Disappointed with this review, especially on the gameplay front.
his intro was funny
and the way he makes fun of the name "Jack Joyce" lolol
edit: also opening the doors with time sometimes working, and the door killing him haha
Sorry but this is a lie... he shows examples of every complaint in-game
Dumb ai
Inconsistent platforming
the doors
no hip fire
hard crashes
etc...
definitely not nitpicking
Angry Joe's criticisms of the gameplay in Quantum Break, I found to be in general pretty weak and surprisingly lacking examples or proof when he's usually good at this (hence why his video reviews are half-hour lengths). I'm agreed with the lack of hip firing and inconsistent platforming in terms of what you can climb but the stuff with the doors (
dude spends 3min on invisible walls lol) is just some of the weakest criticism ever and can be applied to every videogame in existence as no videogame is perfect on invisible walls. Apparently invisible walls now equals "
stinks of lazy level design" and the game "not sticking to its own rules". I didn't find myself wrestling with the camera. I didn't find the gunplay stiff, and he doesn't even give an example of these couple of criticisms. This is his argument he uses to support the "gunplay is not very good" criticism: "
it's a cover-based shooter without a cover system!!!" (who ever said it was a cover based shooter? The game never does nor did any of the creators in interviews). His example of "dumb AI" is literally focusing on 1 grunt enemy with the weakest pistol from far away who doesn't want to come close while he's behind a rock. If the default AI is not good, how come he couldn't find at least more than 3 examples than just this one? Most of the time, the enemy will flush you out of cover and they're pretty darn good in general. "
But in the videogame, It'll take 15 clips (huh?) to kill the dudes [referring to Striker enemy]", but it takes less than a clip from the front
, and fewer shots if you flank them from the back to hit the backpack, or just one shotgun shell from the front.
But from all the footage of him playing the game, he plays it conservatively like a cover shooter from afar rather than making use of the mobility system. Honestly believe Angry Joe played it like a cover shooter cause he just got done with The Division and was still in that mode of playing a thirdperson shooter.
I would disagree about "the lack of emotional impact" and counter with all the focus on Beth, especially in Act 4. I don't want to spoil it but the way how the plot goes backwards and develops her quest, then how it figures into the ending, left an impact on me as much as Alan Wake. Now, I would have loved if there was more than just one character who I cared that much about, but the Beth stuff is some of the most involving work in a Remedy game.
I did like the Wee Man and clone bits in this review
