Nice summary. Basically 1upt won't truly work out until the average PC is many times faster so the game can actually accommodate sufficiently large maps and amount of units, with a smarter AI. But I doubt it's going away anytime soon since most gamers will find it more appealing on the surface.
While 1upt is more aesthetically and thematically pleasing, SoD is more like an abstract, concentrated representation of your civ's military power which is actually easier to manage.
Right. I have a slight hope that the basic graphics are so that they can build huge maps that actually make 1upt work - but I have my doubts![]()
you can already guess the tile density from the screenshots by imagining where the hex boundaries would be
the scale is simliar to civ5
we can only hope that they don't make ranged units stupidly overpowered this time around. and that they give us a peaceful way to move our units through that lone scout that sits on a chokepoint
Always blown away how these games are constantly up at the top of the Concurrent players list. I have always been curious about trying this but never have. Why are they so popular? Is it the multiplayer component?
They could still have changed the scale, but it would require changing the traversable distance units can move to match.
It pulls you in and doesn't let you goAlways blown away how these games are constantly up at the top of the Concurrent players list. I have always been curious about trying this but never have. Why are they so popular? Is it the multiplayer component?
Just incredibly addictive, and various options allow for the game to be tailored either to really breezy experiences or something much more unforgiving and difflecult. Can scratch a lot of different itches for people.Always blown away how these games are constantly up at the top of the Concurrent players list. I have always been curious about trying this but never have. Why are they so popular? Is it the multiplayer component?
Right. I have a slight hope that the basic graphics are so that they can build huge maps that actually make 1upt work - but I have my doubts![]()
you can already guess the tile density from the screenshots by imagining where the hex boundaries would be
the scale is simliar to civ5
we can only hope that they don't make ranged units stupidly overpowered this time around. and that they give us a peaceful way to move our units through that lone scout that sits on a chokepoint
Now it's the best (or worst?) of both worlds! Stack (corps) management and 1cpt
Corps should reduce the amount of units occupying tiles though, at least in the beginning. Fielding lone units will probably be discouraged with big corps bonuses.
I've put hundreds of hours into Civ 5 without ever touching multiplayer. It's a complex game with an enormous amount of variety and (for me) wonderful to relax. I'm sure others can explain the appeal much better.
The happiness level will be focused on a city level, rather than on a global basis across your civilization
Hows Civ: After Earf?
This looks so clean.
This looks so clean.
I get a very blizzard feel from the games graphics.
Hows Civ: After Earf?
I know, right? This is absolutely insane and feels like parody of that time Picasso paintings got censored:Holy shit, I can't believe they censored the exposed nipples in Liberty Leading the People.
I'm glad they thought of the children and localised this despicable part of French culture.
Always blown away how these games are constantly up at the top of the Concurrent players list. I have always been curious about trying this but never have. Why are they so popular? Is it the multiplayer component?