Do you think we will see a new Star Fox on the Switch 2? If so, what do you want from it?

You might want to give Ace Combat 7 a try. Not only was it a major commercial success — selling over six million copies — but it also demonstrates how the flight-combat genre can continue to evolve both in gameplay and storytelling. It shows that there's still plenty of room for innovation when a developer actually commits to refining and expanding the formula rather than abandoning it.

Even back in the GameCube era, games like Rogue Squadron II: Rogue Leader and Ace Combat 5 were clear examples of the direction Star Fox could have taken — cinematic, mechanically polished flight games with strong pacing and immersion. Instead, Nintendo chose the wrong path, diluting the series' identity and then blaming the audience for "losing interest," when in reality, the problem was their own poor handling of the franchise.

And it's not as if flight games are dead — Star Wars: Squadrons, Everspace 2, Chorus, and even indie titles like Project Wingman have proven there's still market demand and creative potential in the genre. So the claim that "there's not much room for growth" simply isn't true.

If anything, the downfall of Star Fox came from straying too far from what made it special. Every post-N64 entry was criticized — often unanimously — for that reason:
  • Star Fox Adventures abandoned the core concept entirely.
  • Star Fox Assault suffered from clunky ground missions and poor controls.
  • Star Fox Command introduced an awkward interface and slow pacing, replacing the iconic on-rails gameplay with repetitive "all-range" battles.
  • Star Fox Zero overcomplicated things with motion controls that actively hurt the experience.
The lesson here isn't that the genre has no room left to grow — it's that Nintendo forgot why people loved Star Fox in the first place.


Great post man and I do appreciate a thoughtful response like this. I had a gamecube growing up but never had the chance to play Rogue Squadron II Rogue Leader or Ace Combat 5 sadly. I know they're both excellent games so next time i'm at my local place i'll have to see if the owner has them in stock 'he sells games from alot of the old consoles including atari jaguar etc lol'.


I do agree that they strayed away from what starfox originally was and they kept trying to innovate with it in ways that didn't make much sense. I also feel like the IP itself hasn't been given the same priority ala F-zero etc and they didn't give the series to the right guys when making it as it went along. They focused too much on gimmicks instead of just refining the series and it led to it's downfall. Hopefully they bring it back one day though because the IP has alot of untapped potential.
 
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I'd be down for some tounge-in-cheek, furry epic space opera shenanigans. With some light flight combat sim elements. Off the rails in all aspects.

A man can dream.
 
I think the potential of the Starfox franchise is greatly overblown.
It had a good chance when they picked Platinum to make a new entry but then Miyamoto decided it should take advantage of the WiiU's catastrophic interface instead of the developer and franchise strengths.
At this point, Starfox is a relic of the past with at least as many misses as hits. People who want it back are late millenials that remember it being much better than it actually is.

I much rather have Nintendo develop the Kid Icarus franchise as revived by Sakurai. That template offers as good as Starfox on-rail segments but also has the extra deph of werapons and on-the ground gameplay. Scenarios and characters have all also greater potential.
 
Star Fox is one of those franchises Nintendo don't actually care for that much. All we have had is a reskin, an outsourced game and a desperate to validate the Wii U, Starfox 64 being the outlier.
 
Part of me would say that sort of game is out of fashion. Part of me would say that Nintendo fans seem to be quite happy to buy most first party games irrespective of the title.

So...

Maybe?

I can't imagine something that plays like the original games being massively successful though - those games come from a time where games were about replayability. They'd have to create 8+ hours of levels now. I'm not sure if that's all that interesting.
 
The problem is that they won't do it without something to differentiate it from what came before. That's got to be a gameplay mechanic or control innovation. I can't see that going well.

This is the entire problem. I have immense love and nostalgia for StarFox. I probably would have paid $100 for a simple graphical update/modern remake of SF64. Kind of like what 64 was to the SNES game. But they just can't bring themselves to make a SF game without some crazy new feature. So I didn't buy Zero at all despite that I'm one of those people still thinking about the IP.

Star Fox Zero was just a lame version of Star Fox 64.
It blows my mind that a new version of this game is exactly what I want, they bothered to make it, and I only played it once.

Nintendo doesn't know how to add something new to the game.

This would be easy if they would think about what kind of content to add instead of finding a "new way to play" the same thing we already had which comes off as creative bankruptcy masquerading as innovation. Just make a BETTER RAIL SHOOTER.

My off the cuff idea to subvert expectations by making it cooler instead of worse: add more Great Fox. During a level you can call down help from Great Fox with bombs or strikes, but you only save them up by finding resources or counting kills that only become usable in the next mission. If you lose a teammate, the Great Fox is "busy" repairing the ship/s and can't help, or is hampered by how many teammates are in the hanger. You get to control it between missions flying between planets, which could be like the Asteroid Field bonus level, where you use up some of those call-downs in real time to help with kills, or save them up. You think these "bonus levels" are the only place the game lets you control the mothership, until the second-to-last level gives you a turn controlling all 4 pilots fulfilling an important role breaking a blockade, culminating in piloting Great Fox itself as the fifth sequence for the final punch through, as R.O.B. It succeeds just enough for Fox to slip past the blockade and then crashes, leaving him isolated from the team with no communication for the final mission. I barely finished my coffee yet, this is free Nintendo
 
No land missions. No helicopter. FFS hire someone that knows how to translate the wing to a modern design language, preferably with some space animation references.
kAYeAG2.gif

Cherry on top? Celshading like this.

More classic SNES missions than open area missions 75-25.
 
Star Fox Assault, besides the ground missions, was great.

But Nintendo tried after and after to revive the series, without sucess.
 
I think it needs to move beyond an on-rails shooter. I understand that will upset purists. I don't like the trend for everything being open world but with Mario Kart World existing and DK Bananza having pretty open environments and the success of BOTW formula Zelda (I don't love those Zelda games, I prefer classic 3D Zelda), I am open to seeing an open world/open zone approach to Star Fox.
 
Make it a AA arcade shooter with high scores, different paths, interesting missions, and a few secrets.

No all-range shit. No story, no Star Wolf, no daddy issues, no scantily-clad blue-furred animal ladies. Andross is back, he's the big baddie from the beginning, his lair is on Venom. Go and kick his ass.

And for the love of God, don't even think about even a single on-foot section. What's in the Arwings stays in the Arwings.
 
When it comes to Star Fox in comparison to Rogue Leader or Ace Combat, it's the maneuverability that sets Star Fox apart from the others. For my tastes the over the top movement is far more compelling and probably resonates more with Nintendo gamers in general or just any Star Fox fan period. The ships in Ace or Rogue Leader don't move as satisfyingly easy as Arwings do simply because they are attempting more realistic flight physics. Which of course depending on the game, that may be the better option. For Star Fox though, the quick and snappy acrobatics that the Arwing can perform allow for those over the top arcade like experiences even if you aren't gunning for a high score.

Barrel rolls, u-turns and summersaults are your basic long jump, flip jump and triple jump. This type of movement needs to be preserved and expanded upon. Doesn't matter the mission structure, being able to move the ships super freely is going to be the first step to greatness.

With this movement the mission structure can take every form known to man and at least 3 known to monkeys. Star Fox can continue to have arcady on rails sections easily but coupled with a more open mission structure as well. I will get into that later but it's not impossible.

Most of all there has got to be multiplayer. There is so much potential for Star Fox's multiplayer to blow the eF up and be something as engaging as Mario Kart, Splatoon or Smash. This is the part that can't be ignored. Get the multiplayer right with 20+ machines in the air or on the ground at the same time and I think the spectacle alone would sell people.

I love Miyamoto but I'm glad he's a little further away from active development these days. If there is no insistence on the usage of odd controllers or control schemes there is more of a chance for the IP to succeed.
 
I think it needs to move beyond an on-rails shooter. I understand that will upset purists. I don't like the trend for everything being open world but with Mario Kart World existing and DK Bananza having pretty open environments and the success of BOTW formula Zelda (I don't love those Zelda games, I prefer classic 3D Zelda), I am open to seeing an open world/open zone approach to Star Fox.
Open-world mechanics could actually work really well. Star Fox 2 already had a very primitive, embryonic attempt at letting players explore a galaxy while completing missions. They could expand on that idea by combining the classic on-rails formula with open galaxy exploration and mission-based progression featuring multiple branching paths — something the Star Fox series is already known for. There's a lot of potential there. And yeah, I completely agree about skipping ground missions — Star Fox is a flight game, and it should stay that way. But keeping it as just a "Star Fox 64 1.5" without any major evolution in gameplay would make it short-lived and quickly repetitive.
 
I would bet on Star Fox appearing. It's been 10 years or so. They might be waiting for (trojan horse) VR.

Maybe the Virtual Boy stand or cardboard goggles would be enough.
 
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star fox 64 3ds is an underrated gem.

It suffers from the same issue as OOT 3D. I'm happy there is a portable version, but it doesn't "count". I wish the N64 renaissance had happened on Switch instead so you could dock it. Instead all we have is emulated N64 games with mostly bad controls unless you buy a new gamepad. I prefer these games on original hardware and CRT to a 3DS 🤷‍♂️
 
Don't hold your breath on a new Starfox coming out anytime soon....about as much chance of that as there is of a new F-Zero instalment by the very same team who did the 2003 edition
 
No land missions. No helicopter. FFS hire someone that knows how to translate the wing to a modern design language, preferably with some space animation references.
kAYeAG2.gif

Cherry on top? Celshading like this.

More classic SNES missions than open area missions 75-25.
A Star Fox game with that art style could be amazing 😍.
 
Not that I'm dying for a sequel, but I sure fucking hope we get Star Fox Adventure on the Switch 2's GameCube app.
 
I am so tired of Mario, Animal Crossing and Zelda. Star Fox games were always great and I also enjoyed Adventure. It surprises me how Star Fox gets shelved. They could do so much with it. A combination of the traditional games and Adventures. I would love that.
 
Weirdly enough. I think they could do some on foot combat and have missions similair to Assult on the gamecube. Hell I thought about how they could take a que from helldivers 2 combat and character movement. Where you have a great 3rd person movement and aiming system. Hop in and out of the arwing and fly over the battle field. imagine coop with four friends. You got buddies on the ground while 2 of ya'll take to the skies in arwings to give support to your fellow squad mates. Shit i would kill for some adventure elements also. I wouldn't be surprised either if they took inspiration from rockstar and made star fox open world galaxy game where you play as a fox that is a bounty hunter. Go on a sci fi space western adventure.
Yes!

Assault was a fantastic foundation that just needed some iteration!
 
It suffers from the same issue as OOT 3D. I'm happy there is a portable version, but it doesn't "count". I wish the N64 renaissance had happened on Switch instead so you could dock it. Instead all we have is emulated N64 games with mostly bad controls unless you buy a new gamepad. I prefer these games on original hardware and CRT to a 3DS 🤷‍♂️
what problem is that
 
what problem is that

Early N64 titles: beloved console games from my youth that made a big deal of the new control stick

3DS: Play these games on a rectangular slab with a small screen and circle pad

Even if I liked the graphical changes (not really) I'd still prefer the N64 with a TV.
 
Star link on Switch was pretty cool when you only played as the Star Fox members. They had an entire questline dedicated to them and you flew around multiple planets and locations doing missions and boss fights, without ever stepping foot outside the Arwing. If Nintendo and Ubisoft could build upon that template and improve upon it, it would make for a kick ass Star Fox game.

Speaking of Starlink, anyone have it for the Switch 2? How's performance? I'll have to check into it as well. IMO, that one would be a great candidate for a proper Switch 2 upgrade. I wonder if Ubi would bother though?
 
Starfox 64 online remastered. It would have shiny new versions of the classic games, plus multiplayer deathmatches, boss battles, horde etc
 
I don't think it will, but I want it

Crossover with Metroid and F-Zero, that would be awesome
 
Speaking of Starlink, anyone have it for the Switch 2? How's performance? I'll have to check into it as well. IMO, that one would be a great candidate for a proper Switch 2 upgrade. I wonder if Ubi would bother though?

I haven´t had time to check it out on Switch 2 yet. I doubt Ubi is gonna bother with it for an upgrade. The game flopped hard. Nintendo version was the most successful though thanks to Star Fox addition so maybe Ubi and Nintendo can work something out in the future.
 
I haven´t had time to check it out on Switch 2 yet. I doubt Ubi is gonna bother with it for an upgrade. The game flopped hard. Nintendo version was the most successful though thanks to Star Fox addition so maybe Ubi and Nintendo can work something out in the future.
I still have my Arwing/Fox on display.
 
I am so tired of Mario, Animal Crossing and Zelda. Star Fox games were always great and I also enjoyed Adventure. It surprises me how Star Fox gets shelved. They could do so much with it. A combination of the traditional games and Adventures. I would love that.
It is a sorely underutilized IP.
 
They remade the best game on the 3DS.
They had a nice section in Bayonetta 2 that controlled nice. All they had to do was build off that.

Instead they threw it all away for awful controlling and unfun gimmicks instead.
 
I'd love a Star Fox built around the Ace Combat game loop. Story, modify your ship, play your level, story, modify your ship, play your level, and so on.
 
The 2021 game Chorus i really enjoyed, it has its issues but I would love a Star Fox game like that, visually I thought it was cool too.
 
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This image is from the recent earnings report. Each one of the franchises here are doing well to absolutely thriving aside from one.
This tells me that Star Fox has not been forgotten or forsaken. They are doing something with it, let's just pray it's fairly sensible.

There are so many interviews out there, anyone know why that with the start of Assault, Nintendo didn't want to make a traditional Star Fox in-house?
I understand what went on with Adventures/Dinosaur Planet but why did Nintendo feel that internally they didn't need or want to make Star Fox 64's sequel?
 
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