ThatsMytrunks
Member
Considering the recently released Wii U hacks allowing for undubs and stuff, this'll be fine eventually.
Surprised this hasn't been posted yet, but if anyone is still "hopeful" for the hotsprings dlc, it's gone.
Surprised this hasn't been posted yet, but if anyone is still "hopeful" for the hotsprings dlc, it's gone.
I'm not sure what it is called in Japan but In this DLC list they make no mention of the Hot Springs DLC at all.
http://www.nintendo.com/whatsnew/detail/bib4RuC7xxI8fX1lKYDJQs9Tt0_M2OGt
They don't even talk about the Swimsuit DLC either...so It looks like all that is gone.
I guess it was to be expected...
I literally posted this from Nintendo's official blog....on the last page.....
I've read dozens of threads on the topic of localisation changes and I've skimmed through this one and... I'm annoyed. I usually keep out of these, but I feel like writing down my 5 cents on the topic. I am annoyed both by the localisation changes and by the way of discussion surrounding them. Let me give you some background and introduction.
I'm not sure what it is called in Japan but In this DLC list they make no mention of the Hot Springs DLC at all.
http://www.nintendo.com/whatsnew/detail/bib4RuC7xxI8fX1lKYDJQs9Tt0_M2OGt
They don't even talk about the Swimsuit DLC either...so It looks like all that is gone.
I guess it was to be expected...
No doubt that the DLC has been left in Japan. Shame, even if it doesn't add much, what;s the harm in completely separate content?
Great post! And yeah, I agree with FluxWaveZ that it deserves its own thread.-snip-
I'd argue that this argument works just as well for the opposite side. Tokyo Mirage Sessions is Nintendo & Atlus' game. They can do whatever they want with it. If they want to tone down the fan-service in the US version because they'd like to get paid for their work (or have the game be successful enough to fund a sequel) and think it'll be more successful with the changes (or for whatever reason), it's their game, it's their prerogative and by complaining about the changes, you're saying that they should cater to your wishes. If it's a dealbreaker, don't buy the game and maybe next time, they'll make a different decision.
Considering the recently released Wii U hacks allowing for undubs and stuff, this'll be fine eventually.
When all's said and done, they're a business. Businesses rely on customers. And when you do moves that alienate a key demographic, you're going to lose customers.
So yes, they can do whatever they want with it, and they shouldn't be surprised when the game's sales here make the Japanese launch look like a chart topper.
It's obvious that they think they're making it more appealing to key demographics & that any demographic that they're alienating is a minor one.
If that's the reasoning then someone over at NOA is a bigger idiot than I could have dreamed.
If that's the reasoning then someone over at NOA is a bigger idiot than I could have dreamed.
It's obvious that they think they're making it more appealing to key demographics & that any demographic that they're alienating is a minor one.
The miniscule number of people likely to not buy it because of localisation changes, as a reason for poor sales, pales in comparison compared to it being a JRPG firmly based around a pop culture that has little mainstream appeal outside Japan on a dying platform. I don't think anyone at Atlus or Nintendo is going to be looking at sales of FE (or Xenoblade X for that matter) and think 'if we had only left the swimsuits in, it would have been a success!'.When all's said and done, they're a business. Businesses rely on customers. And when you do moves that alienate a key demographic, you're going to lose customers.
So yes, they can do whatever they want with it, and they shouldn't be surprised when the game's sales here make the Japanese launch look like a chart topper.
NoA isn't a niche localizer. They don't want niche successes - just look at how long they hesitated on Xenoblade and that was a game that was already localized and released to critical acclaim. They leave TMS unedited and sell to the niche, what? Maybe 25k? That's a failure for them.
They edit it and lose maybe 5k-10k max of that niche, but gain a 5% chance that the game takes off to a more mainstream audience (life Fire Emblem did) and I can see why that's a move they wanted to make. For a big company like Nintendo, better to have a small chance to have a hit game that they can monetize with sequels and merchandise than to have a small niche success.
Honestly, if it wasn't for the triple combination of 1) Atlus involvement (who probably pushed for an English release since their margin for success is tight), 2) Wii U library being very light this year and 3) Fire Emblem taking off in a big way recently, I wouldn't have been surprised if Nintendo wouldn't even bother to release the game outside Japan. And if the game's not a hit, I think they're going to be even more reluctant to localize similar games in the future, especially if NX takes off and they get those mainstream successes they're searching for.
They killed that 5% chance when they made it subs only. They have to have zero hope for this game financially or someone has literally gone crazy.
The miniscule number of people likely to not buy it because of localisation changes, as a reason for poor sales, pales in comparison compared to it being a JRPG firmly based around a pop culture that has little mainstream appeal outside Japan on a dying platform. I don't think anyone at Atlus or Nintendo is going to be looking at sales of FE (or Xenoblade X for that matter) and think 'if we had only left the swimsuits in, it would have been a success!'.
A handful of vocal angry fans on the Internet are rarely a representative sample of a 'key demographic', and I imagine the number of lost sales due to localisation changes rather than other stuff (like the whole theme of the game) is going to be tiny in comparison.
I mean, I like Fire Emblem, SMT, JRPGs, have a WiiU and enjoyed Persona 4 which seemed to touch on similar themes. And even I'm looking at it and wondering whether it's really for me.
They edit it and lose maybe 5k-10k max of that niche, but gain a 5% chance that the game takes off to a more mainstream audience (like Fire Emblem did) and I can see why that's a move they wanted to make. For a big company like Nintendo, better to have a small chance to have a hit game that they can monetize with sequels and merchandise than to have a small niche success.
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They edit it and lose maybe 5k-10k max of that niche, but gain a 5% chance that the game takes off to a more mainstream audience (like Fire Emblem did)
Lots of mega-successful RPGs don't have vocals at all - just look at Undertale. Subs-only isn't the mainstream sales death in video games that it is in anime.
Which begs the question as to why you would go even further financially in the hole to lose more of the small number of sales you're likely to have?
They'd have to completely remake the game from the ground up for it to have any more than zero mainstream appeal. Toning down some fanservice doesn't change the fact it's about a niche portion of the Japanese entertainment industry and is sub only (which honestly makes it more niche than leaving everything as is and dubbing it)
Lots of mega-successful RPGs don't have vocals at all - just look at Undertale. Subs-only isn't the mainstream sales death in video games that it is in anime.
And Persona 5 is a turn-based Japanese High School simulator crossed with anime hijinks. Didn't stop it from trending in the Top 5 on Twitter in the United States when they released the latest trailer. If Nintendo manages to get a success along the lines of a Persona or a Tales or a Star Ocean, I'm sure they'll be quite pleased. What they don't want is <Insert Vita Fan-Service RPG> levels of sales.
I think they're going to be even more reluctant to localize similar games in the future, especially if NX takes off and they get those mainstream successes they're searching for.
They edit it and lose maybe 5k-10k max of that niche, but gain a 5% chance that the game takes off to a more mainstream audience (like Fire Emblem did) and I can see why that's a move they wanted to make. For a big company like Nintendo, better to have a small chance to have a hit game that they can monetize with sequels and merchandise than to have a small niche success.
The miniscule number of people likely to not buy it because of localisation changes, as a reason for poor sales, pales in comparison compared to it being a JRPG firmly based around a pop culture that has little mainstream appeal outside Japan on a dying platform. I don't think anyone at Atlus or Nintendo is going to be looking at sales of FE (or Xenoblade X for that matter) and think 'if we had only left the swimsuits in, it would have been a success!'.
A handful of vocal angry fans on the Internet are rarely a representative sample of a 'key demographic', and I imagine the number of lost sales due to localisation changes rather than other stuff (like the whole theme of the game) is going to be tiny in comparison.
If Nintendo manages to get a success along the lines of a Persona or a Tales or a Star Ocean, I'm sure they'll be quite pleased. What they don't want is <Insert Vita Fan-Service RPG> levels of sales.
The answer is in the post you're responding to--to have a small shot at the mainstream success that Fire Emblem Awakening had. It's a gamble, but it's the only move that *might* turn a signifcant profit.
Maybe Nintendo think poor PR in national press around age concerns/skimpy outfits might affect the family-friendly image on their next machine/mobile games/brand to the tune of making it worth spending the cash now?Which begs the question as to why you would go even further financially in the hole to lose more of the small number of sales you're likely to have?
Maybe Nintendo think poor PR in national press around age concerns/skimpy outfits might affect the family-friendly image on their next machine/mobile games/brand to the tune of making it worth spending the cash now?
They have to release the game as they've got nothing else, so I suspect they just want to minimise any broader concerns at the expense of annoying a minor subset of the people who follow gaming news relentlessly.
And yet they released Bayonetta 2 and have her in Smash.
Maybe Nintendo think poor PR in national press around age concerns/skimpy outfits might affect the family-friendly image on their next machine/mobile games/brand to the tune of making it worth spending the cash now?
They have to release the game as they've got nothing else, so I suspect they just want to minimise any broader concerns at the expense of annoying a minor subset of the people who follow gaming news relentlessly.
And Persona 5 is a turn-based Japanese High School simulator crossed with anime hijinks. Didn't stop it from trending in the Top 5 on Twitter in the United States when they released the latest trailer. If Nintendo manages to get a success along the lines of a Persona or a Tales or a Star Ocean, I'm sure they'll be quite pleased. What they don't want is <Insert Vita Fan-Service RPG> levels of sales.
What! That idea was immediately demolished the moment the game was shown off. I'm playing through the Japanese version right now and this might be the most anime game I have played in ages.
Maybe Nintendo think poor PR in national press around age concerns/skimpy outfits might affect the family-friendly image on their next machine/mobile games/brand to the tune of making it worth spending the cash now?
They have to release the game as they've got nothing else, so I suspect they just want to minimise any broader concerns at the expense of annoying a minor subset of the people who follow gaming news relentlessly.
True, but any PR department is going to say that, these days, adult women in fetish gear don't attract quite the same negative attention as cartoon human characters described as 17 or whatever in skimpy outfits.And yet they released Bayonetta 2 and have her in Smash.
This whole debacle has soured me on Nintendo games, and my enthusiasm for NX is at rock bottom. At this point NX could probably cure cancer and I wouldn't give a shit. If they're going to hamfist all their games like this I'm out.
Sure, I just think they are being overly cautious, as the financial risk of fewer copies of FE being sold is nothing compared to even the potential of being at the centre of a PR shitstorm over a game they are only even releasing because they feel obligated to. Maybe they look at it as 'it's going to be a disaster anyway, make it as safe as bloody possible, even if you have to leave chunks on the cutting room floor, then we just write off the costs and forget about it'.They already aged the girls up to 18, there's nothing to be concerned about. It's not like they were 12 years old or anything to begin with, they were 17.
I'm pretty sure that creamsugar mentioned that XBX sold north of 200k back in its debut month, which I think soundly beat the game's LTD sales in Japan. Very good numbers for any non-major franchise JRPG in the US.And see, I'm not saying that TMS is going to be a big hit or is even likely to be a big hit. I'm saying that Nintendo was most likely forced to release the game in NA (Atlus contract, lack of Wii U lineup) and they're gambling to have a slight chance that the game doesn't bomb completely. Better to have a tiny chance of success than just give up.
Any reliability to this NPD rumor that Xenoblade X sold drastically better in North America than in Japan? That's a very Japanese game (Anime Mecha RPG) that Nintendo edited and if true, sales didn't suffer. EDIT: Guess Neogaf didn't like that link so probably not reliable.
And Persona 3-4 AREN'T incredibly anime games?
M rated too.
At this point, they could have slapped an M rating on this, not censored a thing, brought over all the DLC and actually gained some positive news instead of whatever the hell they are doing now. As least it would be "different" in the eyes of many and may actually have attracted more attention. Any made up PR negativity over their "family friendly" image is bogus to start with and paranoid at best when they eagerly trotted Bayo 2 out to die with Nintendo Directs and some ad dollars behind her.