Goddamn, Brian Chambers has quite the résumé.
Might be relevant for some folks here. I know I'm interested.
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Star Citizen isn't coming out later this year. Squadron 42 is, and nobody has access to that. Star Citizen is very much still alpha, and expecting anything more than that is a problem of not knowing what you were getting into. If anything the free events are a good thing as they allow people to see what it is right now before plunking down money. If they don't like where it's at, then they don't have to back it. Crowdfunding isn't for everybody.
Yep, they are way more generous then they should be with those free fly events.
Star Citizen isn't coming out later this year. Squadron 42 is, and nobody has access to that. Star Citizen is very much still alpha, and expecting anything more than that is a problem of not knowing what you were getting into. If anything the free events are a good thing as they allow people to see what it is right now before plunking down money. If they don't like where it's at, then they don't have to back it. Crowdfunding isn't for everybody.
Oh, come on! *rollseyes* It's called marketing, not generosity.
And it's probably effective marketing at that. For probably negligible cost, they can potentially get more people into Star Citizen.
If you want a pretty telling preview of the SC HOTAS look at the new X-56
Have things changed since the last time they mentioned the hotas they originally showed completely disappearing from the face of the planet? Things would have to have changed a lot from them to go from their original concept to the x56.
I was just screwing around in my hangar trying to get a M50 into the back of a Starfarer and was somehow able to die. Took me about 5-6 minutes to get the M50 lined up using the Greycat and my guy pushing the front. Went to go get back in my Greycat then my guy rag dolled just like he had been shot with the sniper riffle. Funny enough you don't respawn in your hangar.
http://i.imgur.com/SWh2orJ.jpg
http://i.imgur.com/1wUDfvT.jpg
It also does not fit![]()
Well, that distinction didn't really tell anything for me, when you google "star citizen release date" the first results both are talking about star citizen and it's persistent universe first and the squadron 42 second. I wasn't excepting it to be finished like i said but i went into with a mindset that the game would be released later this year, and it sure as hell doesn't feel like it. Also free events have nothing to do with the game being crowdfunded but it was nice to see in what state the game really was.
I preordered/backed star citizen a while back, but never really did much other then run around in my hanger(I got sidetracked with elite dangerous). Are people losing interest in the game, or is it still holding your attention?
On one hand it's amusing. On the other, I'm not sure how I feel about a small ship in kamikaze mode being so effective. I suppose it was more the chain reaction than just the one ship, but still. Suicide runs with cheap ships is one of my reoccurring worries. It's realistic, mind you, but if any ship can become a relativistic kill vehicle, then fun and balance is out the window.
There's so little content in the alpha and what's there is so technically rough that it's never held my attention for more than an hour or two per major patch.
There's so little content in the alpha and what's there is so technically rough that it's never held my attention for more than an hour or two per major patch.
Alright. Ill probably update it tonight and check it out as I havent even looked at it in a couple months.
Are there cliff notes of what can actually be done in the "game" at this point?
Well they could get a certain amount of handwavium going if they didn't have things like shield penetration. Make any and all physical objects deflect and skirt around the boundary of a shield until the shield's energy is depleted. Then it'd take multiple kamikaze attempts in short succession to take out a functional ship.Yeah, they'll need to take a big realism break there. 1000 m/s (cruise) is at the upper end of projectile speed for tank cannons. It's a tough one to even make a semi-plausible handwavium excuse for.
"actually all armour is super-reinforced and only capable of being damaged by these specialized weapons"
"wouldn't that make it better for ramming?"
"carbon fibre?"
"so why are the ships so heavy?"
etc
I agree. Things will get a lot more interesting once it's possible to earn alpha UEC.
Well they could get a certain amount of handwavium going if they didn't have things like shield penetration. Make any and all physical objects deflect and skirt around the boundary of a shield until the shield's energy is depleted. Then it'd take multiple kamikaze attempts in short succession to take out a functional ship.
Additionally you could make mutually shielded objects skate around eachother's bounds with no energy depletion (call it a frictionless boundary or something). That way a shielded kamikaze ship would do no damage at all, and they'd have to cut their shields on approach to do any damage making them exceedingly easy to shut down. (Could mitigate this further with shield capacitor depletion time so they couldn't be instantly cut the moment before impact.)
Hmm, they could say that shield penetration can only happen for objects under a certain size, due to the shields being a grid where projectiles can pass through gaps. Bit of a play on the limitations of personal shields in Dune.
Check the roster sheet by quoting the OP. You can see who has what in the org. We have virtually all the large ships save for the Javelin between us.One more question. Whats the biggest ship anyone kn here has? I have a constellation(I forget what model and can't find where to look on the website to figure it out). I'd love to find someone witb one of the giant ships to check out at some point.
Now I can only imagine the shields producing nuclear explosions upon shield/laser interaction.
Size rationalization becomes problematic in its own right though. The round from the larger capital ship weapons is going to be as large as the smaller ships. So what happens when hit by one of those? Granted, having the first shot of a cap ship deflect harmlessly off a small shielded ship is equally absurd. Perhaps conservation of momentum? No penetration or "damage" in the traditional sense, but your ship's vector is altered by the incoming force relative to your ship's inertia. Small ship rams large ship -> no damage, little movement. Big shell hits smaller ship -> might not explode, but is going to be flung well out of the combat zone, be knocked offline, and have the pilot blackout.
Check the roster sheet by quoting the OP. You can see who has what in the org. We have virtually all the large ships save for the Javelin between us.
I just applied to the gaf guild. SC username is spdrmn15, I'll attempt to add myself to the doc sheet.
The biggest i've got is a Banu Merchantman.One more question. Whats the biggest ship anyone kn here has? I have a constellation(I forget what model and can't find where to look on the website to figure it out). I'd love to find someone witb one of the giant ships to check out at some point.
The biggest i've got is a Banu Merchantman.
The lucky few indeed. Really have to wonder when they'll let that ship go back up for sale. It's the one ship that hasn't done so despite the increase in user base size. Just seems odd that they've stuck to their guns on only that one ship - unless you count the Idris M variant as a ship instead of a variant.For those lucky few with the 890j looks like x85 for it is getting worked on soon:
https://www.reddit.com/r/starcitizen/comments/4fol0q/ben_and_the_team_are_in_the_85x_design_meeting/
The biggest i've got is a Banu Merchantman.
I wish I had bought more ships while the lifetime insurance was still around.
LTI is easy to get if you plan for it. Whenever a cheap concept sale happens, grab a bunch of them as they'll have LTI. Then upgrade/CCU those to whatever you want. The LTI passes on. In the cases where the ship you want isn't available, just keep the LTI fodder ship until the one you want goes on sale. There's multiple times in the year when older ships go back up on the block. The anniversary sales being the biggest period.
Typically in the forums a bit before they actually happen. Then they're on the main transmission page when they actually happen. The next one is on the 22nd actually. The Prospector concept will go up for $140 which will allow you to get anything equal or above that in LTI. For things less than that, you'll have to wait for another lower cost concept, or use the grey market.That is a great idea. When, and where do they announce those sales?
That is a great idea. When, and where do they announce those sales?
For those lucky few with the 890j looks like x85 for it is getting worked on soon:
https://www.reddit.com/r/starcitizen/comments/4fol0q/ben_and_the_team_are_in_the_85x_design_meeting/
Nothing too exciting, just getting it up to date for when an artist is available!
The first response is: