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Stellaris |OT| Imperium Universalis

Announce rivalry for some influence gain, the other races are a bunch of assholes anyway, who needs them.

Anyone get transport ships unlocked yet? Early warmongering sucks because you can't occupy planets, just blockade them which does fuck all for your warscore. I annihilated the enemy fleet but that was only enough for 32% warscore. Not to mention I got a long questline with some cultists and to finish it I need a transport ship which I don't have.
 
Man I messed up so bad, went years having no influence gane because I forgot I had 3-4 outposts set up. I didnt notice until I had like 52 influence. Luckily a few of the outposts had habitable planets near so just had to spam a few colony ships and deactivate the outposts. But damn, I wasted so much influence, T_T.

On the flip side, the more population you have the slower research gets (I think its 2% per pop above 10 pops total), so if you can get lots of research points without colonising then you've been able to research faster than you would if you'd been colonising.

Announce rivalry for some influence gain, the other races are a bunch of assholes anyway, who needs them.

Anyone get transport ships unlocked yet? Early warmongering sucks because you can't occupy planets, just blockade them which does fuck all for your warscore. I annihilated the enemy fleet but that was only enough for 32% warscore. Not to mention I got a long questline with some cultists and to finish it I need a transport ship which I don't have.

Just build an army and then tell them to load up, they come with transport ships.
 
So I just played 10 hours straight. lol

I've already encountered a couple of bugs. One of my leaders died, he stayed around with an age of -1 and is still occupying a spot in my leader pool.
And I have an enlightened civilization vassal that has not even a tenth of my fleet strength and still is disloyal towards me because of "subject strength". Speaking of that vassal, I first subjugated them through war, but I didn't notice they were Xenophobes, so I released them as a vassal and now their leader portrait is the floating Fungoid gas bubble although the actual pops are reptilian.
 
I'm doing the tutorial and I'm at the part with Board Cultist Ship, how do I do this exactly?

Never mind, I had to change the stance of my military fleet to passive.
How's the games tutorial?
Having never played a game like this it looks incredibly intimidating which is the major reason I haven't pulled the trigger yet.
 
"Hey I'll just just spend a bit of time trying this game out, learning the ropes and such and then I'll get more into it tomorrow"

*4 hours later*

Whelp, this was $40 well spent.
 
"Hey I'll just just spend a bit of time trying this game out, learning the ropes and such and then I'll get more into it tomorrow"

*4 hours later*

Whelp, this was $40 well spent.

This was me. Only complaint I have about the tutorial is they didn't even bother to talk about the budget until I found out I was in the negative. This is my first 4X game and while it's been overwhelming at times, I've been enjoying myself during the time I've spent with it and plan to stick with it
 
How's the games tutorial?
Having never played a game like this it looks incredibly intimidating which is the major reason I haven't pulled the trigger yet.

The tutorial is many time better than any other paradox grand strategy game. It is actually partially voiced, which helps.

That being said, it's still hard to wrap your head around(you'll need to read every tooltip) and I'd still say other 4x games are easier to get into. But, long as you're willing to fail a few times while figuring things out, you'll be fine. And, I gotta say, even with the annoying as hell stutterbug(that only some people have, of which I am one), it is worth the effort.

Now that I think about it, you could always switch it to easy mode too.


"Hey I'll just just spend a bit of time trying this game out, learning the ropes and such and then I'll get more into it tomorrow"

*4 hours later*

Whelp, this was $40 well spent.

Yeuuuppp.
 
I got to play half an hour before going to work today, just enough time to enjoy the theme music and setup my race of mulluscoid, science directorate charismatic natural physicists. Is there such a thing?

Now that I think about it, you could always switch it to easy mode too.

Is there an easy mode? I only had normal, hard and insane. It definitely should have an easy mode, as I think its probably the most mainstream Paradox grand strategy game yet.
 
Is there an easy mode? I only had normal, hard and insane. It definitely should have an easy mode, as I think its probably the most mainstream Paradox grand strategy game yet.

You know, I assumed since there was a normal that there'd was an easy. You're probably right.
 
"Hey I'll just just spend a bit of time trying this game out, learning the ropes and such and then I'll get more into it tomorrow"

*4 hours later*

Whelp, this was $40 well spent.

Pretty much. I played about 20 hours of CK2 and after a few hours of this I seem to be grasping more....but still a ton to master and really learn the mechanics
 
Just finished a 6 hour session. Man, I could see myself getting into this like I haven't gotten into a game since Civ 5.

Started off as the Allied Othari Worlds, led by the Science Directorate. The first civ I met was the Covenant of Meka Goldra (CoMG), a fanatic militant spiritualist, and he hated me the moment he saw me. Conflict was going to be inevitable. The other two empires next to me were the Confederation of Ikor (CoI) and the Democratic Midari Mandate (DMM), both of whom disapproved of my oligarchy, but saw that we shared a devotion to science, and consequently, we got along famously. Also, CoMG hated all three of us, and that pushed us further together.

I saw that CoMG had increased his fleet size and had started insulting me. I figured they were going to invade soon, so I entered into an alliance with CoI and DMM and quickly pushed through a war declaration vote to strike first with our combined fleets.

Fleets meet up:

i8xyQHm.jpg

First contact!


Easily taking apart the vanguard...


...and the deal is sealed when reinforcements show up.


Planet bombardment begins


Dropships to secure the planet


On to the homeworld!


And we meet run into the main fleet, held back to defend the home planet.


Chaos!


More reinforcements arrive, and the fleet is destroyed.


We begin to siege the planet, but the CoMG sues for peace and accepts all terms- one planet made independent, and the remainder become my vassal.

Victory lap!


Current state of the empire- my sphere of influence just doubled!


What excited me the most is that this war was basically a glorified skirmish. I can't wait for the larger scale battles which are bound to take place in the mid to late game.

Oh, and I ran into my first black hole.

 
4 hours so far, loving it.

One question though: How do you build starports? It says I need a "starport module" first but I don't see an option to build one either on the planet nor with construction ships. Is it a thing that needs to be researched first?
 
4 hours so far, loving it.

One question though: How do you build starports? It says I need a "starport module" first but I don't see an option to build one either on the planet nor with construction ships. Is it a thing that needs to be researched first?

On the spaceport page right above where it says to build spaceport. you need to select one of 3 three icons on it. Lasers, nuclear missiles or projectiles.
 
I just gave a mineral problem. So much energy. So little minerals due to those damn raiders. This game with a group of people is probably amazing

I'm having the opposite problem, I'm crapping out so many minerals I can build pretty much whatever I want all the time but I'm just barely balancing my budget out trying to keep a decent surplus so that all my constructions/ships don't bankrupt me. Even managing to get Power Plant II early on and spamming them on my colonies only just barely keeps me afloat
 
4 hours so far, loving it.

One question though: How do you build starports? It says I need a "starport module" first but I don't see an option to build one either on the planet nor with construction ships. Is it a thing that needs to be researched first?

I don't think it needs to be researched but I could be wrong. Think you just need a colonized planet and then the spaceport tab should give the option to build one.
 
4 hours so far, loving it.

One question though: How do you build starports? It says I need a "starport module" first but I don't see an option to build one either on the planet nor with construction ships. Is it a thing that needs to be researched first?

You have to give it a weapon type. It took me a while to figure that out, myself, haha.
 
The tutorial is many time better than any other paradox grand strategy game. It is actually partially voiced, which helps.

That being said, it's still hard to wrap your head around(you'll need to read every tooltip) and I'd still say other 4x games are easier to get into. But, long as you're willing to fail a few times while figuring things out, you'll be fine. And, I gotta say, even with the annoying as hell stutterbug(that only some people have, of which I am one), it is worth the effort.

Now that I think about it, you could always switch it to easy mode too.

Yeuuuppp.
That's great to hear, I think I'll go ahead and purchase the game.
I don't mind failing as long as I have all the resources (tool tips and tutorials) in game to learn how to play the game.
 
What's a good galaxy size/shape for my first playthrough?

Scott Manley has been doing a small ring and its look quite good, though he only put 4 other aI in the game so he's only met one so far despite being about 3 hours in.

Gives you a bit of a chance rather then just being hemmed in by empires on all sides.
 
Is it normal that you can research multiple Alien menaces in the situation log at the same time? Seems weird since it is supposed to take research time from my society tree. Is it best to save up a bunch of contact situation to research all at once then?
 
I decided to try some corvettes with only Point-Defense systems to cover the fleet, because why not... and it seems to work. Not for the initial engagement due range issues (at least for the initial PD system), but oh boy once it comes close and personal (and the enemy has missiles :P).

Still in the early game, but this brings some interesting possibilites.
 
Don't wait too long, I had one I was watching and waiting to boost that blew itself back to the Medieval Age.

These guys are Fanatic Pacifist, if they blow themselves up I have no idea how they managed to do it peacefully.


Update:
So apparently now my Scientists got in their space ships on this primitive world and did sick burnouts all over their crops making crop circles. Now the primitive pops are Spiritualist. Meaning these pops are now Collectivist, Fanatical Pacifist, Xenophobic and now goddamn Spiritualist. These guys have 4 goddamn ethic traits and one is Fanatic.


I'm ruining these poor primitives
(savages)
and giving them an identity crisis in the name of Scientific Progress!
 
Mid to late game AI is kind of disappointing. Everyone shacks up with each other, so you end up fighting massive blobs. Doesn't seem to matter if you are threatening or not. You either join a space party or get left out. Doesn't seem to be any way to entice factions to leave or break apart either aka CK2. Stalemate.

The UI is also a god damn mess. Started next to an empire the same color as me. There needs to be clearer borders and a way to force your color to be unique. Once you get a certain size and explore a bit, everything is a total mess. It seems like there isn't a lot of polish here, like layers to the UI. Sectors make things messy as well.

Attack someone not allied? You can't grab all their territory in one war usually (thanks mr. warscore), so you can bet they will have friends once your truce is up for a second go, even though that makes zero sense politically.

I also set my sector to "build defenses" and they were running a huge surplus of everything, yet I don't think a single defense platform was built (had it researched and designed).
 
I had today off so I played this for like 10 hours today. I have to say that so far, while this game is good, it's just... not as good/ in-depth as Europa Universalis 4. Which, to be fair was probably to be expected.
 
Has anyone tried this out with a steam controller yet?

I havent tried this with the steam controller but I have played cities skylines and other typical m/kb games without any problems. I dont think this game should be any problem.

I can try it with the steam controller later tonight.
 
I welp'd my fleet into a bunch of space crystals 5 minutes before the fucking Space Mushrooms declared war on my human empire. Was willing to lose a single planet while I focused my other stations on corvette building but it wasn't enough to take on their overwhelming force, especially after they got reinforcements right before invading my second system. Tried to use the combined power of my fleet and my station to push them back but it wasn't enough. Surrendered the war after the end of the battle and with the loss of my admiral.

Next time Space Mushrooms, next time ...

I think I enjoy starting off with more advanced races at the beginning, feels more "authentic" to me as the notion of most everyone starting on a level playing field doesn't jive with my scifi sensibilities. There SHOULD be active and overwhelming forces in the galaxy that aren't just Fallen Empires and I got the challenge that I wanted out of my noob run. Definitely have some ideas about how to proceed more efficiently going into run 2 and will probably run around with a custom built human race to fit my needs. Loving it so far.
 
That feeling when you find 9 research planets (yes, single planets!) just outside of your borders... and then discover other empires have had some the entire time.
I welp'd my fleet into a bunch of space crystals 5 minutes before the fucking Space Mushrooms declared war on my human empire. Was willing to lose a single planet while I focused my other stations on corvette building but it wasn't enough to take on their overwhelming force, especially after they got reinforcements right before invading my second system. Tried to use the combined power of my fleet and my station to push them back but it wasn't enough. Surrendered the war after the end of the battle and with the loss of my admiral.

Next time Space Mushrooms, next time ...

I think I enjoy starting off with more advanced races at the beginning, feels more "authentic" to me as the notion of most everyone starting on a level playing field doesn't jive with my scifi sensibilities. There SHOULD be active and overwhelming forces in the galaxy that aren't just Fallen Empires and I got the challenge that I wanted out of my noob run. Definitely have some ideas about how to proceed more efficiently going into run 2 and will probably run around with a custom built human race to fit my needs. Loving it so far.
The empire-wide edict War Economy exists for impossible wars, fyi. AFAIK it is a default edict. It boosts production when losing and lowers it when winning in warscore.
 
I had today off so I played this for like 10 hours today. I have to say that so far, while this game is good, it's just... not as good/ in-depth as Europa Universalis 4. Which, to be fair was probably to be expected.

Half a year of DLCs and this game should be fine depth-wise.
 
The empire-wide edict War Economy exists for impossible wars, fyi. AFAIK it is a default edict. It boosts production when losing and lowers it when winning in warscore.

Oh trust me, I was using them and pretty much selling my soul to the other empires (free civilian access, star charts, research agreements etc) to get instant mineral transfers for more production. I should've been focusing more on diplomacy throughout the game and hitting up the rival empires for alliances the moment I noticed that the Space Mushrooms were rivaling / warring with unidentified empires.

I rival'd them at some point to get more influence to build frontier outposts ... that was not my smartest move.
 
Welp my first game is done after about 3-4 hours. I played as Human Space Imperialist Jerks, What i didn't realize was the tentacle mouthed folk I started near were even bigger jerks. Just as I was colinizing my first planet, the dregs of my perfect society decided to put up a sad rebellion in modified junkers. Seeing an opportunity the squid mouthed bullies decided I wasn't worth dealing with and wiped me out. Starting my new game as Human space hippies, taking my ball and going home.
 
Went to bed at 4 am, got out of bed at 7am thinking I had stuff to do today but actually don't because I got the days mixed up... guess I'll be playing Stellaris all day.
 
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