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Pokémon Sun and Moon Starters Revealed. Releases November 18th 2016.

  • choose starting town with different starters for each that aren't F/W/G
  • open region structure with scaled levels
  • random events with time limits to draw you to different areas periodically (courier coming up to you with announcements of sidequests)
  • more ways to interact with the world gameplay wise outside of battles
  • in game nuzlocke inspired difficulty option
  • remove the hidden stat stuff

Also if Pokken could have a large enough roster to facilitate a full catching and battling teams RPG mode it would be amazing, but for having over a hundred monsters a turn based RPG is easier to do.
The nuzlocke option will never happen. That essentially acts like Pokémon die and/or are useless. They'd never do that.
 
I also think Lunaala looks Dark/Fairy, but I can't figure out what Solagaleo is. Fire/Psychic is my best guess atm
Yeah that'd be my best guess unless they went with Fire/Fairy or Fire/Steel. Although given we are going to have a fire feline starter. Maybe they won't go with a fire typing and instead use some combo of psychic, fairy and steel. Psychic/steel would be a good opposing typing to dark/fairy.
 
sounds like someone else i know >u>
it's you just in case you didn't get that

except nobody has yet to even provide a valid argument for the vast differences seen in the games aside from some competitive stat changes? Adding types should be expected for any game that is literally built on types. Stat changes, whoop, minor tweak. There is not a single thing in the games that has changed plain and simple and if you can't realize/admit that, your blinded by your joy in the game. Enjoying the game is fine, but dont spout bullshit that in ANY other application you would only see as minor changes.
 
no, you cant. I flat out guarantee you i could get the source code for yellow and add double battles, there is absolutely nothing limiting to gen 1 that wouldnt have allowed for it.
You couldn't have had 3D Pokemon sprites either though. I don't understand the point you're trying to make. The games change a lot between generations, just not in the arbitrary ways you're choosing for no reason.

"So it changed in this way, so what? It didn't change outside of those ways."
 
Every competitive player plays for the insanely deep gameplay. You can spend hours building teams, raising Pokemon, and battling in so many format with different wildly different metagame.
To be clear, I meant the single player games, the "main" portion.

The battle system's depth is part of the multiplayer, and is all but unexplored in the main gameplay. Because that's not the point of that portion.
 
I play it for deep gameplay though :(. I'm not walking to have an adventure, I'm walking to hatch these damn eggs.

I do too (love me some competitive mons), though admitly the egg hatching part isn't exactly fun to me >_>

Anyways, since those trademarks ended up being right on the money for the Pokemon on the trailer, there are two unaccounted for trademarks.

Gigareki: I heard some people say this meant "rubbish" or rubble? Not sure if this is a Pokemon since it wasn't romanized, maybe its a mechanic of some sort?

Marshadow: The fact that this name seems sorta international makes me think this could be the third legendary to go with Solgaleo and Lunaala. Maybe it represents eclipses? I just hope it isn't as pathetic as Kyurem and Zygarde were at the start, I'm sicking of getting a third legendary that sucks until years later where it becomes viable >_>
 
Haha wow and after so many of us tried giving you the benefit of the doubt despite your inane arguments and ideas.

I'm going to bed. There's no point in taking part in this conversation anymore.

I never gave him the benefit of doubt tbh, I just wanted to see what insane logic leaps he'd come up this time.
 
Gen 2 rare pokemon swarms with people on the phone calling you up. :D

Damn, blown up by my lack of memory and not replaying games.

Is it a standard feature since or is it something they only utilized once like the season stuff or all those other features people don't like being dropped?

Does time of day even have much meaning in the games after the novelty of its introduction?
 
Marshadow: The fact that this name seems sorta international makes me think this could be the third legendary to go with Solgaleo and Lunaala. Maybe it represents eclipses? I just hope it isn't as pathetic as Kyurem and Zygarde were at the start, I'm sicking of getting a third legendary that sucks until years later where it becomes viable >_>
Or Marshstomp DNA Digivolves with Shadow the Hedgehog.
 
no, you cant. I flat out guarantee you i could get the source code for yellow and add double battles, there is absolutely nothing limiting to gen 1 that wouldnt have allowed for it.

Nintendo could have opted to just make more 2D games when the 64 came around. Game Freak could have opted to make RBY text based.

I don't see how something new being added that does not require a hardware upgrade somehow disqualifies it as a worthwhile addition.

EDIT: A well known hacker is actually in the progress of adding double battle support to gen 1 games, funnily enough.
 
Not even mechanics matter to them. The entire physical/special split is just a minor, unnoticeable tweak to the formula, after all.

It is, all it did was change the stat working behind a move, thats literally it. A stat change, That is an EXTREMELY minor tweak that depending on how well written their code is, can be done in literally an hour (except thats untrue for gen1 by nature of it being written in assembly)
 
It is, all it did was change the stat working behind a move, thats literally it. A stat change, That is an EXTREMELY minor tweak that depending on how well written their code is, can be done in literally an hour
Come on man

Also, what's with the whole "the validity of a change is how long it took to code" thing? Nobody cares about coding.
 
It is, all it did was change the stat working behind a move, thats literally it. A stat change, That is an EXTREMELY minor tweak that depending on how well written their code is, can be done in literally an hour

Fuck me, you seriously can't see the repercussions that had for the entire series? I can't anymore.

I can't seem to walk away from this for some reason D:
 
Poor thing...

GAlehsJ.jpg
 
Come on man

Ok lets relate this to my most played game. Dota 2. Stat changes happen MULTIPLE times throughout the year, in addition to other including hidden stats such as turn rates and BAT. Difference there is those literally completely change the way a hero plays, not just the amount of damage that ticks away at your opponents health bar. And yes, even in dota i consider them minor changes even though they have a large impact on the heroes in the game because it is a simple change to make at the code level.
 
please answer the question, soccergod

Does everything in your enjoyment of a game depend on what the basic level mechanics are? If not, what do you think matters?
 
Unpopular opinion: Competitive Pokemon is the worst.


The idea of Pokemon as pets and friends from the single player is at odds with the need to use a limited set of viable choices, and not the players personal favorites.

The constant popping out of babies who get thrown out if they don't have the correct invisible numbers to win...it's the kind of thing an evil team in the story would do.

The two sides of Pokemon are at odds with each other and I want to play through a story that engages me where I can use the ones I like the looks of, be immersed, and form a personal bond with my group even if they're not perfect.
 
It is, all it did was change the stat working behind a move, thats literally it. A stat change, That is an EXTREMELY minor tweak that depending on how well written their code is, can be done in literally an hour (except thats untrue for gen1 by nature of it being written in assembly)

What bearing does the workload have on the impact of a feature?
 
Damn, blown up by my lack of memory and not replaying games.

Is it a standard feature since or is it something they only utilized once like the season stuff or all those other features people don't like being dropped?

Does time of day even have much meaning in the games after the novelty of its introduction?
As far as I recall, swarms were a Johto thing if only because of the cell phone. Rare pokemon like Audino (or those with hidden abilities, good IVs and/or egg moves) are now found in shaking grass which are technically timed events of about 30 seconds while it's on screen.

Day and night cycle pretty much still exists to evolve eevee but there is something nice about walking around in ORAS outside of Fourtree City and seeing the stars reflected on the surface of the water.
 
Welcome to my life :p

You're my hero Joe. I want you to know that.

Unpopular opinion: Competitive Pokemon is the worst.



The idea of Pokemon as pets and friends from the single player is at odds with the need to use a limited set of viable choices, and not the players personal favorites.

The constant popping out of babies who get thrown out if they don't have the correct invisible numbers to win...it's the kind of thing an evil team in the story would do.

The two sides of Pokemon are at odds with each other and I want to play through a story that engages me where I can use the ones I like the looks of, be immersed, and form a personal bond with my group even if they're not perfect.

I wouldn't use VGC 16 as an example of competitive Pokemon sucking considering they fucked up the format by not thinking ahead. Stuff like Xerneas and Primal Groudon shouldn't be completely legal in competitive play in the first place.
 
Ok lets relate this to my most played game. Dota 2. Stat changes happen MULTIPLE times throughout the year, in addition to other including hidden stats such as turn rates and BAT. Difference there is those literally completely change the way a hero plays, not just the amount of damage that ticks away at your opponents health bar. And yes, even in dota i consider them minor changes even though they have a large impact on the heroes in the game because it is a simple change to make at the code level.
So it's like the physical/special split in Pokémon
 
except nobody has yet to even provide a valid argument for the vast differences seen in the games aside from some competitive stat changes? Adding types should be expected for any game that is literally built on types. Stat changes, whoop, minor tweak. There is not a single thing in the games that has changed plain and simple and if you can't realize/admit that, your blinded by your joy in the game. Enjoying the game is fine, but dont spout bullshit that in ANY other application you would only see as minor changes.

Don't play the main game? Go play the so called superior side game then? There is a reason why Pokemon games reign superior in both quality and sales vs Digimon which experiment too much for its own good.
 
It is, all it did was change the stat working behind a move, thats literally it. A stat change, That is an EXTREMELY minor tweak that depending on how well written their code is, can be done in literally an hour (except thats untrue for gen1 by nature of it being written in assembly)

Lmao, There's whole categories of code to be created for the split, not to mention the rebalancing of many, many moves which takes obscene testing which in turn factors into how pokemon movesets are designed in the future. That's a lot of thinking beyond purely the code.
 
Unpopular opinion: Competitive Pokemon is the worst.



The idea of Pokemon as pets and friends from the single player is at odds with the need to use a limited set of viable choices, and not the players personal favorites.

The constant popping out of babies who get thrown out if they don't have the correct invisible numbers to win...it's the kind of thing an evil team in the story would do.

The two sides of Pokemon are at odds with each other and I want to play through a story that engages me where I can use the ones I like the looks of, be immersed, and form a personal bond with my group even if they're not perfect.

Competitive Pokémon isn't the worst.

The VGC2016 metagame sucks.

There's a difference :p

So many of my friends and people I know aren't bothering with Nationals this year due to it :/
 
Unpopular opinion: Competitive Pokemon is the worst.



The idea of Pokemon as pets and friends from the single player is at odds with the need to use a limited set of viable choices, and not the players personal favorites.

The constant popping out of babies who get thrown out if they don't have the correct invisible numbers to win...it's the kind of thing an evil team in the story would do.

The two sides of Pokemon are at odds with each other and I want to play through a story that engages me where I can use the ones I like the looks of, be immersed, and form a personal bond with my group even if they're not perfect.
Yeah, hardcore competitive pokemon is unfun.

Casual competitive stuff, like between friends, where you get to use whatever you like and not take it that seriously? Those are fun.

Competitive Pokémon isn't the worst.

The VGC2016 metagame sucks.

There's a difference :p

So many of my friends and people I know aren't bothering with Nationals this year due to it :/
Yeah, this
 
Lmao, There's whole categories of code to be created for the split, not to mention the rebalancing of many, many moves which takes obscene testing which in turn factors into how pokemon movesets are designed in the future. That's a lot of thinking beyond purely the code.

except for the fact that gamefreak literally blows ass at balancing when the competitive team only has a handful of actually viable choices? including natures and movesets?
 
Competitive Pokémon isn't the worst.

The VGC2016 metagame sucks.

There's a difference :p

So many of my friends and people I know aren't bothering with Nationals this year due to it :/

I dunno wtf they were thinking with that rule set this year. They should've kept the previous one, worked out great.

Hopefully, S/M 2017 should set things straight.
 
except it isnt because unless you actually actively research the change, you wouldnt even know it existed.
I mean, I can just ignorantly play Dota2 as well and I'd have no idea anything changed. Again, you have no argument, or at the very least you're super bad at expressing your thoughts. Because right now it's mostly nonsense.
 
Not even remotely close to the same.

Do you have any relevant competitive Pokemon knowledge to decide this?

I've been playing competitive since gen 3, and that meta was not even remotely close to any that came after it. I would argue the largest divide can be seen between gens 3 and 4 because of the split.

EDIT: For a specific example: Gyarados got a massive upgrade between those gen 3 and 4. Going from relying on HP Flying for damage to actually having physical water moves along with actual physical coverage moves such as Stone Edge changed its place in the meta drastically. Its match-ups had changed immensely so it had to be played completely differently.
 
except for the fact that gamefreak literally blows ass at balancing when the competitive team only has a handful of actually viable choices? including natures and movesets?

That's the nature of the beast when you literally have hundreds of monsters along with a high level of move customization.

I'm sure you could bust out a balanced meta-game in a few hours though. Go ahead. I'll wait.
 
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