I mean, based on pretty much every other Paradox game of this ilk, especially the more recent ones, it's close to a guarantee that it's gonna get a lot of expansions.And I also like to think (maybe autoconvincing myself?) that this is the beginning of a huge game. Didn't they say that they already have the first xpac finished?
Man, a whole bunch of you really can't handle the fact the game got a couple mediocre reviews, can you?
And I also like to think (maybe autoconvincing myself?) that this is the beginning of a huge game. Didn't they say that they already have the first xpac finished?
I mean, based on pretty much every other Paradox game of this ilk, especially the more recent ones, it's pretty much a guarantee that it's gonna get a lot of expansions.
Man, a whole bunch of you really can't handle the fact the game got a couple mediocre reviews, can you?
Yeah, that's my other worry. I think in general the thing that will annoy me the most will be simply a lack of easy access to the information I want. That said, won't know for sure until I play.
And I also like to think (maybe autoconvincing myself?) that this is the beginning of a huge game. Didn't they say that they already have the first xpac finished?
Is it just the domination and conquest victories? Yeah, that's pretty lame.
Are you new to the gaming industry lol
Gamers are all about trashing a reviewer who played a game they haven't played.
Man, a whole bunch of you really can't handle the fact the game got a couple mediocre reviews, can you?
I don't even know why people care if a game gets a good or bad review. There are tons of good games to play.
Their expansions usually come with free improvements for the players that don't buy the expansions as well.And fixes/improvements based on community feedback, hopefully.
The project lead said map modes will come in a patch after release, here was his tweet. https://twitter.com/rikardaslund/status/723211876688105473
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If it came from Quarter to Three I wouldn't mind (I expect 1/5 from him) but IGN saying that the game is bad means that Paradox instantly lost thousands of potential customers. Gaming journalism is pretty powerful these days. Funny enough, I bought some low ranked games this year, like Yaiba Ninja Gaiden and Natural Doctrine and I love them, so I guess it can have an opposite effect but I am certain I am in the minority.
The project lead said map modes will come in a patch after release, here was his tweet. https://twitter.com/rikardaslund/status/723211876688105473
http://i.imgur.com/8fE18is.png[IMG][/QUOTE]
That's great, whilst I can see how they're not essential in Stellaris, more accessible information is always good.
[quote="Kabouter, post: 203005711"]"if it turns out that our players really want it"
There's certainly no guarantee the community at large is anything like me in terms of preferences :P[/QUOTE]
We're all map staring experts at heart.
I really liked EUIV and CKII, but what really turned me off were the completely optional and very useful map modes."if it turns out that our players really want it"
There's certainly no guarantee the community at large is anything like me in terms of preferences![]()
Really? Because I get the sense gaming journalism is struggling to survive in the face of overwhelming competition from youtubers and streamers who show off games, allowing people to get a good sense of whether they'll like something or not.
I really liked EUIV and CKII, but what really turned me off were the completely optional and very useful map modes.
It's odd to think that people don't want them.
And I also like to think (maybe autoconvincing myself?) that this is the beginning of a huge game. Didn't they say that they already have the first xpac finished?
Well if the game helps someone like me who can't get into ck2, get into these types of games, then I'll be happy.
"if it turns out that our players really want it"
There's certainly no guarantee the community at large is anything like me in terms of preferences![]()
Our hype train is bigger.
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Our hype train is bigger.
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I know, I know
The complaint wasn't articulated very well though. Why is it a problem that the AI will only attack when it's stronger? Isn't that we would expect it to do? And if the only reason to go to war is for the sake of expansion, as the reviewer claims, that's not an issue with the diplomatic system, but a fundamental disagreement on what kind of game this should be (and it's not like more limited war goals will ameliorate that problem). The fact that resources are balanced on a per planet basis is a fair criticism, although if Paradox designed it any other way, so that expansion was critical for resource acquisition, a pacifist play style would be much less appealing.Kaiser's IGN review in regards to AI being passive is the exact issue that keeps me from fully enjoying EU4 too. AI is just so bad and incapable of taking advantages of opportunities in that the game becomes trivial with even the smallest nations by the mid to end game. Disappointing that Stellaris seems to suffer from the same issues, but I expected it honestly.
It's funny because rulers in CK2 are great about catching the player off guard with civil wars, liege Wars etc. Paradox needs to give the person who developed that AI a raise because their other games just don't cut it in that department.
Cutting map modes makes some sense. And I'm sure it'll be implemented in the inevitable trade focused expansion.
The only one I had one such game and that is Shogun 2, I played it like mad during the first weeks and without any issues. It was a fluke though, because no other modern game from Creative Assembly released in a working state.
According to Steam this is out today. Is it the normal 10 am PST time or is it a midnight launch?
Alien: Isolation would like to have a word with you.![]()
Wow at the people labeling Rowan's review clickbait. I listened to the 3MA episode about Stellaris and his arguments are well made. Maybe you won't agree with him (once you have played it) but attacking his credibility is far out of line.
Still no GMG key![]()
Wow at the people labeling Rowan's review clickbait. I listened to the 3MA episode about Stellaris and his arguments are well made. Maybe you won't agree with him (once you have played it) but attacking his credibility is far out of line.
Still no GMG key![]()
The complaint wasn't articulated very well though. Why is it a problem that the AI will only attack when it's stronger? Isn't that we would expect it to do? And if the only reason to go to war is for the sake of expansion, as the reviewer claims, that's not an issue with the diplomatic system, but a fundamental disagreement on what kind of game this should be (and it's not like more limited war goals will ameliorate that problem). The fact that resources are balanced on a per planet basis is a fair criticism, although if Paradox designed it any other way, so that expansion was critical for resource acquisition, a pacifist play style would be much less appealing.
But help me with the 3MA episode. From what I gathered (don't know anyone on the podcast except for Austin Walker) he seemd to always compare the game to EU4. Which is fine to a certain degree. And I think he didn't even get to the endgame events? Stopped at that point because I didn't want to spoil them for me.
Just curious if my impressions are right?
I haven't been following the game the last few days. One question just popped into my head. Will we be able to switch our FTL method during the game (late game tech reasearch)?