Please tell me the PS4 Neo upgrades of my PS4 games will be free ?

I expect they will be free to the end user. Doesn't Sony charge the publishers for traditional patches though?
 
What does this even mean?


Are you expecting that the PS4 Neo version of the same games don't cost more? Then yes 100 times yes and I hope this is so.


If you are expecting a free Neo upgrade for a game you already played and beated, then no, are you crazy or stupid, or both? Do you even know how a business works?
 
It's not out of the realm of possibility to charge for something like this.

It's not just a switch that gets flipped. If developers have to spend money on resources to retroactively develop or modify assets and code to support a NEO configuration, how are they supposed to get paid for their work?
 
Are you expecting that the PS4 Neo version of the same games don't cost more? Then yes 100 times yes and I hope this is so.

FFS, there won't be "Neo Versions" of games, just like there aren't "medium quality", "high quality", "ultra quality" versions on PC. They are the same games, just different configurations will be used.
 
It's not out of the realm of possibility to charge for something like this.

It's not just a switch that gets flipped. If developers have to spend money on resources to retroactively develop or modify assets and code to support a NEO configuration, how are they supposed to get paid for their work?
This isn't a thing for us on PC. We do not make money to develop exclusively for a zillion hardware configurations.

Minor tool changes allow for different performance settings. These will get baked into hardware models on disk/download.

We're not making an entirely new application from the ground up. We won't charge extra and if any of us do - don't buy from them. Period.
 
if publishers can monetise upgrades, they will happen and be chargeable. If publishers can't, they aren't going to get developers to redevelop engines and assets for free.

I suspect a vast majority of legacy games won't get repatched, unless it's easy money.
 
Would current games with variable frame rates benefit even without a patch? I'm thinking of a game like Second Son where you could choose a locked or variable frame rate.
 
According to the leaked info, regular PS4 games can run on Neo without needing a patch as it has Base mode for running those, where I imagine will simply "fool" the games into thinking they're running on a regular PS4.
its the same OS and same architecture...it doesnt need to do any fooling
 
FFS, there won't be "Neo Versions" of games, just like there aren't "medium quality", "high quality", "ultra quality" versions on PC. They are the same games, just different configurations will be used.

Are saying if I buy any PS4 version of one of those games it will play better on PS4K?


And that's not what my post is about. Read it again,
 
Not a chance OP, you will have to rebuy the neo version of any games you want to have that version of. Just continuing the trend of remasters
 
According to the leaked info, regular PS4 games can run on Neo without needing a patch as it has Base mode for running those, where I imagine will simply "fool" the games into thinking they're running on a regular PS4.
Hasn't the same source said that sony to expect that all ps4 games should be patched to the neo mode by the developers? Maybe I'm wrong.
 
All games have to be compatible across both the PS4 and PS4 Neo. You can't charge any extra for the PS4 Neo version over the PS4 version, nor can you charge for the patch for Ps4 -> Neo.
However, based on what we know so far there could be a loophole and what I think may happen is that they leave the old games unpatched, release Super Game of the Year Deluxe versions, that are technically different games from the previous release, where the PS4 Neo version has improvements, and the PS4 version is pretty much exactly the same game.
 
I'm pretty sure it will the developer's decision to patch old games to take advantage of Neo's horsepower.

I'm guessing in most cases, they won't even bother. What would be the incentive?

I'm also guessing when they do bother, that there won't be a charge for it. It will just be a patch.
 
Well, I think it will depend on the publisher but extra work should also get extra money, in my opinion.

They can use that extra work to get money in other ways though. If the game is any good, the performance boost will get more people to buy the game and/or DLC if pushed properly. They can also repackage the game at retail as a "Game of the Year/Definitive Edition" while offering the patch to existing owners for free.
 
There is a difference between patches to fix games and to re-develop certain parts for new hardware.
It's not re-develop. It's just to patch some graphic update. In theory, but I could wrong, games should benefit of some performance boost in the cpu scenario. If games can works without a patch, on neo they have immediate access to the speed boost in the cpu. I guess eh.
 
I certainly hope so, since it's going to be a costly upgrade. That's the one thing that will make or break whether I actually get the Neo. I'd keep the old one to play around with homebrew on.

Still think Sony's crazy for expecting consumers to shell out with $800+ within half a year. Hopefully they delay it to Fall 2017.
 
It's not re-develop. It's just to patch some graphic update. In theory, but I could wrong, games should benefit of some performance boost in the cpu scenario. If games can works without a patch, on neo they have immediate access to the speed boost in the cpu. I guess eh.
Last part isn't true.

For example you're using SDK level 20 in your game and the Neo requires 21 or higher. Than the game is simply incapable of seeing the extra hardware (even clockspeeds) in the Neo and thus can't utilize the extra power available. When a game with SDK level 20 runs on the Neo it'll simply act as if it's a PS4 towards the game. The dev will need to update the game to SDK level 21 or higher in order for the game to see the extra hardware.

Upgrading your SDK level can be both a small and a large undertaking.

*I'm not a console dev, this is from my experience with PC APIs and SDKs.
 
Only if the game is programmed to adjust its performance settings based on the hardware configuration.

Ok so it's the exact same game. Same PS4 package, Just that it plays better with the better hardware then?

Because I was always seeing two SKUs.
 
Ok so it's the exact same game. Same PS4 package, Just that it plays better with the better hardware then?

Because I was always seeing two SKUs.
Yes, after September there will only be one version of each game, and they'll automatically upgrade if you play it on Neo. The unknown is whether older games will get patched at all, and if that will cost anything.

(Technically it's all unknown, since we're going by leaks. But the info seems solid.)
 
Yes but they'll find a way to charge you for "special upgrade" or whatever becuase this is what companies do. They're not going to optimize for an extra console for free. most will just let it run on Neo mode or you pay for extra optimization unless Sony say no.
 
Fat chance after the PSN Classics fiasco.

Just be prepared for all the apologists telling you how its fair.

Bonus points are given if you dislike the idea of PS4 Neo as a whole. If so, prepare to see that fucking obnoxious image of 2 kids with ice creams for 10+ pages.
 
Yes, after September there will only be one version of each game, and they'll automatically upgrade if you play it on Neo. The unknown is whether older games will get patched at all, and if that will cost anything.

(Technically it's all unknown, since we're going by leaks. But the info seems solid.)

Ok then yeah. I don't expect them to upgrade old stuff and I hope they don't really.

We already have a gen with tons of remaster, do we really need to freaking remaster the games from the same gen?
 
He's asking if he will need to pay for Neo version of his Driveclub game that he owns already. (for example)

I would be willing to pay, say, 5€ for an upgrade patch for that, Bloodborne, and perhaps some others, but of course I'd rather take them for free if possible.
 
Yes. Same disc different graphics options, assuming the developer has patched in such features.

I want my Bloodborne neo mode. Pls. PLS.

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Some people in this forum can't really grasp how Neo enhanced games (might) work.

You're not buying a different version of the game for the Neo, you're buying a single disc that works both on regular PS4 and the Neo. Games made before the Neo will work on the Neo without a patch or they might be patched with enhancements.

Games that come out of the box with Neo support will also work on the regular PS4.

It's all just settings that the devs will have to adjust.
 
Last part isn't true.

For example you're using SDK level 20 in your game and the Neo requires 21 or higher. Than the game is simply incapable of seeing the extra hardware (even clockspeeds) in the Neo and thus can't utilize the extra power available. When a game with SDK level 20 runs on the Neo it'll simply act as if it's a PS4 towards the game. The dev will need to update the game to SDK level 21 or higher in order for the game to see the extra hardware.

Upgrading your SDK level can be both a small and a large undertaking.

*I'm not a console dev, this is from my experience with PC APIs and SDKs.
This isn't how clock speeds work, even on PC.

I don't need to patch my game for an SDK version if I OC my CPU/GPU. The clock speeds are there, regardless.

Taking advantage of hardware, as in actual hardware differences, yes. You will need a new SDK.

PS4 games should function and run slightly better, provided they aren't locked to a framerate, as clock speeds increase. You game won't take advantage of extra CUs or extra cores - but clock speeds are available.

But don't take my word for it, rumors have mentioned this, as well.

You're forgetting much of the hardware is the same. Taking advantage of new hardware requires an update. Using what is there at faster speeds does not.
 
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