Dark Souls III Review Thread

BB has the easiest base game, but the DLC is another story.

Old hunters bosses and mobs laughs at anything in the other games and I played 2000+ of souls

not single enemy in the souls games gave me trouble like the giant shark dude, and no boss make me nervous like OoK second phase.

edit

I think it comes down to playstyle. A lot of people considered DS2 the easiest, I think? I found it by far the toughest. I felt it was DS2>DeS>BB>DS in terms of difficulty for me.

maybe you had low ADP
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/s
 
Yeah I agree about Loran Darkbeast. If every there was a time to complain about camera problems for a boss he's the one.

Also about the late game Ds3 bosses. That has me very excited! Unfortunately I think I know a few of their name already. NK, PS? But I thankfully havent seen any footage of the fights.

Im a little worried about trivializing the fights though. I want to make a Str/Faith character and use M
orne's
Hammer but I here 2hand str weapons are OP as hell :/

I just reached NK last night and it's a doozy. I've seen other folks say they had no trouble with PS but I got stuck there for a couple dozen attempts and really felt like I had to learn a lot of the patterns to survive. Personally adored that fight and can't wait to do it again on my next run.

There's also a secret boss I really loved fighting and had to earn the win against. There's been a couple others that I got done in 2 or 3 attempts that still had my heart pounding when I won, they weren't push overs, but the rest of the game has trained me well for their patterns.
 
I've said before that base Bloodborne is the easiest Souls game but once you add the Chalice's it's the hardest.

Some of the stuff in there destroyed me.
 
People thought BB was the easiest? It was the hardest for me as well. It was mostly because of no block options and it seemed a lot of enemies had annoying, multi-hit moves. I also found it hard to distinguish what was hitting me sometimes(I have this problem in all souls games of sucking at spacial recognition)
 
I've said before that base Bloodborne is the easiest Souls game but once you add the Chalice's it's the hardest.

Some of the stuff in there destroyed me.

Not really a good comparison considered that the bosses in Chalice dungeons are accessible from ng, but are basically ng+ or ng++ bosses. Besides there are some stupid limitations in some of the battles. That is not fair difficulty, that is just artificial difficulty.

In general i think normal game bosses in BB were tough, but not the toughest of the series.
 
Is this how threads are going to be when Bloodborne 2 hits?

Bloodborne 2 | OT| We Argue about Dark Souls Here

I don't understand the complaints. They are all part of the same series when it comes to gameplay design. It seems totally fair to compare and contrast the games in a review thread about the latest title that still isn't in the hands of most of the player base.
 
Probably not the best place to ask but I was wondering if we have info on what the release schedule looks like for the coming week. Will there be preloading on PS4? When does the game unlock digitally? And so forth.
 
I don't understand the complaints. They are all part of the same series when it comes to gameplay design. It seems totally fair to compare and contrast the games in a review thread about the latest title that still isn't in the hands of most of the player base.

The problem is that one of the four previous games is such a huge landmine that any mention of it, or the ideas and mechanics that Dark Souls 3 liberally takes from it, ends up leading to a shitstorm, which leads to ridiculous hyperbole, which then leads to a page of quotes.
 
I find the difficulty discussion of the soulsborne series both interesting and irrelevant at the same time, doesn't it depend on other factors other then hard bosses aswell? For example what level you tackle a boss at, makes huge difference how much souls/echoes you have been farming, also what equipment you have at the time.

On topic; I have some serious hype for this game, tuesday can't come soon enough!! Really happy to see all positive reviews.
 
I don't understand the complaints. They are all part of the same series when it comes to gameplay design. It seems totally fair to compare and contrast the games in a review thread about the latest title that still isn't in the hands of most of the player base.

It leads to derailment of the thread.
 
So, just a quick question. for PVP and online general.
theres the soul memory clusterfuck mechanic again present?
or are we went back to the traditional SL formula?
 
I have a PS4

I have beaten bloodborne

It is the easiest by far

It really isn't, but aside from a few bosses, it's also not really extremely hard or anything either. The reasons it is harder though however are tied into your next statement. You essentially have shieldless melee, and nothing else until the DLC. Even then it's just shieldless melee and some token "caster" items that don't really help by that point unless you plan on Chalice grinding (zzzz).

In the "Souls" games (god I hate the word "Soulsborne" since it's like saying Street Fighter 2/Street Fighter 3) you could avoid the shitty hitboxes with more ways than trying to dodge.

The lack of build variety hurts the games replay value significantly

Completely agree.

The game is only hard when they try to pull some bullshit like they do in the Chalice Dungeons (fuck defiled Amygdala) or when the camera goes bananas (Bloodletting beast i'm looking at you).

The camera was the hardest part of many of the boss fights, not just those in the dungeons either. Bullshit grab attacks that teleport you if you dodge late (i-frames, what's that?) don't help either.
 
It's amazing how Dark Souls threads almost always end up in the same dick waving contest over which game is better, or which game is harder, as if it even matters. Someone found Bloodborne difficult and you didn't? So what? Why argue over something so subjective as if you're going to somehow change their opinion or their experience with the game? I mean, what's there to prove?

It's so childish and futile - difficulty and the perceived value of each game is different for everyone and this fanbase seems to get so worked up about it. This thread isn't even about the reviews anymore! It's just the same old tired argument that's been repeated over and over in threads for years now! Why even bother?
 
It's amazing how Dark Souls threads almost always end up in the same dick waving contest over which game is better, or which game is harder, as if it even matters. Someone found Bloodborne difficult and you didn't? So what? Why argue over something so subjective as if you're going to somehow change their opinion or their experience with the game? I mean, what's there to prove?

It's so childish and futile - difficulty and the perceived value of each game is different for everyone and this fanbase seems to get so worked up about it. This thread isn't even about the reviews anymore! It's just the same old tired argument that's been repeated over and over in threads for years now! Why even bother?

Yep, Dark Souls thread are truly a cycle, they always end with the same themes (DS2 or difficulty rankings).
 
The camera was the hardest part of many of the boss fights, not just those in the dungeons either. Bullshit grab attacks that teleport you if you dodge late (i-frames, what's that?) don't help either.

Many? There are 2 bosses in the main game with camera problems. Cleric because of the bridge and Paarl. The rest the camera is a non factor.

I can go back and consistently beat the rest of the bosses without the camera getting in the way. The same cant be said for those two.
 
It's so intriguing to read other people opinions of BB's difficulty. I found BB the easiest even taking into account some bullshit chalice combos.
I think after playing DkS2 and DkS without a shield BB was so much more forgivable and I felt like I had stamina/endurance for days!

Strictly to speak from my own experience, which is that Bloodborne is the only recent FROM game for which I did not have sufficient willpower to complete it, is that all that stamina is worthless if you're just bad at evading attacks (like I am), especially if you have to do it so many times in order to drain a boss' massive life bar. In most Souls' encounters there is usually a more cowardly option available for dealing with bosses that have a large set of highly damaging moves you need to evade (like summoning a NPC or two, etc.), however in Bloodborne the only option is usually to preservere and learn their timing. This is why I'd say it's the hardest game for me, not in terms of the general world design etc., but because the bosses leave little room for error.

For some context, I'd consider myself someone who - *controversial statement incoming* - has always played these games (starting with DeS) not for their challenge per se but because I enjoy the dark fantasy atmosphere, exploration, build variety and tense combat against normal enemies while playing at my own slow pace and trying out (cowardly) tactics to make life easier on myself. As such, the bosses have always been my least favorite part because they are suddenly there in your face and as such force you to be brave and skilful. In Bloodborne, such cowardly options like blocking or magic are for the most part not an option.
 
Many? There are 2 bosses in the main game with camera problems. Cleric because of the bridge and Paarl. The rest the camera is a non factor.

I can go back and consistently beat the rest of the bosses without the camera getting in the way. The same cant be said for those two.

A great many people had major problems with Gascoine's second phase when locked on. The camera would shit the bed more often than not unless you were fighting him up the stairs in a more confined area. Even then it was bad. Cleric Beast was absolute shit for the camera (you have to do the fight unlocked) as was practically ANY large boss once you're close to them. Bloodstarved Beast could get extremely annoying too when he would go into spaz mode and make the screen spin repeatedly.

Just because you got used to the crappy camera during replays and adjusted, doesn't mean it wasn't always bad to begin with. It had essentially the same camera problems that have existed since Demon's, yet everything was also sped up, which made it even worse.

I have always been a shield user who struggles at parrying in the regular Souls games and I didn't find it much of an issue simply because of how generous and easy it is to adapt to using the gun.

I noticed with some friends who struggled in Bloodborne they never even tried to use the gun for parrying, which I think doomed some people because it's so easy to get good with.

Trash enemies weren't the problem (aside from being overzealous against the gunnysacks), and only a handful of the bosses could be parried.
 
It really isn't, but aside from a few bosses, it's also not really extremely hard or anything either. The reasons it is harder though however are tied into your next statement. You essentially have shieldless melee, and nothing else until the DLC. Even then it's just shieldless melee and some token "caster" items that don't really help by that point unless you plan on Chalice grinding (zzzz).

In the "Souls" games (god I hate the word "Soulsborne" since it's like saying Street Fighter 2/Street Fighter 3) you could avoid the shitty hitboxes with more ways than trying to dodge.

I have always been a shield user who struggles at parrying in the regular Souls games and I didn't find it much of an issue simply because of how generous and easy it is to adapt to using the gun.

I noticed with some friends who struggled in Bloodborne they never even tried to use the gun for parrying, which I think doomed some people because it's so easy to get good with.
 
So, just a quick question. for PVP and online general.
theres the soul memory clusterfuck mechanic again present?
or are we went back to the traditional SL formula?

No Soul Memory.
SL based matchmaking. I believe the game scales armor/weapon upgrades to the host -- but not sure.
You can connect to anyone of any level with a password for co-op and red sign duels.
 
I just want to know, does DS3 have invisible walls? Do you activate them by hitting them or pressing X?

Hit them.

Dark Souls 2 tried going back to something akin to King's Field, but it seems like From has reverted back to Dark Souls 1 style, as it is easier to accidentally find them.
 
A great many people had major problems with Gascoine's second phase when locked on. The camera would shit the bed more often than not unless you were fighting him up the stairs in a more confined area. Even then it was bad. Cleric Beast was absolute shit for the camera (you have to do the fight unlocked) as was practically ANY large boss once you're close to them. Bloodstarved Beast could get extremely annoying too when he would go into spaz mode and make the screen spin repeatedly.

Just because you got used to the crappy camera during replays and adjusted, doesn't mean it wasn't always bad to begin with. It had essentially the same camera problems that have existed since Demon's, yet everything was also sped up, which made it even worse.

What are you talking about with G's camera? Do you mean when he leaps in the air? Of course the camera loses lock on. Other than that, no there arent any problems in that fight. You're making things up.

And yes, I said the Cleric Beast already.

BSB's only camera "problem" is when he shoots past and behind you after the swipe attack. And even then it isnt difficult to simply turn your character around and re-lock. The boss gives plenty of time to do that.

You are making things up to fit what you want to believe. The main game only has 2 bad camera bosses. All the rest are perfectly fine. If you get up close to a big boss expect the camera to be more difficult to deal with. That is common sense.

2 bosses out of 15 is not many
 
Hit them.

Dark Souls 2 tried going back to something akin to King's Field, but it seems like From has reverted back to Dark Souls 1 style, as it is easier to accidentally find them.

Thank god, pressing X was so annoying in DS2 because you had hundreds of fake messages at every conspicuous wall saying "illusory wall" but you couldn't press X because X would just bring up their message.
 
Thank god, pressing X was so annoying in DS2 because you had hundreds of fake messages at every conspicuous wall saying "illusory wall" but you couldn't press X because X would just bring up their message.

If there's a wall it takes precedence over the messages so if pressing x opens a message instead it means there's no wall and they are just trolling.
 
Hit them.

Dark Souls 2 tried going back to something akin to King's Field, but it seems like From has reverted back to Dark Souls 1 style, as it is easier to accidentally find them.
Thanks! I didn't want to ask at the import thread in case they put screenshots, I like to play Soul games as blind as posible.
 
If you played any of the earlier games without a shield, Bloodborne is very easy, because you get better tools for going shieldless (as that is your only option) than in Souls games. If you have never done a shieldless run before, Bloodborne is probably very hard, because you're forced into the most difficult playstyle

Bloodborne was super easy for me, because I played through the vast majority of DaS II without a shield
 
I just want to know, does DS3 have invisible walls? Do you activate them by hitting them or pressing X?

wait......

I'm sorry if I'm the noob here, but I'm just playing Dark Souls 2 and... you activate them with X????? really? I was hitting walls I was hitting so many times on some walls I knew were illusory.
 
wait......

I'm sorry if I'm the noob here, but I'm just playing Dark Souls 2 and... you activate them with X????? really? I was hitting walls I was hitting so many times on some walls I knew were illusory.

Yep. Fucks me up every time I play DS2. X on PS4, A on Xbox btw. It's the action button
 
wait......

I'm sorry if I'm the noob here, but I'm just playing Dark Souls 2 and... you activate them with X????? really? I was hitting walls I was hitting so many times on some walls I knew were illusory.
Same thing happened to me, that's why this is the only piece of info I don't care "spoiling" for myself before playing.
 
Trying to decide if I should go all in on the Collector's Edition of this or just roll with the base game and the guide like I did with Dark Souls 2.
 
BB has the easiest base game, but the DLC is another story.

Old hunters bosses and mobs laughs at anything in the other games and I played 2000+ of souls

not single enemy in the souls games gave me trouble like the giant shark dude, and no boss make me nervous like OoK second phase.

edit



maybe you had low ADP
kappa.png


/s

Those fucking shark guys.....good lord. I spent more vials on those guys than any DLC bosses.
 
wait......

I'm sorry if I'm the noob here, but I'm just playing Dark Souls 2 and... you activate them with X????? really? I was hitting walls I was hitting so many times on some walls I knew were illusory.

one of those small changes in DS2 that just make no sense

something in Bloodborne that equally makes no sense is the lack of an option to jump with L3
 
I have to wonder if many of the people who found BB's bosses easier than Souls were actually playing with the Sleep mode bug that caused bosses to have a reduced moveset. Im pretty sure it happened to me against Logarius because I didnt see his second phase until my second playthrough.

Thank goodness there's nothing like that in Ds3 so far.
 
I have to wonder if many of the people who found BB's bosses easier than Souls were actually playing with the Sleep mode bug that caused bosses to have a reduced moveset. Im pretty sure it happened to me against Logarius because I didnt see his second phase until my second playthrough.

Thank goodness there's nothing like that in Ds3 so far.
Closest thing is the Xbox English release, when it was on version 1.0, enemies did far less damage. It's up to date now though.
 
No Soul Memory.
SL based matchmaking. I believe the game scales armor/weapon upgrades to the host -- but not sure.
You can connect to anyone of any level with a password for co-op and red sign duels.

This all sounds so amazing. This will be the first time I play a souls game with freinds.
 
I have to wonder if many of the people who found BB's bosses easier than Souls were actually playing with the Sleep mode bug that caused bosses to have a reduced moveset. Im pretty sure it happened to me against Logarius because I didnt see his second phase until my second playthrough.

Thank goodness there's nothing like that in Ds3 so far.

The AI in BB is just weird and inconsistent. If you lay into a boss you can interrupt their phase transition, and some weapons like the Whip can hit enemies from an AI deadzone where they are trying to close the distance to you but before they start their melee attacks.

You can't interrupt phase transitions in DS3 and they tend to get higher defenses during the animations.
 
Laurence was incredibly difficult for me, more so than ebrietas, logarius, other dlc bosses or anything in the chalice dungeons.
 
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