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Pokémon Sun and Moon Starters Revealed. Releases November 18th 2016.

How some of you play this year after year is beyond me. Aren't they basically all the same game?
It's no more "same game" than any other franchise. They freshen it up with new features, new stories, new worlds (regions), new characters, and of course, new pokemon! Every game in the series is unique, even remakes.
 
Meh. None of the 7th gen starters look good. The owl and cat are ok, and the seal looks awful. Reminds me of the Gen 6 starters where none of the starters looked good, with Chespin the only one looking meh.

Lets just hope they all get an amazing evolution like Froakie, and not remain shit like Fenniken's line or turn ugly like the Chespin's line.
 
There's precedent for clown-ish Pokemon to have the fairy type, though:
250px-122Mr._Mime.png
Isn't that because Mr Mime is based on a sprite? Not because he's a clown.

I'm struggling to envision the starters final evolutions. the Seal obviously will look nothing like Samurott but a clown version of that is what I'd imagine from the first form.

Litten to become bipedal fire/fighting

Rowley I'm confused as we've never had a actual flying starter. I can't fathom an avian flying form for its final.
Rowlet is gonna lose its flying type to become a Grass/Dark assassin wearing Victorian/ringleader clothing.

Litten is going to become a super hairy Fire/Electric tiger whose hair creates static electricity, causing it to stand on end.

The seal is gonna become a Water/Psychic bipedal seal basketball player or something. Or it'll be like surrounded in a bubble? Who cares.
 
So I've finally been able to put into words why the Sun and Moon footage grabbed me so much. The part that I'm excited about is the new overworld design without the grid based arrangement for routes and towns while everything in the world is realistically proportioned. I was wondering why that specific aspect of the game was making me so excited.
I then realized that between these overworld changes and the additional improvements to X and Y's already great battle scenes, something clicked for me.

Sun and Moon are the exact Pokemon games I would have dreamt about 10 years ago. If someone asked me what I would have wanted out of a hypothetical 3D mainline Pokemon game, my answer would have been exactly in line with how Sun and Moon are turning out.
 
So I've finally been able to put into words why the Sun and Moon footage grabbed me so much. The part that I'm excited about is the new overworld design without the grid based arrangement for routes and towns while everything in the world is realistically proportioned. I was wondering why that specific aspect of the game was making me so excited.
I then realized that between these overworld changes and the additional improvements to X and Y's already great battle scenes, something clicked for me.

Sun and Moon are the exact Pokemon games I would have dreamt about 10 years ago. If someone asked me what I would have wanted out of a hypothetical 3D mainline Pokemon game, my answer would have been exactly in line with how Sun and Moon are turning out.

With more and more linear route design and dumbed down region design if Masuda's words are anything to go by. Everything about the exploration itself in this trailer wasn't inspiring even one bit. There's still a long time to go, but it's been progressing this way for a while now.
 
With more and more linear route design and dumbed down region design if Masuda's words are anything to go by. Everything about the exploration itself in this trailer wasn't inspiring even one bit.

The trailer showed the road fork into three different paths right outside the starting town though.
 
The starters are horrible designs. A bird, a cat, and a seal, and a seal because it is a water pokemon. So uninspiring.

Dinosaur. Salamander. Turtle.
Crocodile. Shit. Hedgehog.
Gecko. Chicken. Mud Fish.
Penguin. Turtle. Monkey.
Pig. Snake. Otter.
Porcupine. Fox. Frog.
Owl. Cat. Seal.

OMG much uninspiring.
 
I miss the chibi overworld style already.

guRNl1U.png


The old games overworld sprites were always chibi style compared to the portraits, in classic RPG fashion.

might as well be yokai watch now

It just didn't work anymore in a 3D environment. I'm a huge fan of the sprite art-style, but they should have abandoned it directly with the 3DS. Even when trying to use old-fashion camera angles with ORAS it didn't work most of the time.

I hope that the surf animation and the water texturing will get better too, knowing that this is probably there will be more water than Hoenn.

They also adapted pretty much the entirety of France.

No, they adapted only HALF of France.

b2VGFBJ.png
 
With more and more linear route design and dumbed down region design if Masuda's words are anything to go by. Everything about the exploration itself in this trailer wasn't inspiring even one bit. There's still a long time to go, but it's been progressing this way for a while now.

Personally speaking, I enjoyed the Unova and Kalos regions more than the Hoenn and Sinnoh regions. While Hoenn and maybe D/P Sinnoh are less linear than Unova and Kalos, I just found the regions less interesting than Unova and Kalos. Hoenn has a lot of areas that I like, but it also has a fair amount that I dislike. Sinnoh has a few areas that I think are neat, but I also found a number of its locations to be a bit forgettable. In comparison to Hoenn and Sinnoh, I found Unova and Kalos to have a lot of memorable areas that I really liked with very few that I disliked.
 
The trailer showed the road fork into three different paths right outside the starting town though.

Yeah it pretty much confirmed what I personally want out of pokemon's exploration, linear route with a bunch of side stuff and stuff to return to. Being able to do gym badges out of order is neat I guess, but I tend to play through the games with weird teams and it's generally an interesting experience and probably the main appeal of the monster collecting RPG genre to me. So being rewarded for exploring with pokemon and items not found on the linear route through the game is very appealing to me.

I want a massive region dex for this game even bigger than XY.
 
Personally speaking, I enjoyed the Unova and Kalos regions more than the Hoenn and Sinnoh regions. While Hoenn and maybe D/P Sinnoh are less linear than Unova and Kalos, I just found the regions less interesting than Unova and Kalos. Hoenn has a lot of areas that I like, but it also has a fair amount that I dislike. Sinnoh has a few areas that I think are neat, but I also found a number of its locations to be a bit forgettable. In comparison to Hoenn and Sinnoh, I found Unova and Kalos to have a lot of memorable areas that I really liked with very few that I disliked.

For me, it's about having both interesting areas/region and not dumbing down the exploration aspect. I think you can have both, and Masuda's approach is to dumb down the exploration aspect or the puzzle/thinking aspect of the overworld.

I don't doubt that SM are going to have interesting areas, but if the journey to get to those places are less and less interesting then it's gonna suck. I just don't see why you can't have both. I think Masuda underestimates how smart kids can be.
 
The GameXplain analysis is up: https://www.youtube.com/watch?v=cdzyhRc31oQ

There's nothing we don't already know and they missed some stuff like the circus connection between the starters and the sun legendary's signature attack but it's still worth a watch.
Hibiscus hat = chicken hat

"And he may even be your cousin, unless that's just a colloquialism." It's guaranteed to be a colloquialism. It's a pretty well-known one from Hawaii.

They didn't point out Diamond Head or Sacred Falls...

Spent a weird amount of time on fan fiction about the possible route the game will take through the islands of Hawaii...
 
Have the designs REALLY grown on anyone else? I'm in love with all three starters and both legendaries.

I'm hoping this gen gives us lots of new Pokemon and fewer/no more Mega Pokemon.
 
Have the designs REALLY grown on anyone else? I'm in love with all three starters and both legendaries.

I'm hoping this gen gives us lots of new Pokemon and fewer/no more Mega Pokemon.

They didn't even need to grow on me, it was love at first sight. Here's hoping their evos are good unlike gen 6.
 
I just don't think these starters look good together aesthetically. Pokemon definitely dropped the ball design-wise around Gen 4/5, but the starters have always looked like an amazing power trio.



These starters look mismatched as hell. The owl looks like Route 1 trash and the cat looks like yet another Purrloin, Skitty, Meowth, and Glameow. The only starter that actually looks like a starter is the water-type seal. If I didn't know any better, I'd say that all three of these starters were designed by a different person.

The grass type starter looks straight outta Hoenn. The fire type starter looks like your typical overdesigned Unova fodder, and the water starter looks like your classic Gen 1/2 starter.

most gen 1/2 designs are conceptually garbage though
 
For me, it's about having both interesting areas/region and not dumbing down the exploration aspect. I think you can have both, and Masuda's approach is to dumb down the exploration aspect or the puzzle/thinking aspect of the overworld.

I don't doubt that SM are going to have interesting areas, but if the journey to get to those places are less and less interesting then it's gonna suck. I just don't see why you can't have both. I think Masuda underestimates how smart kids can be.

Yep, they really made the game more accessible and less fun to explore. Give me secrets, puzzles, mysteries and a level design that force me to come back to some places I went before because, hey, I need to see what is behind that tree. Get back the challenge->reward approach of the areas.

It would also be cool to add a Challenge mode with no Pokémon center on the roads, more Pokémon to beat to get badges and win the Elite Four, more levels for the Pokémon of the trainers but not for the wild ones, of course no Multi-exp...Add replay value for the kids and a better experience for the older guys like us. Even if it's not as perfect as if they wanted to make it difficult in the first place...
 
It just didn't work anymore in a 3D environment. I'm a huge fan of the sprite art-style, but they should have abandoned it directly with the 3DS. Even when trying to use old-fashion camera angles with ORAS it didn't work most of the time.

I hope that the surf animation and the water texturing will get better too, knowing that this is probably there will be more water than Hoenn.



No, they adapted only HALF of France.

b2VGFBJ.png

And Unova was basically New York. So 2 of the last 3 pokemon regions are USA based. Wish they would go to Australia or Africa
 
I gotta admit. This is one of the most impressive starter trios and two of the best legendaries. Have lots of high hopes for this gen now.
 
Africa would be cool. I wonder where they'd set it though, maybe near Egypt>

Over. A minimum of 80 so they can advertise the game as having over 800 Pokemon is what I'm predicting
I feel like if you're gonna do Africa, Johannesburg/Cape Town is the only option.

I don't know how anyone can shit on the Water starter when the cat looks like a drugged strung out piece of crap.
Because the water is the least good one.
 
And Unova was basically New York. So 2 of the last 3 pokemon regions are USA based. Wish they would go to Australia or Africa

I was really hoping for Mexico, there is so much fun to be had there in terms of culture, wild life, and architecture.

Hell the criminal organization could be a group making a bunch of illegal drugs that make your Pokemon sick or even more powerful.
Team Rare Candy xD
 
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