This is not the thread you're looking for.
How do you know I wasn't arguing that Stellaris' commentary on Collectivisim and Individualism means it should be considered a work of political literature?
This is not the thread you're looking for.
mine is the exact opposite, I've 3 sectors 2 of which have been running for some time. Half the buildings aren't even upgraded where they should be. Its a mess. That it also costs to remove a system froma sector, and to disband a sector too is just pish when it does this.
I have two neighbors that would be perfect for the alliance, but I can't quite get them to positive acceptance stat. One is -15 and the other is -30.
Any tips to boost these up quickly so I can offer them to join.
Cant find the victory conditions button anywhere, though I know I've seen it.
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Offer them a whole bunch of nice treaties - non-reciprocal if necessary - rival their rivals, establish embassies.
Offer them a whole bunch of nice treaties - non-reciprocal if necessary - rival their rivals, establish embassies.
Research agreements, monthly minerals/credits, non-aggression, and guarantee independence here we come. Too bad they are in wars right now, bet they are regretting not joining earlier.
How long does it take to integrate a vassal? It seems like it is going forever and there is no progress bar that I can find.
How long does it take to integrate a vassal? It seems like it is going forever and there is no progress bar that I can find.
How long does it take to integrate a vassal? It seems like it is going forever and there is no progress bar that I can find.
Are you dumping enough minerals into their bank? If you're taking 75% of their income and they likely don't have enough mineral generation within the sector.
It's the second tab of the event log.
It takes a long, long time to integrate larger vassals. My biggest one last game took 94 years.
That's another aspect they need to rework. It should be harder to vassalise big empires, and faster to integrate them, depending on relative size, compatible ethos etc.
If my empire has 200+ planets, it shouldn't take a hundred years to integrate a 15 systems friendlly empire with the same ethos.
Ucchedavāda;204094900 said:That, or there should be some actual benefits to leaving them as vassals, such as vassals generating trade income / research with your empire. As it is, I haven't seen any benefit to vassals other than access (which will be changed in the future, anyway) and their pitiful armies.
If you're already at the naval cap, vassals help you bypass it.
At least this is confirmed to be a bug. You should be able to control observation posts in sectors.
I think so, but I'll double check.
Ucchedavāda;204094900 said:That, or there should be some actual benefits to leaving them as vassals, such as vassals generating trade income / research with your empire. As it is, I haven't seen any benefit to vassals other than access (which will be changed in the future, anyway) and their pitiful armies.
What are they going o change about access?
"ASIMOV" HIGHLIGHTS (NOT SET IN STONE!)
- Border Access Revision: Borders are now open to your ships by default, although empires can choose to Close their borders for another empire (lowering your relations, of course.)
will fallen empires be made optional at some point? sometimes it might be nice to play without them.
Ucchedavāda;204099973 said:The problem is that they are vassals for a reason: Their armies are kinda shit.
Ucchedavāda;204099973 said:The problem is that they are vassals for a reason: Their armies are kinda shit.
I just don't get the problems so many other players have with sectors.
In my experience they are exactly doing what I want them to do and provide me with a great way of mitigating all the micro managing that planets need.
how are the end game events supposed to work? the scourge arrived and took over some planets. i destroyed them all and bombed all their planets back to normal, and nothing happened. the whole "scourge of the void" notification is still in my situation log, but they have nothing left. was that it? is there not even "good job, really showed those eyeballs who's boss" notification when they're all dead?
Maybe I haven't reached what people call the "mid- to late game" in the 22 hours I've played (on a single game), or my standards are just incredibly low given this is the first Paradox game I've played, but I'd put it closer to a 4/5.
There are tons of things I'd like improved, particularly interface-wise, but what's there is already extremely compelling.
They're really just a black hole of fun. They barely do anything. There was a reddit post on how to make them somewhat fun, but really if I have to seriously adapt my gamestyle just so something isn't awful then that's on the game creators.
So what I gather from you guys is that it's not that sectors aren't working the way they are supposed to rather more that you think it is a halfbaked feature that needs thorough fleshing out.
Nah, just the ones I can't infiltrate![]()
Seems like my expansion is going to be one of war.
My empire is the Holy Esralian Empire.
Everyone around me minus the Fallen Empire I've encapsulated is in some kind of federation. Only real threat is that Pogovan Confederation which is the only Equivalent fleet power. Those are the guys that were beaten soundly when they declared war awhile ago and I hard countered them.
Running out of space to colonize and claim, so it's only a matter of time before I have to go full conquest mode to expand.
Or I can choose to aim for the fallen empire for it's tech.
Decisions decisions...
Or I can choose to aim for the fallen empire for it's tech.
Decisions decisions...
I was thinking of corvette cheese. I have 60% eva corvettes.
I guess I'll deal with them later. I still got a lot of tech to go through.
HOI 3 is still broken in some areas.
Is this game demanding on hardware?
Guys, do not know if this is a bug or not. I'm playing a hyperlane only game and decided to go to war with a fallen empire for a single planet on the edge of my empire.
The fallen empire has only one hyperlane to my empire and that is the one for the planet I want to take. The only other way into my empire would be through another large empire or they need to come all the way around the galaxy. Ok, the moment I start the war and start moving in, the claxton went off, "Outpost under attack." I'll be damned if that fucker was not already in my empire.
Do these bastards have an infinite wormhole radius generator or super fast warp even on hyperlane only matches? He was in my empire within 30 seconds when the war started on the fastest speed. He also did not have ships in said system either when going by my sensors.
Also,to make it worse, thanks to everyone being locked to hyperlanes. I also screwed myself since I could not get to the main planets for the fallen empire. The empire I was hoping to block them was not allowing me access through.