hmmm.. I'm a little confused by what happens when I give a preFTL civilization technology and they become FTL. So they're my vassal now? what does that mean? Kinda looks like they just took a huge part of my empire's space, especially since the planet was pretty close to my home planet... Is there a way to just fully integrate them into my empire?
More generally, is there like a civilopedia equivalent in the game?
hmmm.. I'm a little confused by what happens when I give a preFTL civilization technology and they become FTL. So they're my vassal now? what does that mean? Kinda looks like they just took a huge part of my empire's space, especially since the planet was pretty close to my home planet... Is there a way to just fully integrate them into my empire?
More generally, is there like a civilopedia equivalent in the game?
What does declaring someone a rival do? Can't find info in game or on a wiki.
hmmm.. I'm a little confused by what happens when I give a preFTL civilization technology and they become FTL. So they're my vassal now? what does that mean? Kinda looks like they just took a huge part of my empire's space, especially since the planet was pretty close to my home planet... Is there a way to just fully integrate them into my empire?
More generally, is there like a civilopedia equivalent in the game?
Buh I'm a pacifist rave and just tried befriending this warmongering race so I don't have to deal with combat. I am low on influence and can't seem to find a way to get more. Rivalry supposedly gives me some, but how else can I get it?Boosts your influence while making the AI for that particular empire hate you. Great content generator.
Buh I'm a pacifist rave and just tried befriending this warmongering race so I don't have to deal with combat. I am low on influence and can't seem to find a way to get more. Rivalry supposedly gives me some, but how else can I get it?
Okay. How do I dismantle? I don't have the colony ship tech yetThe only other ways are through specific techs and colonizing more planets I think. Don't forget that frontier outposts burn through your influence as well so dismantle them when you've found yourself with a colonizable planet nearby.
Okay. How do I dismantle? I don't have the colony ship tech yet![]()
Fucked up my save that was already at 90 years because I forgot to read about Sectors. The top AI with 15-25 planets and I still had 5.
90 years in the trash.
*Ironman mode, obviously.
Hey, that's what you get for not eradicating everyone else before they do research that tech...But I didn't research anything that lead to them! It wasn't even me!
It's rough around the edges but it's good.
Integrating vassals is rough. 100+ years or so. 40 years remaining on my first, then another to do...
I've found the time it takes varies significantly. My first integration took just 7 years, a 2 world culture that I'd studied from the dark ages and provided with starships.
Another, a neighboring commonwealth I invaded and vassalised took about 25. They had maybe seven populated worlds.
I wonder if the Xenophile trait or the like assists in that timeframe.
I'm really going to miss my 5-star scientists. They're in their eighties now and it's only a matter of time...
I'm really going to miss my 5-star scientists. They're in their eighties now and it's only a matter of time...
Surprised just how smoothly it runs a 10k star system.
Only a couple of years. Just wanted to test it out.
well, the game might get wonky once the galaxy is filled up, you know.
max size in game is 1000.I'm running it on an i7 920 (max size elliptical) and I'm 400 years in, it's doing just fine.
Having passed up on terraforming once, I haven't seen it again in all that time. Could really come in handy.
Yeah, age should have a bit more customisation. Some kind of dice roll to determine the default age for the species, or else tying in minor modifiers into existing traits. Like weak reduces it by 5%, slow breeders increases it by 5% while fast does the opposite, tough increases it by 5%, the ++ and ++++ traits double and quintuple it, etc. And then the UI can report on the average life expectancy somewhere in the near species info.This is what really bugs me too. It is 2200 and people dies sooner than in 2000. I had some of my people die in their 60s. I mean, holy shit, some people from the ancients times lived to be 80 or even 90 years old! People should be able to easily live up to AT THE VERY LEAST to 110. I know you can pick a trait to make your people live longer but I don't consider medicine beyond stone age level to be trait worthy. Genome mapping, I know, but still, some form of advanced medicine and organ transplant should allow people to live considerably longer than they do now.
I'm still confused as to how planet structures and population work but otherwise it's pretty simple enough. Learning to play Europa IV has put me at a slight advantage when it comes to similar features.
I go to build something in one square on a planet and the game tells me after I finish building it that I dont have sufficient pop to utilize it. However there's no visible indicator on what your planets pop is or even how fast it's growing. I'm not even sure why the game allows you to build something you can't support.What aspect of planet structure and pops are confusing you? The thing that took me longest to realise is that ethos changes aren't announced, which can lead to huge changes in pops if you're not paying attention.
My species will be fanatic collectivists or die. It is the way of things.
Divergence is insane, in like 15 years from game start my whole planet lost the fanatic materialist trait. Only one single pop had regular materialist, the rest just had "individualist" and nothing else. There is either major bugs or some hidden, poorly explained mechanic.
The solid pops are physically there, with a thin bar below them signalling firstly construction and then their happiness, with the building in the tile just beside them. The faded ones are growing still, with a growth bar instead of a happiness bar--they can't work the plot while faded. Ungrown pops are basically phantoms--not really there, but informing you on where they will appear. Only 1 pop will ever grow at a time.I go to build something in one square on a planet and the game tells me after I finish building it that I dont have sufficient pop to utilize it. However there's no visible indicator on what your planets pop is or even how fast it's growing. I'm not even sure why the game allows you to build something you can't support.
I go to build something in one square on a planet and the game tells me after I finish building it that I dont have sufficient pop to utilize it. However there's no visible indicator on what your planets pop is or even how fast it's growing. I'm not even sure why the game allows you to build something you can't support.
Speaking of sectors, do you guys know if there's a way to produce colony ships from a sector's space station and then use it to colonise?
I did this yesterday, and from what I remember, the ship doesn't appear in the list of ships on the right. You need to go to the system which built it and select the ship itself to give it orders... but it seemed to work fine other than that.
There's a bunch of UI stuff which could be a hell of a lot better.