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Pokémon Sun and Moon Starters Revealed. Releases November 18th 2016.

as i said before, the changes are completely minor and almost negligible. Sky/Triple/Double battles you encounter not even a handful of times playing through an entire game. Stats are stats, every single game has them and every single game tweaks them, and it is never considered a major change. Types have always existed moves have always had types and associated stats, NOTHING changed in that formula it was tweaked and nothing more.

What do you even want from Pokemon? You still haven't mention a single thing about what you would change except that you want a console version.
 
To be fair, competitive Pokémon play is the minority, else the events like Nationals would get more than 400 people in them in each country.

It's like 1 to 3% of the consumer base.

it is, but at the same time it is still larger than usual
 
What do you even want from Pokemon? You still haven't mention a single thing about what you would change except that you want a console version.

an actual 3d battle system where you dont just sit there trading hits in a turn based old british war stand there and let them shoot you manor for 1. Make it real time, take away the RNG for lucky crits winning/losing matches, there is a lot they can do to change the formula without losing the theme of the game.
 
an actual 3d battle system where you dont just sit there trading hits in a turn based old british war stand there and let them shoot you manor for 1. Make it real time, take away the RNG for lucky crits winning/losing matches, there is a lot they can do to change the formula without losing the theme of the game.
That's a nightmare
 
except you can equate the change to 3d mario and 3d zelda as being major gameplay changes. Cant say the same for pokemon can we?
In all Mario games you run around and jump on things to reach the goal and eventually save the princess or whatever. It's the same fucking thing every game but with different graphics. Same basic formula.

In all Zelda games you run around dungeons and slash things to pieces, solve a few puzzles, and beat the bosses over and over until you beat Ganon(dorf). It's the same fucking thing every game but with different graphics and items, the latter of which tend to be the same basic things every game with tiny changes. Same basic formula.
 
an actual 3d battle system where you dont just sit there trading hits in a turn based old british war stand there and let them shoot you manor for 1. Make it real time, take away the RNG for lucky crits winning/losing matches, there is a lot they can do to change the formula without losing the theme of the game.

Ah, so you want to change the genre. That's when I know that this discussion is pointless

Yeah, the next mainline Mario should be a FPS too
 
as i said before, the changes are completely minor and almost negligible. Sky/Triple/Double battles you encounter not even a handful of times playing through an entire game. Stats are stats, every single game has them and every single game tweaks them, and it is never considered a major change. Types have always existed moves have always had types and associated stats, NOTHING changed in that formula it was tweaked and nothing more.
Even if they don't show up in the main storyline that often, the fact that those battle styles exist means that people can play them whenever they want online. GF didn't have to stray from the Singles battle formula, but they did anyway.

In the console games, there were no wild pokemon and you had to steal pokemon from other trainers to add them to your team. There were also no gym leaders. Is that enough formula change? The games didn't sell well, probably an indication that most fans enjoy the familiar formula.
 
an actual 3d battle system where you dont just sit there trading hits in a turn based old british war stand there and let them shoot you manor for 1. Make it real time, take away the RNG for lucky crits winning/losing matches, there is a lot they can do to change the formula without losing the theme of the game.

Yes, please throw away one of the deepest turn based combat systems to ever exist, great idea. /s
 
In all Mario games you run around and jump on things to reach the goal and eventually save the princess or whatever. It's the same fucking thing every game but with different graphics. Same basic formula.

In all Zelda games you run around dungeons and slash things to pieces, solve a few puzzles, and beat the bosses over and over until you beat Ganon(dorf). It's the same fucking thing every game but with different graphics and items, the latter of which tend to be the same basic things every game with tiny changes. Same basic formula.

Frankly the fact that you even try to make that argument is not only pathetic, its beyond naive. The shift to 3d COMPLETELY changed the way zelda is played it added major dimensions to the dungeons that would have been LITERALLY IMPOSSIBLE in the older games. Same with mario. 2d platformer vs mario 64 doesnt even feel like the same game
 
an actual 3d battle system where you dont just sit there trading hits in a turn based old british war stand there and let them shoot you manor for 1. Make it real time, take away the RNG for lucky crits winning/losing matches, there is a lot they can do to change the formula without losing the theme of the game.
Lol
Just a minor change, like completely change the entire battle system
 
an actual 3d battle system where you dont just sit there trading hits in a turn based old british war stand there and let them shoot you manor for 1. Make it real time, take away the RNG for lucky crits winning/losing matches, there is a lot they can do to change the formula without losing the theme of the game.

And that's precisely what the spin-off games are for. Go play Pokken, I'm sure you'd love it.
 
Frankly the fact that you even try to make that argument is not only pathetic, its beyond naive. The shift to 3d COMPLETELY changed the way zelda is played it added major dimensions to the dungeons that would have been LITERALLY IMPOSSIBLE in the older games. Same with mario. 2d platformer vs mario 64 doesnt even feel like the same game
You can say the same for double battles dude
 
an actual 3d battle system where you dont just sit there trading hits in a turn based old british war stand there and let them shoot you manor for 1. Make it real time, take away the RNG for lucky crits winning/losing matches, there is a lot they can do to change the formula without losing the theme of the game.

yikes.

also lol go fuckin play pokken
 
Frankly the fact that you even try to make that argument is not only pathetic, its beyond naive. The shift to 3d COMPLETELY changed the way zelda is played it added major dimensions to the dungeons that would have been LITERALLY IMPOSSIBLE in the older games. Same with mario. 2d platformer vs mario 64 doesnt even feel like the same game
Neither of these were turn based RPG's.
 
Just look at sales of the Pokkén and PokéPark spin-off games. Solid, but nowhere near main series
Even same battle system like Collusum and XD were only decent. It kinda shows that Handhelds are the way to go.

I do want a Collusum remake, it's my 2nd favorite Pokemon game.
 
Frankly the fact that you even try to make that argument is not only pathetic, its beyond naive. The shift to 3d COMPLETELY changed the way zelda is played it added major dimensions to the dungeons that would have been LITERALLY IMPOSSIBLE in the older games. Same with mario. 2d platformer vs mario 64 doesnt even feel like the same game

You mean like new type combination, new attacks, new abilities, new pokemon with new stats, new items, and new mechanics continue to reshape the way people play pokemon every generation?

well golly gee it almost seems like you don't have any argument and are basically banging on a table saying "I WANT IT! I WANT IT! I WANT IT!"

no, you cant. I flat out guarantee you i could get the source code for yellow and add double battles, there is absolutely nothing limiting to gen 1 that wouldnt have allowed for it.
yeah yeah yeah that's nice that's nice but guess what?

it still didn't have them.
 
The battle system is dated and the vast majority of publishers realize that. There's a reason JRPG's have seen massive declining sales especially in the west.
Masuda wants the games on mobile. Ain't no way you're getting action combat like what you're describing with mobile.

Pokémon is future proof for a long time.
 
an actual 3d battle system where you dont just sit there trading hits in a turn based old british war stand there and let them shoot you manor for 1. Make it real time, take away the RNG for lucky crits winning/losing matches, there is a lot they can do to change the formula without losing the theme of the game.

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Why am I not surprised?
 
Even same battle system like Collusum and XD were only decent. It kinda shows that Handhelds are the way to go.

I do want a Collusum remake, it's my 2nd favorite Pokemon game.

I'd do vile things to be able to play either of those games on whatever handheld it would be put on.
 
You mean like new type combination, new attacks, new abilities, new pokemon with new stats, new items, and new mechanics continue to reshape the way people play pokemon every generation?

well golly gee it almost seems like you don't have any argument and are basically banging on a table saying "I WANT IT! I WANT IT! I WANT IT!"

You mean literally just tweaking the system by adding types/stats/moves? you mean EXACTLY what i said in that they literally have not made a major change in the games aside from tweaks like that? Brilliant thanks for the confirmation!
 
this conversation is "amazing". Play Pokken, dude.

Absolutely nobody plays the games for deep gameplay, they play it so that they walk around a fantastic fictional land while collecting magic creatures. It's almost the definition of "adventure".
 
this conversation is "amazing"

1. Play Pokken, dude
2. Absolutely nobody plays the games for deep gameplay, they play it so that they walk around a fantastic fictional land while collecting magic creatures. It's almost the definition of "adventure".

I play it for deep gameplay though :(. I'm not walking to have an adventure, I'm walking to hatch these damn eggs.
 
You mean literally just tweaking the system by adding types/stats/moves? you mean EXACTLY what i said in that they literally have not made a major change in the games aside from tweaks like that? Brilliant thanks for the confirmation!

I mean drastically altering the field of gameplay by adding in new types/stats/moves. Put words in my mouth all you want, though
;p
 
Frankly the fact that you even try to make that argument is not only pathetic, its beyond naive. The shift to 3d COMPLETELY changed the way zelda is played it added major dimensions to the dungeons that would have been LITERALLY IMPOSSIBLE in the older games. Same with mario. 2d platformer vs mario 64 doesnt even feel like the same game
Those are just minor mechanic changes that you adapt to. I don't even notice the differences, really; all the games feel the same to me. Like, I just literally finished playing 64 and Galaxy back to back and they're almost identical.
 
this conversation is "amazing". Play Pokken, dude.

Absolutely nobody plays the games for deep gameplay, they play it so that they walk around a fantastic fictional land while collecting magic creatures. It's almost the definition of "adventure".

Every competitive player plays for the insanely deep gameplay. You can spend hours building teams, raising Pokemon, and battling in so many format with widely different metagames.
 
Those are just minor mechanic changes that you adapt to. I don't even notice the differences, really; all the games feel the same to me. Like, I just literally finished playing 64 and Galaxy back to back and they're almost identical.

if even you dont know that your argument is utter bullshit trying to apply the 3d shift in zelda/mario to pokemon, frankly you're not even worth having a conversation with.
 
What do you even want from Pokemon?

  • choose starting town with different starters for each that aren't F/W/G
  • open region structure with scaled levels
  • random events with time limits to draw you to different areas periodically (courier coming up to you with announcements of sidequests)
  • more ways to interact with the world gameplay wise outside of battles
  • in game nuzlocke inspired difficulty option
  • remove the hidden stat stuff

Also if Pokken could have a large enough roster to facilitate a full catching and battling teams RPG mode it would be amazing, but for having over a hundred monsters a turn based RPG is easier to do.
 
if even you dont know that your argument is utter bullshit trying to apply the 3d shift in zelda/mario to pokemon, frankly you're not even worth having a conversation with.

Even after the 3D shift, they continued to make games like NSMB or Minish Cap. The games didn't completely change, the original style still exists. (now if only they'd remember to do that with Metroid, been way too damn long since we got a real Metroid game)

Play a spinoff if you want Pokemon to change genres.
 
I'd really like to know what was mediocre about either Colosseum or Gale of Darkness, or what they did to copy the main series when they took the such a drastically different approach from the traditional formula.

Battles are slow as fuck while they have the right speed in the handled games
No random encounters, no wild Pokémon (XD has some) and capture is limited
No sense of open world because it's linear
No choice of the starter, no rival

So yeah, by mediocre copy I mean they removed everything that made the core games great ("the formula"), they kept a mediocre basis and added no substantial element besides the graphics — which were not that great for GC — and the "darker" plot. The substantial changes are features removed, not added. Oh yeah there is the purifying technique, but that's not a major feature and it didn't work that well from a gameplay perspective.

Also XD is kind of a 1.5 version.

I understand why they never continuent that way on Wii or Wii U. They need a new concept for that kind of spin-off, not an amputated and inferior version of the handled, especially since now they have a true 3D overworld. Maybe an action RPG with the scale of a Fallout-The Witcher-Elder Scrolls with deep open world mechanics.
 
  • choose starting town with different starters for each that aren't F/W/G
  • open region structure with scaled levels
    [*]random events with time limits to draw you to different areas periodically (courier coming up to you with announcements of sidequests)
  • more ways to interact with the world gameplay wise outside of battles
  • in game nuzlocke inspired difficulty option
  • remove the hidden stat stuff

Also if Pokken could have a large enough roster to facilitate a full catching and battling teams RPG mode it would be amazing, but for having over a hundred monsters a turn based RPG is easier to do.
Gen 2 rare pokemon swarms with people on the phone calling you up. :D
 
if even you dont know that your argument is utter bullshit trying to apply the 3d shift in zelda/mario to pokemon, frankly you're not even worth having a conversation with.

Haha wow and after so many of us tried giving you the benefit of the doubt despite your inane arguments and ideas.

I'm going to bed. There's no point in taking part in this conversation anymore.
 
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