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Stellaris |OT| Imperium Universalis

I have two neighbors that would be perfect for the alliance, but I can't quite get them to positive acceptance stat. One is -15 and the other is -30.

Any tips to boost these up quickly so I can offer them to join.

mine is the exact opposite, I've 3 sectors 2 of which have been running for some time. Half the buildings aren't even upgraded where they should be. Its a mess. That it also costs to remove a system froma sector, and to disband a sector too is just pish when it does this.

Are you dumping enough minerals into their bank? If you're taking 75% of their income and they likely don't have enough mineral generation within the sector.
 
I have two neighbors that would be perfect for the alliance, but I can't quite get them to positive acceptance stat. One is -15 and the other is -30.

Any tips to boost these up quickly so I can offer them to join.

Offer them a whole bunch of nice treaties - non-reciprocal if necessary - rival their rivals, establish embassies.
 
I'm having a hell of a time with the game since a few days now. I really didn't think I would enjoy it this much as I thought Paradox games weren't for me based on what other games I've tried in the past. That said I've been creating new saves and started over a few times once I get in the mid/late game and I can't yet explain why. It's probably the way sectors operate which I dislike or simply the fact that you lose that sense of exploration and development once you gain knowledge of the map. I'm expecting them to fix a lot of the issues going forward though so I'm quite happy so far.
 
Offer them a whole bunch of nice treaties - non-reciprocal if necessary - rival their rivals, establish embassies.

Research agreements, monthly minerals/credits, non-aggression, and guarantee independence here we come. Too bad they are in wars right now, bet they are regretting not joining earlier.
 
Offer them a whole bunch of nice treaties - non-reciprocal if necessary - rival their rivals, establish embassies.

I spent hours trying to butter up a neighbor so that I could join their alliance, doing all of the above, and I yet wasn't able to get around a -20 due to them being pacifist (I wasn't). So I eventually got bored and just made them and their ally vassals to my empire.

But it did kinda sour me to the diplomacy system in this game. Most of it boils down to sending an embassy and waiting around, and if that's not enough, then there's often not much you can do, even if you want to offer something that is of clear mutual benefit.
 
Can't search the thread on mobile but I'm wondering if anyone has managed to find a fix for the spaceport bug where you can't pick a module to build because of your computer's screen resolution? I've tried all available options on my computer and unfortunately none of them work
 
How long does it take to integrate a vassal? It seems like it is going forever and there is no progress bar that I can find.

It'll tell you when you start the integration, and after that you can go to the diplomacy screen for that vassal (and possibly the Contacts list), and there will be an icon representing "integration". Hover over that icon, and the tool-tip states how many months are left.
 
Regarding integration, anyone know if a vassal that loves you goes quicker than one that wants your head on a spike? I know that larger ones take longer, which does make sense.

Are you dumping enough minerals into their bank? If you're taking 75% of their income and they likely don't have enough mineral generation within the sector.

I think so, but I'll double check.

Going to make a bunch of colony ships and just populate every planet in my space. Still not terraformed anything yet either.

It's the second tab of the event log.

Ta very much
 
It takes a long, long time to integrate larger vassals. My biggest one last game took 94 years.

That's another aspect they need to rework. It should be harder to vassalise big empires, and faster to integrate them, depending on relative size, compatible ethos etc.

If my empire has 200+ planets, it shouldn't take a hundred years to integrate a 15 systems friendlly empire with the same ethos.
 
how are the end game events supposed to work? the scourge arrived and took over some planets. i destroyed them all and bombed all their planets back to normal, and nothing happened. the whole "scourge of the void" notification is still in my situation log, but they have nothing left. was that it? is there not even "good job, really showed those eyeballs who's boss" notification when they're all dead?
 
That's another aspect they need to rework. It should be harder to vassalise big empires, and faster to integrate them, depending on relative size, compatible ethos etc.

If my empire has 200+ planets, it shouldn't take a hundred years to integrate a 15 systems friendlly empire with the same ethos.

That, or there should be some actual benefits to leaving them as vassals, such as vassals generating trade income / research with your empire. As it is, I haven't seen any benefit to vassals other than access (which will be changed in the future, anyway) and their pitiful armies.
 
Ucchedavāda;204094900 said:
That, or there should be some actual benefits to leaving them as vassals, such as vassals generating trade income / research with your empire. As it is, I haven't seen any benefit to vassals other than access (which will be changed in the future, anyway) and their pitiful armies.

If you're already at the naval cap, vassals help you bypass it.
 
For a democratic government, does everyone leave a bunch of research nodes for development until an election? I always try to leave 4 up.

My favorite type to play now is Direct Democracy where I get +2 core worlds to play around with.

I think so, but I'll double check.

My guess is you haven't been funding their different as whenever I put minerals in, they seem to spend it all instantly.

Ucchedavāda;204094900 said:
That, or there should be some actual benefits to leaving them as vassals, such as vassals generating trade income / research with your empire. As it is, I haven't seen any benefit to vassals other than access (which will be changed in the future, anyway) and their pitiful armies.

What are they going o change about access?
 
What are they going o change about access?

Basically, you'll have access by default in the second major update, unless Paradox changes their mind:

"ASIMOV" HIGHLIGHTS (NOT SET IN STONE!)
  • Border Access Revision: Borders are now open to your ships by default, although empires can choose to Close their borders for another empire (lowering your relations, of course.)

https://forum.paradoxplaza.com/foru...llaris-dev-diary-33-the-maiden-voyage.932668/
 
That's good at least, because that's really been annoying me.

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Ucchedavāda;204099973 said:
The problem is that they are vassals for a reason: Their armies are kinda shit.

Eh, its quite possible to get more or less equal empires as vassals. Particularly if you can get allies to help you conquer them.

I basically conquered half the galaxy with a cascading ball of vassals and I didn't even have to bother building a big army to do it, or worry about a ton of angry alien pops causing problems for me. Vassals are really rather overpowered at the moment I think, since they don't seem prone to rebellion.

Though you do have to put up with them sending periodic insults at you.
 
Ucchedavāda;204099973 said:
The problem is that they are vassals for a reason: Their armies are kinda shit.

After a while they can have a respectable force. Early in my game my largest vassal had a respectable force. Now they are backing me up with invasion armies. I guess it depends on vassal size and ethos.
 
I just don't get the problems so many other players have with sectors.
In my experience they are exactly doing what I want them to do and provide me with a great way of mitigating all the micro managing that planets need.

I liked the sector system originally but I've come to kind of dislike it because, as some people have suggested, the result of it is just less game. I don't want to have to micromanage 300 planets. I am glad to get rid of that. But I would like to manage them at a high level!

Sectors are a black box where I put planets in them and I get back resources. There are a ton of structures and rules and systems that don't do anything -- it's really bad that there's no reason to have multiple sectors other than geography. It's annoying that ethic divergence doesn't work, which is a major part of the game (this is a bug that really sucks to have at launch) and is supposed to be linked to sectors. It's sad that governors are all more or less identical with the exception of one or two traits that provide incremental benefits and that I don't have a ton of control over, so it isn't really worth your time to try to find the best one.

If my sector has a problem, like a bunch of conquered dicks starting fires, I have no way to influence the sector to deal with those guys other than by just taking the planet back and eating the overmanagement cost while I slowly deal with them myself.

Honestly, the "right" thing to do with sectors is probably like:

* Make one sector.
* Keep three or four planets in the center of your empire. Give all the rest to the sector. Crank its taxes up to 75%.
* Periodically open the planet screen and make sure the sector is topped off on minerals.
* When you conquer new planets, just hold on to them yourself (that's why you stay under cap) until you have enslaved or purged or built whatever happiness increasing buildings, then give them to the sector.

This is fine, but then the entire design of the sector system is irrelevant. It's the equivalent of clicking the autogovernor on a city in Civilization.

At the very least, sectors need to have maximum sizes so that you have to make sure each sector has enough functioning planets to not run out of cash. If you're expected to manage the budgetary apparatus for sectors, as you seem to be, then the UI needs to do a better job of telling you that sectors need resources, or you should be able to just directly say "keep these sectors above 1000 minerals at all times, from my stockpile."

But the right solution is to have internal politics that require me to care about the makeup of a sector, the happiness of the planets in that sector, the ruler of that sector (for example, if I have a sector of conquered xenos, putting a xeno in charge of it should make them happier, but also more dangerous if they rebel because they control the government apparatus), and to give me actual tools to react to that stuff short of "okay give me that planet back."
 
I just can't keep playing, all the games end up the same way. I even went back to Civ because I wanted my 4X fix.

Mid and late game are seriously bad.
 
how are the end game events supposed to work? the scourge arrived and took over some planets. i destroyed them all and bombed all their planets back to normal, and nothing happened. the whole "scourge of the void" notification is still in my situation log, but they have nothing left. was that it? is there not even "good job, really showed those eyeballs who's boss" notification when they're all dead?

This is bugged, and supposed to be fixed in the Clarke patch.
 
So what I gather from you guys is that it's not that sectors aren't working the way they are supposed to rather more that you think it is a halfbaked feature that needs thorough fleshing out.

I agree with that last point but still got to say that what is there seems to work pretty good for me right now.

While I am at it: I don't really like the way ground battles play out (really? I just see health tick down?) and especially that dangerous animals are just like any other tileblocker. At first I feared placing buildings/pops near them because I thought I might get some negative events. Nope, you just have to exterminate them to get the building space.
 
Maybe I haven't reached what people call the "mid- to late game" in the 22 hours I've played (on a single game), or my standards are just incredibly low given this is the first Paradox game I've played, but I'd put it closer to a 4/5.

There are tons of things I'd like improved, particularly interface-wise, but what's there is already extremely compelling.

This is where I am at as well. Every session I am still finding things that keep it engaging for me. Also I am dubious of anyone who comes to hard conclusions about the possibility space in the first few days/weeks. Not saying these people are wrong, I am just not quick to close the book on anything.

If Go was released today you would have forum posts and angry Reddit rants about how broken ladders are and loads of armchair designing on all the obvious ways to patch it.
 
They're really just a black hole of fun. They barely do anything. There was a reddit post on how to make them somewhat fun, but really if I have to seriously adapt my gamestyle just so something isn't awful then that's on the game creators.

thats a shame, I will wait until they fix them and the mid-late game then.
 
So what I gather from you guys is that it's not that sectors aren't working the way they are supposed to rather more that you think it is a halfbaked feature that needs thorough fleshing out.

I think that both are true. There are a bunch of annoying sector AI bugs that make sectors do dumb things. Those should be fixed. But even fixing them doesn't change the latent design flaws in the system.
 
I'd like to see sectors revamped as a part of a whole internal politics revamp. Each government type should have some unique political challenges to consider and overcome, and sectors should play a role in them.
 
One reason to have multiple sectors instead of one big one is that apparently sector AI gets more resource intensive the bigger a sector is, and so having one giant sector makes the game run worse than multiple little ones.
 
Seems like my expansion is going to be one of war.


My empire is the Holy Esralian Empire.

Everyone around me minus the Fallen Empire I've encapsulated is in some kind of federation. Only real threat is that Pogovan Confederation which is the only Equivalent fleet power. Those are the guys that were beaten soundly when they declared war awhile ago and I hard countered them.

Running out of space to colonize and claim, so it's only a matter of time before I have to go full conquest mode to expand.

Or I can choose to aim for the fallen empire for it's tech.

Decisions decisions...
 
Seems like my expansion is going to be one of war.



My empire is the Holy Esralian Empire.

Everyone around me minus the Fallen Empire I've encapsulated is in some kind of federation. Only real threat is that Pogovan Confederation which is the only Equivalent fleet power. Those are the guys that were beaten soundly when they declared war awhile ago and I hard countered them.

Running out of space to colonize and claim, so it's only a matter of time before I have to go full conquest mode to expand.

Or I can choose to aim for the fallen empire for it's tech.

Decisions decisions...

Looking at your fleet power, I'm not sure the fallen empire is a great idea just yet. Unless you have infinity corvettes with ridiculous amounts of evasion, of course.
 
Or I can choose to aim for the fallen empire for it's tech.

Decisions decisions...

I vote Fallen Empire!
It'll be fun, and make sure to upload the campaign to Youtube so that the rest of us can take joy in your victory!


Probably not a good idea, unless you are cheesing with corvettes or something like that. Your current fleet strength is less than my casualties when I last took on a Fallen Empire.
 
Cranked out another 4 colonies for larks and put some more into sectors that were pretty much sorted already.

Not having starbases in the outliner is a huuuuge omission that only really becomes evident with sectors.

Pumped some minerals in so we'll see what happens. With the new territory came a bunch more energy which was much needed.

Genuinely looking forward to the two main patches and eventually some mid game content.

Right now my science ships have scanned every system I can get to and so sit around idle waiting for debris to scan.

Also, top tip keep an eye on your scientists traits and shuffle them as needed. It's quite easy to have 2 or even all 3 running +10% on tech at the same time if you juggle them around.

I'd also love to see an option to disable certain races from my empire showing up for habitable planet info. I'm never going to make a colony ship with the scummers that I conquered, so stop telling me that planet is ripe for colonisation with them. Grrrrrr.
 
Is this game demanding on hardware?

Most of the time no. Low end hardware should handle the game fine. But there are performance issues when you get massive fleets in the late game.

Paradox has stated that they are working on improving this though.
 
Guys, do not know if this is a bug or not. I'm playing a hyperlane only game and decided to go to war with a fallen empire for a single planet on the edge of my empire.

The fallen empire has only one hyperlane to my empire and that is the one for the planet I want to take. The only other way into my empire would be through another large empire or they need to come all the way around the galaxy. Ok, the moment I start the war and start moving in, the claxton went off, "Outpost under attack." I'll be damned if that fucker was not already in my empire.

Do these bastards have an infinite wormhole radius generator or super fast warp even on hyperlane only matches? He was in my empire within 30 seconds when the war started on the fastest speed. He also did not have ships in said system either when going by my sensors.

Also,to make it worse, thanks to everyone being locked to hyperlanes. I also screwed myself since I could not get to the main planets for the fallen empire. The empire I was hoping to block them was not allowing me access through.
 
Guys, do not know if this is a bug or not. I'm playing a hyperlane only game and decided to go to war with a fallen empire for a single planet on the edge of my empire.

The fallen empire has only one hyperlane to my empire and that is the one for the planet I want to take. The only other way into my empire would be through another large empire or they need to come all the way around the galaxy. Ok, the moment I start the war and start moving in, the claxton went off, "Outpost under attack." I'll be damned if that fucker was not already in my empire.

Do these bastards have an infinite wormhole radius generator or super fast warp even on hyperlane only matches? He was in my empire within 30 seconds when the war started on the fastest speed. He also did not have ships in said system either when going by my sensors.

Also,to make it worse, thanks to everyone being locked to hyperlanes. I also screwed myself since I could not get to the main planets for the fallen empire. The empire I was hoping to block them was not allowing me access through.

Probably jump drives, which is a separate tech
 
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