Octavianus
Banned
I think it's a pretty cool name for a buch of cybernetic t-rex
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They'll be back.
Shit like this is why they went on their crusade.Hopefully they spent those 600,000 years thinking of a better name than 'Cybrex'
Imperium of Man:
Ethos: Fanatic Militarist, Xenophobe
Government: Military Dictatorship
Traits: Enduring (life enhancing cybernetics and Spess Muhreens), Resilient, Strong (Space Marines), Repugnant ("Do not suffer the xenos to live!")
Summary
Can build an oversized ship
Admirals/generals are eligible for rulership
+50% Alien slavery tolerance
+75% Alliance cost
+40% Army damage
+200% Bombardment resistance
+10 Fleet size limit
+30 Leader lifespan
+100% Militia health
+5% Minerals
-1% Other species happiness per POP
+50% Rivalry influence gain
-10% Ship upkeep
+10% War happiness
+75% War tolerance
+10% Xenophobia
Hopefully they spent those 600,000 years thinking of a better name than 'Cybrex'
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They'll be back.
Is this how I should do the 40k Imperium of Man?
Hope that changing the title of your ruler is possible, Despotic Empire as a government form does not really represent it too well when it comes to boni IMO.
I'd say the Empire of Man isn't a military dictatorship in 40k, it's a Theocratic Oligarchy or a Military Junta since the Emperor isn't ruling and instead by the High Lords of Terra.Is this how I should do the 40k Imperium of Man?
Hope that changing the title of your ruler is possible, Despotic Empire as a government form does not really represent it too well when it comes to boni IMO.
I'd say the Empire of Man isn't a military dictatorship in 40k, it's a Theocratic Oligarchy or a Military Junta since the Emperor isn't ruling and instead by the High Lords of Terra.
Hopefully someone can mod in the aliens from District 9, and the option to continuously call them "fukin prawns"
This is the closest you can get to the Culture I guess... Might actually do this for my first game:
Direct Democracy
Fanatic Materialist
Pacifist
Charismatic
Intelligent
Slow Breeders
Summary
-10% Army damage
+4 Core sector planets
+20% Engineering output
+10% Food
+15% Growth time
+1% Other species happiness per POP
+20% Physics output
+20% Society output
-10% War happiness
-25% War tolerance
Not sure about Slow Breeders , but I needed a negative trait.
So I know you uplift, but can your people be uplifted?
Martin Anward @Martin_Anward
Today's @StellarisGame fact: Uplifted species get happiness bonus. QA's fav exploit was to uplift a race and then purge main species.
So I know you uplift, but can your people be uplifted?
To be fair, to some beings from another dimensional plane or from behind the borders of the galaxy or to a machine race, you might be as intelligent to them as termites are to usUplifting is for pre-sentient species, so no. Unless...
To be fair, to some beings from another dimensional plane or from behind the borders of the galaxy or to a machine race, you might be as intelligent to them as termites are to us
To be fair, to some beings from another dimensional plane or from behind the borders of the galaxy or to a machine race, you might be as intelligent to them as termites are to us
So I know you uplift, but can your people be uplifted?
It would be kinda cool if you could start the game as an uplifted race, part of a big empire that's about to fall apart, or something.
Or generally as part of an Fallen Empire. Like the sentient AI of one, a minority planet that used to kept down by the Empire or a colony at the outer edges of one. Advantage: good technology from the very beginning, disadvantage: huge enemy at the beginning. making diplomacy and political plays very important.It would be kinda cool if you could start the game as an uplifted race, part of a big empire that's about to fall apart, or something.
Or generally as part of an Fallen Empire. Like the sentient AI of one, a minority planet that used to kept down by the Empire or a colony at the outer edges of one. Advantage: good technology from the very beginning, disadvantage: huge enemy at the beginning. making diplomacy and political plays very important.
Is the ability to rename people in the game yet? I think it is one of the last things that are on my immediate wishlist.
https://twitter.com/RikardAslund/status/715433010569551872
They added that shortly after AngryJoe did his little interview/gameplay preview with the designers.
https://twitter.com/RikardAslund/status/715433010569551872
Nope.so the cosmetic pre order races, will they have unique ai or anything like that?
Nope.
Only a new look for you to choose.
First thing I did was bash in the Krogan.
I was going to do the Culture as well. My version was a little different:
Ethos: Pacifist, Materialist, Individualist
Government: Peaceful Bureaucracy
Traits: Intelligent, Enduring, Decadent
Kind of painful to be a decadent individualist race. But I guess that's why you need to build those robots right away.
I assume they can populate the universe? do they replace default races then but keep the ai of the race they replace? is there a limit on the number of races a single game can have?
Or generally as part of an Fallen Empire. Like the sentient AI of one, a minority planet that used to kept down by the Empire or a colony at the outer edges of one. Advantage: good technology from the very beginning, disadvantage: huge enemy at the beginning. making diplomacy and political plays very important.
Also fuck, we need something Zod. Like a small fleet entering from the warp, seeing their homeworld destroyed, forced to settle on some other planet and rebuild it from scratch. Con: late to the party in planet development and low pop of the own race, but with an established, strong fleet and maybe remnants of technology.
Yeah, 'decadent' makes sense because they're often described as such, so I was thinking about picking that trait, but they obviously don't approve of slavery so I decided against it.
I picked direct democracy because there have been a couple of issues that were so hotly debated everyone was allowed to vote in order to get a consensus. Like whether or not to go to war with the Idirans.
The AI in Stellaris is not tied to race. The AI is determined by a lot of factors, government type, ethos, traits, etc, the visual representation of a species is purely cosmetic.
As such, extra races don't replace default races or anything, it's just a huge pool that the game can choose when it generates a race when you start a game or when you create a custom/tuned race, (i.e you ethos, government, traits, etc for and give it a visual representation and name), which you can specify for the game to use (or for you to use).
As far as I know, you can start a game with a set of 50 empires in the galaxy (not sure if this includes fallen empires already). However, during gameplay this can increase even. For example, native races on a planet (which aren't empires or anything yet), if left alone can become a new empire. There is no specific limit on races, since a game can have multiple races on planets that can exist independent of an empire, which you can incorporate (or enslave...) into your empire. In other words, race and empires aren't exclusive to each other, in Stellaris there is no empire like in typical 4x strategy games that are comprised of one type of race only which is also tied to AI, I suppose this can be confusing to some since that had become a norm in the past.
Also I think other things can occur that can affect an empire, such as civil war, where an empire can be split, and or if won, its government type even changed, which can affect its AI, etc. For example, if the opposition/rebels manage to overthrow from the empire from a military dictatorship to a moral democracy, then that will have a major change on how that empire operates going forward as AI. As with paradox grand strategies, there's a lot of emergent gameplay from this.
AI of the game is driven by mechanics, not its visual representation, so yeah things like the preorder races isn't adding any mechanics or AI, it's just more variety to a big pool of races already.
Paradox has two forms of DLC with their previous games and will no doubt be the same with Stellaris - cosmetic DLC and expansion DLC. Cosmetic DLC is purely cosmetic, it's music, art, etc, so you will see DLC in the future of new races, new ship models, etc. They have no affect on gameplay. Then there are expansion DLCs, these introduce entirely new features/mechanics and also expand on existing ones, etc. Like other paradox games, even these preorder DLCs will be available to you as a standalone DLC at some point too.
interesting, so in the standard game how many races is in the pool? is there a list so I can see what they look like i'm curious
interesting, so in the standard game how many races is in the pool? is there a list so I can see what they look like i'm curious
Yes. Although you should look at tutorial videos of EUIV too. It will be closer to that ome than to CKII afaik.one last question, will I like this game if I liked CK2 (only after watching like 2 hours of Tutorial Videos on youtube to learn to play it)
They really put a lot of care and effort into these little animations.
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