DeepEnigma
Gold Member
That's a bingo
I think it covered the entire card, lol.
That's a bingo
Want to watch but, is this review spoilery?
That's a bingo
I like AJ, but every single one of his reviews contains spoilers. I'm still pissed about spoiling the shit out of Alien Isolation in his review.
Yeah the game does everything it can to discourage you from using real cover. I don't understand how he locked into playing it that way for so long.
Also 5 hours seems dubious. You would have to be really rushing to beat it in that amount of time.
Same, and I'm yet to play Quantum Break, so I might hold off on watching.
Genuinely dumbfounded by this. Almost every gun in the game, save the carbine and shotgun, feels like absolute trash to shoot.
"playing it wrong" is a criticism that often comes up in reviews of reviews and it's invalid to me. if a game isn't fun to play intuitively without special out-of-game coaching then that's a problem with the game itself.
Not only that but something about the aiming is 'off' theres like a stiffness to it.
Me: cause it's half a game half a TV series, you finish a level and watch a half hour episode of the show of the game
I think it covered the entire card, lol.
Yeah no.
The devs fucked this up big time, and I'm relaly not sure why you guys are defending this.
You want people to use their time powers and not be stuck behind cover? MAKE YOUR AI SMARTER. - They are smart...and you better be on the move and/or use your powers or you're dead in anything above easy. Are they perfect at all times, no.
Have them flush you out, have cover not be a benefit over being on the offensive with your powers. - In the majority of the encounters they rush, retreat, and flank.
Angry Joe isn't complaining that the game is too hard, he's complaining that sititng in cover is the best tactic, and makes the game super easy because the devs dropped the ball and made taking cover the optimal way to play. - No it's not. There's a reason I only died 7 times in my initial 16 hours and others died 20, 50, 100+ times. I went in decidedly not playing it like a cover shooter as was suggested.
Sur,e using your powers might be more fun, but you need to prod your player into using them. - The game teaches you how, and encourages you to. There's absolutely no way you could beat act 5 without them. Zero.
Everything big name game that gets less than a 9 out of 10 is going to fill the card. Gaffers are not prepared for the fact that other people might like a thing less than they do.
I mentioned this in the OT, but personally I'm experiencing a lot of input lag. Aiming feels like.. Sluggish, or maybe clunky, as all hell. Definitely not good. The powers are neat, but I really don't find combat fun otherwise.
Dunno man, I've been playing for like 8-9 hours and maybe an hour of that has been watching the show. Which is optional, by the way.
Just saying, if narrative-heavy games aren't your thing, it's all good.
You know a game can be narrative heavy but doesn't have to drown you in a bunch of non interactive exposition sequences?
Adventure games do that, some RPGs do that, many games do it. Being narrative heavy doesn't mean you have to have long cutscenes.
Yeah no.
The devs fucked this up big time, and I'm relaly not sure why you guys are defending this.
You want people to use their time powers and not be stuck behind cover? MAKE YOUR AI SMARTER.
Have them flush you out, have cover not be a benefit over being on the offensive with your powers.
Angry Joe isn't complaining that the game is too hard, he's complaining that sititng in cover is the best tactic, and makes the game super easy because the devs dropped the ball and made taking cover the optimal way to play.
Sur,e using your powers might be more fun, but you need to prod your player into using them.
That's a bingo
That's not what 5/10 means. It means average. Middle of the road. Not bad but no great.
That's the thing. The game intuitively tells you to play the game using the powers, it even says so giving you the hints. But Joe seems to have focused to much on cover maybe because of past experiences with other games. The problem was Joe, not the game. I remember some time ago when a reviewer gave a game a score that was really low because he didn't get how to play it. GodHand I think it was."playing it wrong" is a criticism that often comes up in reviews of reviews and it's invalid to me. if a game isn't fun to play intuitively without special out-of-game coaching then that's a problem with the game itself.
True. That's the thing, though. When I sit down for around 30 minutes and watch a tv show, I want the story to be really good. That's why I don't watch anything but a select few shows that I think are exceptional. The reason why Quantum Break's tv show was weak to me is because I got into that tv mode when watching it. If developers expect me to sit through a 30 minute episode, I'm going to judge it like any other TV show.
The thing with TLOU and TW3, their cutscenes are short and to the point. Imo, if any developer is going to bother making live action television shows, they should strive for excellent quality. Imo, the tv show was decent, but it's a weak part in an otherwise great game. I enjoyed the in-game cutscenes more.
That's a bingo
I'd agree since that is what it means, but I can't since for the majority of people 5/10 does not mean average in any way. At least for me through my life I've always been evaluated on different aspects academic and not. In those instances a 5/10 is a failure in every scale I've experience. I know it means something else here, but no. Someone gives a game such a low score when they think it's crap, not average.
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A successful idea will always be imitated , lets see how many big budget games will include TV interludes in the future . The answer is none at all .
"My wife is pregnant" and "I have a crush on my coworker" do not three dimensional characters make.
All the series-centered characters have the basest and shallowest of motivations.
We don't rate media the same way we grade tests. 5/10 is mathematically average (5.5 if you want to be fussy about it). I even went through and added up the scores of joes last 60 reviews and the average score was 5.25. So yes. 5/10 is inarguably an average score, at least for Joe. I mean all you need to do is watch the review to see he doesn't hate it.
I hate the notion now that anything below a 7 is considered bad.
Out of game coaching? You don't need anything. You can make any game play as boring as you want, but there comes a point where you're responsible for your expectations. If I play a Call Of Duty campaign by just sticking in cover and shooting infinite enemy respawns, I don't expect people to take my criticism that playing it without moving forward to trigger scripting is garbage, seriously. Either way, I responded to specific points about his playstyle or preconceptions of how the game should play rather than saying he was playing it wrong, but can't do anything if that kind of discussion is irrelevant to you."playing it wrong" is a criticism that often comes up in reviews of reviews and it's invalid to me. if a game isn't fun to play intuitively without special out-of-game coaching then that's a problem with the game itself.
I like AJ, but every single one of his reviews contains spoilers. I'm still pissed about him spoiling the shit out of Alien Isolation in his review.
the thing is we are graded for so much longer in an academic way that we sometimes cannot separate those scales. At least I know when I see a 5 out 10 in anything I do not think to myself" oh this scale is different because this is for media". It instantly makes me think it's crap.
I would be lying if I said I wasn't looking forward to it.The Uncharted 4 review thread next month will be a fun read. Heh
I'd agree since that is what it means, but I can't since for the majority of people 5/10 does not mean average in any way. At least for me through my life I've always been evaluated on different aspects academic and not. In those instances a 5/10 is a failure in every scale I've experience. I know it means something else here, but no. Someone gives a game such a low score when they think it's crap, not average.
I would be lying if I said I wasn't looking forward to it.
Can't comment on Quantum Break, but the design in the Souls games forces you to engage with and master the mechanics. "Playing it wrong" will usually end up with you dying. (speaking about your average player here, not people like lobos who can beat the game without healing and using fists only)
The Uncharted 4 review thread next month will be a fun read. Heh
Yeah no.
The devs fucked this up big time, and I'm relaly not sure why you guys are defending this.
You want people to use their time powers and not be stuck behind cover? MAKE YOUR AI SMARTER.
Have them flush you out, have cover not be a benefit over being on the offensive with your powers.
Angry Joe isn't complaining that the game is too hard, he's complaining that sititng in cover is the best tactic, and makes the game super easy because the devs dropped the ball and made taking cover the optimal way to play.
Sur,e using your powers might be more fun, but you need to prod your player into using them.
I hope Jeff Gerstmann reviews it.
Maybe it could be because of having played it on Hard, but the enemies did exactly that for me. I couldn't play it as a cover shooter or I would die exponentially more.
Maybe it could be having played it on Hard, but the enemies did exactly that for me. I couldn't play it as a cover shooter or I would die exponentially more.
History shows Brad will review it. He should have reviewed QB as well.
Well that's your fault. Doesn't change the fact that this is an average score on Joes scale, even by the most literal definition.
For the majority of people 5/10 should mean exactly what it does mean, average.
This comes up in every review thread, how is academic grading in any way related to media? And that is disregarding the fact that in academic scales 5/10 is literally a "pass' or a "D" ....
But to the real point, obviously in school you need to know more than just an "average" amount of information to proceed. If you knew half of the skills you required to enter a job would you hire that person who averaged 50%? Noone would which is why most programs require a minimum average. Some are as high as 80%.....being average in school or like 50% is pretty much pointless unless you are just getting by......
Media is in no way vital to your future, if you want an average game go buy it, who cares, or if you think it's great and a 10/10 that's good too but it doesn't matter very much. I grade games based on money. a 7/10, 8/10 I will buy for maybe 40 bucks, anything lower is a maybe... 10/10 might be a pre-buy.... might.
It's not just that, it's also the enemies flanking you, throwing grenades, or teleporting to your position to punch the shit out of you.I mean if all Hard does is make you have less health (like every other third person shooter difficulty setting in the last decade) then of course you are going to die more often...
lolI hope Jeff Gerstmann reviews it.
Miles of this. If you're trying to play QB on hard as a cover shooter, "you're gonna have a bad time.".
Joe isn't the only reviewer who failed to grasp the concept, can't remember which it was who said that time stop was the only power worth using. Completely wrong, its the one I use the least. It stops time very locally. Dash and Rush both trigger Vision and Focus time. And Focus time all but stops it for all of the enemies. Anyone who is saying these powers don't flow or chain well is relying too heavily on one of them.
It's not just that, it's also the enemies flanking you, throwing grenades, or teleporting to your position to punch the shit out of you.
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The AI here is better than a lot of thirdperson shooters.
It's not just that, it's also the enemies flanking you, throwing grenades, or teleporting to your position to punch the shit out of you.
![]()
The AI here is better than a lot of thirdperson shooters.
Valid criticisms by Joe. I haven't had this much entertainment since Joe's The Order review thread. It's fitting since both games are disappointments.
He takes his time to actually analyse the mechanics, story and design of a game
There is absolutely nothing wrong with his review of Quantum Break.
How does this thread go 17 pages?
Dude clearly didn't grasp core concepts of the gunplay. Dude clearly engaged in click seeking activities even before the review was live, laying out the juicy bait for fanboys both for and against Xbox. And I'm not sure how anyone takes him as anything more than jerry springer level gaming based entertainment.