Stellaris |OT| Imperium Universalis

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Now, we wait for 1900 CEST.
;___;
 
Bouta make an adventure-loving, nomadic species. We don't like sitting on the same rock for too long!

Fanatic xenophile reppin
 
I have to make a hard choice between buying this and making any progress in any of my personal projects.
Are those personal projects involve fixing more games? If so, just tell people to play Stellaris instead of those games. A win win situation if i've ever seen one :)
 
Stellaris @StellarisGame
in about 2 hours it's time for the Launch Stream extravaganza! 12:00-18:00CEST with cKnoor, Wiz and guests!
https://www.twitch.tv/paradoxinteractive
What are the DLC plans for this game?

Is it going to become a $100 cart of content like CK2?

Something like that.

A: What does the future look like for Stellaris? Is there anything special planned?

H: Yes, the first expansion is pretty much done and we have a plan on what we want to do. The plan is to do with Stellaris like we have done with Europa Universalis IV (EU IV) and Crusader Kings II (CK II), this game is going to have a long lifespan and we want to release many expansions to it alongside with free content.

A: Are you allowed to tell the name of the first expansion?

H: Nope, I am not allowed to do that, I can’t say anything about it. I can only say that we have given it a lot of thought.

A: Are expansions and DLC anything you think about before the release of the game? Or is it something that comes later?

H: No, we think about it. We need to have a plan for the game that stretches one year forward so we know what to do. We also have more long term plans as well. A lot depends on how the game is received by people and what the people wants and things like that, it’s not carved in stone and we can change when we see that the people wants something else.

A: How is the DLC going to be released? Will it be like Europa Universalis with one skin there, one building there, one unit over there, or will it be more like Cities: Skylines with bigger bundles of content?

H: I really want to point out the difference on what we internally call “DLC”, which is only cosmetic, music, portrait packs, and so on, and “expansions”.

Cosmetic DLC will most likely be bundled like in CK II and EU IV where you can get like south Indian portraits, a music pack, and a skin or similar that is one bundle and that is probably how we are going to do in Stellaris as well.

A: Do you have any idea on what price range it will be for DLC and expansions?

H: It will be very similar to EU IV, that’s what we are aiming for. Those who have played out games will be familiar with it, it will be the same model, maybe with a few exceptions, it all depends on what happens in the future. (Editor's note: Bigger expansions for EU IV costs about 20€ or $20).

A: You mentioned free content updates, will they be like more species, ships, or more like gameplay mechanics and such?

H: It can be anything. When we design an expansion it is because we think that the game needs to be improved in some ways or it would be fun to add certain features. When you do that you realize that some changes are too fundamental so we can’t really charge for them because we won’t be able to keep on building on the game in the future. So we decide to release it for free and we charge for something else instead. I see it all as a new expansion, even the free content, it’s part of the expansion.

A: A bit like Cities: Skyline then, when a new expansion comes with i.e. weather effects like rain then everyone gets rain, you don’t have to pay for it.

H: That’s exactly how we are going to do it.

A: Most strategy games gets a fair bit of DLC like Civilization 5, Endless Legend, EU IV, and unfortunately they feel a bit old when you buy then 2 years later without all the DLC. How will Stellaris minimize that risk?

H: It’s nothing we are really thinking about. What usually happens is that we lower the price or bundle together older content packs. Honestly, it’s more of a question for the sales department. We on the design side of the game don’t really think about it too much.
 
Sorry for the off topic, but the title contains a mistake. 'Imperium universalis' doesn't exist, the correct form is 'Imperium universale'. Please More_Badass don't ban me :(. By the way awesome OT, can't wait to try it.
 
Sorry for the off topic, but the title contains a mistake. 'Imperium universalis' doesn't exist, the correct form is 'Imperium universale'. Please More_Badass don't ban me :(. By the way awesome OT, can't wait to try it.

I think it is a pun because of ... you know ... Europa Universalis ... lol

But you are actually correct that the correct Latin would be Imperium Universale :D
 
What FTL method is everyone using? I think I'll go for warp as I've seen a few glitches with the wormhole stuff, and hyperlanes seem like they can be easily controlled by others with blockades and such.
 
What FTL method is everyone using? I think I'll go for warp as I've seen a few glitches with the wormhole stuff, and hyperlanes seem like they can be easily controlled by others with blockades and such.

I want to use hyperlanes... buuut it'll kill me to see a great planet out of reach, so I'll probably go for warp.

On the other hand perhaps I'll do it anyways. I want to see what weird, terrible borders I end up with, using a highly adaptive species.
 
What FTL method is everyone using? I think I'll go for warp as I've seen a few glitches with the wormhole stuff, and hyperlanes seem like they can be easily controlled by others with blockades and such.

I quite like the wormhole option tbh, easy to jump large distances and can get lots of science ships out early to scout. Plus you can get home fast.

I think Quills problem might have been partly to do with him building wormhole gates in his allies systems and then leaving the federation either before they completed or after (not sure). When he rejoined it seemed to start causing that problem.

Can't you use all?
You choose when you create your race. When you start a game you can limit everyone to one type, or allow all three.
 
What FTL method is everyone using? I think I'll go for warp as I've seen a few glitches with the wormhole stuff, and hyperlanes seem like they can be easily controlled by others with blockades and such.

Wormholes.
I was thinking about going with warp because I thought they were a little limiting at first, but then I noticed that wormhole stations are one of the few things that can actually be built outside of your empires territory, and their range is actually pretty big.
so other than having another thing to defend I don't think using them should be too dificult at all.
 
Wormholes.
I was thinking about going with warp because I thought they were a little limiting at first, but then I noticed that wormhole stations are one of the few things that can actually be built outside of your empires territory, and their range is actually pretty big.
so other than having another thing to defend I don't think using them should be too dificult at all.

Plus you have a Sheridan avatar. You HAVE to go wormholes!

I think I'll be using hyperspace lanes myself, I like the additional strategy layer it adds into space games. Of course no doubt every near bye species will be warp travelers so it will just be a huge disadvantage but themes the breaks!
 
Plus you have a Sheridan avatar. You HAVE to go wormholes!

I think I'll be using hyperspace lanes myself, I like the additional strategy layer it adds into space games. Of course no doubt every near bye species will be warp travelers so it will just be a huge disadvantage but themes the breaks!

You can just force Hyperlanes on everyone in your game.
 
What FTL method is everyone using? I think I'll go for warp as I've seen a few glitches with the wormhole stuff, and hyperlanes seem like they can be easily controlled by others with blockades and such.

Probably wormholing it up. The extra challenge of maintaining the network appeals to me in an odd way and you can do some wicked bastard things with them in wartime as long as you stay hyper aware of your own weaknesses.
 
Don't forget that even if you don't use hyperlanes, you can do the research that unlocks the hyperlane maps. So you can still blockade choke points but not be restricted yourself.
 
So happy to see it atop the steam top seller list once more. Can't wait to get home this evening and get playing.
 
Work today is going to be long!

I've been thinking about my first playthough and I've decided I'm going to 'role-play' my race a lot more and avoid the min-max playstyle. There will likely be a lot of exploits initially that I could take full advantage of and I feel I would be doing the game a disservice by doing that.

For my empire. I was thinking of adaptable spiritual space foxes that would only fight when pushed called 'Sanctum of Vulpecula' taken from the space constellation which represents a fox. 'The Vul' as a race name.
 
Plus you have a Sheridan avatar. You HAVE to go wormholes!

I think I'll be using hyperspace lanes myself, I like the additional strategy layer it adds into space games. Of course no doubt every near bye species will be warp travelers so it will just be a huge disadvantage but themes the breaks!

Yeah, I'm considering hyperdrives for the same reason. The fact that you don't have to go to the edge of a system to travel is appealing. Also, Mass Effect vibes.
 
Work today is going to be long!

I've been thinking about my first playthough and I've decided I'm going to 'role-play' my race a lot more and avoid the min-max playstyle. There will likely be a lot of exploits initially that I could take full advantage of and I feel I would be doing the game a disservice by doing that.

For my empire. I was thinking of adaptable spiritual space foxes that would only fight when pushed called 'Sanctum of Vulpecula' taken from the space constellation which represents a fox. 'The Vul' as a race name.

It will indeed be a long day, for sure.

My first playthrough will be a 'role-play' playthrough as well. I'm starting as humans though.
 
Wormholes all the way for me but I won't restrict the other races travel. I love how quickly you can zip in & out initially within your borders.

I will try hyper lanes later on as it looks like it would make the game harder if I had that but everyone else could essentially 'warp' where they would like. Those cat and mouse games might frustrate me as a player on my initial playthrough.
 
Quick question: Can you preload the game? Might actually jump into it if so.

There isn't a preload since that functionality's typically only utilised by pubs when a game has a large filesize. Stallaris is only 3-4 gigs, I think.

e: beaten like a kamikaze corvette
 
There isn't a preload since that functionality's typically only utilised by pubs when a game has a large filesize. Stallaris is only 3-4 gigs, I think.

e: beaten like a kamikaze corvette

Get used to this. Impulsor Dominion rules. Literally. :P
 
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It's happening! Stellaris takes its rightful place in my favourites between Stardew Valley and Subnautica. Welcome to the library!
 
Well, waiting for a sale then. 4GB still takes like 2 hours for me and today would be the only day to play this week...
I'm horribly indecisive :(
 
Well, waiting for a sale then. 4GB still takes like 2 hours for me and today would be the only day to play this week...
I'm horribly indecisive :(

Awww, shucks, Sad to hear that.

I wouldn't even think about it if you like 4x and strategy games. What about next week or the weekend?

You can already get the game at 25% discount at GMG, for example.
 
With college and work I can only snuck in some gametime here and there and I wouldn't wanna play a Paradox game that way. Might still get it today since I still got some money in my Steam wallet.
Though preload would have been nice.
Oh and I think the release time is kinda horrible. I get that they want to wait for the Valve staff to be in their offices but in Europe 6pm is kinda annoying when I still have to watch the latest episode from Fear the Walking Deade :P

Quick question though: Is the beginning more Civ like in that each "player" of a game starts at kinda the same power level or is there any way to make it like the other Paradox games where there are already powerhouses and so on?
 
Quick question though: Is the beginning more Civ like in that each "player" of a game starts at kinda the same power level or is there any way to make it like the other Paradox games where there are already powerhouses and so on?

It's a mix of both : the player and most IAs start with the minimum but there's advanced starts IAs (you can configure this when you generate the galaxy) and Fallen Empires (stagnant but advanced big IAs).
 
Quick question though: Is the beginning more Civ like in that each "player" of a game starts at kinda the same power level or is there any way to make it like the other Paradox games where there are already powerhouses and so on?

Grabbed a quick snap of the relevant game creation screen,

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edit: also, for what it's worth -

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Woohoo. A nice-looking Three Moves Ahead podcast for Stellaris just went up, https://www.idlethumbs.net/3ma/episodes/stellaris
May 9, 2016
It's a very special, gas giant-sized podcast as the panel discusses Paradox's newest grand strategy game, Stellaris. Stellaris takes the Paradox formula and flings it into space, replacing trade merchants with space merchants, warships with space warships, and regular coalitions with space coalitions. Not content with one, two, or even three guests, Rob welcomes Rowan Kaiser, Austin Walker, Fraser Brown, and Sean Sands to the show to get their take on the new game. Some people love it, some people have conflicted feelings, and then there's Rowan.

Games discussed: Stellaris
 
I'm still un-decided on the galaxy size & number of species I want. This game looks best when starting out with limited resource and I want to avoid 30 hours of 'mopping' up the map on my first playthrough.

For those reasons I'm leaning towards a low to medium size map with no more than 12 empires so I don't forget 'who's who'.

Those huge spiral systems look tempting though...
 
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