Giant Bomb Vive stream | What a Time to Be a Vive!

It's a shame no one found uses for the PS Move that really resonated with people. The controller tracking was nearly as impressive as this (minus the whole "can't turn around" thing). My mind was blown in the Start the Party demo when I dropped the controller to let it dangle from my wrist and the tennis racquet mapped to the ball continued to track perfectly as it twirled around.
 
Ubisoft has been messing with it with some tech demo style games publically. I'm sure the other big budget publishers are playing with it internally as well but none of them are going to start a huge AAA budgeted game before there is a significant install base outside of maybe cockpit style games that they plan to launch without VR anyway.
 
It's a shame no one found uses for the PS Move that really resonated with people. The controller tracking was nearly as impressive as this (minus the whole "can't turn around" thing). My mind was blown in the Start the Party demo when I dropped the controller to let it dangle from my wrist and the tennis racquet mapped to the ball continued to track perfectly as it twirled around.

Well.

There is something coming this October...
 
it is kinda funny how everyone was worried about "PS2" visuals with PSVR...

manynof these games are not exactly Crysis. even on capable PC. but it doesn't matter.
 
Will they offer a way to get the headset alone?

Now, that would be an incomplete product. Tossing a gamepad in the box won't fix it.

You still need lighthouse for tracking and the controllers for motion controls. Motion controls is a different thing than room scale.
 
Also I feel so disconnected about the want for AAA gaming. I haven't played an AAA game in... 2 or so years now.

Personally more excited when the smaller devs start learning to design with VR instead of for vr.
 
it is kinda funny how everyone was worried about "PS2" visuals with PSVR...

manynof these games are not exactly Crysis. even on capable PC. but it doesn't matter.

Yeah these are some simple-looking games, and according to Jeff and Drew they suffer from framedrops still. I think Sony had the right idea in going with re-projected 60fps to 120fps. Running stuff at 90fps is hard unless you have a top of the line GPU (or really awful graphics.)
 
Can't wait for Jeff to say "meh" after enjoying the shit out of it
He said:

"That's fucking great."

So...continue on waiting, I guess?

Sure, and seemed to be enjoying himself. However, at the end when Drew asked whether he'd be returning to it, he responded, "Eh, I don't know. Maybe?"
I commented on this earlier, but this is most likely because Jeff is not setting up Vive in his home in the near future.
 
Drew's been to North Korea. Have you been to North Korea?

Shit changes you.

Lol, well that would explain it i guess. I hear the *ssraping in those prisoncamps is really something else...

But still, if he'd only smirk like once in a while...

Somebody suggested to watch pewdipie but i hate that fucking guy. This is the other end of the spectre though. But enough about him,let's get back to the Vive-goodness.
 
Also I feel so disconnected about the want for AAA gaming. I haven't played an AAA game in... 2 or so years now.

Personally more excited when the smaller devs start learning to design with VR instead of for vr.
Same feeling here. And Uncharted 4 will spoil monitor gaming for 2 years anyway.
 
Man, just how many times he forgot that he couldn't touch a wall or a chair really speaks about how immersive this kind of thing can be. That's maybe the most exciting part of this technology to me.
 
got a warning in GB chat cuz i said "Jason needs to take a dump." when did mods care about a dumb joke like that.
 
Yeah these are some simple-looking games, and according to Jeff and Drew they suffer from framedrops still. I think Sony had the right idea in going with re-projected 60fps to 120fps. Running stuff at 90fps is hard unless you have a top of the line GPU (or really awful graphics.)

Oculus already implemented the same tech in their SDK. Valve is working on something similar but I guess it's not quite ready. Elite Dangerous supposedly benefits from it a good bit, to smooth out inconsistent framerates.
 
Also I feel so disconnected about the want for AAA gaming. I haven't played an AAA game in... 2 or so years now.

Personally more excited when the smaller devs start learning to design with VR instead of for vr.

I am actually really excited to attempt to use the UE4 editor in VR. If it is just as fast to blueprint script in VR as it is with a mouse and keyboard I may try developing an entire game IN VR.

I obviously wont be able to C++ in VR but hey, I can do most shit in blueprint and then convert my blueprints down to C++ for speed if I need to.

whynotboth.jpg


Honestly, Nintendo is the company I want to enter the VR space.

Ehh, you can only play so many VR Mario games before they get old.
Now if this was FZero Nintendo...
 
Man, just how many times he forgot that he couldn't touch a wall or a chair really speaks about how immersive this kind of thing can be. That's maybe the most exciting part of this technology to me.

I liked when he was in that hover shooting game and he felt like he was running up and shooting someone. Just a cool application of the tech.

Everything seems kinda janky, but you can really see the potential. I'm really curious to see how VR interfaces and hardware evolve.
 
Lol, well that would explain it i guess. I hear the *ssraping in those prisoncamps is really something else...

But still, if he'd only smirk like once in a while...

Somebody suggested to watch pewdipie but i hate that fucking guy. This is the other end of the spectre though. But enough about him,let's get back to the Vive-goodness.
This is Drew:

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You can't expect to put on that performance for a stream that is...7.5 hours and counting...!
 
got a warning in GB chat cuz i said "Jason needs to take a dump." when did mods care about a dumb joke like that.
Considering the rest of the vile dumb shit that gets in chat caused the modding staff to up their warning game, I'm not surprised they're taking a no prisoners approach to their modding.
 
Yeah these are some simple-looking games, and according to Jeff and Drew they suffer from framedrops still. I think Sony had the right idea in going with re-projected 60fps to 120fps. Running stuff at 90fps is hard unless you have a top of the line GPU (or really awful graphics.)

You clearly didn't see what how ATW looks really shitty. It is good for a stop gap, but it going to look really gross at times running all the time.
 
Oculus already implemented the same tech in their SDK. Valve is working on something similar but I guess it's not quite ready. Elite Dangerous supposedly benefits from it a good bit, to smooth out inconsistent framerates.

Actually it is already live for Steam VR too:

https://steamcommunity.com/app/358720/discussions/0/385429254937377076/

It actually causes some issues to some of the launch games because the developers were caught by surprise by its sudden implementation. So that's why if you have a good enough PC is recommended to disable it. (at the smallest drop in framerate it is activated and it actually causes the games to render at 45 fps)
 
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