720p/1080i some 1080p most stations we send stuff to is 1080 of some flavor.
Your reading is inaccurate. i said the drive in the PS4. HDCP can be updated via firmware iirc, and the PS4 has no official documentation on what flavor of HDMI it actually has. its simply labeled HDMI out. also the circuitry of hdmi 1.4 to 2.0 is the same iirc.
edit: HDCP 2.2 seems to be a complete overhaul so firmware upgrading is extremely unlikely
Sony's support and promotion of 4K is terribly disjointed.
This one is part of an exchange with the EU board regulating power use by consumer products. The first page has a link to another paper and mentions
the XB1 and PS4 as UHD Capable Game Consoles. The link takes you to a Letter from Microsoft, Sony and Nintendo stating that
UHD Game Consoles shipped in 2013 and will be firmware updated in 2016.
The movie industry has some requirements for UHD Capable which include root of trust boot and HDCP 2.2, AACS 2, BD+, Player and Codec all running in what amounts to a TEE. HDCP 2.2 crypto routines and encrypting of Media takes place in the TEE and HDCP2.2 is mapped to the Custom Panasonic HDMI chip in the PS4 through IC2 (two line serial buss connection between CPU controlled chips).
HDCP 2.0 was developed in 2008 but primarily used for WiFi and DTCP-IP type DRM. HDCP 2.1 was found to be vulnerable and 4K media needed a secure DRM for Lan, WiFI and HDMI which became HDCP 2.2 in 2012 used for Miracast and other streaming DRM and HDCP 2.2 was mapped to HDMI in 2013 using the same pins, voltages and with backward support for HDMI 1 and it's HDCP scheme. As is usually the case, HDCP 2.2 for HDMI builds on HDCP 1 for HDMI 1 and a company like Panasonic could build a custom chip that could support HDMI 2 with the HDCP 2.2 crypto routines and encryption of the media in the Media TEE. So the HDCP 2.2 negotiation and mapping from the TEE to the HDMI 2 chip is the missing piece that occurred in 2013.
HDMI 2 has a feature called Multi-view where the video is HDCP 2.2 encrypted and sent over the Lan to a TV which shows up on the Source/Input as a HDMI port but it's really a DTCP-IP like DRM which to make it simple for the customer is labeled HDMI, same for RVU, DLNA and Vidipath on the Source/input Menu.
UHD Capable means HEVC and HDMI 2 with HDCP 2 taking place in the TEE as well as a HTML5 browser with WebTV W3C extensions.
There is no such thing as a UHD drive. A UHD Disk can be a 3 layer blu-ray version 2 disk that has the 2010 Panasonic - Sony tweak to increase storage per layer from 25 to 33 GB which Sony said in 2010 only needed a firmware update to the drive. All blu-ray drives can read 3 or more layers, it's the disk that is special not the drive.
This is in the BDA papers and the Mount Fuji book differences between book 8 and 9 which deal mostly with the Tweak and firmware differences in BD+ and AACS 2 to support UHD blu-ray.
The hardware differences between the PS3 and PS4 as it relates to supported features. Bold is what makes the PS4 UHD Capable:
USB2 vs USB3
480P Camera vs 720P Stereo (PS3 USB2 limits the camera)
HDMI 1.4 ( HDCP in the HDMI Chip) vs HDMI 2 (HDCP in the TEE)
Hypervisor vs Trustzone TEE Both have embedded data as DRM KEYs with ARM trustzone having multiple keys allowing the use of a different keys if one is discovered.
Traditional boot VS Root of Trust boot using the TEE
Playready Porting kit 2.5 vs Playready Porting kit 3
PS3 with very limited power mode control
PS4 Totally separate OS and Trustzone TEE using ARM for all MEDIA with power modes allowing the APU to be turned off and GDDR5 in self refresh for full screen video.
The PS3 can support 4K @ 24 FPS as long as it's not media that requires DRM.