Stellaris |OT| Imperium Universalis

And I also like to think (maybe autoconvincing myself?) that this is the beginning of a huge game. Didn't they say that they already have the first xpac finished?
 
And I also like to think (maybe autoconvincing myself?) that this is the beginning of a huge game. Didn't they say that they already have the first xpac finished?
I mean, based on pretty much every other Paradox game of this ilk, especially the more recent ones, it's close to a guarantee that it's gonna get a lot of expansions.
 
And I also like to think (maybe autoconvincing myself?) that this is the beginning of a huge game. Didn't they say that they already have the first xpac finished?

Yeah that's right. No doubt at all things like diplomacy and trade will be fleshed out in the future.
 
As..riveting..as the charmingly pleasant discussion about the rights and wrongs of videogame reviews (and the monsters/heroes who write them) is perhaps it could be spun-off into a Stellaris review thread (not sure about the etiquette of review threads vs OT's) ?
 
Yeah, that's my other worry. I think in general the thing that will annoy me the most will be simply a lack of easy access to the information I want. That said, won't know for sure until I play.

The project lead said map modes will come in a patch after release, here was his tweet. https://twitter.com/rikardaslund/status/723211876688105473

8fE18is.png


And I also like to think (maybe autoconvincing myself?) that this is the beginning of a huge game. Didn't they say that they already have the first xpac finished?

Their strategy games have all been extensively supported for years, definitely.
 
Man, a whole bunch of you really can't handle the fact the game got a couple mediocre reviews, can you?

If it came from Quarter to Three I wouldn't mind (I expect 1/5 from him) but IGN saying that the game is bad means that Paradox instantly lost thousands of potential customers. Gaming journalism is pretty powerful these days. Funny enough, I bought some low ranked games this year, like Yaiba Ninja Gaiden and Natural Doctrine and I love them, so I guess it can have an opposite effect but I am certain I am in the minority.
 
I don't even know why people care if a game gets a good or bad review. There are tons of good games to play.

Because they have already decided that *this* (this being whatever game you're talking about, as it applies pretty universally) game is going to be great, so when a review says "It's not that great", they struggle to reconcile that information.

Nevermind that a review is just one person's opinion, and that if you must depend on reviews for validation, you should probably look more to the median scores.
 
And fixes/improvements based on community feedback, hopefully.
Their expansions usually come with free improvements for the players that don't buy the expansions as well.
As much as the money angle can get quite heavy with time, their support is really good.
 
The project lead said map modes will come in a patch after release, here was his tweet. https://twitter.com/rikardaslund/status/723211876688105473

8fE18is.png

"if it turns out that our players really want it"

There's certainly no guarantee the community at large is anything like me in terms of preferences :P

If it came from Quarter to Three I wouldn't mind (I expect 1/5 from him) but IGN saying that the game is bad means that Paradox instantly lost thousands of potential customers. Gaming journalism is pretty powerful these days. Funny enough, I bought some low ranked games this year, like Yaiba Ninja Gaiden and Natural Doctrine and I love them, so I guess it can have an opposite effect but I am certain I am in the minority.

Really? Because I get the sense gaming journalism is struggling to survive in the face of overwhelming competition from youtubers and streamers who show off games, allowing people to get a good sense of whether they'll like something or not.
 
The project lead said map modes will come in a patch after release, here was his tweet. https://twitter.com/rikardaslund/status/723211876688105473

http://i.imgur.com/8fE18is.png[IMG][/QUOTE]

That's great, whilst I can see how they're not essential in Stellaris, more accessible information is always good.

[quote="Kabouter, post: 203005711"]"if it turns out that our players really want it"

There's certainly no guarantee the community at large is anything like me in terms of preferences :P[/QUOTE]

We're all map staring experts at heart.
 
"if it turns out that our players really want it"

There's certainly no guarantee the community at large is anything like me in terms of preferences :P
I really liked EUIV and CKII, but what really turned me off were the completely optional and very useful map modes.

It's odd to think that people don't want them.
 
Really? Because I get the sense gaming journalism is struggling to survive in the face of overwhelming competition from youtubers and streamers who show off games, allowing people to get a good sense of whether they'll like something or not.

Good point, I mean, I probably wouldn't buy it if Angry Joe didn't do the preview of this game, which led me to the Blorg stream which totally hooked me.
 
I really liked EUIV and CKII, but what really turned me off were the completely optional and very useful map modes.

It's odd to think that people don't want them.

Yeah, what the hell. I feel like an alliance/federation map mode should have been there at least.
 
The one criticism that I can already make of the game is that compared to CK2 and EU4, the UI and general look is just not as luxurious.

I mean all those buttons and numbers everywhere and the actual graphic design of said buttons and of the maps and all that in those games is just mouth watering.
 
Well if the game helps someone like me who can't get into ck2, get into these types of games, then I'll be happy.

This is why I'm totally fine with the "expected more messiness" comment from the RPS review, because there is value in having a genre game that is more welcoming and doesn't throw it all at you at once. It's why I was comfortable buying my 9 year old a copy (I still expect her to have a rough go at it quite a few times, though). One could argue as to whether they should have had expanded features at launch with the ability to turn them on or off, but I'm confident they'll be adding a lot of things in post-launch.
 
"if it turns out that our players really want it"

There's certainly no guarantee the community at large is anything like me in terms of preferences :P

True, I suppose the usage of map modes vary among players - I only use a core few of them in EU:IV for example but my friend uses every single one of them and insists that they are all fundamental to his gameplay. What map modes I'd like to see in Stellaris are diplomatic relations/embassies, alliance/federation, and also things related to ethos and the races that live in your empire. Also obviously map modes relevant to espionage and market when those DLC expansions inevitably come out.
 
Kaiser's IGN review in regards to AI being passive is the exact issue that keeps me from fully enjoying EU4 too. AI is just so bad and incapable of taking advantages of opportunities in that the game becomes trivial with even the smallest nations by the mid to end game. Disappointing that Stellaris seems to suffer from the same issues, but I expected it honestly.

It's funny because rulers in CK2 are great about catching the player off guard with civil wars, liege Wars etc. Paradox needs to give the person who developed that AI a raise because their other games just don't cut it in that department.
The complaint wasn't articulated very well though. Why is it a problem that the AI will only attack when it's stronger? Isn't that we would expect it to do? And if the only reason to go to war is for the sake of expansion, as the reviewer claims, that's not an issue with the diplomatic system, but a fundamental disagreement on what kind of game this should be (and it's not like more limited war goals will ameliorate that problem). The fact that resources are balanced on a per planet basis is a fair criticism, although if Paradox designed it any other way, so that expansion was critical for resource acquisition, a pacifist play style would be much less appealing.
 
The only one I had one such game and that is Shogun 2, I played it like mad during the first weeks and without any issues. It was a fluke though, because no other modern game from Creative Assembly released in a working state.

Alien: Isolation would like to have a word with you. :p
 
According to Steam this is out today. Is it the normal 10 am PST time or is it a midnight launch?
 
God. Only one hour left. And I'll only be able to play for a short time tonight!


I haven't been following the game the last few days. One question just popped into my head. Will we be able to switch our FTL method during the game (late game tech reasearch)?
 
Sounds like the game could use a couple of patches from the reviews. This is not exactly shocking considering the deceloper's history
 
Wow at the people labeling Rowan's review clickbait. I listened to the 3MA episode about Stellaris and his arguments are well made. Maybe you won't agree with him (once you have played it) but attacking his credibility is far out of line.
 
Wow at the people labeling Rowan's review clickbait. I listened to the 3MA episode about Stellaris and his arguments are well made. Maybe you won't agree with him (once you have played it) but attacking his credibility is far out of line.

Nah. Clearly if your hyped-game you haven't even played yet gets some critical reviews, it means the reviewer is just jank.

That's how the internet works.
 
Wow at the people labeling Rowan's review clickbait. I listened to the 3MA episode about Stellaris and his arguments are well made. Maybe you won't agree with him (once you have played it) but attacking his credibility is far out of line.

But help me with the 3MA episode. From what I gathered (don't know anyone on the podcast except for Austin Walker) he seemd to always compare the game to EU4. Which is fine to a certain degree. And I think he didn't even get to the endgame events? Stopped at that point because I didn't want to spoil them for me.

Just curious if my impressions are right?
 
I have never really ordered anything from GMG. Do the keys usually get sent out at exact release or should I be concerned I haven't gotten one yet?
 
The complaint wasn't articulated very well though. Why is it a problem that the AI will only attack when it's stronger? Isn't that we would expect it to do? And if the only reason to go to war is for the sake of expansion, as the reviewer claims, that's not an issue with the diplomatic system, but a fundamental disagreement on what kind of game this should be (and it's not like more limited war goals will ameliorate that problem). The fact that resources are balanced on a per planet basis is a fair criticism, although if Paradox designed it any other way, so that expansion was critical for resource acquisition, a pacifist play style would be much less appealing.

Yeah, my complaints with EU4 (and likely Stellaris) are that the AI is bad at getting stronger so that it can actually compete with the player. I can't tell you the number of times in EU4 I have seen a nation like AI Ottomans just sit there and not do anything about tiny un-allied states on their borders that they could easily invade and annex. Passive AI is a major issue with EU4 and it looks like it is going to be an issue in Stellaris.

But help me with the 3MA episode. From what I gathered (don't know anyone on the podcast except for Austin Walker) he seemd to always compare the game to EU4. Which is fine to a certain degree. And I think he didn't even get to the endgame events? Stopped at that point because I didn't want to spoil them for me.

Just curious if my impressions are right?

I think it is a valid comparison. Mid-game Stellaris is much more like EU4 than any of the other Paradox titles, and according to Kaiser suffers from many of the same issues.
 
From what I've read so far, reviwers that played a lot found out the long standing issues while quick reviewers are still in the exploration phase and gave Stellaris a really good score.

Still, I'm not worried, it's a Paradox title, it Will become better over time.
 
I haven't been following the game the last few days. One question just popped into my head. Will we be able to switch our FTL method during the game (late game tech reasearch)?

If you have a Federation with various FTLs, you can use whatever tech you want for the Federation fleet. And if you don't use Hyperlanes, you can research a tech that lets you see the lane network. But you cannot swap between any of the 3 propulsion methods yourself.

There is of course the rare Jump Drive technology, but that can provoke the Unbidden.
 
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