• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Stellaris |OT| Imperium Universalis

Is there a way to set waypoints for my scouts or to jump to view them in the galaxy map without automatically zooming into systems view?
 
These guys obviously played Persona

vPaz8qB.jpg
 
There's a lot more event chains than I thought there would be. I got this really cool one where my ships stumbled across a giant shrine to one of our old gods way the hell in another system... spoooooooky
 
hmmm.. I'm a little confused by what happens when I give a preFTL civilization technology and they become FTL. So they're my vassal now? what does that mean? Kinda looks like they just took a huge part of my empire's space, especially since the planet was pretty close to my home planet... Is there a way to just fully integrate them into my empire?

More generally, is there like a civilopedia equivalent in the game?
 
hmmm.. I'm a little confused by what happens when I give a preFTL civilization technology and they become FTL. So they're my vassal now? what does that mean? Kinda looks like they just took a huge part of my empire's space, especially since the planet was pretty close to my home planet... Is there a way to just fully integrate them into my empire?

More generally, is there like a civilopedia equivalent in the game?

Vassal states are subservient. They fight in your wars, that sort of thing. You don't have much control over them, but they do operate their own military, colonize, that sort of thing, without you having to pump resources into them.

There is an in-game browser with links to the wiki, that's about as close as it gets to a Civiliopedia.
 
Are strategic resources bugged?

I got 5 deposits of beth stones that did work at first. The showed up 5/5 on the strategic resources tab at the top. But still couldn't build anything. At some point I was able to build beth factories. Now the beth factories I build no long have a supply of beth when nothing has changed and the strat resources now read 0/5 for beth.
 
hmmm.. I'm a little confused by what happens when I give a preFTL civilization technology and they become FTL. So they're my vassal now? what does that mean? Kinda looks like they just took a huge part of my empire's space, especially since the planet was pretty close to my home planet... Is there a way to just fully integrate them into my empire?

More generally, is there like a civilopedia equivalent in the game?

You can choose to integrate them, it costs influence every month for like 10 years, but I think they have to have been your Vassal for a while. Check the diploimacy stuff out and it'll tell you.
 
hmmm.. I'm a little confused by what happens when I give a preFTL civilization technology and they become FTL. So they're my vassal now? what does that mean? Kinda looks like they just took a huge part of my empire's space, especially since the planet was pretty close to my home planet... Is there a way to just fully integrate them into my empire?

More generally, is there like a civilopedia equivalent in the game?

I had the same problem earlier, although in my case I couldn't uplift at that time so I just sat above them in an observation post until they gained Spaceflight themselves... at which point they split a huge chunk of my territory, and later on even took another system from me somehow. abet that system was only mining bases.

First of all, go to the Diplomacy Screen (F2 Empires Tab) and check to see if they are really vassalized by hovering over their flag. It should say "Vassal under the xxxx" (you can also check this in the Galaxy Map if you hover over the territory.

If they are vassals, you will eventually be given the chance to integrate them by paying influence. But if they aren't, then you will have to try and demand they become your vassal within the diplomacy communication screen... which can be a real pain if it doesn't show up or in my case only allowed me to offer them Protectorate status. In my case I just had to forget about them for a couple years and then eventually it gave me the option to demand Vassalization, where I followed it up with war demanding them to become my vassal
 
Boosts your influence while making the AI for that particular empire hate you. Great content generator.
Buh I'm a pacifist rave and just tried befriending this warmongering race so I don't have to deal with combat. I am low on influence and can't seem to find a way to get more. Rivalry supposedly gives me some, but how else can I get it?
 
Buh I'm a pacifist rave and just tried befriending this warmongering race so I don't have to deal with combat. I am low on influence and can't seem to find a way to get more. Rivalry supposedly gives me some, but how else can I get it?

The only other ways are through specific techs and colonizing more planets I think. Don't forget that frontier outposts burn through your influence as well so dismantle them when you've found yourself with a colonizable planet nearby.
 
The only other ways are through specific techs and colonizing more planets I think. Don't forget that frontier outposts burn through your influence as well so dismantle them when you've found yourself with a colonizable planet nearby.
Okay. How do I dismantle? I don't have the colony ship tech yet :(
 
Well, I screwed up my first save.

I didn't form an alliance with my neighbor who I was friendly with, so when my other neighbor powerful, xenophobic neighbor came on the war path I was defenseless.

I needed to form MD alliance earlier, and I forgot to do research agreements to.

Any other mid/early game tips for a better overall empire?
 
Fucked up my save that was already at 90 years because I forgot to read about Sectors. The top AI with 15-25 planets and I still had 5.

90 years in the trash.

*Ironman mode, obviously.
 
Okay. How do I dismantle? I don't have the colony ship tech yet :(

If you don't have colony ships yet are you sure you want to get rid of your frontier outposts? You'll lose access to whatever mining or research material they allow you to exploit. All you have to do is click on the frontier outpost and press disband though, and you can tell which systems do and don't have frontier outposts by the ring of star icon you'll see on the map mode (assuming you have it set to showing detailed options, you'll find that in the bottom right part of the screen).
 
Fucked up my save that was already at 90 years because I forgot to read about Sectors. The top AI with 15-25 planets and I still had 5.

90 years in the trash.

*Ironman mode, obviously.

Something similar happened to me as well. Where I had just begun to experiment with sectors and spam colonies, the AI likely already went that route and had a larger navy as a result.
 
Speaking of sectors, do you guys know if there's a way to produce colony ships from a sector's space station and then use it to colonise?

I've got certain pops within my state I'd love to stick on some old world types, but the colonise button on sector built ships always seemed greyed out with red "You're not the owner of this ship" text.

Additionally: has anyone had a strategic resource just disappear on them? I've been trading Xenos Pets to an ally for over 60 years, when suddenly the trade deal ends because I apparently don't have the resource anymore. A quick scan of my entire state reveals that none of my worlds seem to have Xenos Pets anymore, nor do any of the worlds surrounding my state, so I don't think one just flipped without my notice.
 
Got damn. Its almost 3AM again.

This game is crack. Absolutely the most accessible Paradox game. I am loving it.

A few quirks here and there. Such as when I had a planet invaded by a foreign army, when I showed up with my own space marines to take shit back.. I kept getting alerted my planet was under invasion and when I took control.. it told me my planet was taken (voice alerts) even though it was all mine.

I'm about 14 hours into this save and it is awesome. My Federation of democratic xenophiles is awesome and we are pretty kickass at taking care of each other.
 
It's rough around the edges but it's good.

Integrating vassals is rough. 100+ years or so. 40 years remaining on my first, then another to do...

Granting migration access to races that can colonize stuff you can't is great. Just make colony ships at the planets they migrate to, you can eventually get one with their species but your ethos.
 
I'm finally starting to get more of the game. I had a pretty good game as a scientific space penguin empire. Now to actually bite the bullet and play on ironman.

I'm loving some of the events. I had one planet ruined because the people started to worship some sort of mysterious plant, but because I didn't have skilled enough scientists to actually study them, the plants started to mutate and wiped out every living thing on the planet. I wasn't even mad.
 
It's rough around the edges but it's good.

Integrating vassals is rough. 100+ years or so. 40 years remaining on my first, then another to do...

I've found the time it takes varies significantly. My first integration took just 7 years, a 2 world culture that I'd studied from the dark ages and provided with starships.

Another, a neighboring commonwealth I invaded and vassalised took about 25. They had maybe seven populated worlds.

I wonder if the Xenophile trait or the like assists in that timeframe.
 
I've found the time it takes varies significantly. My first integration took just 7 years, a 2 world culture that I'd studied from the dark ages and provided with starships.

Another, a neighboring commonwealth I invaded and vassalised took about 25. They had maybe seven populated worlds.

I wonder if the Xenophile trait or the like assists in that timeframe.

Hadn't thought about that. It scales with the size of the empire apparently. I'm integrating xenophiles but it's a very large chunk of space (16 planets, 241 pops vs my 40 and 546).
 
I'm really going to miss my 5-star scientists. They're in their eighties now and it's only a matter of time...

This is what really bugs me too. It is 2200 and people dies sooner than in 2000. I had some of my people die in their 60s. I mean, holy shit, some people from the ancients times lived to be 80 or even 90 years old! People should be able to easily live up to AT THE VERY LEAST to 110. I know you can pick a trait to make your people live longer but I don't consider medicine beyond stone age level to be trait worthy. Genome mapping, I know, but still, some form of advanced medicine and organ transplant should allow people to live considerably longer than they do now.
 
I'm well aware of that. My surprise came after reading some other reports where people struggled with a 5k system.

There are currently 300 empires in the system.
 
well, the game might get wonky once the galaxy is filled up, you know.

I'm running it on an i7 920 (max size elliptical) and I'm 400 years in, it's doing just fine.

Having passed up on terraforming once, I haven't seen it again in all that time. Could really come in handy.
 
I'm running it on an i7 920 (max size elliptical) and I'm 400 years in, it's doing just fine.

Having passed up on terraforming once, I haven't seen it again in all that time. Could really come in handy.
max size in game is 1000.

He's trying 10,000.


That's a couple more bits of ai to process lol.
 
I'm still confused as to how planet structures and population work but otherwise it's pretty simple enough. Learning to play Europa IV has put me at a slight advantage when it comes to similar features.
 
This is what really bugs me too. It is 2200 and people dies sooner than in 2000. I had some of my people die in their 60s. I mean, holy shit, some people from the ancients times lived to be 80 or even 90 years old! People should be able to easily live up to AT THE VERY LEAST to 110. I know you can pick a trait to make your people live longer but I don't consider medicine beyond stone age level to be trait worthy. Genome mapping, I know, but still, some form of advanced medicine and organ transplant should allow people to live considerably longer than they do now.
Yeah, age should have a bit more customisation. Some kind of dice roll to determine the default age for the species, or else tying in minor modifiers into existing traits. Like weak reduces it by 5%, slow breeders increases it by 5% while fast does the opposite, tough increases it by 5%, the ++ and ++++ traits double and quintuple it, etc. And then the UI can report on the average life expectancy somewhere in the near species info.

Then the debilitating traits that reduce lifespan can be adjusted to be based on total life expectancy to balance out the increased lifespans.

Similarly, I think longer-lived races should have more levelling-up potential, which would increase the risk of negative traits but make it a real, game-changing boost worth 4 points of investment.


I imagine a future expansion will overhaul levelling, experience gain, and leader roles in general.
I'm still confused as to how planet structures and population work but otherwise it's pretty simple enough. Learning to play Europa IV has put me at a slight advantage when it comes to similar features.

What aspect of planet structure and pops are confusing you? The thing that took me longest to realise is that ethos changes aren't announced, which can lead to huge changes in pops if you're not paying attention.

My species will be fanatic collectivists or die. It is the way of things.
 
Divergence is insane, in like 15 years from game start my whole planet lost the fanatic materialist trait. Only one single pop had regular materialist, the rest just had "individualist" and nothing else. There is either major bugs or some hidden, poorly explained mechanic.
 
What aspect of planet structure and pops are confusing you? The thing that took me longest to realise is that ethos changes aren't announced, which can lead to huge changes in pops if you're not paying attention.

My species will be fanatic collectivists or die. It is the way of things.
I go to build something in one square on a planet and the game tells me after I finish building it that I dont have sufficient pop to utilize it. However there's no visible indicator on what your planets pop is or even how fast it's growing. I'm not even sure why the game allows you to build something you can't support.
 
Divergence is insane, in like 15 years from game start my whole planet lost the fanatic materialist trait. Only one single pop had regular materialist, the rest just had "individualist" and nothing else. There is either major bugs or some hidden, poorly explained mechanic.

I think pops grow from other pops (as copies, basically), which leads to dramatic changes faster than the divergence chance suggests.

However the selection process for new pops does seem weird and flawed in some way, like it continually pushes the same result in spite of everything. I had one world that had heavy divergence, with maybe half of them going fanatical collectivist > collectivist, and the rest unchanged. But I've hit a point where I've been hit by a lot of divergent pops in spite of continually purging them all from the world. Like several in a row that have a fanatic collectivist or collectivist parent that entirely lose the trait, even when the divergence change is sub-4%.

It's been a pain, to say the least. They hate slavery and purging. They're actually happier as slaves than citizens, but I can't let that attitude spread on my core manufacturing world! Let alone the rest of my space.
I go to build something in one square on a planet and the game tells me after I finish building it that I dont have sufficient pop to utilize it. However there's no visible indicator on what your planets pop is or even how fast it's growing. I'm not even sure why the game allows you to build something you can't support.
The solid pops are physically there, with a thin bar below them signalling firstly construction and then their happiness, with the building in the tile just beside them. The faded ones are growing still, with a growth bar instead of a happiness bar--they can't work the plot while faded. Ungrown pops are basically phantoms--not really there, but informing you on where they will appear. Only 1 pop will ever grow at a time.

Also, protip: I think excess food is useless once your planet is full, also. Unless you're migrating pops.
 
I struggled at first, but once I restarted the time just flew by, I am just using my first few hardcore games as testers because I reckon as it going to be a while before I get fully to grips with the system. Defeated first pirate fleet, now going after the base

I like the research system is somewhat random. It going to be a long haul game for me and it will get better over time.
 
I go to build something in one square on a planet and the game tells me after I finish building it that I dont have sufficient pop to utilize it. However there's no visible indicator on what your planets pop is or even how fast it's growing. I'm not even sure why the game allows you to build something you can't support.

You can move population from another square, just drag them across to utilize resources more power etc. I figured this out by chance.
 
Well, my first game ended in inglorious defeat, but knowing now that I can use colonies to push my borders rather than frontier stations is going to make a huge difference! I had no influence, then my entire science team died of old age, as did my admiral... it didn't go great.
 
Speaking of sectors, do you guys know if there's a way to produce colony ships from a sector's space station and then use it to colonise?

I did this yesterday, and from what I remember, the ship doesn't appear in the list of ships on the right. You need to go to the system which built it and select the ship itself to give it orders... but it seemed to work fine other than that.

There's a bunch of UI stuff which could be a hell of a lot better.
 
I did this yesterday, and from what I remember, the ship doesn't appear in the list of ships on the right. You need to go to the system which built it and select the ship itself to give it orders... but it seemed to work fine other than that.

There's a bunch of UI stuff which could be a hell of a lot better.

If you just go to the planet you want to colonize and click the colonize button, it will bring up all colony ships, including the hidden ones produced in a sector.

UI really needs work.

AI doesn't upgrade spaceports in sectors either.
 
Top Bottom