MS clarified by MS IP's they mean Ryse, Sunset Overdrive, Zoo Tycoon and Screamride.
https://twitter.com/vg_dave/status/719482363990929408
I'm all in favor of anything that gets more people to buy this game so I get a sequel with hip fire.
Dire times at MS if Ryse is their benchmark for commercial success.
The PAL Charts thread has some first week UK numbers/estimates: http://www.neogaf.com/forum/showthread.php?t=1206590
QB ~28K
Alan Wake ~36K
The Order 1886 ~40K
Screamride? What's that?
Screamride? What's that?
Was the order1886 best selling Sony new IP on PS4 in UK at that time?
Or Knack take that crown?
For what?Can someone compile 1st week UK retail sales list for this category of ~"best-selling new Sony-published IPs this generation"?
That would not be many games.... Knack, Driveclub, Order 1886, Until Dawn and Bloodborne?
Nothing sad about that. The order sold pretty good in the first week. Bigger install base also. Compared to aw. Digital is way bigger nowadays. And qb had nice extra's for digital.Jesus....this is so sad, I can't even..
Im pretty sure its Driveclub or Bloodborne.
DC we already know passed 2 mi.
Bloodborne too.
You are brutalGreat for Remedy and MS!
With these opening sales they've been able to recoup the costs of 5 minutes of one of the live action segments!
Well done indeed!
For what?
I was thinking about how expensive this game must have been. Like 4 years in Dev in Europe with the live action scenes and the big name actors...uh...this was kind of a prestige project I guess.
Screamride? What's that?
I was thinking about how expensive this game must have been. Like 4 years in Dev in Europe with the live action scenes and the big name actors...uh...this was kind of a prestige project I guess.
Savage!Great for Remedy and MS!
With these opening sales they've been able to recoup the costs of 5 minutes of one of the live action segments!
Well done indeed!
For what?
Screamride? What's that?
They haven't given out the PC codes yet.
Would that Really deter MS PR from including them?![]()
You could always ignore the game and act as if it doesn't exist. Like Sony did with The Order.
Seriously though, while MS is definitely more creative with their PR, they are all basically the same when it comes to painting something in a better light that its reality. However, MS's fans seem to eat their PR far easier than other fans. Anecdotal of course, but that's the impression I usually get.
I was thinking about how expensive this game must have been. Like 4 years in Dev in Europe with the live action scenes and the big name actors...uh...this was kind of a prestige project I guess.
Some Kinect game
I wish Microsoft Studios IP's were as creative as their marketing team.
How is live action with real actors and stunts cheaper than in game cutscenes?According to a dev here it wasnt that big i believe. Live action was also cheaper then normal cutscenes. 130 people on the high point working on it. He said the budget was pretty good but nothing compared to other AAA games.
According to a dev here it wasnt that big i believe. Live action was also cheaper then normal cutscenes. 130 people on the high point working on it. He said the budget was pretty good but nothing compared to other AAA games.
How is live action with real actors and stunts cheaper than in game cutscenes?
That simply can't be possible.
Re: the idea of the filmed scenes being extra expensive, I'd actually assume that live-action ends up being more cost effective than high-end real-time/pre-rendered story scenes are these days. The talent/equipment is less specialized, and you're already paying for the actor's time with the way performance capture is treated.
That's a very good point.
People seemingly have automatic assumptions that our game is super expensive due to live action and actors. We didnt need the actors for months at all, so we needed them for a lot less time than movies or tv series. Not as expensive as you'd think and even at it's height Remedy was only 130 people working on QB (that's everybody including HR etc), which isn't that much. We are pretty frugal in Finland and at Remedy. Sure, our game has a big budget, but far from the other AAA out there.
Actually animating, lighting, planning, rigging, etc etc 20 minute cut-scenes would in many ways have been more complicated and in some ways expensive. We dont have access to tons of awesome animators in Finland or in Scandinavia in general (there is no animation industry here, so there's very little animation being taught in schools). Things like this already shape your game and make us take decisions on what we can focus on in our games and what not. As always.
Nothing sad about that. The order sold pretty good in the first week. Bigger install base also. Compared to aw. Digital is way bigger nowadays. And qb had nice extra's for digital.
How is live action with real actors and stunts cheaper than in game cutscenes?
Dont know. But that is what he said.
How is live action with real actors and stunts cheaper than in game cutscenes?
That simply can't be possible.
How is live action with real actors and stunts cheaper than in game cutscenes?