Angry Joe Quantum Break Review.

Want to watch but, is this review spoilery?

I like AJ, but every single one of his reviews contains spoilers. I'm still pissed about him spoiling the shit out of Alien Isolation in his review.
 
Yeah the game does everything it can to discourage you from using real cover. I don't understand how he locked into playing it that way for so long.

Also 5 hours seems dubious. You would have to be really rushing to beat it in that amount of time.

Yeah no.

The devs fucked this up big time, and I'm relaly not sure why you guys are defending this.

You want people to use their time powers and not be stuck behind cover? MAKE YOUR AI SMARTER.

Have them flush you out, have cover not be a benefit over being on the offensive with your powers.

Angry Joe isn't complaining that the game is too hard, he's complaining that sititng in cover is the best tactic, and makes the game super easy because the devs dropped the ball and made taking cover the optimal way to play.

Sur,e using your powers might be more fun, but you need to prod your player into using them.
 
Same, and I'm yet to play Quantum Break, so I might hold off on watching.

Just to be clear, I don't know if this particular review is spoilery, I am also holding off until after I play the game.
 
"playing it wrong" is a criticism that often comes up in reviews of reviews and it's invalid to me. if a game isn't fun to play intuitively without special out-of-game coaching then that's a problem with the game itself.

Yeah. I'm pretty sure Joe didn't play through MGSV ghosting and getting all the S-ranks, using all the tools, weapons and upgrades, but still gave it a 9/10.
 
He said what I feared in this game,

Roll back a couple of weeks, TV advert for quantum break

My missus: are you getting that?

Me: no

Her:why?

Me: cause it's half a game half a TV series, you finish a level and watch a half hour episode of the show of the game

Her: why would you want to watch a TV show when you are playing a game

Me: Bingo!

She knows fuck all about video games, she knows common sense, it would seem.


This shit smells like a poster game for the TV TV TV TV TV launch bullshit
 
Not only that but something about the aiming is 'off' theres like a stiffness to it.

I mentioned this in the OT, but personally I'm experiencing a lot of input lag. Aiming feels like.. Sluggish, or maybe clunky, as all hell. Definitely not good. The powers are neat, but I really don't find combat fun otherwise.

Me: cause it's half a game half a TV series, you finish a level and watch a half hour episode of the show of the game

Dunno man, I've been playing for like 8-9 hours and maybe an hour of that has been watching the show. Which is optional, by the way.

Just saying, if narrative-heavy games aren't your thing, it's all good.
 
Yeah no.

The devs fucked this up big time, and I'm relaly not sure why you guys are defending this.

You want people to use their time powers and not be stuck behind cover? MAKE YOUR AI SMARTER. - They are smart...and you better be on the move and/or use your powers or you're dead in anything above easy. Are they perfect at all times, no.

Have them flush you out, have cover not be a benefit over being on the offensive with your powers. - In the majority of the encounters they rush, retreat, and flank.

Angry Joe isn't complaining that the game is too hard, he's complaining that sititng in cover is the best tactic, and makes the game super easy because the devs dropped the ball and made taking cover the optimal way to play. - No it's not. There's a reason I only died 7 times in my initial 16 hours and others died 20, 50, 100+ times. I went in decidedly not playing it like a cover shooter as was suggested.

Sur,e using your powers might be more fun, but you need to prod your player into using them. - The game teaches you how, and encourages you to. There's absolutely no way you could beat act 5 without them. Zero.

.

So are people arguing when they literally only watched Joe's video?

He's off-base with a lot of his comments. This has been pointed out over and over, but the legit points are just being skimmed over I guess.

The AI is darn good...downright organic and natural more often than not. It can surprise you and feel really dynamic/smart. You're still a "super hero" though. The way they step and move is beautiful (IMO) at times.

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I mentioned this in the OT, but personally I'm experiencing a lot of input lag. Aiming feels like.. Sluggish, or maybe clunky, as all hell. Definitely not good. The powers are neat, but I really don't find combat fun otherwise.



Dunno man, I've been playing for like 8-9 hours and maybe an hour of that has been watching the show. Which is optional, by the way.

Just saying, if narrative-heavy games aren't your thing, it's all good.

You know a game can be narrative heavy but doesn't have to drown you in a bunch of non interactive exposition sequences?

Adventure games do that, some RPGs do that, many games do it. Being narrative heavy doesn't mean you have to have long cutscenes.
 
You know a game can be narrative heavy but doesn't have to drown you in a bunch of non interactive exposition sequences?

Adventure games do that, some RPGs do that, many games do it. Being narrative heavy doesn't mean you have to have long cutscenes.

Oh come on, now. Of course I know that. Just saying that if someone IS open to the idea of playing a narrative-heavy game, I think they should still give the game (and the TV show stuff) a try. I went in expecting to hate it, but I actually really like the stuff.
 
Yeah no.

The devs fucked this up big time, and I'm relaly not sure why you guys are defending this.

You want people to use their time powers and not be stuck behind cover? MAKE YOUR AI SMARTER.

Have them flush you out, have cover not be a benefit over being on the offensive with your powers.

Angry Joe isn't complaining that the game is too hard, he's complaining that sititng in cover is the best tactic, and makes the game super easy because the devs dropped the ball and made taking cover the optimal way to play.

Sur,e using your powers might be more fun, but you need to prod your player into using them.

You know what thats a really good point I always used the Time Powers because it was just so fun to use them and not really because I had to. The enemies don't really force you out of cover but I never really noticed because I was rarely in cover to begin with.
 
That's not what 5/10 means. It means average. Middle of the road. Not bad but no great.

I'd agree since that is what it means, but I can't since for the majority of people 5/10 does not mean average in any way. At least for me through my life I've always been evaluated on different aspects academic and not. In those instances a 5/10 is a failure in every scale I've experience. I know it means something else here, but no. Someone gives a game such a low score when they think it's crap, not average.

"playing it wrong" is a criticism that often comes up in reviews of reviews and it's invalid to me. if a game isn't fun to play intuitively without special out-of-game coaching then that's a problem with the game itself.
That's the thing. The game intuitively tells you to play the game using the powers, it even says so giving you the hints. But Joe seems to have focused to much on cover maybe because of past experiences with other games. The problem was Joe, not the game. I remember some time ago when a reviewer gave a game a score that was really low because he didn't get how to play it. GodHand I think it was.

True. That's the thing, though. When I sit down for around 30 minutes and watch a tv show, I want the story to be really good. That's why I don't watch anything but a select few shows that I think are exceptional. The reason why Quantum Break's tv show was weak to me is because I got into that tv mode when watching it. If developers expect me to sit through a 30 minute episode, I'm going to judge it like any other TV show.

The thing with TLOU and TW3, their cutscenes are short and to the point. Imo, if any developer is going to bother making live action television shows, they should strive for excellent quality. Imo, the tv show was decent, but it's a weak part in an otherwise great game. I enjoyed the in-game cutscenes more.

So you judge a show like It's Always Sunny in the same scale as Breaking Bad? I give that as an example. I agree the show had it's problems, but it was no worse that a decent SciFi show and that is a thing I enjoy and a thing I enjoyed in this game.

I think it would have been unrealistic to come in expecting a TV show that is really really good since Remedy have always done B type cool stories with a lot of cheese. So in this case unrealistic expectations hurt opinions for the game. That is why I don't like Joe's review it seems he is more in line with you. He may not be a big fan of TV shows so he just focuses on the really great stuff and this is not it and that is not the game's fault.
 
"My wife is pregnant" and "I have a crush on my coworker" do not three dimensional characters make.

All the series-centered characters have the basest and shallowest of motivations.
 
A successful idea will always be imitated , lets see how many big budget games will include TV interludes in the future . The answer is none at all .
 
I'd agree since that is what it means, but I can't since for the majority of people 5/10 does not mean average in any way. At least for me through my life I've always been evaluated on different aspects academic and not. In those instances a 5/10 is a failure in every scale I've experience. I know it means something else here, but no. Someone gives a game such a low score when they think it's crap, not average.
.

We don't rate media the same way we grade tests. 5/10 is mathematically average (5.5 if you want to be fussy about it). I even went through and added up the scores of joes last 60 reviews and the average score was 5.25. So yes. 5/10 is inarguably an average score, at least for Joe. I mean all you need to do is watch the review to see he doesn't hate it.
 
"My wife is pregnant" and "I have a crush on my coworker" do not three dimensional characters make.

All the series-centered characters have the basest and shallowest of motivations.

Did you read the documents at all? The collectibles?

I give you the fact that the main cop dude was a bit shallow. Though that is a thing that made me love the cheesier scenes a lot more ( think hospital scene) lol But the rest had pretty good background info and just info all around the game about them exposed during the game. And to me that is valid since this is part of the overall experience.

We don't rate media the same way we grade tests. 5/10 is mathematically average (5.5 if you want to be fussy about it). I even went through and added up the scores of joes last 60 reviews and the average score was 5.25. So yes. 5/10 is inarguably an average score, at least for Joe. I mean all you need to do is watch the review to see he doesn't hate it.

But the thing is we are graded for so much longer in an academic way that we sometimes cannot separate those scales. At least I know when I see a 5 out 10 in anything I do not think to myself" oh this scale is different because this is for media". It instantly makes me think it's crap.

As for the review itself. I've yet to see it completely, but there where many points I disagreed on. Me and Joe do not see eye to eye when it comes to story. It seems he can only appreciate and give high ratings to stuff that is perfect. And from what I saw he played this game as a cover shooter and this game is not that at all.

I hate the notion now that anything below a 7 is considered bad.

Like I said above. We are graded and tested so much in our lives in a scale where anything below a 7 or 6.5 is basically a failure we can't just turn that off and consider a whole new scale when it comes to gaming. To me anything from 6.5 - 7 is from average to above average. Anything at 5 or below is just a failure of a game. Like the below scale. We can argue all we want that they are not the same scales, but I feel it is impossible to not be at least a bit influenced by what you have been expected to do all your life.

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"playing it wrong" is a criticism that often comes up in reviews of reviews and it's invalid to me. if a game isn't fun to play intuitively without special out-of-game coaching then that's a problem with the game itself.
Out of game coaching? You don't need anything. You can make any game play as boring as you want, but there comes a point where you're responsible for your expectations. If I play a Call Of Duty campaign by just sticking in cover and shooting infinite enemy respawns, I don't expect people to take my criticism that playing it without moving forward to trigger scripting is garbage, seriously. Either way, I responded to specific points about his playstyle or preconceptions of how the game should play rather than saying he was playing it wrong, but can't do anything if that kind of discussion is irrelevant to you.
 
the thing is we are graded for so much longer in an academic way that we sometimes cannot separate those scales. At least I know when I see a 5 out 10 in anything I do not think to myself" oh this scale is different because this is for media". It instantly makes me think it's crap.

Well that's your fault. Doesn't change the fact that this is an average score on Joes scale, even by the most literal definition.
 
I'd agree since that is what it means, but I can't since for the majority of people 5/10 does not mean average in any way. At least for me through my life I've always been evaluated on different aspects academic and not. In those instances a 5/10 is a failure in every scale I've experience. I know it means something else here, but no. Someone gives a game such a low score when they think it's crap, not average.

For the majority of people 5/10 should mean exactly what it does mean, average.

This comes up in every review thread, how is academic grading in any way related to media? And that is disregarding the fact that in academic scales 5/10 is literally a "pass' or a "D" ....
But to the real point, obviously in school you need to know more than just an "average" amount of information to proceed. If you knew half of the skills you required to enter a job would you hire that person who averaged 50%? Noone would which is why most programs require a minimum average. Some are as high as 80%.....being average in school or like 50% is pretty much pointless unless you are just getting by......
Media is in no way vital to your future, if you want an average game go buy it, who cares, or if you think it's great and a 10/10 that's good too but it doesn't matter very much. I grade games based on money. a 7/10, 8/10 I will buy for maybe 40 bucks, anything lower is a maybe... 10/10 might be a pre-buy.... might.
 
Can't comment on Quantum Break, but the design in the Souls games forces you to engage with and master the mechanics. "Playing it wrong" will usually end up with you dying. (speaking about your average player here, not people like lobos who can beat the game without healing and using fists only)

Exactly, "playing it wrong" when it comes to Souls/Bloodborne means that you simply won't progress. Any viable tactics, weapons and playstyles that you use to progress and finish a Soulsborne game is what constitutes playing it "right" basically.

People saying that a person isn't playing a shooter "right" even though said person does take use of the mechanics the game has to offer to finish the game doesn't really hold water though.
 
Yeah no.

The devs fucked this up big time, and I'm relaly not sure why you guys are defending this.

You want people to use their time powers and not be stuck behind cover? MAKE YOUR AI SMARTER.

Have them flush you out, have cover not be a benefit over being on the offensive with your powers.

Angry Joe isn't complaining that the game is too hard, he's complaining that sititng in cover is the best tactic, and makes the game super easy because the devs dropped the ball and made taking cover the optimal way to play.

Sur,e using your powers might be more fun, but you need to prod your player into using them.

Maybe it could be because of having played it on Hard, but the enemies did exactly that for me. I couldn't play it as a cover shooter or I would die exponentially more.
 
Maybe it could be because of having played it on Hard, but the enemies did exactly that for me. I couldn't play it as a cover shooter or I would die exponentially more.

I mean if all Hard does is make you have less health (like every other third person shooter difficulty setting in the last decade) then of course you are going to die more often...
 
Maybe it could be having played it on Hard, but the enemies did exactly that for me. I couldn't play it as a cover shooter or I would die exponentially more.

Miles of this. If you're trying to play QB on hard as a cover shooter, "you're gonna have a bad time.".

Joe isn't the only reviewer who failed to grasp the concept, can't remember which it was who said that time stop was the only power worth using. Completely wrong, its the one I use the least. It stops time very locally. Dash and Rush both trigger Vision and Focus time. And Focus time all but stops it for all of the enemies. Anyone who is saying these powers don't flow or chain well is relying too heavily on one of them.

History shows Brad will review it. He should have reviewed QB as well.

Ah, but would GB's review have become the story if that happened?
 
Angry Joe is a very good reviewer. He takes his time to actually analyse the mechanics, story and design of a game rather than rushing to meet embargo deadlines. His reviews are always 2 weeks after the release meaning he actually experiences it at the launch phase and has enough time to mull over the events rather than making a reactionary review to get clicks.

There is absolutely nothing wrong with his review of Quantum Break. There's actual analysis and criticism rather than the stupid pandering a lot of the gaming media tend to do for AAA games.

Onto Quantum Break... Yeah, I'm probably not getting it. It looks painfully average and the TV parts are cringeworthy. Seen better acting in the new NFS game.
 
Well that's your fault. Doesn't change the fact that this is an average score on Joes scale, even by the most literal definition.

That's the thing. It's not all my fault. It's part the fault of my and everyone else's upbringing. Rating scales may vary, as does Joe, we cannot help but be influenced by it.

That's what I mean and that's the reason people see 5s mostly as crap.

For the majority of people 5/10 should mean exactly what it does mean, average.

This comes up in every review thread, how is academic grading in any way related to media? And that is disregarding the fact that in academic scales 5/10 is literally a "pass' or a "D" ....
But to the real point, obviously in school you need to know more than just an "average" amount of information to proceed. If you knew half of the skills you required to enter a job would you hire that person who averaged 50%? Noone would which is why most programs require a minimum average. Some are as high as 80%.....being average in school or like 50% is pretty much pointless unless you are just getting by......
Media is in no way vital to your future, if you want an average game go buy it, who cares, or if you think it's great and a 10/10 that's good too but it doesn't matter very much. I grade games based on money. a 7/10, 8/10 I will buy for maybe 40 bucks, anything lower is a maybe... 10/10 might be a pre-buy.... might.

Like I said above, it's not related, but academic grading is a lot more influential to 100% of the people than media grading scales. So at least me and everyone I know let themselves be influenced by this. If in elementary, middle and high school, college graduate school. If in all of those and some other scales 5 is a fail and a fail is crap that influences how many think about media grading. Media grading is not more special than academic grading. Not saying it is not true, but it;s just the reason this comes up a lot. I see it more as justifying .media scales.
 
I mean if all Hard does is make you have less health (like every other third person shooter difficulty setting in the last decade) then of course you are going to die more often...
It's not just that, it's also the enemies flanking you, throwing grenades, or teleporting to your position to punch the shit out of you.

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The AI here is better than a lot of thirdperson shooters.
 
Valid criticisms by Joe. I haven't had this much entertainment since Joe's The Order review thread. It's fitting since both games are disappointments.
 
Miles of this. If you're trying to play QB on hard as a cover shooter, "you're gonna have a bad time.".

Joe isn't the only reviewer who failed to grasp the concept, can't remember which it was who said that time stop was the only power worth using. Completely wrong, its the one I use the least. It stops time very locally. Dash and Rush both trigger Vision and Focus time. And Focus time all but stops it for all of the enemies. Anyone who is saying these powers don't flow or chain well is relying too heavily on one of them.

But here's the thing, and this isn't exclusive to QB (it's a problem with some other third person shooter games that try to put a "spin" on the genre like Infamous Second Son), if the player is able to successfully get through the game exclusively using one or two powers how is that the wrong way to play? The player isn't being punished for using only two powers. The only thing they are missing is optional fun or what may seem like optional tactics period.

Second Son falls into this same trapping where the enemies you face never change at a certain point but your amount of powers do. And the powers you get... all of them aren't required for winning any arena fight. You can stick to one power and win just fine. The game tries to make it clear you can swap powers via sucking up stuff on the run but why run the risk of doing that when your current power, the one you're comfortable with, is working? The only way the game can actually punish the player is by them getting hit but that's not really feedback for "you're playing it wrong" -- it's feedback for "you need to get behind something and heal". Which in a roundabout way is telling them they're playing it wrong but instead of encouraging them to be more active, being damaged and being low on health is telling them to go hide and shoot from behind cover.

If enemy types varied and AI varied across the enemy types, you could design arenas around forcing players to use all the powers. But since that's clearly not how the game is designed and players can skirt by playing it as a cover shooter on the standard difficulty everyone plays first, the powers the player has access to are then considered optional to them. That's a fault of the game's combat design.

Game designers in general just need to be better at designing their combat arenas to encourage players to be more creative. Whether that's through enemy AI, enemy types (both in terms of their weaknesses and strengths) or just the layout of the arenas.

One thing that could immediately help a game like QB is if certain enemies had weaknesses the player could exploit via using powers. That would be one way to encourage power usage and movement instead of sitting behind cover all day. Just one simple idea such as a weakness can completely change how the player approaches an enemy. And no, I don't mean something like a headshot... something way more creative than that as a "weakness".
 
It's not just that, it's also the enemies flanking you, throwing grenades, or teleporting to your position to punch the shit out of you.

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The AI here is better than a lot of thirdperson shooters.

I found every moment of AI smartness was matched by a moment of AI daftness.

For every moment an enemy would time dash into cover, there were times where they time dashed into a position that made them easy to shoot. And that was Hard mode.
 
It's not just that, it's also the enemies flanking you, throwing grenades, or teleporting to your position to punch the shit out of you.

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The AI here is better than a lot of thirdperson shooters.

But do they do those things on Normal too already? Because if they do, it means Hard doesn't change anything other than damage done to you...

At best, if any AI changes at all, it's just how frequent they might do those things. Otherwise, if they already do those things often enough on Normal then all Hard does is change damage which in the grand scheme of things completely nullifies the argument of "he's not playing it on Hard! He should have been playing on Hard!"
 
People calling that "Xbot" comment an "attack" is just... ugh. It cheapens the meaning of the word attack. Can't poke a little fun at anyone anymore for a laugh, or be a little bit of an instigator. It's not like he went on some hate-laced tirade, jeez. He's just messing around and having a little fun with Xbox fans who way overreact to something as trivial as a game review.

People need to lighten up.
 
Valid criticisms by Joe. I haven't had this much entertainment since Joe's The Order review thread. It's fitting since both games are disappointments.

(The game was a critical success with a small # of outliers)

No...and..

He takes his time to actually analyse the mechanics, story and design of a game

There is absolutely nothing wrong with his review of Quantum Break.

...no.

He didn't take the time to grasp the mechanics, there are a number of things wrong in the review. Some of them aren't a matter of opinion either.

The time/door/breaking its own rules remains a perfect example of that after all these pages.
 
How does this thread go 17 pages?

Dude clearly didn't grasp core concepts of the gunplay. Dude clearly engaged in click seeking activities even before the review was live, laying out the juicy bait for fanboys both for and against Xbox. And I'm not sure how anyone takes him as anything more than jerry springer level gaming based entertainment.

I thought we were done with this fucking nonsense argument already. Click seeking activities, are you kidding me?
Christ. People think they can just explain away everything by saying they did it 'for the clicks'. Even when it makes absolutely zero fucking sense at all and there's no evidence to support it. And worst thing is, there's so many posters doing this, it's unreal.

Also, the hand-wringing anticipation of Uncharted 4 getting ripped in reviews in this thread is pretty great. Shows how far everyone here is above fanboyism, amirite?
 
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