Dark Souls 3 PC performance thread

runs perfect here
no sound problems
GTX 980
12 GB RAM
i5-4670k 4.0 Ghz
Win 10
Headset: CM Storm sirus 5.1

All options high except lighting in low(for bugs), 1080p-60 fps
Already in
Firelink Shrine
 
So my system is pretty old. I am getting 99% GPU and 20% CPU usage.

I7 3770K (not OC)
GTX670
16GB DDRF3 1600

My settings are:

Texture Quality: HIgh
AA: On
SSAO: Medium
DoF: High
Motion Blue: High
Shadow Quality: Low
Lighting Quality: Low
Effects quality: Max
Reflection Quality: High
Water Surface quality: High
Shader Quality: high

Shadow and Quality set to low and high seems to not make much a difference visually, but it does FPS wise.
I don't get a steady 60 FPS but it doesn't go below 54 and isn't jumpy (gradual change).

I have these bugs/glitches:


  • Sound is sometimes off
  • Overlay doesn't work
  • Since overlay doesn't work and I get a message my game sometimes gets minimized (very badddd)

*
Dof and MB set to off = steady 60 FPS
 
Playing the tutorial with an i5-2500k not OC'd and a newly installed GTX680 (gift from a friend) with 8GB RAM.

The game was running fine at the beginning (apart from the opening cutscene after character creation which kicked me due to low FPS) with about 40-50FPS but the moment I changed any setting it went to about 10FPS and stayed there every since regardless of what I do. I then get kicked with a message saying framerate too low for online play. Any tips?

I have a 430W PSU and had to buy a Molex->6 pin adapter to get the 680 working. Any idea how I can see if it gets not enough power?



Interesting, will try that too.

EDIT: Doesn't change a thing for me.

Game played already again with close to 60FPS (followed Durante's article to get it working) but when I killed an enemy and he dropped an item the fps went down to 13FPS and stayed there again. Suddenly.

The performance is all over the place but it is my PC's fault. The question is how can I fix it?

i5-2500k @ 3,3GHz
GTX680 2GB
8GB RAM
WIN 10

Seem to have found my issue analysing the performance with Afterburner and Rivertuner. It seems that the core clock for my graphics card will not increase to its max on occasion. So the GPU is on 99% load but with too low a core clock. Using MSI to set the clock manually fixes it. This seems to be a driver issue though I guess. Better to revert to old Nvidia drivers then.

I managed to eliminate the manual override just because it resets itself every so often. The soluation for me was to go in the nvidia control panel go down to power management mode and select "prefer maximum performance". This fixed it.
 
Specs:

OS: Windows 10 64-bit
Nvidia Driver: 364.72
Display: Acer Predator XB271HU
Motherboard: ASRock Z87 Extreme4
Power Supply: EVGA SuperNOVA 750W G2
CPU: i7-4770k @4.2GHz (HT Enabled)
Heatsink: Hyper 212 Evo w/2x Noctua NF-F12 Fans
GPU: GIGABYTE GTX 980 Ti G1 Gaming 6GB
RAM: 16GB G.SKILL Sniper DDR3 @1866MHz
SSD (OS): 256GB Samsung 850 Pro
HDD (Games): 1TB Western Digital Caviar Black 7200 RPM

I'm currently at the first area after the tutorial/intro section. Game is installed on HDD, with max settings (but for Motion Blur, which is disabled), 1440p, G-Sync. GPU usage is anything from 55-90% usage, averages in the high 60% low 70%. Hasn't dropped below 60 FPS as of yet. I do get a micro-second of stutter whenever the game auto-saves, but performance is excellent otherwise. I would like to see HBAO+ and TAA in a future patch, though who knows if either will ever happen, especially the latter.

All said, solid port so far, and a far cry from Dark Souls 1's sorry state at its PC launch.
 
Locked 60fps no stutter at max. No crashes no problems at all. Dips when loading a new area and and some saving for a frame or two. Not a problem at all.

980ti.

At the 2 bonfire after tutorial area.
 
So as some people on Reddit pointed out, if you're using DS4Windows and you're stuttering or lagging, try using your keyboard and see if your framerate gets fixed. The instant I touch the keyboard, my FPS rockets up to 60 and stays there if I walk and roll around. Though, the second I touch my controller again the FPS tanks.
 
I'm having an issue where I'm at the very start of the game, the actual immediate start and I can't even move the character, they're just stuck, can only turn them around and go into the menu... is this a fucking joke. Have tried with both 360 controller (wired) and KB+Mouse. Also KB+Mouse with no controller plugged in. Restarted game, tired creating a new character.
 
The only issue I'm having is that the ambient wind sounds have a loop of like 5 seconds, and it's super obvious when it begins and ends, it's SO ANNOYING AHHHHH.
 
got it running at close to constant 60fps on my 7870 at 1600x900.

f5ad1a8063.jpg

When capped at 30fps, I can play it on high settings at 1920x1080 without it dropping at all. But 30fps locked with RTSS feels off, almost like the game is skipping frames. If anyone has had any better experiencing locking the game's framerate, I would like to know.

Specs: AMD Radeon HD 7870 2GB, stock clock.
Intel i5 4670k @ 4.2Ghz
8GB DDR3 RAM
Windows 10 Pro x64
 
Running a GTX760, 8GIGS and an I3 and am able to get 55-60FPS on High with Medium Motion and Shadow, Low Lighting, and SSAO off if anyone is curious.
4670k
760

Game seems to be in the 40's and 50's with everything maxed out at 1080p. Instead of fiddling around I'm just gonna lock it down to 30. Never seems to go below that.

Got two crashes at the first bonfire though. Probably gonna wait until they take a look at that.
Thanxs
 
I'm really not sure why but the sound, and wind in particular, is ridiculously wonky. Everytime I try to do anything the wind starts and stops again and again. It's actually disorienting me now. Not really a problem in Firelink, but it's really killing my ambiance.

Graphics are fine though. Some occasional hitches on my i5 and GTX 970.

That's not the wind, it's the dragon batting its wings. :p
 
Lots of crashes, usually before even loading into the game proper. I was getting nonsensical memory errors. Switched to my monitor instead of my HDMI out to TV, Rebooted a few times and also changed my SSD page file size to 1024 from 512. It looks like it's working now and maybe one of those is the reason why but maybe it's still secretly broken and just waiting for the right time to really hurt me.


edit: nope, game now crashes reliably as I leave the tutorial canyon and the mountain range comes into view. this is so great.
 
HD 7950 3GB, i5 2550k at 4 ghz, had some fps issues at first because i, uh, literally just overclocked the thing, and left prime64 running in the background.

Standard Radeon frame limiter keeps it at 30fps, even in high/medium settings. No problems since. 1920x1080 full screen.
 
I've played DS3 for about 2h so far at 1440p maxed on a Titan X @ 1340Mhz, and 5820K @ 4.5Ghz. GPU load varies between 60-75% most of the time. I'd say it runs about as well as I expected. Good stuff!

I'm sorry to hear about the frequent crashes some are experiencing. I wonder if the underlying cause has anything to do with Nvidia Kepler cards, or just Nvidia drivers in general. The amount of negative reviews on Steam suggests this is a pretty widespread issue. Hopefully we'll see this patched within the next 24h.

I noticed it does it when it saves (when the flame appears in the top right)

That's my only "performance" complaint so far. It hitches once in a while when it's saving, and/or after picking up items.
 
runs perfect here
no sound problems
GTX 980
12 GB RAM
i5-4670k 4.0 Ghz
Win 10
Headset: CM Storm sirus 5.1

All options high except lighting in low(for bugs), 1080p-60 fps
Already in
Firelink Shrine

Trying DSR 1440p 60 fps no problems!! this is a great port!
 
I've been getting that a lot lately, is it confirmed to be recent NVIDIA drivers? Whenever I see my gpu clock at 600ish and not move, then I know I have to reboot. ;/

It seems to happen after I upgraded to the latest Windows 10 drivers + Nvidia drivers.
Reverting to a previous Windows 10 version worked for me.
 
Intel Core i7-3930k, GTX980 Ti, 16GB RAM, 960GB SSD, Windows 10 Pro.

DSR 1440p, max settings, 60fps. Only time the FPS slightly dips is when looting a corpse. Otherwise it's been buttery smooth, roughly an hour into the game.
 
Anyone got a profile to force anti-aliasing in this game?

On a 760 as well going 1080p which is kicking smoothly between 40 and 50 solid.

Can go 1440p but that goes from 25 to 35 and 15 at the worst.
 
I get constant hitching (small dips in the FPS) when SLI is available (GTX 670 SLI). The only hitching I get in single card mode is when the game saves (after reading message, when closing a menu, etc.).
 
Has anybody else noticed the frame rate tanking whilst having the menus open? It drops down to 20 fps for me, doesn't matter that much but it is weird.
 
same question here. I have to wait till friday to play the game but was wondering how to do ds4 with the game.

It was already suggested but try to "hide DS4 controller" under the settings tab.

This hides the DirectInput controller inputs from Windows.

If that's not the solution I don't know what is. This is the solution if you plug in your DS4 and the camera keeps spinning in one direction.
 
Ambient sounds, like wind, seems to drop for a sec whenever I, uh... move around in the menu or switch items, etc?

Bizarre.


Took a long time for me to realise it wasn't weird audio balancing as I moved, but instead a complete drop in sound.
 
Should my 980 be hitting 99% usage with a 20% overclock at 1440p on max settings? seems a little... much.

I'm already dropping a frame or two every now and then and am getting worried for those poorly performing late game areas...
 
Sorry for being a bit off topic but I was gonna grab RTSS from guru3d to try and stabilize it a bit, but it's setting off my anti-virus. False positive? Performance seems fine for me other than the weird microstutter.
 
Coming from the Xbox version I feel silly complaining about the save stutter (I've only had the framerate tank in a menu once) but it feels way more annoying than it should be.

Otherwise it's running at 60fps (2500k @ stock, 970, 8GB RAM) on High at 1080p.

Very happy. Time to sunbro.
 
Ambient sounds, like wind, seems to drop for a sec whenever I, uh... move around in the menu or switch items, etc?

Bizarre.


Took a long time for me to realise it wasn't weird audio balancing as I moved, but instead a complete drop in sound.

Out of curiosity check your frame rate whilst in the menus. I get a bizarre drop to 20fps when I have any of the larger menus open.
 
Seems like perfect 60fps, maxed settings, 1080p... No crashes and I'm a few bonfires in.

i5-6600k
evga 970
16GB RAM
SSD installed


I'm not even getting savegame stutter every time.
 
i52550K OC'd to 4.2GHZ
780GTX Overclocked, 3GB VRAM
8GB DDR3 @ 2200Mhz
Windows 10

It started fine, then I killed the first boss. Since then, I crash all the time. I've tried setting everything to low, after 10-15 minutes, crash. Set everything to max after 10 - 15 minutes, crash. This feels like a memory leak to me.
 
Sorry for being a bit off topic but I was gonna grab RTSS from guru3d to try and stabilize it a bit, but it's setting off my anti-virus. False positive? Performance seems fine for me other than the weird microstutter.

Yes. It's probably flagged as malicious simply because it hooks into other programs.
 
well i fiddled around in control panel and deleted all controller stuff like wii mote and restarted ds4 windows and steam and now i got ds4 to work fine. 6700k 980ti downsampled from 1440p as suggested by Durante, looks and runs great so far havent had any crashes beat 2 bosses.
 
got it running at close to constant 60fps on my 7870 at 1600x900.



When capped at 30fps, I can play it on high settings at 1920x1080 without it dropping at all. But 30fps locked with RTSS feels off, almost like the game is skipping frames. If anyone has had any better experiencing locking the game's framerate, I would like to know.

Specs: AMD Radeon HD 7870 2GB, stock clock.
Intel i5 4670k @ 4.2Ghz
8GB DDR3 RAM
Windows 10 Pro x64

Same thing happened to me, it felt awful. I'm running it without locking the frame rate and it jumps from 40 to 60 on High/Max, unless I turn it to Low it's impossible to run at a locked 60.

AMD Radeon HD 7950 Boost 3Gb
i5 3570k @ 3.4GHz
8Gb DDR3 RAM
Windows 10 Pro x64
 
Game seems to be brutal on CPU.

FX6300 and 970, getting 40's at best at Max AND Min settings with out any discernible performance differences no matter how I set my graphics settings.

FPS tanks when accessing graphics options.
 
Gah, very disappointed in the performance :( ... to be absolutely clear I'm not meeting their minimum spec. I have my trusty i5-3570K and 16GB of RAM, so okay there. But I have a 560Ti, not a 750Ti. The cards are really not that much difference performance wise, and normally I do not have any problems. I'm not crazy and expecting miracles, I went in expecting 720p everything set low/off. I have 1GB VRAM vs 2GB, so I have the textures set to "low". I figure this should be "ok" because at 1080p high quality textures the game is set to use 1.6GB VRAM.

That's what I'm running, but it's very poor. The starting area right at spawn (I assume due to the fog?) was 12-14 fps. So bad it kicked me out of the game to disable online mode.

Afterwards, the steam FPS counter says 22-30 which is what I was expecting, but I can't believe the game is actually playing at that rate. Everything I do feels like my character is pushing through mud. I managed to beat the first boss, but I wouldn't say it was pretty.

I know the 560Ti has got to go, but I'm waiting for Pascal, I can't afford to buy two video cards this year simply due to one game. I was expecting it to be slow, but not terrible, not after I played through all of Witcher 3 in 720p and most other details on (high textures) at 50+ fps.
 
i5-3570k
16gb ram
GTX 970

Getting 60fps (pretty much constant) on all High settings (with motion blur off), except when the game decides to write to disk.

Then my framerate tanks. I get a choppy slideshow, the Steam FPS overlay says 35, 49, etc...

The game was originally installed to the SSD my OS is on, but the problem was happening all the time, so I moved it to my 3TB steam drive. It happens less frequently now, but still happens (and at the worst times).

Anyone else have this? Any ideas on a solution?

--

Also fun -- if you have a DS4 and are using DS4 windows be wary of hitting the touchpad. I've hit it once or twice and it disables all controller input until I exit the game, stop DS4Windows, start DS4Windows, then start DS3 again.

I have the "hide DS4 controller" checked, but it still dont work!! =(

I am using Win 10!

What build # of Win 10?

I know someone who just upgraded but got stuck at the initial OS level and couldn't get Windows Update to recognize he was downlevel and hadn't received the November update. I think this is build 10240. If you don't have a newer build than that, it's possible that DS4Windows is having trouble grabbing your controller in exclusive mode, which would render it unable to hide the dinput.
 
It was already suggested but try to "hide DS4 controller" under the settings tab.

This hides the DirectInput controller inputs from Windows.

If that's not the solution I don't know what is. This is the solution if you plug in your DS4 and the camera keeps spinning in one direction.

I have the "hide DS4 controller" checked, but it still dont work!! =(

I am using Win 10!
 
Yes. It's probably flagged as malicious simply because it hooks into other programs.

Ah yeah makes sense. Awesome, will have to give that a shot then.

Game seems to be brutal on CPU.

FX6300 and 970, getting 40's at best at Max AND Min settings with out any discernible performance differences no matter how I set my graphics settings.

FPS tanks when accessing graphics options.

It really is it seems. The second I boot it up kicks it up a gear for my CPU cooler and I've never heard it run so loud. Literally kicks in before it even gets to the first splash screen.
 
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