Star Fox Zero |OT| The Fox Awakens

It's like people who had problems with Star Fox: Assault's controls
My whole first play session of Assault was the first time I had ever accidentally not started with an analog at rest position (the c-stick here), so I played many levels thinking the camera was absolutely insane. It was particularly noticeable on the foot levels.
 
I despise motion controls though, so I didn't want it once I heard they werent optional, I just forgot to cancel my pre order. But apart from that it looks like the Star Fox 64 sequel I've wanted since I was a kid.
I still don't get how people can despise ALL motion controls. Not all of them were created equal.
 
What I find so refreshing and amazing about this game is that when I thought of a StarFox sequel, I could only envision it being bigger and badder, with most of the upgrade being graphics and enemies (something Assault attempted to do, horrible on-foot missions aside, and failed misserably in my eyes). Yet Zero finds ways to do this that are infinitely more unique as to how to tackle expanding the series, while managing to hit all the right nostalgia buttons.

I also like how the game has a toy-like feel to it (its almost like you are controlling miniature vehicles), and has a retro-contemporary vibe that reminds me of Shovel Knight, where it feels familiar but also fundamentally enhanced.

I would suggest to people finding the controllers challenging to not skip the training missions.

All in all, I trully feel this game is something special.
 
I use twin stick controls in splatoon because i don't "like" gyro aiming, but i always believed Nintendo was gonna make it work, which they did, but after playing the first 5 missions i realize the gyro does open new gameplay opportunities, is there anything cooler than feeling like a bomber?

I'm having a blast with the game, the aiming "clicked" instantly but i'm struggling a little to move, tilt/boost/brake/barrel roll and aim at the same time, doing 3 things at the same time is not easy but really enjoyable when you do it.
 
I use twin stick controls in splatoon because i don't "like" gyro aiming, but i always believed Nintendo was gonna make it work, which they did, but after playing the first 5 missions i realize the gyro does open new gameplay opportunities, is there anything cooler than feeling like a bomber?

I'm having a blast with the game, the aiming "clicked" instantly but i'm struggling a little to move, tilt/boost/brake/barrel roll and aim at the same time, doing 3 things at the same time is not easy but really enjoyable when you do it.

Doing the training missions will help immensly with this. Each vehicle controls, and most importantly, steers and rotates differently. You realy need to "git good" and learn the controls in this game.
 
Having played this for a few hours I can honestly say anyone who can't control this should hand in their gamer badge because they're obviously terminally cack-handed. It takes all of 10 seconds to get used to it and the controls are beautiful, it's basically a triple analogue scheme and gives you so much flexibility. If the game has a problem though, it's the rubbish framerate and slowdown, but I guess that's just Platinum for you ;)
 
My whole first play session of Assault was the first time I had ever accidentally not started with an analog at rest position (the c-stick here), so I played many levels thinking the camera was absolutely insane. It was particularly noticeable on the foot levels.

Assault felt so uninspiring to me. On paper, everything sounded awesome in terms of what a sequel to 64 should be, but in actuallity it felt drab and unpolished.
 
What I find so refreshing and amazing about this game is that when I thought of a StarFox sequel, I could only envision it being bigger and badder, with most of the upgrade being graphics and enemies (something Assault attempted to do, horrible on-foot missions aside, and failed misserably in my eyes). Yet Zero finds ways to do this that are infinitely more unique as to how to tackle expanding the series, while managing to hit all the right nostalgia buttons.

I also like how the game has a toy-like feel to it (its almost like you are controlling miniature vehicles), and has a retro-contemporary vibe that reminds me of Shovel Knight, where it feels familiar but also fundamentally enhanced.

I would suggest to people finding the controllers challenging to not skip the training missions.

All in all, I trully feel this game is something special.
Haven't played Zero yet, and I'm sure the controls have a super-steep learning curve, but honestly, I'm excited about the expanded gameplay — flying one way while shooting another, tracking targets below you or that have already passed you, etc. The classic Star Fox gameplay has always struck me as a bit... limited, and overly simple. I'm thinking that if I can wrap my head around Zero's gameplay with a bit a lot of playtime, I may finally get the depth I've been craving from this series.

GameXplain's main criticism was that there's not enough content to keep you going once you master the controls. But hopefully the individual levels are fun enough to replay so I can treat it like Mercs in RE6. I don't mind chasing a high score if the gameplay is fun. Sometimes just revisiting a favorite level and playing it over and over is more than enough. See also: Metal Gear Rising.
 
There are two kinds of wacky Nintendo controls for me:

1. Stuff like Wario Ware Twisted where it is immediately intuitive, fun, and unique and I just want more.

2. Where it is a hindrance to the experience.

And you really don't know where you're going to fall on that scale until you play it. I was absolutely in love with Skyward Sword's controls, for instance (swimming sucked ass though), but many were really down on them.

We'll see. It's in my mailbox now.
 
Does a boss (especially star wolf) bring more points if you defeat it fast? Atleast in Starfox 64 that was the case with star wolf.
 
I just beat Titania's boss, and wow, what a rush. I died horribly the first time, but I got the hang of it easily the second time, dodging his spin attack, using the grapple to my advantage, etc. Loved it, one of my favorite bosses in any game ever so far, feels so much like a Metroid Prime boss. Game's awesome and very challenging, definitely feeling it.
 
Does a boss (especially star wolf) bring more points if you defeat it fast? Atleast in Starfox 64 that was the case with star wolf.

Yes, defeating bosses more quickly gets more points.

I'm going to have to say something down the line about how amazing 4 of the star wolf fights are. Rival battles have a tendency to be awesome but the balancing on the lone wolf fight is one of the tightest I have ever seen for a game. Every time I fight him it's been down to the wire.
 
Having played this for a few hours I can honestly say anyone who can't control this should hand in their gamer badge because they're obviously terminally cack-handed. It takes all of 10 seconds to get used to it and the controls are beautiful, it's basically a triple analogue scheme and gives you so much flexibility. If the game has a problem though, it's the rubbish framerate and slowdown, but I guess that's just Platinum for you ;)

I dont know man, it took me about an hour to 'get' it, but once it clicked it was awesome. I think a bit of persistance is necessary - as you said, its like going from a twin-stick to a three-stick pad.

Now I wish that all games had something similar...
 
Oh. Kay.

By the way, OP, I'll need a detailed rundown on how a "reimagining" is no remake.

Remake = make same thing again. Literally just make it again but today. Optional: change or add some things.

Reimagining = you take some basics from the original and build something new from it that takes it in different directions [other examples: Silent Hill vs Silent Hill: Shattered Memories / Battlestar Galactica (1978) vs Battlestar Galactica (2003)].
 
yay. finally unlocked all missions. Time to earn some medals!
I really hope Star Fox Zero is a new start for the franchise. Playing this game reminds me how much I adore this franchise
 
I haven't found one instance of motion controls I like, and based on the complaints, I don't see that changing with Zero unfortunately.

That's the thing. Most people who complain about motion controls come across as "I've never liked motion controls and I'm never gonna like them so never going to try." I watch someone with that mindset stream this game or Splatoon and after 5 minutes they're looking for an option to turn them off or turning them off before they even start playing. I know that not everyone can grasp them as quickly as others, but doing so will yield much better control so it's worth doing. I notice people also think they have to do these ridiculous big movements with motion controls when really you're supposed to just hold the pad in your lab and make subtle movements. Big movements should be handled by the right stick.

Like, I get not liking change. But motion control is so superior to dual analog for aiming that it's not even funny. It allows for so much faster and more accurate movement and frees up your right thumb to do other things. It's like refusing to adapt to analog sticks for 3D games because you're used to d-pads; or refusing to use a mouse because you're used to sticks.
 
Remake = make same thing again. Literally just make it again but today.

Reimagining = you take some basics from the original and build something up from it that takes it in different directions [other examples: Silent Hill vs Silent Hill: Shattered Memories / Battlestar Galactica (1978) vs Battlestar Galactica (2003)].

Remake: lick of paint, smoothing out rough edges

Reimagining: make use of the "action possibilities" latent in the technology at hand to add to - or improve upon - an established formula.
 
I just beat Titania's boss, and wow, what a rush. I died horribly the first time, but I got the hang of it easily the second time, dodging his spin attack, using the grapple to my advantage, etc. Loved it, one of my favorite bosses in any game ever so far, feels so much like a Metroid Prime boss. Game's awesome and very challenging, definitely feeling it.

Just finished the same boss. My shoulders... I probably looked like a Wii U commercial playing that shit.
 
I was really disappointed with the less than enthusiastic reviews and overall reception. I was planning to pick this up, but now I've to reconsider especially since I've so much to play at the moment. Still I'll be interested to follow this thread and hear more opinions.
 
I don't know, hombre, most gaffers in this thread are commenting positively on the game. Seems there -is- a learning curve but once it clicks with you it's a rewarding experience.

I had absolutely no issues at all with The Wonderful 101's controls, but outright hated Skyward Sword's motion ones at some points. And I beat Kid Icarus Uprising but would have instantly jumped at a Wii U up-port with more standard controls. So Nintendo's control quirks are a hit and miss with me. Wondering how this game might turn out...


You base your sitting position on a Kotaku review? What's wrong with you?

I just played the game and what you quote from his review is ridiculous. "How to properly sit and hold the gamepad to maximize gameplay"?!?! WTF?!?! This is completely disconnected. You should wait to try things by yourself before insulting developers. Also, Miyamoto doesn't have a "motion control obsession". Contrary to what some people love to ramble, motion control use is actually very tame in Nintendo games, Wii included.

oh come on. totilo? really? :D

Yeah I guess at the end of the day. You simply have to try the game for yourself to see if the controls click for you. I was skeptical with Splatoon's motion aiming the same way I am with SF0 and right now I cannot play Splatoon if it doesn't have motion aiming tuned on! It works flawlessly once you get the grip. Ahh well too bad SF0 is ridiculously expensive here in Mexico, if it lows in price I will purchase it and try it out, I'm sure I will enjoy it the same way I enjoyed TW101 and Splatoon. Will get Star Fox Guard from the eShop on the meantime!
 
Credits spoilers

I'm not going to lie; I think I actually shed a little bit of a tear at that subtle Iwata tribute. Feels like the first time this was ever acknowledged inside of a Nintendo game. The nod is just perfectly placed.
 
What do you guys think about, how good (or bad) will this game sell?
I really hope it does well, because the game is good / so much fun, and i want more StarFox in the future.

But i think many people will not even try the game, just because Gyro Controls and the reviews.
 
Are the ingame conversations really relegated to the gamepad speakers instead of the TV?

Yes, but they're loud and clear. Blends into the overall chaos with no issue.

Kind of funny to see how the conversation has moved from bugging about the dual screens to bugging about motion controls.
 
Well finished my first playthrough.

Final boss was tough, but I'm it felt like it was lacking a second form. It was the Robot Andross so I'm sure I have to go the hard route or something unless that IS the final boss. Also this is the 64 ending. But with Zero graphics and Walkers. Cmon man...

The last couple missions in the game were great. Sector Omega is my favorite level so far. I'm still not a fan of the controls, but you just gotta get used to it. Guess I'll do a second playthrough and tackle the other planets later.
 
I'm glad to see positive impressions here. I can't get the game yet, but I plan to in June, and I'm honestly pretty excited.
 
Started up my copy and am going through the tutorial. I can see what reviewers meant by the controls being pretty difficult to grasp at first but that hasn't stopped me from having a huge grin on my face this whole time so far.
 
So far my biggest issue with the game are the Gyrocopter sections. They're just so boring and unengaging. They suffer from the same issue that the on-foot parts of Star Fox Assault did of "Yeah, this works technically, but it doesn't feel like Star Fox and I'd rather be playing an on-rails level."
 
Played it a few missions and it frustrates me that I'm more focussed on the controls than on what's really going on in the game.
Not enjoying that at all so I'm taking it back to the store tomorrow. Bummer.
 
*Checks amazon's order*

-Not yet shipped-

Siiiigh. -_-

Yep, I canceled my order and just went to the store.


I even clicked on the "Get it the day it's released" option during checkout.


WTF Amazon? Just be honest and say it's coming Monday from the start.

Played it a few missions and it frustrates me that I'm more focussed on the controls than on what's really going on in the game.
Not enjoying that at all so I'm taking it back to the store tomorrow. Bummer.

did you try the training missions like others have suggested?

Some games, we don't learn right when we pick it up.
I didn't know how to play dual analog when I first tried it.
Nothing wrong with a little patience and practice.
Just like driving stick shift or playing FPS on console... It takes practice for it to feel natural.
 
I'm actually liking when I need to look down at the 1st person view. I'm also surprised at how much I like the Gryo Wing. It feels very similar to that Metroid Blast ship in Nintendo land which I loved controlling but since this doesn't move as fast it's a little easier.

I think more than anything I have to retrain myself to barrel roll with sticks and shoot with the should buttons like every other shooter.
 
I also want to add to the poeple about to dive into this, make sure to in most instances SLOW DOWN when you plan on using the cockpit view. The slow down action is super accentuated in this game and gives you enough breathing room and time to look around with the gamepad. Especially until you master the controls.

Actually, the game has a very very refined control scheme and fine tuning. The boosters/slow gauge is pretty large and fills up quickly, and those motions paired with the cockpit view and how refined the vehicle motions are give A LOT of freedom and depth to the controls.
 
Surprised that Guard came in its own case.
Surprised it came with an actual disc. I was expecting a DL code or something for some reason. Overall a real nice package job.

Just did the first level and got 7 away from a gold (273). Feels like I might be calling it too early but I think I'm really gonna love this game, Corneria was a blast!
 
Well, I've had the chance to play it a bit, just the first three stages though. I really do like it, it feels like Star Fox 64 but way expanded. Stages feel pretty grand, especially with the different camera angles.

I'm playing terribly though, lots of deaths so far. So I'm definitely not used to the controls yet. That's fine by me, I'll just have to put the time in it to get better, but yeah, that's about what I expected and I can totally see people get frustrated by them. I don't think difficult to master controls are a negative in the slightest though.
 
I'm having a hard time with the controls. I do love motion controls but I am seriously so disoriented playing this. I keep finding myself trying to aim and shoot looking at the TV instead of the GamePad. Like, I forget to do that and then when I remember I look at the GamePad and forget about the TV and get destroyed.

I find moving the Arwing, etc. to be easy and fun but doing that + shooting is so difficult.

Any tips? Is this normal and I just need to get used to it? Are you guys shooting mostly with the GamePad or the TV?
 
So far my biggest issue with the game are the Gyrocopter sections. They're just so boring and unengaging. They suffer from the same issue that the on-foot parts of Star Fox Assault did of "Yeah, this works technically, but it doesn't feel like Star Fox and I'd rather be playing an on-rails level."

I haven't gotten to any of that yet, but man I hope there's not much of that in this game. I always had a bad feeling about it.
 
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