Looking at the numbers I'm not sure that there's a good reason to research most weapon techs. My corvettes started with nuclear missiles. Equipping them with fusion missiles makes them cost 10% more and do about 10% more damage. Equipping them with Space Torpedoes Mk 2 (and required power generators) is similarly about a 50% increase in damage and cost (and maintenance). Other weapon types scale similarly. Salvaged weapons like crystal throwers seem to mostly be worse than comparable researchable weapon types (though you can get them for free by doing enough salvaging). Power generators similarly scale terribly although here at least it's useful to be able to save on space if you're running other power-hungry components.
Armor might be cheap enough to be worth it. I haven't played around with point defense yet. Shields are convenient if nothing else and are one of the only techs where components become more efficient with tech level. I got a rare tech that seems like it should be giving me a component that gives a ship a shield regeneration aura but I can't seem to find it in ship designer.
Combat computers are nearly free and provide huge bonuses.
Unless war score is computed based on ship class rather than on ship power or unless you're coming up against the fleet cap I feel like the way to go is to load up ships with relatively low-tech weapons and power generation while prioritizing combat computers and maybe shields.
Questions:
Do vassals give you tribute like protectorates do?
As far as I can tell my research only stockpiles at something like a 20% rate when I'm doing a special project. Is that right?
Armor might be cheap enough to be worth it. I haven't played around with point defense yet. Shields are convenient if nothing else and are one of the only techs where components become more efficient with tech level. I got a rare tech that seems like it should be giving me a component that gives a ship a shield regeneration aura but I can't seem to find it in ship designer.
Combat computers are nearly free and provide huge bonuses.
Unless war score is computed based on ship class rather than on ship power or unless you're coming up against the fleet cap I feel like the way to go is to load up ships with relatively low-tech weapons and power generation while prioritizing combat computers and maybe shields.
Questions:
Do vassals give you tribute like protectorates do?
As far as I can tell my research only stockpiles at something like a 20% rate when I'm doing a special project. Is that right?