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Stellaris |OT| Imperium Universalis

Does this game have asynchronous mp? As in, can I play this with a couple of friends where everyone takes their turn at their leisure?
 
Sectors give you a percentage of their net credit and mineral income, and pass through all research income and strategic resources to you. They will build buildings and remove blockers on their planets and, according to the wiki, will build mining and research stations (although I haven't seen this myself).

Oh, nice.
Can I directly give a new colony to a sector, or will they fuck up its development?
 
Yes. If you were to release them as a vassal, they would switch to your FTL type. Their wormhole stations, unless you destroyed them, should remain, though.

Huh, that's unfortunate. Is there any way I can gain the ability build wormhole stations even if I won't be able to use them?
 
It'll be interesting to see how they try and beef up the grand strategy end of the mid-game, the "slow down" feels like an inevitable consequence of the change of focus. On an unrelated note, I wish the game kept better records, I'd like to look back and see who my previous leaders were for example.
 
For anyone wondering about the transport thing earlier, someone on the paradox forums found a work around: if you do auto complete designs in the ship designer, you can then send the transport ships to upgrade with the latest warp drives.

I see what people are saying about this game being rough around the edges, but I'm still enjoying it a bit. Had a fallen empire declare war on my from the opposite end of the galaxy because I had an outpost on Sol there. They blew up half of the solar system and now appear to be just chilling, wonder if I can let the war go on for long enough they white peace.
 
I have to say, I'm pretty damn addicted to this game. I'm really enjoying it. I think my only gripe with this game so far is the directly controlled planets bit. Quite honestly it should be fixed a bit or increased since the Sector AI is pretty much non-existent. At the very least switch it from directly controlled planets to directly controlled systems so I can colonize more planets in my own home System without having to worry about going over the limit.
 
Oh, nice.
Can I directly give a new colony to a sector, or will they fuck up its development?

I mean, if you have some specific plan that you want to achieve with a colony, then you might want to develop it some before giving it to them. They will build appropriate buildings for the available resources and whatnot, but they don't necessarily know what you want to do (besides your high-level sector-wide direction to them of "make money" or "do research").

In general I just go ahead and immediately hand colonies to sectors so that I don't have to think about them any more. You do still need to pay the colony establishment cost until it becomes a planet, though.
 
Sectors give you a percentage of their net credit and mineral income, and pass through all research income and strategic resources to you. They will build buildings and remove blockers on their planets and, according to the wiki, will build mining and research stations (although I haven't seen this myself).

Can you still train your ground armies in sector planets? I... liberated a species with the strong trait and I'd like to keep using them. They're the Jem'Hadar to my Dominion.
 
Can you still train your ground armies in sector planets? I... liberated a species with the strong trait and I'd like to keep using them. They're the Jem'Hadar to my Dominion.

I think so. You still control armed forces and you can build starports and ships, so I assume you'd be able to build armies.
 
Is anyone getting this when they try do to trade deals:
zDIAItZ.jpg

Basically, I'll open the dialogue and there'll already be stuff selected for both sides (one or more items, the same for both sides), but the score is not calculated and the game thinks that the offers / demands are empty. Luckily I can remove these items, but it's obviously not intended.
 
guys, what are the points of vassaling someone? Can I eventually take their planets?

If they're your vassals for long enough, you'll eventually absorb them into your empire. Must be a very gradual process though since I've had one for a while now - haven't found any way to help it along, either.

Oh and obviously they have to fight all your wars, as vassals they have no say about that.
 
Ucchedavāda;203273902 said:
Is anyone getting this when they try do to trade deals:


Basically, I'll open the dialogue and there'll already be stuff selected for both sides (one or more items, the same for both sides), but the score is not calculated and the game thinks that the offers / demands are empty. Luckily I can remove these items, but it's obviously not intended.

Yeah, I'm getting that too. I mean, it's not a big deal, but I always get my hopes up when I see them giving me a research agreement for almost nothing.
 
Might start a new save now I'm more experienced with the game

Xenophiles who love to go to war, sounds fun. Humans maybe.
 
If they're your vassals for long enough, you'll eventually absorb them into your empire. Must be a very gradual process though since I've had one for a while now - haven't found any way to help it along, either.

Oh and obviously they have to fight all your wars, as vassals they have no say about that.

to be more precise, you just click the "integrate" button in the diplomacy screen after they have been your vassal for ten years to begin the process. how long it will take depends on how large they are and costs influence every month. i suppose it is possible that there are techs or traits that might speed things along.
 
How does MP in Paradox games work though? When one person pauses, does it pause the game for everyone? How do you adjust game speed? Do you just pick a speed at the start of the game, and the game is permanently at that speed?

Yeah, just have to agree on a set of rules. Usually set it on one speed and only allow short pauses for stuff like war or emergencies.
 
Is it wrong that I'm having more fun making races than playing them?

As much fun as I had spending a couple hours making races, yes. Yes it is.

How does MP in Paradox games work though? When one person pauses, does it pause the game for everyone? How do you adjust game speed? Do you just pick a speed at the start of the game, and the game is permanently at that speed?

The speed can be adjusted in multiplayer. Anyone can pause. Generally there are ground rules related to pausing.
 
How does MP in Paradox games work though? When one person pauses, does it pause the game for everyone? How do you adjust game speed? Do you just pick a speed at the start of the game, and the game is permanently at that speed?

pretty much. there are usually house rules like you can pause at the start of a war and such, but generally it just moves along non-stop.
 
I think my only gripe with this game so far is the directly controlled planets bit. Quite honestly it should be fixed a bit or increased since the Sector AI is pretty much non-existent. At the very least switch it from directly controlled planets to directly controlled systems so I can colonize more planets in my own home System without having to worry about going over the limit.

My biggest problems would probably be with sectors not appropriately building up their spaceports / specific ships being made in sector owned systems not showing up in my list of civilian constructions, there being no sort of automation for the continual exploration or surveying of systems within reach and specific "diplomatic" actions not being made available to me for one reason or another.

Case in point being me wanting to save a poor far flung empire from being eaten by his fanatical purifier neighbors but not being able to get my military ships through non-alliance / federation affiliated space without having to declare war on them outright, any attempt to get military access was met with a -1000 rating. I set up an embassy in the systems that I needed to pass through to stop them from being "wary" to me but after getting them to cordial they wanted a guarantee of independence or a non-aggression pledge before they would allow military access through their borders. The only problem is that in the trade screen I simply wasn't given this option to provide this for them. It "might" have had to do with the fact that they were mutually rivaled with a couple other actors in my federation but I really don't know. Is it some sort of diplomatic tech that I need to research?

There also definitely needs to be some sort of map mode that allows me to see who is rivaling who and the amount of space that each individual alliance or federation controls, it's hard to get a feel for how your specific group compares to another when you can only see the empires as they exist as individual entities on the map screen.
 
My biggest problems would probably be with sectors not appropriately building up their spaceports / specific ships being made in sector owned systems not showing up in my list of civilian constructions, there being no sort of automation for the continual exploration or surveying of systems within reach and specific "diplomatic" actions not being made available to me for one reason or another.

unless i have entirely misunderstood, you are still in control of the spaceports in your sectors. you have to develop them yourself. but yes, the sector ai is not really good enough that it provides a satisfactory alternative to micromanagement.
 
There also definitely needs to be some sort of map mode that allows me to see who is rivaling who and the amount of space that each individual alliance or federation controls, it's hard to get a feel for how your specific group compares to another when you can only see the empires as they exist as individual entities on the map screen.

The game could really use better presentation of a lot of information. In addition to what you mention, I'd like like easy way too see where you placed your embassies, and an easy way to see uncolonized planets in / near your territory, a way to see known anomalies, and more. And it would be nice if you could actually see the planet statistics on the surface screen, since that is rather important for guiding development of said planet. And it would be nice with an actual log of events, for the (not infrequent) case where I want to go back to something I dismissed previously.
 
Ucchedavāda;203277106 said:
The game could really use better presentation of a lot of information. In addition to what you mention, I'd like like easy way too see where you placed your embassies, and an easy way to see uncolonized planets in / near your territory, a way to see known anomalies, and more. And it would be nice if you could actually see the planet statistics on the surface screen, since that is rather important for guiding development of said planet. And it would be nice with an actual log of events, for the (not infrequent) case where I want to go back to something I dismissed previously.

Are you turning on detailed map mode? Uncolonized planets and known anomalies appear on the galaxy map with that map mode on. Admittedly the anomalies are pretty small and non-obvious.

The main thing I want more visibility for on the galaxy map are primitive civilizations, stone age civilizations, and presentients. Having to search for them in the Contacts page every time is really annoying.

Fully agree that it's super silly that planet production (including food!) is not on the same page where you adjust planet production.

I would also really like an event log, for all those times I click through an event and then go "wait, shit".

What's the benefit in not taking more of your sectors resources?

They need those resources to build buildings/constructor ships/stations.
 
how do the war mechanics work when you're the defender? filthy libru scum declared war on me because they have issues with slavery or something, and as their war goals they listed a bunch of planets. after couple encounters i destroyed most of their fleet, though i was left with only my battleships and some cruisers. with the war score 20% in my favour, i started to repair what was left of my fleet and build more ships for a counter-attack, hoping to invade some planets while these dirty voters were still reeling. and then a message pops up that i've "won" the war and got... nothing.

do i understand this correctly that the attacker can just declare white peace by "surrendering" without the defender having any say in the matter? was i supposed to list my own war goals as a defender at some point?
 
how do the war mechanics work when you're the defender? filthy libru scum declared war on me because they have issues with slavery or something, and as their war goals they listed a bunch of planets. after couple encounters i destroyed most of their fleet, though i was left with only my battleships and some cruisers. with the war score 20% in my favour, i started to repair what was left of my fleet and build more ships for a counter-attack, hoping to invade some planets while these dirty voters were still reeling. and then a message pops up that i've "won" the war and got... nothing.

do i understand this correctly that the attacker can just declare white peace by "surrendering" without the defender having any say in the matter? was i supposed to list my own war goals as a defender at some point?

As a federation, I've had a thing pop up in the middle of the screen asking me to declare what my war goals are. I'm not sure if it's the same for single empires.
 
Are you turning on detailed map mode? Uncolonized planets and known anomalies appear on the galaxy map with that map mode on. Admittedly the anomalies are pretty small and non-obvious.
I know that, thankfully. But I'd still like a list of them so that I don't have to go hunting for them on the map, and in the case of planets, compare candidates much easier.


The main thing I want more visibility for on the galaxy map are primitive civilizations, stone age civilizations, and presentients. Having to search for them in the Contacts page every time is really annoying.
At least those are on a list, but I do agree that they could be more visible.


I would also really like an event log, for all those times I click through an event and then go "wait, shit".
I do that a ton ..
 
As a federation, I've had a thing pop up in the middle of the screen asking me to declare what my war goals are. I'm not sure if it's the same for single empires.

i recall getting something of the sort. perhaps i should have paid more attention. i simply took it as a declatation of war with their war goals listed. based on my euiv experience it just didn't occur to me that a defender would have to list their war goals as well.
 
Things are slowly coming together mastery-wise for me now. The only thing I wish the game had was free-zoom. I'd like to use the mouse wheel to go from my system to the overall galaxy map without having to press the galaxy map button.
 
If you click on the warscore on the bottom right of the screen there's a negotiate tab, which lets you add wargoals IIRC

my understanding was that war goals can only be declared at the start of the war, and they cannot be added later. but maybe it is different for the defender.

generally i like it that all war goals have to be listed before the war, and you cannot demand something you did not list. in euiv it is always a bit gamey to declare war over some rubbish province and then take half their country. i do wish the peace talks would not be limited to planets, though. would be nice to also be able to move borders to include just stars.
 
Well guys, the Unbidden are at my ally's door and already took one of his systems. They're two space Empires away from being able to attack me. I hope I have enough time to build up.
 
my understanding was that war goals can only be declared at the start of the war, and they cannot be added later. but maybe it is different for the defender.

generally i like it that all war goals have to be listed before the war, and you cannot demand something you did not list. in euiv it is always a bit gamey to declare war over some rubbish province and then take half their country. i do wish the peace talks would not be limited to planets, though. would be nice to also be able to move borders to include just stars.

Yeah, you're probably right. I've only been in defensive wars so far.
 
Ucchedavāda;203278267 said:
I know that, thankfully. But I'd still like a list of them so that I don't have to go hunting for them on the map, and in the case of planets, compare candidates much easier.

At least those are on a list, but I do agree that they could be more visible.

It sounds like you just prefer lists and I prefer the map :) Which is fine, I agree that all that stuff should actually appear on both so that everybody can find the information in the way that works best for them.
 
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