Star Citizen Alpha 2.0 | The 'Verse Awakens

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Might be relevant for some folks here. I know I'm interested.

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I've got the TM warthog myself and I really hope it's a high end follow up to that. Possible the next big game in the DCS series the F-18. Hopefully us TM users can just buy the stick itself as it's interchangeable with the base.
 
Perhaps it's because my attention isn't focused as heavily on SC lately, but it feels like the frequency of free fly events is higher these days.
 
Yeah, the last fly free was just a month ago.

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Ha, was reading some posts about the Endeavor and it just occurred to me that Endeavor is a synonym of Enterprise. [Slowbro]
 
They shouldn't do a free weekend events in a state the game is in at the moment. I kinda wish i hadn't broken my rule about playing games in development, but decided to break it since i saw that the game was coming out later this year.

All i knew about Star citizen before going in was that it wasn't finished and that they have really ambitious plans for the game, never watched any gameplay or anything like that.

When i logged into the game the menu looked like it was from an early access title, no graphical options to speak of except a few presets and even on the lowest settings the game ran like ass in the city, the whole way movement worked just felt janky, i get that it was aiming at realism with the animations and how when you jumped he took an extra step before jumping, but it just felt bad to move around the place. I didn't really find anything to interact in the zone except a panel which let me choose a ship to fly except none of the ships were available for some reason.

I figured that i needed to buy a ship for that so i went back to menu and loaded up a bot match, the actual flying felt OK, but after the horrible first impression that the ground stuff gave me it wasn't enough save the experience.

Also, who the fuck decided that it was a good idea to use F11 and F12 for social and chat windows, and to unlock the mouse movement you had to press alt + spacebar?

I seriously kinda bummed out, i had heard so much chatter about Star citizen being the next big thing but from what i saw i'm just not seeing it.
 
Star Citizen isn't coming out later this year. Squadron 42 is, and nobody has access to that. Star Citizen is very much still alpha, and expecting anything more than that is a problem of not knowing what you were getting into. If anything the free events are a good thing as they allow people to see what it is right now before plunking down money. If they don't like where it's at, then they don't have to back it. Crowdfunding isn't for everybody.
 
Star Citizen isn't coming out later this year. Squadron 42 is, and nobody has access to that. Star Citizen is very much still alpha, and expecting anything more than that is a problem of not knowing what you were getting into. If anything the free events are a good thing as they allow people to see what it is right now before plunking down money. If they don't like where it's at, then they don't have to back it. Crowdfunding isn't for everybody.

Yep, they are way more generous then they should be with those free fly events.
 
Yep, they are way more generous then they should be with those free fly events.

Oh, come on! *rollseyes* It's called marketing, not generosity.

And it's probably effective marketing at that. For probably negligible cost, they can potentially get more people into Star Citizen.
 
Star Citizen isn't coming out later this year. Squadron 42 is, and nobody has access to that. Star Citizen is very much still alpha, and expecting anything more than that is a problem of not knowing what you were getting into. If anything the free events are a good thing as they allow people to see what it is right now before plunking down money. If they don't like where it's at, then they don't have to back it. Crowdfunding isn't for everybody.

Well, that distinction didn't really tell anything for me, when you google "star citizen release date" the first results both are talking about star citizen and it's persistent universe first and the squadron 42 second. I wasn't excepting it to be finished like i said but i went into with a mindset that the game would be released later this year, and it sure as hell doesn't feel like it. Also free events have nothing to do with the game being crowdfunded but it was nice to see in what state the game really was.
 
Oh, come on! *rollseyes* It's called marketing, not generosity.

And it's probably effective marketing at that. For probably negligible cost, they can potentially get more people into Star Citizen.

Or they can scare them off with alpha versions. Never read how bad demos impact sales and thats why we dont have normal demos anymore?
What other kickstarter project did this? Starbound? Elite? Kingdom Come? Project Eternity? Divine Divinity? Wastelands?
 
People need to just chill. I'm 100% convinced that Squadron 42 will be the best AAA story focused / single player campaign space sim of the last decade.

I see what I did there.
 
I was just screwing around in my hangar trying to get a M50 into the back of a Starfarer and was somehow able to die. Took me about 5-6 minutes to get the M50 lined up using the Greycat and my guy pushing the front. Went to go get back in my Greycat then my guy rag dolled just like he had been shot with the sniper riffle. Funny enough you don't respawn in your hangar.

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It also does not fit :(
 
Have things changed since the last time they mentioned the hotas they originally showed completely disappearing from the face of the planet? Things would have to have changed a lot from them to go from their original concept to the x56.

The casing will be different but the feature set in the X-65 looks more in line with what they are pushing, the mini-sticks on the throttle and stick and the led stuff are likely to be in the SC version. I think though the trackballs are dead in the water (rightfully so).
 
I was just screwing around in my hangar trying to get a M50 into the back of a Starfarer and was somehow able to die. Took me about 5-6 minutes to get the M50 lined up using the Greycat and my guy pushing the front. Went to go get back in my Greycat then my guy rag dolled just like he had been shot with the sniper riffle. Funny enough you don't respawn in your hangar.

http://i.imgur.com/SWh2orJ.jpg

http://i.imgur.com/1wUDfvT.jpg

It also does not fit :(

More fun with physics: https://www.youtube.com/watch?v=7IxD21c0lMQ

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I'm impressed it didn't crash.
 
More fun with physics: https://www.youtube.com/watch?v=7IxD21c0lMQ

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I'm impressed it didn't crash.

On one hand it's amusing. On the other, I'm not sure how I feel about a small ship in kamikaze mode being so effective. I suppose it was more the chain reaction than just the one ship, but still. Suicide runs with cheap ships is one of my reoccurring worries. It's realistic, mind you, but if any ship can become a relativistic kill vehicle, then fun and balance is out the window.
 
Well, that distinction didn't really tell anything for me, when you google "star citizen release date" the first results both are talking about star citizen and it's persistent universe first and the squadron 42 second. I wasn't excepting it to be finished like i said but i went into with a mindset that the game would be released later this year, and it sure as hell doesn't feel like it. Also free events have nothing to do with the game being crowdfunded but it was nice to see in what state the game really was.

Yeah, not even close. I'd be surprised if SC PU 1.0 came before 2018. Still, I can wait :D
 
I preordered/backed star citizen a while back, but never really did much other then run around in my hanger(I got sidetracked with elite dangerous). Are people losing interest in the game, or is it still holding your attention?
 
I preordered/backed star citizen a while back, but never really did much other then run around in my hanger(I got sidetracked with elite dangerous). Are people losing interest in the game, or is it still holding your attention?

There's so little content in the alpha and what's there is so technically rough that it's never held my attention for more than an hour or two per major patch.
 
On one hand it's amusing. On the other, I'm not sure how I feel about a small ship in kamikaze mode being so effective. I suppose it was more the chain reaction than just the one ship, but still. Suicide runs with cheap ships is one of my reoccurring worries. It's realistic, mind you, but if any ship can become a relativistic kill vehicle, then fun and balance is out the window.

Yeah, they'll need to take a big realism break there. 1000 m/s (cruise) is at the upper end of projectile speed for tank cannons. It's a tough one to even make a semi-plausible handwavium excuse for.

"actually all armour is super-reinforced and only capable of being damaged by these specialized weapons"
"wouldn't that make it better for ramming?"
"carbon fibre?"
"so why are the ships so heavy?"
etc

There's so little content in the alpha and what's there is so technically rough that it's never held my attention for more than an hour or two per major patch.

I agree. Things will get a lot more interesting once it's possible to earn alpha UEC.
 
There's so little content in the alpha and what's there is so technically rough that it's never held my attention for more than an hour or two per major patch.

Alright. Ill probably update it tonight and check it out as I havent even looked at it in a couple months.

Are there cliff notes of what can actually be done in the "game" at this point?
 
Yeah, they'll need to take a big realism break there. 1000 m/s (cruise) is at the upper end of projectile speed for tank cannons. It's a tough one to even make a semi-plausible handwavium excuse for.

"actually all armour is super-reinforced and only capable of being damaged by these specialized weapons"
"wouldn't that make it better for ramming?"
"carbon fibre?"
"so why are the ships so heavy?"
etc



I agree. Things will get a lot more interesting once it's possible to earn alpha UEC.
Well they could get a certain amount of handwavium going if they didn't have things like shield penetration. Make any and all physical objects deflect and skirt around the boundary of a shield until the shield's energy is depleted. Then it'd take multiple kamikaze attempts in short succession to take out a functional ship.

Additionally you could make mutually shielded objects skate around eachother's bounds with no energy depletion (call it a frictionless boundary or something). That way a shielded kamikaze ship would do no damage at all, and they'd have to cut their shields on approach to do any damage making them exceedingly easy to shut down. (Could mitigate this further with shield capacitor depletion time so they couldn't be instantly cut the moment before impact.)
 
Well they could get a certain amount of handwavium going if they didn't have things like shield penetration. Make any and all physical objects deflect and skirt around the boundary of a shield until the shield's energy is depleted. Then it'd take multiple kamikaze attempts in short succession to take out a functional ship.

Additionally you could make mutually shielded objects skate around eachother's bounds with no energy depletion (call it a frictionless boundary or something). That way a shielded kamikaze ship would do no damage at all, and they'd have to cut their shields on approach to do any damage making them exceedingly easy to shut down. (Could mitigate this further with shield capacitor depletion time so they couldn't be instantly cut the moment before impact.)

Hmm, they could say that shield penetration can only happen for objects under a certain size, due to the shields being a grid where projectiles can pass through gaps. Bit of a play on the limitations of personal shields in Dune.
 
One more question. Whats the biggest ship anyone kn here has? I have a constellation(I forget what model and can't find where to look on the website to figure it out). I'd love to find someone witb one of the giant ships to check out at some point.
 
Hmm, they could say that shield penetration can only happen for objects under a certain size, due to the shields being a grid where projectiles can pass through gaps. Bit of a play on the limitations of personal shields in Dune.

Now I can only imagine the shields producing nuclear explosions upon shield/laser interaction. ;)

Size rationalization becomes problematic in its own right though. The round from the larger capital ship weapons is going to be as large as the smaller ships. So what happens when hit by one of those? Granted, having the first shot of a cap ship deflect harmlessly off a small shielded ship is equally absurd. Perhaps conservation of momentum? No penetration or "damage" in the traditional sense, but your ship's vector is altered by the incoming force relative to your ship's inertia. Small ship rams large ship -> no damage, little movement. Big shell hits smaller ship -> might not explode, but is going to be flung well out of the combat zone, be knocked offline, and have the pilot blackout.
One more question. Whats the biggest ship anyone kn here has? I have a constellation(I forget what model and can't find where to look on the website to figure it out). I'd love to find someone witb one of the giant ships to check out at some point.
Check the roster sheet by quoting the OP. You can see who has what in the org. We have virtually all the large ships save for the Javelin between us.
 
Now I can only imagine the shields producing nuclear explosions upon shield/laser interaction. ;)

Size rationalization becomes problematic in its own right though. The round from the larger capital ship weapons is going to be as large as the smaller ships. So what happens when hit by one of those? Granted, having the first shot of a cap ship deflect harmlessly off a small shielded ship is equally absurd. Perhaps conservation of momentum? No penetration or "damage" in the traditional sense, but your ship's vector is altered by the incoming force relative to your ship's inertia. Small ship rams large ship -> no damage, little movement. Big shell hits smaller ship -> might not explode, but is going to be flung well out of the combat zone, be knocked offline, and have the pilot blackout.

Check the roster sheet by quoting the OP. You can see who has what in the org. We have virtually all the large ships save for the Javelin between us.

Well a big difference would be velocity. A round from a capital ship is likely to be fired many times faster than the top speed of a ship. We're talking for the most part of ramming between 200-1000m/s usually on the lower end.
 
One more question. Whats the biggest ship anyone kn here has? I have a constellation(I forget what model and can't find where to look on the website to figure it out). I'd love to find someone witb one of the giant ships to check out at some point.
The biggest i've got is a Banu Merchantman.
 
The biggest i've got is a Banu Merchantman.

And boy will it be huge, once they finalize the concept! Still 5000 SCU of goods, a storefront, 8 crew, and originally listed at 100m length, 50m height, 135m beam. I bet it will grow even larger to fit what they promised.
 
For those lucky few with the 890j looks like x85 for it is getting worked on soon:

https://www.reddit.com/r/starcitizen/comments/4fol0q/ben_and_the_team_are_in_the_85x_design_meeting/
The lucky few indeed. Really have to wonder when they'll let that ship go back up for sale. It's the one ship that hasn't done so despite the increase in user base size. Just seems odd that they've stuck to their guns on only that one ship - unless you count the Idris M variant as a ship instead of a variant.

The biggest i've got is a Banu Merchantman.

But nobody knows how big the BMM really is. =P
 
I wish I had bought more ships while the lifetime insurance was still around.

LTI is easy to get if you plan for it. Whenever a cheap concept sale happens, grab a bunch of them as they'll have LTI. Then upgrade/CCU those to whatever you want. The LTI passes on. In the cases where the ship you want isn't available, just keep the LTI fodder ship until the one you want goes on sale. There's multiple times in the year when older ships go back up on the block. The anniversary sales being the biggest period.
 
LTI is easy to get if you plan for it. Whenever a cheap concept sale happens, grab a bunch of them as they'll have LTI. Then upgrade/CCU those to whatever you want. The LTI passes on. In the cases where the ship you want isn't available, just keep the LTI fodder ship until the one you want goes on sale. There's multiple times in the year when older ships go back up on the block. The anniversary sales being the biggest period.

That is a great idea. When, and where do they announce those sales?
 
That is a great idea. When, and where do they announce those sales?
Typically in the forums a bit before they actually happen. Then they're on the main transmission page when they actually happen. The next one is on the 22nd actually. The Prospector concept will go up for $140 which will allow you to get anything equal or above that in LTI. For things less than that, you'll have to wait for another lower cost concept, or use the grey market.
 
That is a great idea. When, and where do they announce those sales?

Dragonfly Concept will be coming up most likely before November. It is a snub ship(motorcycle like) I can not imagine it being more than $30 as it can not land on a planet or quantum travel.

This friday is a concept sale, MISC Prospector. It will be $140.
 
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