Giant Bomb Vive stream | What a Time to Be a Vive!

Can someone sum up the impression? Did they at least like this more than OR?

Jeff has said that the experiences between HMDs are pretty comparable, and he expects the stuff that is Vive-only right now will work just as well when Oculus Touch comes out.
 
*flips off Kevin*

Its funny how many games have some mechanic like that right now. Its become sort of a dev injoke now. I know a couple games are tracking how many birds are flown per match in a couple future games. Cracks me up.
Our childlike expression at work.
 
They like it quite a bit, but there's also bad "early access apps.

and the games seem quite expensive, even the good ones.
I think they're priced reasonably based on how small the install base is. I don't expect we'll see heavy discounts on VR titles when the Summer sale rolls around either.
 
Then he played Hover Junkers.

Jeffs pretty realistic. Can't see this suddenly making him say jump.

I think they're priced reasonably based on how small the install base is. I don't expect we'll see heavy discounts on VR titles when the Summer sale rolls around either.


We already saw massive sales recently and some prior to the retail. Doesn't seem that will stop with the summer sales routine.
 
I think they're priced reasonably based on how small the install base is. I don't expect we'll see heavy discounts on VR titles when the Summer sale rolls around either.

I don't disagree, but still something one should be aware of.

This is all stuff that's going to correct itself over time.

And if the titles don't sell at current prices we will see sales.
 
the end of that hover junkers round when the guy he was fighting stopped and waved to them, and they both didn't know how to respond at first.

So fucking awesome.
 
Seems Jeff could really use some tutorials. He needs to know how to mount junk on his ship and it's been like 20 minutes and he still has no idea. Perhaps burden of knowledge? But I do wish they had come into this with at least *some* knowledge of how the games play so that they can play them to their potential.
 
No but it makes a much better case for room scale than the previous games.

Never said it didn't.

Seems Jeff could really use some tutorials. He needs to know how to mount junk on his ship and it's been like 20 minutes and he still has no idea. Perhaps burden of knowledge? But I do wish they had come into this with at least *some* knowledge of how the games play so that they can play them to their potential.

You might not be live. He has put stuff up a couple times.
 
So left analog stick might be okay?

Of coarse, but like I explained, we need a way to extrapolate forward position separate from where you are looking with the head set. That way we can accurately turn the body.

With only two tracked controllers that is an impossibility right now (unless you sacrifice one of them to use as a simple forward vector sensor) .Next Gen VR needs to have more trackers included in the base kit.

Full VR suits would allow the best IK tracking for limbs as well, but no dev is really going to support a peripheral. It needs to be packaged along with the controllers and lighthouses.


Hover junkers sort of does this. It only turns the in game body (third person) after the head reaches a certain distance away from "forward". When in first person the way you are looking is the way you are facing.

I have a feeling their hit colliders(triggers) are not even close to correct positionwise but it is good enough for their game.

Hell they may just be using a single capsule that changes it size based on head position.

The above may be confusing because hoverjunkers seems to do exactly what I am asking. The problem is accurately tracking a skeleton in space for things like positional hit tracking (ie headshots, arm shots, etc.) or allowing you to look down at your body (notice no VR games are doing this right now).
 
Seems Jeff could really use some tutorials. He needs to know how to mount junk on his ship and it's been like 20 minutes and he still has no idea. Perhaps burden of knowledge? But I do wish they had come into this with at least *some* knowledge of how the games play so that they can play them to their potential.

He did mount some stuff on his ship. He had barriers and such, but they were all shot off.
 
Seems Jeff could really use some tutorials. He needs to know how to mount junk on his ship and it's been like 20 minutes and he still has no idea. Perhaps burden of knowledge? But I do wish they had come into this with at least *some* knowledge of how the games play so that they can play them to their potential.

?? he's put stuff on his ship, he just doesnt know how to recover stuff since once you die it seems like your starter inventory is gone?
 
I like that jeff is playing this ducking and such and is doing great energy wise. I have seen some people get a bit tired quickly lol
 
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