Heimdall_Xtreme
Hermen Hulst Fanclub's #1 Member
In fact, it must return, otherwise its copyright will expire.
You might want to give Ace Combat 7 a try. Not only was it a major commercial success — selling over six million copies — but it also demonstrates how the flight-combat genre can continue to evolve both in gameplay and storytelling. It shows that there's still plenty of room for innovation when a developer actually commits to refining and expanding the formula rather than abandoning it.
Even back in the GameCube era, games like Rogue Squadron II: Rogue Leader and Ace Combat 5 were clear examples of the direction Star Fox could have taken — cinematic, mechanically polished flight games with strong pacing and immersion. Instead, Nintendo chose the wrong path, diluting the series' identity and then blaming the audience for "losing interest," when in reality, the problem was their own poor handling of the franchise.
And it's not as if flight games are dead — Star Wars: Squadrons, Everspace 2, Chorus, and even indie titles like Project Wingman have proven there's still market demand and creative potential in the genre. So the claim that "there's not much room for growth" simply isn't true.
If anything, the downfall of Star Fox came from straying too far from what made it special. Every post-N64 entry was criticized — often unanimously — for that reason:
The lesson here isn't that the genre has no room left to grow — it's that Nintendo forgot why people loved Star Fox in the first place.
- Star Fox Adventures abandoned the core concept entirely.
- Star Fox Assault suffered from clunky ground missions and poor controls.
- Star Fox Command introduced an awkward interface and slow pacing, replacing the iconic on-rails gameplay with repetitive "all-range" battles.
- Star Fox Zero overcomplicated things with motion controls that actively hurt the experience.
The problem is that they won't do it without something to differentiate it from what came before. That's got to be a gameplay mechanic or control innovation. I can't see that going well.
It blows my mind that a new version of this game is exactly what I want, they bothered to make it, and I only played it once.Star Fox Zero was just a lame version of Star Fox 64.
Nintendo doesn't know how to add something new to the game.
Open-world mechanics could actually work really well. Star Fox 2 already had a very primitive, embryonic attempt at letting players explore a galaxy while completing missions. They could expand on that idea by combining the classic on-rails formula with open galaxy exploration and mission-based progression featuring multiple branching paths — something the Star Fox series is already known for. There's a lot of potential there. And yeah, I completely agree about skipping ground missions — Star Fox is a flight game, and it should stay that way. But keeping it as just a "Star Fox 64 1.5" without any major evolution in gameplay would make it short-lived and quickly repetitive.I think it needs to move beyond an on-rails shooter. I understand that will upset purists. I don't like the trend for everything being open world but with Mario Kart World existing and DK Bananza having pretty open environments and the success of BOTW formula Zelda (I don't love those Zelda games, I prefer classic 3D Zelda), I am open to seeing an open world/open zone approach to Star Fox.
Star Fox Assault, besides the ground missions, was great.
But Nintendo tried after and after to revive the series, without sucess.
star fox 64 3ds is an underrated gem.It blows my mind that a new version of this game is exactly what I want, they bothered to make it, and I only played it once.
star fox 64 3ds is an underrated gem.
A Star Fox game with that art style could be amazingNo land missions. No helicopter. FFS hire someone that knows how to translate the wing to a modern design language, preferably with some space animation references.
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Cherry on top? Celshading like this.
More classic SNES missions than open area missions 75-25.
I have no idea what team they would hand it off to.I still want Star Fox Adventures 2
They pawned the series off after SFA. Even that was a "real" SF game.Yes.
Yes!Weirdly enough. I think they could do some on foot combat and have missions similair to Assult on the gamecube. Hell I thought about how they could take a que from helldivers 2 combat and character movement. Where you have a great 3rd person movement and aiming system. Hop in and out of the arwing and fly over the battle field. imagine coop with four friends. You got buddies on the ground while 2 of ya'll take to the skies in arwings to give support to your fellow squad mates. Shit i would kill for some adventure elements also. I wouldn't be surprised either if they took inspiration from rockstar and made star fox open world galaxy game where you play as a fox that is a bounty hunter. Go on a sci fi space western adventure.
what problem is thatIt suffers from the same issue as OOT 3D. I'm happy there is a portable version, but it doesn't "count". I wish the N64 renaissance had happened on Switch instead so you could dock it. Instead all we have is emulated N64 games with mostly bad controls unless you buy a new gamepad. I prefer these games on original hardware and CRT to a 3DS![]()
what problem is that
Star link on Switch was pretty cool when you only played as the Star Fox members. They had an entire questline dedicated to them and you flew around multiple planets and locations doing missions and boss fights, without ever stepping foot outside the Arwing. If Nintendo and Ubisoft could build upon that template and improve upon it, it would make for a kick ass Star Fox game.
Speaking of Starlink, anyone have it for the Switch 2? How's performance? I'll have to check into it as well. IMO, that one would be a great candidate for a proper Switch 2 upgrade. I wonder if Ubi would bother though?
I still have my Arwing/Fox on display.I haven´t had time to check it out on Switch 2 yet. I doubt Ubi is gonna bother with it for an upgrade. The game flopped hard. Nintendo version was the most successful though thanks to Star Fox addition so maybe Ubi and Nintendo can work something out in the future.
It is a sorely underutilized IP.I am so tired of Mario, Animal Crossing and Zelda. Star Fox games were always great and I also enjoyed Adventure. It surprises me how Star Fox gets shelved. They could do so much with it. A combination of the traditional games and Adventures. I would love that.
I still have my Arwing/Fox on display.