Because it's Uncharted's sister game.
basically this. UC3 came out in 2011, and we had no inclination of another one coming out anytime soon. Likewise, 360 players never got to experience the Uncharted series. Those two combined with a really solid game satisfied a whole ton of players.
As for the shooting gallery.. I mean same complaints about Uncharted.. both series are so-so TPSes at best. The draws to the series are the whole packages. Shooting, stealth, action set pieces, QTEs, etc.
I mean make no mistake about it. The TR reboots are a total UC clone. A VERY well made UC clone, but nevertheless. Sadly while TR'13 filled a very real emptiness between UC3 and 4, RotTR is essentially right up against (shortly before, and shortly after) UC4.. so not sure how much love it will get (from me or others)
edit - lol at the "destroys UC games"... hahahaha... UC3 and UC maybe.. but UC2 and 4.. not by a long shot.
I played Rise of the Tomb Raider straight after I played Uncharted 4, so maybe that colored my reception of the game more than I expected.
Controls feel really really clumsy and shooting apart from the bow feels way worse than Uncharted 4. in terms of presentation and responsiveness, Uncharted 4 is a whole different league.
However, I quite liked the open areals and crafting element, as well as the tombs alot. Sadly there are only a handfull of those, which really feel "open world". All the other levels feel prett generic imo.
After playing Uncharted 4, the game feels nothing more than a 7/10 for me!
I expected it to be more Metroidvania. But at 20% complete, it does not feel that way. It's a diet adventure game. Exploration is stripped away to the bare minimum.I don't like the combat. I think it's average.
But in terms of the metroidvania aspects and stuff like bow, traversal tools, etc? I think it's quite well made. If it was open-world I would loathe it, but it's crafted well enough to have a sense of pacing despite the checklist game design.
super confused. ducking in cover and enemies using grenades against you are both in 4. like literally the first big action combat sequence you are in.It was possibly in previous Uncharted games to duck on cover but it's not in 4 and it's not the idea of combat, even if it's not perfect the idea is to move around and use the tools you're given to do that, besides enemies at least flank you and force you to react at that probably meaning to at least look for another place to cover if you don't want to run around the map, this is why grenade throwing isn't in 4 I guess.
super confused. ducking in cover and enemies using grenades against you are both in 4. like literally the first big action combat sequence you are in.
Pretty much this. I don't think you're necessarily missing anything, OP, it's just not clicking with you (and other commenters in this thread) like it did with others.It's great, but that doesn't mean it's for everyone.
No need for us to explain it to you, it's just not for you.
No game is for everyone.
This is how I feel mostly, except I played Rise of the Tomb Raider before Uncharted 4. A few days before UC4 came out actually. I'm disappointed in the story. I just couldn't get into it. I was also annoyed how nearly everything seems to crash/break on Lara. It gets old after a while. Lara's personality is boring (She was more interesting in the reboot). The characters around her were boring. Villain was boring. However, the gameplay and crafting were good. Really enjoyed the bear fight and optional tombs. I loved the bow and arrow. The game needs to be more of that and less of Uncharted. If I want to play Uncharted, then I'll play Uncharted. Tomb Raider should go back to it's roots.
Tank Controls are the greatest.
This is what I'm talking about.I love these games. Feel exactly like the Uncharted Series. Killing people with the bow is satisfying, never switch to guns. Uncharted 4 is the king though.
Agreed - its CDs MO...It's by the numbers.
It's definitely not free of jank. In my few hours of playing I've already seen Lara spaz out and fling herself off platforms more than a dozen times. Her entire model seems to fold in on itself when you jump to a platform the game doesn't want you to be on. She makes this little hup noise and spins into origami.Controls well, free of jank, good encounters and level design, just the right amount of optional content.
We need globe trotting Lara Croft back..
It controls well, arrows are neat, it's not actually as automatic all the time as some other cinematic games, you still have to make the jumps, direction etc. and can fail. Shooting was better in the first game. I agree the enemy encounters are pretty rubbish, everything falls apart, woooo slide, I can do this, side characters are horrendous. I guess it's just a sit back and relax sort of game that doesn't ask too much of you except collect shite, Rise was terrible for this and what a forgettable game. There is a good game there but it never pushes enough buttons which is okay for some but not others. Don't know if they have the will or care to make it better than it is but it really needs more than pretty graphics and solid mechanics. AI and encounters need a kick up the arse. They should introduce a Jeep![]()
It's Uncharted but without the good story or compelling characters. For a Tomb Raider you do very little Tomb Raiding. Add in pointless crafting and fetching and boom you have Tomb Raider.
I understand the comparisons to Uncharted (because of cinematics and themes), but the Tomb Raider reboot games feel quite different to me. While they are linear, the world opens up in a metroidvania type way, so it all feels very connected unlike Uncharted (which is VERY linear). You also get to upgrade your move set and weapons, and get to collect stuff in that traditional open-world way that we are using to seeing now. I just don't think the games are designed as similarly as people seem to think. I question those who think Tomb Raider is pretty much Uncharted if they have even played Tomb Raider.
Brain-dead, soulless game. It's kind of like Uncharted, except with:
- Tacked on upgrades and "skills" which are completely shallow and useless and might as well never have been there (give the illusion of progress);
- A more open structure to give you the illusion of non-linearity but it's also useless;
- Even more intrusive handholding (~ding~ SECRET TOMB NEAR BY ---> HERE <------, press L2 to highlight everything, hey remember to press L2, did you press L2 yet? );
- Worse enemy AI;
- Without the charming characters and dialogue of Uncharted.
It's the typical cinematic AAA focus group game, except without the stuff that makes this kind of game work (good presentation, writing, characters). Plus it shits on the legacy of the old-school puzzle exploration games. Sad to see.
basically this. UC3 came out in 2011, and we had no inclination of another one coming out anytime soon. Likewise, 360 players never got to experience the Uncharted series. Those two combined with a really solid game satisfied a whole ton of players.
As for the shooting gallery.. I mean same complaints about Uncharted.. both series are so-so TPSes at best. The draws to the series are the whole packages. Shooting, stealth, action set pieces, QTEs, etc.
I mean make no mistake about it. The TR reboots are a total UC clone. A VERY well made UC clone, but nevertheless. Sadly while TR'13 filled a very real emptiness between UC3 and 4, RotTR is essentially right up against (shortly before, and shortly after) UC4.. so not sure how much love it will get (from me or others)
edit - lol at the "destroys UC games"... hahahaha... UC3 and UC maybe.. but UC2 and 4.. not by a long shot.