincing me. You quit the game like you quit all other UWAs. Get used to it... and realize it's NOT A BIG DEAL!
 
Yeh it's obviously its a design choice. Especially with it being a 3rd person shooter as that wouldn't be suited to a KB&M setup at all would it? Let's also just forget what Remedy had to say to Eurogamer recently as well:

So, they added kb/m as an afterthought despite saying the opposite. It does not change my general comment, just that in this case, they added kb/m as some forced checklist. The kb/m is bad because all over the development the game was designed as a console game.
 
Is this a joke? Most PC gamers don't use/own controllers. And I don't care which is your favorite input method, a controller should never at any circumstances perform better than kb/m.
Well it's pretty comfortable for console-oriented games or ports. PC gaming is more than shooters and a pad provides sometimes a good experience (recent examples : The Witcher 3, Just Cause 3, Rise of the Tomb Raider, the Batman games, any racing games if you don't have a steering wheel..)
 
You cannot specify which hard drive to install tomb raider UWA to and you can only play it in windowed fullscreen.

I've seen this mentioned a couple of times - is this definitely the case? I've just been into my system settings and told Windows to install all new apps to a different drive to my system drive - there isn't enough room for anything other than Windows and Office on my main system drive really, and I presumed that would cover installing Quantum Break to my designated game files drive.

We'll have to see whether or not it works but there definitely isn't enough space for it on my C drive!
 
I've been contributing to this thread since the start. None of your examples are convincing me. You quit the game like you quit all other UWAs. Get used to it... and realize it's NOT A BIG DEAL!

And nothing you say is convincing me it isn't a big deal. Capital letters, exclaimation marks and all. We don't have to get used to it either. For someone claiming it's not a big deal you seem to be quite passionate in defending it.

So, they added kb/m as an afterthought despite saying the opposite. It does not change my general comment, just that in this case, they added kb/m as some forced checklist. The kb/m is bad because all over the development the game was designed as a console game.

Where does it say KB&M was an afterthought or part of a forced checklist?
 
I've been contributing to this thread since the start. None of your examples are convincing me. You quit the game like you quit all other UWAs. Get used to it... and realize it's NOT A BIG DEAL!


Is not a big deal FOR YOU.

For me, it is so important that I will not buy any game in that platform.

I need (all of them)

SLI support for graphic intensive games
exclusive fullscreen support
Full gamepad support
60 fps or better
Injection support (RTSS, SweetFX/ReShade, etc)

to buy a game.
 
This UWP shit is making me sad :(

I was really excited when MS said they were bringing a lot of Xbox One games to PC, but I didn't want it to be like this.
 
I've seen this mentioned a couple of times - is this definitely the case? I've just been into my system settings and told Windows to install all new apps to a different drive to my system drive - there isn't enough room for anything other than Windows and Office on my main system drive really, and I presumed that would cover installing Quantum Break to my designated game files drive.

We'll have to see whether or not it works but there definitely isn't enough space for it on my C drive!

That worked fine with Gears of War.
 
And nothing you say is convincing me it isn't a big deal. Capital letters, exclaimation marks and all. We don't have to get used to it either. For someone claiming it's not a big deal you seem to be quite passionate in defending it.

Well then one of use moves on with his life, while the other remains upset and disappointed lol..
 
Is not a big deal FOR YOU.

For me, it is so important that I will not buy any game in that platform.

I need (all of them)

SLI support for graphic intensive games
exclusive fullscreen support
Full gamepad support
60 fps or better
Injection support (RTSS, SweetFX/ReShade, etc)

to buy a game.

Ok.. and? Game's need to have a quit button or Maldo wont buy it. Gotcha. lol

The other points you mentioned are far more important..and warrant refusal of purchase. However, I'm still of the opinion that closing the game is extremely easy regardless, and thus...is not a big deal.
 
Someone from Remedy posted this in the Quantum Break OT:



It is a UWP thing then.
What? LOL
It's like there is no other UWA games on the store with proper quit button in game menu. I guess this guy should verify his info. Even Remedy blames UWP for their fuck up.
 
Settle down people.

I think it's fairer to say that lack of exit button is possible under UWP because it offers its own exit functionality and thus you can in principle not code one in yourself. However I can 100% verify that Gears of War: UE has an exit button in the menus. It's not a limitation of UWP.
 
Hey, I'm not the one who said it's a UWP thing. Ask him.

I don't have to ask him. He's just simply wrong. Plain and simple. lol

I guess Phil Spencer will need to get up in front of an audience and swear that the UWP has the ability to support Quit options in games and give a clear and consice commitment to never changing that functionality in the future.
 
I'll reiterate myself from past UWP threads. I understand not minding the lack of the button, but actively defending the port to other people? Why? You realize that you can like the game, be a huge Microsoft fan, and still admit that they fucked up this feature/port. Every UWP thread we have people going "yeah there are issues but why do you care about them? Just deal with it!" But we have no reason whatsoever to deal with it other than Microsoft are mandating that we must, if we want to play their games on PC. So there's no benefit to us as consumers for defending the mistakes of a corporation. We should instead unite and demand better ports and UWP features. No need to get defensive about MS here. Phil Spencer isn't your buddy.
 
I've seen this mentioned a couple of times - is this definitely the case? I've just been into my system settings and told Windows to install all new apps to a different drive to my system drive - there isn't enough room for anything other than Windows and Office on my main system drive really, and I presumed that would cover installing Quantum Break to my designated game files drive.

We'll have to see whether or not it works but there definitely isn't enough space for it on my C drive!
I believe people either don't know they can do this or they want the option to choose from the store itself.
 
I don't have to ask him. He's just simply wrong. Plain and simple. lol

I guess Phil Spencer will need to get up in front of an audience and swear that the UWP has the ability to support Quit options in games and give a clear and consice commitment to never changing that functionality in the future.

More like tell their own developers working on their own IP

e:
I believe people either don't know they can do this or they want the option to choose from the store itself.

Win32 apps upon installation ask where you want to install them, which is useful for people with multiple drives or partitions, as you can have say, a hybrid drive for Games, a regular drive for applications and an SSD solely for OS.
UWAs treat your PC like a phone with limited storage options, so you have to specify a global location for ALL UWAs regardless of type or purpose.
 
Is this a joke? Most PC gamers don't use/own controllers. And I don't care which is your favorite input method, a controller should never at any circumstances perform better than kb/m.

Hmmm...

PC is my primary platform and I use a controller in every game it works in outside of online FPS shooters. Besides that there are circumstances where a controller will perform better than a m/kb.
 
Win32 apps upon installation ask where you want to install them, which is useful for people with multiple drives or partitions, as you can have say, a hybrid drive for Games, a regular drive for applications and an SSD solely for OS.
UWAs treat your PC like a phone with limited storage options, so you have to specify a global location for ALL UWAs regardless of type or purpose.

Shit, is this true. It's a global setting?
Steam is sensible enough to let you override the default install location for specific games.

What happens when you run out of space on the SSD? You have to shift everything to the spinning metal drive?

I love using my SSD for games, especially the AAA ones with huge asset sizes and load times.
But there's only space for a fraction of my games library. Anything I don't play often gets shifted to the huge metal storage drive.

Maybe you can fool windows with those file path junction shortcut things, but that would assume that a game's UWPs occupy a specific directory that can be replaced with a cross-link to another drive.

UWPs seem about as well planned and supported as GFWL.
 
As for quitting: just move the mouse to the upper right corner and click on the X button that appears - like in any other application.

And in System Settings you set the default install location. You can shift individual Apps over after installation. And after switching the default existing ones won't be transfered automatically - only new ones get installed to the other drive.
 
Is this a joke? Most PC gamers don't use/own controllers. And I don't care which is your favorite input method, a controller should never at any circumstances perform better than kb/m.

...that's just crazy talk, plenty of PC games recommend controllers over kb/m nowadays. Then you have the obvious genres like fighting games where a controller or stick is essentially mandatory.
 
Is this a joke? Most PC gamers don't use/own controllers. And I don't care which is your favorite input method, a controller should never at any circumstances perform better than kb/m.
This just isn't true, some games just control better with analogue input; Assassin's Creed, Arkham games, ect.
 
As for quitting: just move the mouse to the upper right corner and click on the X button that appears - like in any other application.

And in System Settings you set the default install location. You can shift individual Apps over after installation. And after switching the default existing ones won't be transfered automatically - only new ones get installed to the other drive.


True. You definitely CAN select the drive where your games will be installed, but you cannot select a specific subfolder on that drive - just the drive in general. Still better than Oculus Home! ;)

new-app-storage-windows-10.jpg



You can also move already installed apps:

move-apps.jpg


These features were not present upon win10 release, they were added later, which is why some people still think they're not available.
 
Windows key -> Settings -> System -> Storage, there's your choice of installation.

UWAs and the Windows 10 Store are literally designed for apps on a mobile device.

I haven't had a reason to move any installed UWAs since before Windows 10 release, but you should be able to click on installed UWA apps in the installed apps & features list and move them to other locations after the fact.

It's silly you can't do that during initial installation though.


Edit:

what he said

True. You definitely CAN select the drive where your games will be installed, but you cannot select a specific subfolder on that drive - just the drive in general. Still better than Oculus Home! ;)


You can also move already installed apps:

move-apps.jpg


These features were not present upon win10 release, they were added later, which is why some people still think they're not available.
 
Is this a joke? Most PC gamers don't use/own controllers. And I don't care which is your favorite input method, a controller should never at any circumstances perform better than kb/m.

i use a controller and bought a steam controller for the sole purpose of being able to do more with a controller
 
Is this a joke? Most PC gamers don't use/own controllers. And I don't care which is your favorite input method, a controller should never at any circumstances perform better than kb/m.

You're a joke if you think PC gamers only play with KB/M. Good luck playing any console style action/fighting games. I'm a comfy couch PC gamer. I don't sit in front of my PC monitor, I sit in front of a big HDTV.
 
You're a joke if you think PC gamers only play with KB/M. Good luck playing any console style action/fighting games. I'm a comfy couch PC gamer. I don't sit in front of my PC monitor, I sit in front of a big HDTV.

He said MOST.

MOST PC gamers use a KB/M, and he would be correct.
 
I haven't had a reason to move any installed UWAs since before Windows 10 release, but you should be able to click on installed UWA apps in the installed apps & features list and move them to other locations after the fact.

It's silly you can't do that during initial installation though.

Yes, its ridiculous, because I don't treat Calculator or Image Viewer the same as I treat a 30Gb+ AAA download.
One I am happy to have on my OS SSD, the other I really am not. The two are different things, they're not both "apps" and they shouldn't be treated like they are at a system level.
 
He said MOST.

MOST PC gamers use a KB/M, and he would be correct.

He did not say "use" but "play".

I am all for diversity, but in some games, ignoring kb/m "could" be better. for example, It would allow some movements range that are not digital (correct me if I am wrong but how do you register progressive pressure on a keyboard, can you ?)

And pad are not alien to pc, there are available since the soundblaster and before.
 
Someone from Remedy posted this in the Quantum Break OT:



It is a UWP thing then.

That's BS though... All the other UWP games have proper exits in the start menu.

They just didn't include one... Not sure why they would blame UWP for it... Especially when they have other legitamate things to blame UWP for. THIS really shouldn't be a big deal as there are other way to exit a game, but you, know... The Internet gon' Internet.

I don't have to ask him. He's just simply wrong. Plain and simple. lol

I guess Phil Spencer will need to get up in front of an audience and swear that the UWP has the ability to support Quit options in games and give a clear and consice commitment to never changing that functionality in the future.

No, the confirmation of commitment needs to be in a technical document from the CEO himself.
 
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