Quantum Break PC has no "Quit" option on Menu. Gotta Alt-F4.

That's BS though... All the other UWP games have proper exits in the start menu.

They just didn't include one... Not sure why they would blame UWP for it... .

Does the Xbox One version have the quit button? We are simply getting the most faithful port possible, don't complain! (sarcasm)
 
The whole point of PC gaming is options, people can play with whatever controller they want. They can install games wherever they want, and they can modify said installations in any way they want, be it injecting better graphics rendering, adding more context or fixing bugs. They can often buy DRM-free versions of games or at least have a multiple selection of which storefront they can buy them from, run them on any monitor they want windows, fullscreen or borderless. They can have v-sync on or off, or use free/g-sync, SLI, whatever. They can even use refresh rates like 120,144, or, yes, 30.

Anything that goes against those restrictions is silly and anathema to PC gaming, and while it can be acceptable under certain conditions, isn't desirable and shouldn't be defended. Any person who actively supports those who seek to lock down the platform of PC and remove features should re-evaluate their thoughts.

You might say "hey, I don't care about those, so shut up" - but that's exactly the thing. You don't care. But some do. The whole point of PC is the ability to get those if you so desire. If your pet favorite company is trying to restrict these things you can show empathy towards fellow PC gamers while still being a fan of said company. These UWP threads always bring out people who are willing to die on this hill of Win10 gaming who rarely participate in other PC threads, which is really bizarre to me.
 
Yes, its ridiculous, because I don't treat Calculator or Image Viewer the same as I treat a 30Gb+ AAA download.
One I am happy to have on my OS SSD, the other I really am not. The two are different things, they're not both "apps" and they shouldn't be treated like they are at a system level.

If you've changed the default installation location after you installed Windows you should be good then, as old apps don't get moved automatically.
 
UWP showing once again that is a complete joke in terms of pc gaming.
Such a limiting platform, I don't know why anyone would support it.
 
Does the Xbox One version have the quit button? We are simply getting the most faithful port possible, don't complain! (sarcasm)

People can complain about whatever they want. But a quit button is trivial when there are multiple ways of exiting applications.

There are just too many legitimately important issues with this port and UWP limitations, that the magnitude of quit button outrage is comical.

The fact that the lack of quit button is erroneously being labeled a UWP issue make it even more funny. People just have no idea what they are talking about any more. We're just going through the motions.

"Thanks UWP" is "Thanks Obama" for nerds.
 
Lets blame UWA for everything because it's not like there are actual problems with it we could talk about instead of things that have NOTHING TO DO WITH IT.

Is this going to be a weekly thing now? Blaming UWA for the frame timing bug in Killer Instinct. Blaming UWA for Remedy not putting a quit button in Quantum Break. What's next? Blaming UWA for the fact that Forza Apex has a free to play pricing model?
 
If you've changed the default installation location after you installed Windows you should be good then, as old apps don't get moved automatically.

Yes, but - much like not having a quit button in a fullscreen application designed to be used with a controller - it is an annoyance indicative of the lack of care for the platform it is released on.

e:
The fact that the lack of quit button is erroneously being labeled a UWP issue make it even more funny. People just have no idea what they are talking about any more.

The fact that a remedy employee explicitly stated that shows that - if nothing else - MS own internal messaging and UWA development guidelines are for shit
 
People can complain about whatever they want. But a quit button is trivial when there are multiple ways of exiting applications.

There are just too many legitimately important issues with this port and UWP limitations, that the magnitude of quit button outrage is comical.

Lets blame UWA for everything because it's not like there are actual problems with it we could talk about instead of things that have NOTHING TO DO WITH IT.

Is this going to be a weekly thing now? Blaming UWA for the frame timing bug in Killer Instinct. Blaming UWA for Remedy not putting a quit button in Quantum Break. What's next? Blaming UWA for the fact that Forza Apex has a free to play pricing model?

Perhaps, but it's just endemic of their attitude towards the system that they can't get such basic things right with the flagship releases of their new platform. Also you forgot the performance issues of TR and GOW. One would think that, after more than a decade of garbage fed to PC gamers by MS, their supposed good will initiative would have extra care and effort put into it to be perfect, yet they're all sloppy in some way. It's not like we're talking about a 5 man indie company who barely has the resources to put stuff together (and they often have games with less launch issues by the way), these guys are one of the biggest companies in the world and they own Windows. They can do better than this. In fact, they need to do better than this if they want to show us that they are committed to PC gaming as they say.

I mean, these guys CREATED DirectX, the standard API's that everyone programs against. Do you think they don't know how to build an optimized system?
 
People can complain about whatever they want. But a quit button is trivial when there are multiple ways of exiting applications.

There are just too many legitimately important issues with this port and UWP limitations, that the magnitude of quit button outrage is comical.

The fact that the lack of quit button is erroneously being labeled a UWP issue make it even more funny. People just have no idea what they are talking about any more. We're just going through the motions.

"Thanks UWP" is "Thanks Obama" for nerds.

Well Remedy are they ones who posted here and said that it's to do with UWP, so I'd like to think they know what they are talking about considering they are the ones who made the "app". And trust me, nobody is saying thanks UWP.

Lets blame UWA for everything because it's not like there are actual problems with it we could talk about instead of things that have NOTHING TO DO WITH IT.

Is this going to be a weekly thing now? Blaming UWA for the frame timing bug in Killer Instinct. Blaming UWA for Remedy not putting a quit button in Quantum Break. What's next? Blaming UWA for the fact that Forza Apex has no wheel & peripheral support?

Fixed.

But yes, we will get another thread when that happens.
 
UWP is going to bring new PC gamers both on this board and off.

Yep. I can already see the types of gamers it's bringing in droves :) .

Microsoft have gone full circle. The Xbox was a genius long game to bring millions of people right to the PC.
 
Perhaps, but it's just endemic of their attitude towards the system that they can't get such basic things right with the flagship releases of their new platform. Also you forgot the performance issues of TR and GOW. One would think that, after more than a decade of garbage fed to PC gamers by MS, their supposed good will initiative would have extra care and effort put into it to be perfect, yet they're all sloppy in some way. It's not like we're talking about a 5 man indie company who barely has the resources to put stuff together (and they often have games with less launch issues by the way), these guys are one of the biggest companies in the world and they own Windows. They can do better than this. In fact, they need to do better than this if they want to show us that they are committed to PC gaming as they say.

I mean, these guys CREATED DirectX, the standard API's that everyone programs against. Do you think they don't know how to build an optimized system?

It's not though. MS has published several games in the Win10 store, all of which have quit buttons in the menu.

So how is the lack of quit button in QB indicative of there attitude towards the platform? It's indicative of Remedy's decision not to include a quit button.

I get it UWP sucks for gaming. But quite a few of the issues with these ports have nothing to do with UWP... Including the quit button issue.
 
It's not though. MS has published several games in the Win10 store, all of which have quit buttons in the menu.

So how is the lack of quit button in QB indicative of there attitude towards the platform? It's indicative of Remedy's decision not to include a quit button.

I get it UWP sucks for gaming. But quite a few of the issues with these ports have nothing to do with UWP... Including the quit button issue.

Well...

Well Remedy are they ones who posted here and said that it's to do with UWP, so I'd like to think they know what they are talking about considering they are the ones who made the "app". And trust me, nobody is saying thanks UWP.

And again, as I said, it's about attitude. Low-effort ports show that they don't actually give a shit about the platform. If they were a clean slate then some mistakes could be excusable but they've consistently shown bad will towards PC gaming for more than a decade, so they have some ground to recover before people can give them the benefit of the doubt.
 
Well Remedy are they ones who posted here and said that it's to do with UWP, so I'd like to think they know what they are talking about considering they are the ones who made the "app". And trust me, nobody is saying thanks UWP.



Fixed.

But yes, we will get another thread when that happens.

The person who spoke on behalf of remedy on this particular issue is mistaken. As evidenced by the other UWP games that have exit buttons. There's no way you can think he's right on this point.

"Thanks Obama" was a term used to mock people who blame Obama for things he had no involvement in.

So "Thanks UWP" would be me playing on that idea.
 
Well...



And again, as I said, it's about attitude. Low-effort ports show that they don't actually give a shit about the platform. If they were a clean slate then some mistakes could be excusable but they've consistently shown bad will towards PC gaming for more than a decade, so they have some ground to recover before people can give them the benefit of the doubt.

Yeah that's fine. Maybe MS does have a bad attitude towards PC gaming...

Still that doesn't change the fact that Remedy decided not to include a Quit Button. Nor does it change the fact that Remedy's lack of quit button is trivial. I doubt The inclusion of quit buttons is high on MS' list of publisher requirements... Sounds like something that was left up to the devs.

There are actual issues with this port. And there are actual issues with UWP... but quit buttons aren't one of them.
 
This screams "rush job" in the worst way, especially during an attempt to court players to a particular marketplace.

That said, I got a good chuckle out of people blaming UWP for no visible option to quit. Particularly when confronted with obvious examples of why they're unrelated.
 
This screams "rush job" in the worst way, especially during an attempt to court players to a particular marketplace.

That said, I got a good chuckle out of people blaming UWP for no visible option to quit. Particularly when confronted with obvious examples of why they're unrelated.

This.

It definately does seem like a rush job. Over in the performance thread, people are pointing out IQ issues on the PC version. Why would they use the temporal reconstruction technique on hardware that doesn't need it?

Seems to me that the PC version might have been a late decision. And someone upstairs wanted a simultaneous release on both platforms.
 
This sounds worse than when Battlefield 3 on consoles wouldn't let you quit between rounds. You had to wait for the next map to load and the game to start before you got access to the quit button.
 
who gives a shit

I play PC games like this on my couch with a controller on my TV

why would you not include a reachable quit option

it's a game
You're going to need to pick up your mouse/keyboard once you quit anyway. I'm a controller PC gamer and this stance is an incredible nitpick.
 
This.

It definately does seem like a rush job. Over in the performance thread, people are pointing out IQ issues on the PC version. Why would they use the temporal reconstruction technique on hardware that doesn't need it?

Seems to me that the PC version might have been a late decision. And someone upstairs wanted a simultaneous release on both platforms.



There was something funny going on with the PC Port. I mean, they didn't show anything really from the PC version at all, other than saying when it was coming. Now that people have their hands on it, it appears they basically ported the Xbox One Version to the PC. And the PC version is having some interesting Image Quality issues, foremost being, the PC version appears to be up-scaling the game when you raise the resolution.
 
Who are developing these ports? All I have read about is how bad the ports are. Gears of War, Killer Instinct, now Quantum Break? Why is Microsoft allowing these to be released in this manor. All they are doing is ruining the trust they have with the PC community.
 
Who are developing these ports? All I have read about is how bad the ports are. Gears of War, Killer Instinct, now Quantum Break? Why is Microsoft allowing these to be released in this manor. All they are doing is ruining the trust they have with the PC community.

What trust??
 
Who are developing these ports? All I have read about is how bad the ports are. Gears of War, Killer Instinct, now Quantum Break? Why is Microsoft allowing these to be released in this manor. All they are doing is ruining the trust they have with the PC community.

Your first mistake was thinking they have any trust built up with the PC gaming community. It's quite the opposite.
 
Everyone relax. I'm sure they'll remedy the situation.

But seriously. Wtf? It's 2016.
This is worse than the Resident Evil PC games where you had to hit F4 to exit and then hit it again to confirm.
 
You're going to need to pick up your mouse/keyboard once you quit anyway. I'm a controller PC gamer and this stance is an incredible nitpick.

This has been debunked many times in this thread. I haven't done this for years. Why does this keep getting posted?
 
Who are developing these ports? All I have read about is how bad the ports are. Gears of War, Killer Instinct, now Quantum Break? Why is Microsoft allowing these to be released in this manor. All they are doing is ruining the trust they have with the PC community.

Actually, Killer Instinct UWP is pretty solid, from what I hear. Gears UE is running more stable than it was at launch. But overall, this has been a middling experience.

Right now we're stuck between so-so UWP ports on PC and Xbox One versions trying to get the best out of anemic specs. A rock and a hard place.
 
It's not though. MS has published several games in the Win10 store, all of which have quit buttons in the menu.

So how is the lack of quit button in QB indicative of there attitude towards the platform? It's indicative of Remedy's decision not to include a quit button.

I get it UWP sucks for gaming. But quite a few of the issues with these ports have nothing to do with UWP... Including the quit button issue.


If QB was not a UWP exclusive it could have exclusive fullscreen mode to allow great SLI scaling and better performance. Then, it will need a quit option because moving the mouse to the top of the windows would not be an option.

For how many months you'll be defending this shit? How many games do you think will bomb in that time?
 
Don't you people see? This is just the evolution of the outdated platform named PC.
The app quit interface has been proven to work within another ecosystem that is by far more stable and respected compared to the endless pit that is PC.
And the people playing it on their comfy couches and big TVs should remember that you are in the minority and why would remedy have the forethought to customize the game to your needs.
 
Why do all of the Windows 10 store games have terrible menu anesthetics? Killer Instinct does but I thought that was trying to be throwback. But now this game's look like shit too and Gears. Just so barebones and... undersigned.


Actually, Killer Instinct UWP is pretty solid, from what I hear. Gears UE is running more stable than it was at launch. But overall, this has been a middling experience.

Right now we're stuck between so-so UWP ports on PC and Xbox One versions trying to get the best out of anemic specs. A rock and a hard place.

It's pretty good performance wise but a ton of people seem to be having issues with the crossplay functionality as far as shit not carrying across or like the Giantbomb guys weren't able to matchmake between PC and console. Seems to have some real backend issues.
 
What the heck remedy? Why would you not put an exit button in a full screen game?

UWP showing once again that is a complete joke in terms of pc gaming.
Such a limiting platform, I don't know why anyone would support it.

Oh please, this particular problem isn't UWP's fault. All Remedy had to do was make a button on their UI that called "Application.Current.Quit()" when clicked... or Application::Current::Quit() if they are using C++

Thats One line of code...maybe 4 if you include the code to make the button. 4 more if you want to make it it's own function. Maximum 20 if the engine is UI Inefficient. Add 10-20 more if you want a message box that asks "Do You Want to Exit". If they wanted to make the button only show up on PC, all they have to do is put in an #ifdef WINDOWS_PC (or whatever they set their PC enviroment variable to) around the button code so it doesn't get appended to the Button UI
 
Then you're going to get up and walk to your PC (which you were likely gonna do anyway after quiting the game) and close it with the mouse.

Or, you could have your wireless mouse beside you and quit it from your comfy couch.

If I'm on my comfy couch.. After I'm done playing with my controller I'll back out to the main menu and go over to my PC and exit the game... since what am I going to on the Windows desktop with just a controller?

Sorry but you need to read the thread since you clearly don't play from your couch, we already gave the reasons why an exit button is needed for a lot of people, we are talking about full controller support. And no, I don't need to use the mouse to shutdown the PC or launch something else from my couch, I can just do it from my controller.

Is this a joke? Most PC gamers don't use/own controllers. And I don't care which is your favorite input method, a controller should never at any circumstances perform better than kb/m.

It does in certain games. And having a controller next to you is becoming a standard on PC.

I don't think this is a huge deal, the performance is way more important than having an exit button. But I do think they should add it, I hate when games don't have simple options that are needed by so many people and help this much.
 
Why do people keep blaming UWP for poor ports?

Lack of quit button isn't UWP issue. Poor games performance isn't inherently causes by UWP (look at Arkham Knight).

This Is another rushed port, and UWP has really nothing to do with it.
 
Why do people keep blaming UWP for poor ports?

Lack of quit button isn't UWP issue. Poor games performance isn't inherently causes by UWP (look at Arkham Knight).

This Is another rushed port, and UWP has really nothing to do with it.

Well I think there would at least be a chance for someone to make a mod to fix the internal rendering resolution problem. But as it stands we are at the mercy of a patch which might never come.
 
Well I think there would at least be a chance for someone to make a mod to fix the internal rendering resolution problem. But as it stands we are at the mercy of a patch which might never come.
I think PC gamers should stop depending on modders fixing what developers fucked up and demanding more from the developers.
Sure, the UWP current situation with mods is bad, but the problems here (and with framerate issues of KI or performance problems of GoW) aren't UWP related.
 
I think PC gamers should stop depending on modders fixing what developers fucked up and demanding more from the developers.
Sure, the UWP current situation with mods is bad, but the problems here (and with framerate issues of KI or performance problems of GoW) aren't UWP related.

Depending on developers to fix everything and making things forward compatible is also a terrible idea. Studios close down all the time and sometimes there's no financial incentive for old software to be updated to be compatible with new operating systems/platforms. That doesn't mean it's acceptable for them to release broken software for people to fix either. A middle ground makes sense.

Microsoft aren't giving PC gamers any good reason to trust them with the pathetic state their games have been released in, bar one. If Microsoft aren't holding themselves to better standards, what reason is there to believe other publishers or developers will?
 
An shooting game that controls better on a control pad than mouse and keyboard is not a game I'd want to play. The last game that had this same problem was Bioshock and that was a chore to play through.
 
I have Windows 10 and never knew about the hold the mouse at the top and wait for the X.

I don't alt-f4 out of games either as something normal.

So if I had this game right now without looking at the forums etc I would be as perplexed as this guy.

Even if pressing ESC would open up a dialog to exit, would be a better alternative. This is just bad design.

What is up with controller warriors all of a sudden acting like KB&M is obsolete? A shooter that controls better with a controller than KB&M is just wrong.
 
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