Emily Rogers: NX Not Using x86 Architecture - Won't Blow Away Current Gen Consoles

Status
Not open for further replies.
I still think Nintendo is going to try and make a bigger push for more...kid friendly core titles like Madden, FIFA, NBA and Skylanders, since hey, kids love those kind of games, too.

Don't know if they will, but getting the sports games back to their platform should be one of their top priorities concerning third parties. Let EA use mario in a fifa street spin-off and get those sport titles there day one.
 
Don't know if they will, but getting the sports games back to their platform should be one of their top priorities concerning third parties. Let EA use mario in a fifa street spin-off and get those sport titles there day one.

I still want a Turducken Amiibo!
 
Why are people acting like ARM is some weird, arcane architecture instead of one of the most supported and widely-used architectures in the world?

My guess: Those people don't know what they are talking about.

Haven't been around in a while.
What's the latest news/rumors?
Is NX more powerful than a potato yet?

We don't even know what sort of chips it has, let alone what type of potato they came from.

#imhereallweek #youarewelcome
 
We don't even know what sort of chips it has, let alone what type of potato they came from.

#imhereallweek #youarewelcome

That brought me dangerously close to choking on my coffee, thank you!



I think most of us can agree that architecture or performance don't affect third party support nearly as much as the size and composition of the install base.

One of the major pitfalls of the Wii U is that Nintendo presented it at launch as a box that will get all the third parties, and they tried to give the launch to third party games, I believe they even said as much. The problem with this strategy is that, at least on Nintendo hardware, third parties will not continue to support your platform when the install base won't buy enough of the third party software, and since Nintendo themselves didn't give many people a reason to buy a Wii U near launch (piss poor first party support) the install base never grew.

With the NX, they need to focus on getting out as many high profile Nintendo games as possible around launch, and ideally have those games span a number of genres which will pull in as many early adopters as possible. After that they obviously need to continue to support the console, but ideally if the install base grows initially to a certain point then the third party support SHOULD improve.

Architecture and power don't matter all that much in the grand scheme of things. If the audience is there, the third parties will be there too.
 
It's not like 99% developers have their engines up and running on ARM for mobile phone games or anything...oh wait.

Ultimately, if Nintendo goes with ARM, which I think they will, they're seeing it as a middle ground for mobile phone developers to put their games on Nintendo hardware. It's an easier bridge to cross.

I still think Nintendo is going to try and make a bigger push for more...kid friendly core titles like Madden, FIFA, NBA and Skylanders, since hey, kids love those kind of games, too.

My understanding is that the ISA (x86, ARM, etc) has essentially no impact on how difficult it is to port software from one platform to another. You aren't going to take binary code from e.g. an iPhone game and run it on NX.
 
I think the halo effect is strong with x86. People probably think x86 = core i7 = fast or PC processor in my PS4 / XBox One is fast like a gaming PC.

People associate ARM with small, low powered, slow, phone CPU while they associate x86 with big, power hungrh, fast, PC CPU.

People on here should know better. The CPUs in the current consoles have been the bane of many developers. And it isn't because they're sufficiently up to the task of what many ask of them.

The story still hasn't come out of why they didn't go with the original 4 steamroller plan, though I suspect it was either that steamroller wasn't quite ready or that it got too hot. Not that steamroller turned out to be amazing either, but 4 giant turds have a much higher ipc than 8 turdlets
 
Fair enough, I read it a while ago and it was intentionally vague, and given laptops can plug in an external GPU using thunderbolt, thats the only tech that it could be but a proprietary connector.

And even if it is that you cannot defend that as a patent as its been done too many times over last 5 years.

It would still be pointless, as the next gen will have APU's with stacked memory seems to be the way the tech will evolve......which would again be a new main board and so no benefit to a plug in at all imo.

I think the SCDs are relevant enough to this thread because they could be an essential factor into how powerful the console can get, so I'll quickly discuss my thoughts after reading the patent specification like I said I would:

First, here is the google patents link.

So, the patent was presented on GAF as being a cloud computing device, but the main focus from the specification is on the capabilities of the Supplemental Computing Device (SCD), and the cloud discussion is mainly discussed as a means of connecting the SCD to the console, so in my mind it's a secondary feature.

The specification employs typical patent speak by using general terms like "processor" and "storage" when referring to what's inside the SCDs, but looking specifically at paragraphs 25-26 and 31 gives me an idea of what components will likely be in each device in the final product (if there is one):

[0025]
In the illustrated example, the game console 102 includes one or more processors 202, memory 204, one or more communication interfaces 206, one or more user-control interfaces 208 (e.g., to communicate with the remote control 110), and one or more power supplies 210. Each processor 202 may itself comprise one or more processors or processing cores. For example, the processor 202 can be implemented as one or more microprocessors, microcomputers, microcontrollers, graphics processing unit (GPU), digital signal processors, central processing units, state machines, logic circuitries, and/or any devices that manipulate signals based on operational instructions. In some cases, the processor 202 may be one or more hardware processors and/or logic circuits of any suitable type specifically programmed or configured to execute the algorithms and processes described herein. The processor 202 can be configured to fetch and execute computer-readable processor-executable instructions stored in the memory 204.
[0026]
Depending on the configuration of the game console 102, the memory 204 may be an example of tangible non-transitory computer storage media and may include volatile and nonvolatile memory and/or removable and non-removable media implemented in any type of technology for storage of information such as computer-readable processor-executable instructions, data structures, program modules or other data. The memory 204 may include, but is not limited to, RAM, ROM, EEPROM, flash memory, solid-state storage, magnetic disk storage, optical storage, and/or other computer-readable media technology. Further, in some cases, the game console 102 may access external storage, such as RAID storage systems, storage arrays, network attached storage, storage area networks, cloud storage, or any other medium that can be used to store information and that can be accessed by the processor 202 directly or through another computing device or network. Accordingly, the memory 204 may be computer storage media able to store instructions, modules or components that may be executed by the processor 202. Further, when mentioned, non-transitory computer-readable media exclude media such as energy, carrier signals, electromagnetic waves, and signals per se.

[0031]
The supplemental computing device 104, meanwhile, includes one or more processors 218, memory 220, and one or more communication interfaces 222. In some instances, the functionality of the device 104 may be basic in order to keep a cost of the device 104 relatively low. As such, the device 104 may be free from drivers, video cards, user-control interfaces, and the like. The processors 218 may be used to process game data provided by the game console, while the memory 220 may be used, in part, for storing game data received from the console. In some instances, the interfaces 222 may include a physical communication interface for coupling with a local game console 102 and a wireless communication interface for coupling with one or more remote game consoles.

These specific mentions of GPU in the console and video cards not in the SCD seems to indicate to me that, at least in one of their ideal embodiments, the SCD will not include a GPU. So this to me shows that they have not solved the problem that you and others mentioned (using a separate GPU to supplement a first GPU) and are not even attempting to address expanding the GPU capabilities with an SCD.

Note: I'm really not well versed in this type of tech, so I don't if the same problems exist for CPUs, but I imagine it's generally easier to offload CPU processing since I know parallel computing is a thing.

So it seems to me that the major focus of the SCD is to provide a supplemental CPU and supplemental RAM and increase the functionality of your device that way, while not including any extra GPU capabilities.

I suppose it could be possible to offload some GPU functions to the CPU of the SCD, but I imagine that would require rather specialized software built from the ground up, and I'm not sure if that type of specialization is something Nintendo would be interested in. The expanded RAM seems simple enough, though it would clearly need a decent connection speed.

But either way you guys are right, this doesn't seem like it could be used to replace a full on console gen upgrade, unless of course there is something I'm missing about how all these components interact with each other (which there likely is).
 
These specific mentions of GPU and video cards seems to indicate to me that, at least in one of their ideal embodiments, the SCD will not include a GPU. So this to me shows that they have not solved the problem that you and others mentioned (using a separate GPU to supplement a first GPU) and are not even attempting to address expanding the GPU capabilities with an SCD.

Note: I'm really not well versed in this type of tech, so I don't if the same problems exist for CPUs, but I imagine it's generally easier to offload CPU processing since I know parallel computing is a thing.

So it seems to me that the major focus of the SCD is to provide a supplemental CPU and supplemental RAM and increase the functionality of your device that way, while not including any extra GPU capabilities.

I suppose it could be possible to offload some GPU functions to the CPU of the SCD, but I imagine that would require rather specialized software built from the ground up, and I'm not sure if that type of specialization is something Nintendo would be interested in. The expanded RAM seems simple enough, though it would clearly need a decent connection speed.

But either way you guys are right, this doesn't seem like it could be used to replace a full on console gen upgrade, unless of course there is something I'm missing about how all these components interact with each other (which there likely is).

The specific phrasing "video card", as opposed to, say, "graphics processor", could be interpreted as the output generator. Surprisingly enough these are apparently still complex to produce (see: nVidia cheapening their way out of making them with Optimus laptops dependent on APU ones). Note that it is said that "processor can be implemented as microprocessors, microcontrollers, GPU, and/or other stuff".

So if they put GPU (or APU) on SCD but still streamed it through "base system" SCD could still end up being a relatively simple device. Of course using multiple GPUs at once to render a common scene (instead of splitting the GPU physics out, or doing split-screen, or maybe some super complex HUD) would be non-trivial.
 
The specific phrasing "video card", as opposed to, say, "graphics processor", could be interpreted as the output generator. Surprisingly enough these are apparently still complex to produce (see: nVidia cheapening their way out of making them with Optimus laptops dependent on APU ones). Note that it is said that "processor can be implemented as microprocessors, microcontrollers, GPU, and/or other stuff".

So if they put GPU (or APU) on SCD but still streamed it through "base system" SCD could still end up being a relatively simple device. Of course using multiple GPUs at once to render a common scene (instead of splitting the GPU physics out, or doing split-screen, or maybe some super complex HUD) would be non-trivial.

Well they use the term "GPU" when describing the console itself, not the SCD. The exact quote,
For example, the processor 202 can be implemented as one or more microprocessors, microcomputers, microcontrollers, graphics processing unit (GPU), digital signal processors, central processing units, state machines, logic circuitries, and/or any devices that manipulate signals based on operational instructions.
is specifically referring to the processor 202, which is the processor within the console 102, rather than the SCD 104.

While you're of course right that video card =/= GPU, it just strikes me as a bit odd when they explicitly describe the processor of the console but not the SCD, and then go on to discuss things which don't need to be in the SCD, the video card being one of them. This suggests that the video card might not be needed because, on top of it not needing to connect to a display, a GPU might not be present.

That's how I read it anyway.
 
10K's latest GPU "revelations" are

900MHz-1400MHz Clock
24 ROPs
70-80 TMUs
1000-1400 Stream Processors
2TF-3TF

Closest off the shelf equivalent - R7 470
 
470

IN 2017



I think he meant R7 470.



Does he even think about how much it would cost?



Not much actually. That'd be a pretty low end GPU part. Although it's bullshit for multiple reasons. First the spectrum is bullshit. Wtf is that wide range ? 1000 to 1400 shader units ? 900 to 1400mhz ?? It's like putting random numbers and hope to be between these.
Also 24 ROPs ? Come on that's a joke :")
AMD GPU's have from 8, 16, 32, 64 ROPs. Not 24.
 
10K's latest GPU "revelations" are

900MHz-1400MHz Clock
24 ROPs
70-80 TMUs
1000-1400 Stream Processors
2TF-3TF

Closest off the shelf equivalent - 470

10k is also claiming that Eminem's video game studio struck a deal with Sega to port Jet Set Radio Future to the NX.

https://twitter.com/Tenkay23/status/732787802744717312

Shady Games signed a deal with Sega to port small titles to XBLA, PSN and eShop. First title is Jet Set Future Radio. Coming to NX 2017
 
I think the SCDs are relevant enough to this thread because they could be an essential factor into how powerful the console can ge

It could potentially be an add-on for the handheld.

Three pieces of hardware:
NX Console
NX Handheld
NXSCD

Whoever owns an NX Handheld can buy a NXSCD to get the same abilities as the NX Console without having to buy an extra console.
 
It could potentially be an add-on for the handheld.

Three pieces of hardware:
NX Console
NX Handheld
NXSCD

Whoever owns an NX Handheld can buy a NXSCD to get the same abilities as the NX Console without having to buy an extra console.
Too many parts! I think just a handheld and a console with a single shared/scaled software library makes the most sense right now. Later on they can introduce new models, new revisions or even new category devices that can take advantage of that shared software ecosystem and grow userbase.

I'm skeptical of the SCD theories anyway. Add-ons never seem to do that well and distributed computing seems like such a leap forward for a company like Nintendo.
 
10K's latest GPU "revelations" are

900MHz-1400MHz Clock
24 ROPs
70-80 TMUs
1000-1400 Stream Processors
2TF-3TF

Closest off the shelf equivalent - 470

Good old 10k. His full tweet on the matter is even more bullshit btw.
He's just running with whichever speculation/rumor he hears nowadays, and trying to make a mix of those.
 
I never got why people thought nintendo would blow the top off with power when literally everything they've released recently has been really underpowered compared to it's competitors. PSP > DS, PS360 > Wii, PSV > 3DS, PS4/XB1 > Wii U etc.

Because if they want 3rd party support they need to make porting as simple as possible. similar hardware makes that task much easier. The real question is how much support for popular middleware (Unreal Engine, Unity, etc) Nintendo will provide in the box.

Not saying they care about Third Party support, but if they did, those are things they would take into consideration during the console design.
 
Because if they want 3rd party support they need to make porting as simple as possible. similar hardware makes that task much easier. The real question is how much support for popular middleware (Unreal Engine, Unity, etc) Nintendo will provide in the box.

Not saying they care about Third Party support, but if they did, those are things they would take into consideration during the console design.

And nothing that has been rumored has said they haven't taken those things in to consideration.
 
Good old 10k. His full tweet on the matter is even more bullshit btw.
He's just running with whichever speculation/rumor he hears nowadays, and trying to make a mix of those.

He's corrected it to 32 ROPS now.
Bless.

What are the chances of this being true?
It's a sub 50w GPU but I'd be shocked if true.
 
He's corrected it to 32 ROPS now.
Bless.

What are the chances of this being true?
It's a sub 50w GPU but I'd be shocked if true.

Zero, since he changed it. Just ignore him. He keeps changing his story, which is the calling card of a fake. Clockspeed range is too big, and max is too high.
 
Not necessarily. The engine could run just fine on NX, but if the hardware is significantly weaker, game assets can still need downgrading sometimes. Shader complexity might need to be toned down, polygon counts and texture resolutions lowered, and the number of NPCs on-screen at a time lowered too. Stuff like that.

All of that is MUCH less of an obstacle compared to having to port the entire engine code over. But it's still added work. However, multiplatform developers are already having to do this work anyway if they're releasing on PC and including a "Low" graphics setting. So, even if NX ends up being slightly weaker than PS4/XBO, it's still in an okay position to receive ports from a tech standpoint. The main obstacle to ports for NX will be business-related in most cases, not tech-related.

It's still a first. Mobile ports are practically always downparted by virtue of platform.

Will developers/publishers be open to straight ports that crossover between the two architectures? Time will tell.
 
You know, I'm part of the "third-party" conundrum. People joke about not owning only a Nintendo console, but I have for years. Even if I eventually acquired a PlayStation from a friend throughout the generations, I barely ever played on it. I just don't play those usual AAA games. I've never played Assassin's Creed, Call of Duty, Grand Theft Auto, or Metal Gear Solid (unless you count Revengeance). I'm perfectly happy with having Nintendo as my primary, and in many cases, only console.

I get that idea is foreign to most people. They can't imagine anyone enjoying gaming without playing the other companies' offerings. I was given a PS4 as a gift, and since then have only been exposed to the Uncharted series and Infamous Second Son. Both series were fun; I had a great time with them, but they're not something I would buy a console for. I have a gaming PC, and even then, I don't buy a lot of those AAA games, if any. It's used mostly for League of Legends, MMOs, and the occasional Steam game like Rocket League or as previously mentioned, Metal Gear Rising. I will say sales helped my Steam library immensely, and the only reason I even bought Second Son was because it was $20. If it had been $60 like most Nintendo games, I wouldn't have gotten it. It's the reason I don't have Uncharted 4 even though I kinda do want to play it. Only Nintendo has been able to get me to drop $60 on games at launch. It's just my weird tastes, though, I'm not saying other games aren't as good. The only third party games I have an interest in are the two Final Fantasies and Kingdom Hearts 3. If they come to NX, great, I'll get them, but I still can't see myself buying the Call of Duties, Grand Theft Autos, Assassin's Creeds, etc, on NX or any other console. I'm one of those fabled "only plays Nintendo games" you heard about, I guess. I was embarrassed to say that in the past because an idea like that seems laughable to most people on NeoGAF.

I'm more or less the same. I'll play those other games and have fun with them but they really don't compel me to buy a console or anything. Biggest third party franchise for me in the last five years has been Monster Hunter, and before that the biggest was Sonic.

I'm getting a new PC this year and hope to get something with a GPU strong enough to run PS360 games so that I can try some of the more interesting stuff that I missed that also made it to PC (which is most of it).
 
You know, I'm part of the "third-party" conundrum. People joke about not owning only a Nintendo console, but I have for years. Even if I eventually acquired a PlayStation from a friend throughout the generations, I barely ever played on it. I just don't play those usual AAA games. I've never played Assassin's Creed, Call of Duty, Grand Theft Auto, or Metal Gear Solid (unless you count Revengeance). I'm perfectly happy with having Nintendo as my primary, and in many cases, only console.

I get that idea is foreign to most people. They can't imagine anyone enjoying gaming without playing the other companies' offerings. I was given a PS4 as a gift, and since then have only been exposed to the Uncharted series and Infamous Second Son. Both series were fun; I had a great time with them, but they're not something I would buy a console for. I have a gaming PC, and even then, I don't buy a lot of those AAA games, if any. It's used mostly for League of Legends, MMOs, and the occasional Steam game like Rocket League or as previously mentioned, Metal Gear Rising. I will say sales helped my Steam library immensely, and the only reason I even bought Second Son was because it was $20. If it had been $60 like most Nintendo games, I wouldn't have gotten it. It's the reason I don't have Uncharted 4 even though I kinda do want to play it. Only Nintendo has been able to get me to drop $60 on games at launch. It's just my weird tastes, though, I'm not saying other games aren't as good. The only third party games I have an interest in are the two Final Fantasies and Kingdom Hearts 3. If they come to NX, great, I'll get them, but I still can't see myself buying the Call of Duties, Grand Theft Autos, Assassin's Creeds, etc, on NX or any other console. I'm one of those fabled "only plays Nintendo games" you heard about, I guess. I was embarrassed to say that in the past because an idea like that seems laughable to most people on NeoGAF.
but you aren't only gaming on Nintendo platforms, you have a PC. For many Ps/Xbox is their gateway to third party titles. And huge huge communities just aren't on Nintendo. Minecraft wasn't for the longest, Most fighting games besides Nintendo's own Smash Brothers aren't on it, the shooters as you mentioned, a bunch of indies skip Nintnedo etc...rocket league absolutely blew up on consoles particular PS, it's not associated with PC exclusively , and that's another growing community that has nothing to do with Nintendo.

I'm really not into all the big AAA releases either, but even so, Nintendo platforms are still lacking IMO as a primary gaming console. I'm not sure Nintendo's own studios can cover it but I'd be happy to be wrong.
 
Nintendo’s President Tastumi Kimishima advised that the NX will not be a successor to the Wii U, but will be a home console sold alongside the Wii U and 3DS consoles.

In a recent interview posted on the Japanese Asahi website, translated by Tom’s Hardware, Nintendo’s President Tastumi Kimishima advised that the NX will not be a successor to the Wii U, but will be a home console sold alongside the Wii U and 3DS consoles.

Kimishima didn’t elaborate much further regarding the NX, and when asked about the console’s price and performance he did not disclose any information. Kimishima did mention that developers are pushing Nintendo to add new features to the console, and Nintendo is considering these suggestions, however it would raise the production costs and the company’s aim is to remain affordable.

This information is sure to ignite more speculation regarding the console and its features, but only time will tell what Nintendo’s new console will have in store for us.

https://mynintendonews.com/2016/05/...-the-nx-will-not-be-a-successor-to-the-wii-u/

It looks like they really want to listen to 3rd party developers.
 
"Nintendo’s President Tastumi Kimishima advised that the NX will not be a successor to the Wii U, but will be a home console sold alongside the Wii U and 3DS consoles."

That sounds like their DS 3rd pillar talk.
 
That sounds like their DS 3rd pillar talk.

Pretty much, but it doesn't make sense when you think about it. The DS was advertised as a 3rd pillar because the Game Boy brand was so strong that Nintendo wanted an out in case the DS brand flopped.

The Wii brand however is dead in the water, and sales of the Wii U are almost non-existent. Besides, the system has already been out for almost 4 years, and Nikkei reported Nintendo would soon end production of the system. Nintendo denied it, saying it's not an official statement, but in this case, I must say I'm in the "if there's smoke" camp.
 
Status
Not open for further replies.
Top Bottom