IMACOMPUTA
Member
Does this game have asynchronous mp? As in, can I play this with a couple of friends where everyone takes their turn at their leisure?
Sectors give you a percentage of their net credit and mineral income, and pass through all research income and strategic resources to you. They will build buildings and remove blockers on their planets and, according to the wiki, will build mining and research stations (although I haven't seen this myself).
Yes. If you were to release them as a vassal, they would switch to your FTL type. Their wormhole stations, unless you destroyed them, should remain, though.
Does this game have asynchronous mp? As in, can I play this with a couple of friends where everyone takes their turn at their leisure?
Oops. Thanks for answering.It's not a turn based game so no.
Huh, that's unfortunate. Is there any way I can gain the ability build wormhole stations even if I won't be able to use them?
Oh, nice.
Can I directly give a new colony to a sector, or will they fuck up its development?
Sectors give you a percentage of their net credit and mineral income, and pass through all research income and strategic resources to you. They will build buildings and remove blockers on their planets and, according to the wiki, will build mining and research stations (although I haven't seen this myself).
Can you still train your ground armies in sector planets? I... liberated a species with the strong trait and I'd like to keep using them. They're the Jem'Hadar to my Dominion.
guys, what are the points of vassaling someone? Can I eventually take their planets?
Ucchedavāda;203273902 said:Is anyone getting this when they try do to trade deals:
Basically, I'll open the dialogue and there'll already be stuff selected for both sides (one or more items, the same for both sides), but the score is not calculated and the game thinks that the offers / demands are empty. Luckily I can remove these items, but it's obviously not intended.
It's not a turn based game so no.
If they're your vassals for long enough, you'll eventually absorb them into your empire. Must be a very gradual process though since I've had one for a while now - haven't found any way to help it along, either.
Oh and obviously they have to fight all your wars, as vassals they have no say about that.
How does MP in Paradox games work though? When one person pauses, does it pause the game for everyone? How do you adjust game speed? Do you just pick a speed at the start of the game, and the game is permanently at that speed?
Is it wrong that I'm having more fun making races than playing them?
How does MP in Paradox games work though? When one person pauses, does it pause the game for everyone? How do you adjust game speed? Do you just pick a speed at the start of the game, and the game is permanently at that speed?
How does MP in Paradox games work though? When one person pauses, does it pause the game for everyone? How do you adjust game speed? Do you just pick a speed at the start of the game, and the game is permanently at that speed?
I think my only gripe with this game so far is the directly controlled planets bit. Quite honestly it should be fixed a bit or increased since the Sector AI is pretty much non-existent. At the very least switch it from directly controlled planets to directly controlled systems so I can colonize more planets in my own home System without having to worry about going over the limit.
My biggest problems would probably be with sectors not appropriately building up their spaceports / specific ships being made in sector owned systems not showing up in my list of civilian constructions, there being no sort of automation for the continual exploration or surveying of systems within reach and specific "diplomatic" actions not being made available to me for one reason or another.
wtf my game just closed itself, hope it saved
There also definitely needs to be some sort of map mode that allows me to see who is rivaling who and the amount of space that each individual alliance or federation controls, it's hard to get a feel for how your specific group compares to another when you can only see the empires as they exist as individual entities on the map screen.
Ucchedavāda;203277106 said:The game could really use better presentation of a lot of information. In addition to what you mention, I'd like like easy way too see where you placed your embassies, and an easy way to see uncolonized planets in / near your territory, a way to see known anomalies, and more. And it would be nice if you could actually see the planet statistics on the surface screen, since that is rather important for guiding development of said planet. And it would be nice with an actual log of events, for the (not infrequent) case where I want to go back to something I dismissed previously.
What's the benefit in not taking more of your sectors resources?
how do the war mechanics work when you're the defender? filthy libru scum declared war on me because they have issues with slavery or something, and as their war goals they listed a bunch of planets. after couple encounters i destroyed most of their fleet, though i was left with only my battleships and some cruisers. with the war score 20% in my favour, i started to repair what was left of my fleet and build more ships for a counter-attack, hoping to invade some planets while these dirty voters were still reeling. and then a message pops up that i've "won" the war and got... nothing.
do i understand this correctly that the attacker can just declare white peace by "surrendering" without the defender having any say in the matter? was i supposed to list my own war goals as a defender at some point?
I know that, thankfully. But I'd still like a list of them so that I don't have to go hunting for them on the map, and in the case of planets, compare candidates much easier.Are you turning on detailed map mode? Uncolonized planets and known anomalies appear on the galaxy map with that map mode on. Admittedly the anomalies are pretty small and non-obvious.
At least those are on a list, but I do agree that they could be more visible.The main thing I want more visibility for on the galaxy map are primitive civilizations, stone age civilizations, and presentients. Having to search for them in the Contacts page every time is really annoying.
I do that a ton ..I would also really like an event log, for all those times I click through an event and then go "wait, shit".
As a federation, I've had a thing pop up in the middle of the screen asking me to declare what my war goals are. I'm not sure if it's the same for single empires.
Default autosave is every 6 months, I believe. It can be adjusted in the options.
If you click on the warscore on the bottom right of the screen there's a negotiate tab, which lets you add wargoals IIRC
They need those resources to build buildings/constructor ships/stations.
my understanding was that war goals can only be declared at the start of the war, and they cannot be added later. but maybe it is different for the defender.
generally i like it that all war goals have to be listed before the war, and you cannot demand something you did not list. in euiv it is always a bit gamey to declare war over some rubbish province and then take half their country. i do wish the peace talks would not be limited to planets, though. would be nice to also be able to move borders to include just stars.
I formed The Culture
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there being no sort of automation for the continual exploration or surveying of systems within reach
Ucchedavāda;203278267 said:I know that, thankfully. But I'd still like a list of them so that I don't have to go hunting for them on the map, and in the case of planets, compare candidates much easier.
At least those are on a list, but I do agree that they could be more visible.