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Stellaris - Paradox Dev Studios new sci-fi grand strategy game

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They'll be back.

Sorta suggests the idea that the Fallen Empires at one point went through the endgame disasters too. Nifty.
 
Sure sounds like a certain "must destroy all sentient organic life from the galaxy" type of race from a certain 3rd person rpg game. :D
 
Is this how I should do the 40k Imperium of Man?

Hope that changing the title of your ruler is possible, Despotic Empire as a government form does not really represent it too well when it comes to boni IMO.

Imperium of Man:

Ethos: Fanatic Militarist, Xenophobe

Government: Military Dictatorship

Traits: Enduring (life enhancing cybernetics and Spess Muhreens), Resilient, Strong (Space Marines), Repugnant ("Do not suffer the xenos to live!")

Summary

Can build an oversized ship
Admirals/generals are eligible for rulership

+50% Alien slavery tolerance
+75% Alliance cost
+40% Army damage
+200% Bombardment resistance
+10 Fleet size limit
+30 Leader lifespan
+100% Militia health
+5% Minerals
-1% Other species happiness per POP
+50% Rivalry influence gain
-10% Ship upkeep
+10% War happiness
+75% War tolerance
+10% Xenophobia
 
After playing around with that tool it looks like the version of humanity I will be taking into space will be

Ethos: Individualist, Materialist, Xenophile

Government: Indirect Democracy

Traits: Quick Learners, Charismatic

Summary

+10% Energy credits
+5% Engineering output
+5% Ethics divergence
+25% Leader experience gain
-10% Leader recruitment cost
+1 Leader skill levels
+1% Other species happiness per POP
+5% Physics output
-50% Slavery tolerance
+5% Society output
-10% Xenophobia

Though I am not 100 percent on the traits.
 
Is this how I should do the 40k Imperium of Man?

Hope that changing the title of your ruler is possible, Despotic Empire as a government form does not really represent it too well when it comes to boni IMO.

If you want 40k empire of men then you pick: militarist, xenophobe, spiritual and divine mandate government. That is pretty much 100% accurate depiction of the empire.

edit: sorry for double post, I forgot I posted just a moment ago.
 
Is this how I should do the 40k Imperium of Man?

Hope that changing the title of your ruler is possible, Despotic Empire as a government form does not really represent it too well when it comes to boni IMO.
I'd say the Empire of Man isn't a military dictatorship in 40k, it's a Theocratic Oligarchy or a Military Junta since the Emperor isn't ruling and instead by the High Lords of Terra.
 
latest


Fear the might of the Klingon Empire.
If a Klingon does not fight, he does not breathe.
Make allies if you must, but never leave the Empire without an enemy.
Klingons were born to fight and conquer. A true leader will never forget this.


Ethoses
Fanatic Militarist, Spiritualist

Government
Military Republic

Positive Traits
Resilient, Strong

Negative Traits
None

Summary
  • Admirals/generals are eligible for rulership
  • +75% Alliance cost
  • +40% Army damage
  • -15% Army upkeep
  • +200% Bombardment resistance
  • +5% Happiness
  • +100% Militia health
  • +5% Minerals
  • +50% Rivalry influence gain
  • -15% Ship upkeep
  • +10% War happiness
  • +100% War tolerance
 
I'd say the Empire of Man isn't a military dictatorship in 40k, it's a Theocratic Oligarchy or a Military Junta since the Emperor isn't ruling and instead by the High Lords of Terra.

It's a shame there's no Massively Cumbersome Bureaucracy option. That'd be the Adeptus Terra to a T.

Maybe one of the Fallen government types would be the best approximation...

But yeah, you need a Spiritualist component to really get the Imperium down right. On the balance, between Theocratic Oligarchy and Military Junta, I'd pick the military since the church was deliberately depowered after that Vandermire business.
 
Hopefully someone can mod in the aliens from District 9, and the option to continuously call them "fukin prawns"

You can set what salutations other races use when they communicate with you, so you can have the entire galaxy call you "fukin prawns" if you want to.

edit: actually it only allows you edit species name, plural and adjective. But I guess that is close enough.
 
First thing I did was bash in the Krogan.

Ethos: Fanatic Militarist, Xenophobe
Government: Military Dictatorship
Traits: Slow Breeders, Repugnant, Very Strong

These guys already sound fun to play.

edit:

This is the closest you can get to the Culture I guess... Might actually do this for my first game:

Direct Democracy
Fanatic Materialist
Pacifist

Charismatic
Intelligent
Slow Breeders

Summary
-10% Army damage
+4 Core sector planets
+20% Engineering output
+10% Food
+15% Growth time
+1% Other species happiness per POP
+20% Physics output
+20% Society output
-10% War happiness
-25% War tolerance

Not sure about Slow Breeders , but I needed a negative trait.

I was going to do the Culture as well. My version was a little different:

Ethos: Pacifist, Materialist, Individualist
Government: Peaceful Bureaucracy
Traits: Intelligent, Enduring, Decadent

Kind of painful to be a decadent individualist race. But I guess that's why you need to build those robots right away.
 
To be fair, to some beings from another dimensional plane or from behind the borders of the galaxy or to a machine race, you might be as intelligent to them as termites are to us

Not if you're playing the game correctly ;)

I'd love to see a late game crisis where a Fallen Empire comes back and kindly offers to uplift you
 
It would be kinda cool if you could start the game as an uplifted race, part of a big empire that's about to fall apart, or something.
Or generally as part of an Fallen Empire. Like the sentient AI of one, a minority planet that used to kept down by the Empire or a colony at the outer edges of one. Advantage: good technology from the very beginning, disadvantage: huge enemy at the beginning. making diplomacy and political plays very important.

Also fuck, we need something Zod. Like a small fleet entering from the warp, seeing their homeworld destroyed, forced to settle on some other planet and rebuild it from scratch. Con: late to the party in planet development and low pop of the own race, but with an established, strong fleet and maybe remnants of technology.
 
Or generally as part of an Fallen Empire. Like the sentient AI of one, a minority planet that used to kept down by the Empire or a colony at the outer edges of one. Advantage: good technology from the very beginning, disadvantage: huge enemy at the beginning. making diplomacy and political plays very important.

Scenario construction such as this is what has me curious for the novel. It has a better framework for fiction than the historically set games, where I would read historical books rather than alt. history fiction or whatever.

Although I reiterate my expectations are set to rock bottom. Not like there isn't loads of sci-fi I need to get around to reading.
 
They added that shortly after AngryJoe did his little interview/gameplay preview with the designers.
https://twitter.com/RikardAslund/status/715433010569551872

Great, I watched Joe's interview too and he did make a very good point so I was all aboard that one, I am glad they took his suggestion to hear. Paradox love to do that, they hear something one day and add it the next, like the ability to make your custom aliens appear in the game, huge kudos to Paradox.
 
First thing I did was bash in the Krogan.


I was going to do the Culture as well. My version was a little different:

Ethos: Pacifist, Materialist, Individualist
Government: Peaceful Bureaucracy
Traits: Intelligent, Enduring, Decadent

Kind of painful to be a decadent individualist race. But I guess that's why you need to build those robots right away.


Yeah, 'decadent' makes sense because they're often described as such, so I was thinking about picking that trait, but they obviously don't approve of slavery so I decided against it.

I picked direct democracy because there have been a couple of issues that were so hotly debated everyone was allowed to vote in order to get a consensus. Like whether or not to go to war with the Idirans.
 
I assume they can populate the universe? do they replace default races then but keep the ai of the race they replace? is there a limit on the number of races a single game can have?

The AI in Stellaris is not tied to race. The AI is determined by a lot of factors, government type, ethos, traits, etc, the visual representation of a species is purely cosmetic.

As such, extra races don't replace default races or anything, it's just a huge pool that the game can choose when it generates a race when you start a game or when you create a custom/tuned race, (i.e you ethos, government, traits, etc for and give it a visual representation and name), which you can specify for the game to use (or for you to use).

As far as I know, you can start a game with a set of 50 empires in the galaxy (not sure if this includes fallen empires already). However, during gameplay this can increase even. For example, native races on a planet (which aren't empires or anything yet), if left alone can become a new empire. There is no specific limit on races, since a game can have multiple races on planets that can exist independent of an empire, which you can incorporate (or enslave...) into your empire. In other words, race and empires aren't exclusive to each other, in Stellaris there is no empire like in typical 4x strategy games that are comprised of one type of race only which is also tied to AI, I suppose this can be confusing to some since that had become a norm in the past.

Also I think other things can occur that can affect an empire, such as civil war, where an empire can be split, and or if won, its government type even changed, which can affect its AI, etc. For example, if the opposition/rebels manage to overthrow from the empire from a military dictatorship to a moral democracy, then that will have a major change on how that empire operates going forward as AI. As with paradox grand strategies, there's a lot of emergent gameplay from this.

AI of the game is driven by mechanics, not its visual representation, so yeah things like the preorder races isn't adding any mechanics or AI, it's just more variety to a big pool of races already.

Paradox has two forms of DLC with their previous games and will no doubt be the same with Stellaris - cosmetic DLC and expansion DLC. Cosmetic DLC is purely cosmetic, it's music, art, etc, so you will see DLC in the future of new races, new ship models, etc. They have no affect on gameplay. Then there are expansion DLCs, these introduce entirely new features/mechanics and also expand on existing ones, etc. Like other paradox games, even these preorder DLCs will be available to you as a standalone DLC at some point too.
 
Or generally as part of an Fallen Empire. Like the sentient AI of one, a minority planet that used to kept down by the Empire or a colony at the outer edges of one. Advantage: good technology from the very beginning, disadvantage: huge enemy at the beginning. making diplomacy and political plays very important.

Also fuck, we need something Zod. Like a small fleet entering from the warp, seeing their homeworld destroyed, forced to settle on some other planet and rebuild it from scratch. Con: late to the party in planet development and low pop of the own race, but with an established, strong fleet and maybe remnants of technology.

Yeah.

I want this.

Which will get to it first, I wonder. Mods or DLC.
 
Are there any screenshots of Stellaris at a resolution higher than 1080p? I'm particularly interested in 1440p but anything would be helpful.
 
Yeah, 'decadent' makes sense because they're often described as such, so I was thinking about picking that trait, but they obviously don't approve of slavery so I decided against it.

I picked direct democracy because there have been a couple of issues that were so hotly debated everyone was allowed to vote in order to get a consensus. Like whether or not to go to war with the Idirans.

Makes sense. I think it depends on how some mechanics end up implemented -- I assumed that you could build non-sentient robots to act as slaves. Obviously the Culture is also full of sentient robots, but that's apparently harder to build.

I think your version does well for the Idiran War period, but I think most of the Culture stories are much more bureaucratic, Minds run everything in terms of how things are generally run.
 
The AI in Stellaris is not tied to race. The AI is determined by a lot of factors, government type, ethos, traits, etc, the visual representation of a species is purely cosmetic.

As such, extra races don't replace default races or anything, it's just a huge pool that the game can choose when it generates a race when you start a game or when you create a custom/tuned race, (i.e you ethos, government, traits, etc for and give it a visual representation and name), which you can specify for the game to use (or for you to use).

As far as I know, you can start a game with a set of 50 empires in the galaxy (not sure if this includes fallen empires already). However, during gameplay this can increase even. For example, native races on a planet (which aren't empires or anything yet), if left alone can become a new empire. There is no specific limit on races, since a game can have multiple races on planets that can exist independent of an empire, which you can incorporate (or enslave...) into your empire. In other words, race and empires aren't exclusive to each other, in Stellaris there is no empire like in typical 4x strategy games that are comprised of one type of race only which is also tied to AI, I suppose this can be confusing to some since that had become a norm in the past.

Also I think other things can occur that can affect an empire, such as civil war, where an empire can be split, and or if won, its government type even changed, which can affect its AI, etc. For example, if the opposition/rebels manage to overthrow from the empire from a military dictatorship to a moral democracy, then that will have a major change on how that empire operates going forward as AI. As with paradox grand strategies, there's a lot of emergent gameplay from this.

AI of the game is driven by mechanics, not its visual representation, so yeah things like the preorder races isn't adding any mechanics or AI, it's just more variety to a big pool of races already.

Paradox has two forms of DLC with their previous games and will no doubt be the same with Stellaris - cosmetic DLC and expansion DLC. Cosmetic DLC is purely cosmetic, it's music, art, etc, so you will see DLC in the future of new races, new ship models, etc. They have no affect on gameplay. Then there are expansion DLCs, these introduce entirely new features/mechanics and also expand on existing ones, etc. Like other paradox games, even these preorder DLCs will be available to you as a standalone DLC at some point too.

interesting, so in the standard game how many races is in the pool? is there a list so I can see what they look like i'm curious
 
interesting, so in the standard game how many races is in the pool? is there a list so I can see what they look like i'm curious

I don't believe there are any "standard races" like there are in other games. There's randomly generated ones, and I suppose player created ones that are added to a pool.
 
interesting, so in the standard game how many races is in the pool? is there a list so I can see what they look like i'm curious

Bjaelke posted a picture containing all(?) character portraits in the game.
http://www.neogaf.com/forum/showpost.php?p=201245082&postcount=1414

However, there are no "races" in the same way as in Endless Space, Master of Orion, Galactic Civilizations, instead as far as I understand it, you create your own race giving them a name, ideologies, traits etc. and all the races you meet are generated in the same manner.
 
I have been following this game since announcement. Preorder is in and I am getting stoked. This is going to be my first grand strategy game... or so I thought. I tried EU4 and was completely overwhelmed. Watching Quill, I was able to duplicate what he did with Castile, but I couldnt make my own decisions.

In reading this thread, the situation with the Blorg looked too good to pass up. I streamed all the Space Friends vids. Thanks to that, I now understand the general flow of a grand strategy. Frankly, before watching that, I was trying to play like Civ 5. I am now around 3 hours into my first real EU4 game as Portugal and am loving every second of it. I am thinking Stellaris is going to dominate my life for the foreseeable future.
 
Yeah, Paradox Grand Strategy games are certainly not the kind of games you just pick up and play. Watching tutorials, reading guides, failing over and over again, while fucking Austria is cackling, it's a harsh, but fun process and makes actual understanding what to do so much more rewarding.
 
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