Gran Turismo Sport Unveiling live stream discussion (incl. FIA Championship gameplay)

I had a little time to play some Assetto Corsa last night so I figured I'd compare the sound in that to GT Sport. I used a Ferrari 458 GT2 car in AC and compared it to the direct feed replay from a Ferrari 458 GT3 in GT Sport. Both are running around the Nordschleife and even with my incredibly crappy driving, both times are within a few seconds of one another.

Assetto Corsa Ferrari 458 GT2 @ Nurburgring Nordschleife

Gran Turismo Sport: Ferrari 458 GT3 @ Nurburgring (Full Lap) (1080P Direct Feed)

My comparison may be a little spotty because AC isn't known for its sound as much as some other sims out there, but I feel it does some nuances pretty well. It does well with suspension noises and transmission whine while maybe being a bit lacking in engine note. GT Sport is an improvement from past GT games judging from this video. Sport still suffers from the problems I had with GT5/6 in that the tire screeching sounds overpower everything once they pop up and the shifting sounds unnatural. I feel that a little bit of variation in the sounds would go a long way in improving the perception of realism. A few pops and cracks in the exhaust note, some drivetrain oscillation ala Raceroom, and just general imperfections to make it sound like an engine that is bred for racing. I applaud PD for taking some initiative but they have a long way to go.


In retrospect I should've recorded the AC replay from the bumper cam but I was mainly going for the engine/exhaust notes.
 
I had a little time to play some Assetto Corsa last night so I figured I'd compare the sound in that to GT Sport. I used a Ferrari 458 GT2 car in AC and compared it to the direct feed replay from a Ferrari 458 GT3 in GT Sport. Both are running around the Nordschleife and even with my incredibly crappy driving, both times are within a few seconds of one another.

Assetto Corsa Ferrari 458 GT2 @ Nurburgring Nordschleife

Gran Turismo Sport: Ferrari 458 GT3 @ Nurburgring (Full Lap) (1080P Direct Feed)

My comparison may be a little spotty because AC isn't known for its sound as much as some other sims out there, but I feel it does some nuances pretty well. It does well with suspension noises and transmission whine while maybe being a bit lacking in engine note. GT Sport is an improvement from past GT games judging from this video. Sport still suffers from the problems I had with GT5/6 in that the tire screeching sounds overpower everything once they pop up and the shifting sounds unnatural. I feel that a little bit of variation in the sounds would go a long way in improving the perception of realism. A few pops and cracks in the exhaust note, some drivetrain oscillation ala Raceroom, and just general imperfections to make it sound like an engine that is bred for racing. I applaud PD for taking some initiative but they have a long way to go.


In retrospect I should've recorded the AC replay from the bumper cam but I was mainly going for the engine/exhaust notes.

The numb and synthetic gear changes really get GTS down. It's like there's no metal involved in any part of the process.
 
Sport still suffers from the problems I had with GT5/6 in that the tire screeching sounds overpower everything once they pop up and the shifting sounds unnatural. I feel that a little bit of variation in the sounds would go a long way in improving the perception of realism. A few pops and cracks in the exhaust note, some drivetrain oscillation ala Raceroom, and just general imperfections to make it sound like an engine that is bred for racing. I applaud PD for taking some initiative but they have a long way to go.

This so much
 
Watching the Bugatti video I saw this:
FR2BrwO.png


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Are those reflections on the windshield or Lens Flare effects?? Because then in the Mazda video you can see this:

And those are some weird lens flare effects
 
There's a gif from that same timeline of that Subaru crashing convincingly with (I think) a bumper hanging off and one of its doors hanging open. It looked spectacular. Come game release time it's as if it never even existed. So, so disappointing. An amazing bait 'n' switch.

Indeed. The door hanging open had people hoping for doors and panels opening and/or falling off. None of which materialized.
 
Watching the Bugatti video I saw this:


Are those reflections on the windshield or Lens Flare effects?? Because then in the Mazda video you can see this:


And those are some weird lens flare effects

Reflections. You see them a lot in DC and people there thought the same thing as you at first.
 
The numb and synthetic gear changes really get GTS down. It's like there's no metal involved in any part of the process.

Exactly this.

And you can see how bad sound is in GT by seeing people praising the samples and overall delivery in GTS. Yes, it is far better than GT6, but FFS: it's light-years aways from being acceptable from a reference franchise as Gran Turismo.
 
There's a gif from that same timeline of that Subaru crashing convincingly with (I think) a bumper hanging off and one of its doors hanging open. It looked spectacular. Come game release time it's as if it never even existed. So, so disappointing. An amazing bait 'n' switch.

Oh man, I remember that video. Such a letdown.
 
I love the added layer of depth and challenge damage brings to a race. It makes games like Dirt Rally so much more challenging and rewarding. If what Kaz was saying about damage in Sport, mechanical and cosmetic should be in then I hope.
 
Both those things were in, but just for rally cars. There was even a trophy for losing a panel

I meant for all races or at least non-rally motrosports cars. I remember the speculations on how and whether PD had convinced manufacturers to relax their strict no pieces fly off stances on production cars.
 
I like the damaging modeling and the dynamics it brings to a race in GRID Autosport.

Come to think of it, that was a fairly decent title. We're it not for the image quality on PS3 I'd have put more time into it.
 
There's a gif from that same timeline of that Subaru crashing convincingly with (I think) a bumper hanging off and one of its doors hanging open. It looked spectacular. Come game release time it's as if it never even existed. So, so disappointing. An amazing bait 'n' switch.
2njxaub8ayqc.gif


That was their first try at damage model. Later they changed to real-time deformation because their first attempt wasn't very well received... anyway the effect was tuned down in the final game.

granturismo5mercedess9dydu.gif
 
2njxaub8ayqc.gif


That was their first try at damage model. Later they changed to real-time deformation because their first attempt wasn't very well received... anyway the effect was tuned down in the final game.

granturismo5mercedess9dydu.gif

The real time deformation looked incredible...except they applied it to everything on the car, so you'd get these warped windshields and headlights instead of it shattering, etc.

They had something there, but it wasn't the best implementation.
 
They really need to do a re-debut. The only thing that came out of this reveal was unfiltered negativity, skepticism, and journalists/fans/media doubting Polyphony Digital's ability to adapt with the times. Gran Turismo is a game that single handledly created a genre, but it's also living in a time where the genre it created is on uneasy footing with the stiffest competition to date.

I don't typically invest too much time in Sim racers, but I can appreciate them. I'm one of the few people who believe having 100 amazing cars you want to drive is far more important than having 1000 cars that you probably won't touch. This time around PS4 is winning on all fronts, and it's up to Polyphony to officially deliver on the goods because the power inside the PS4 is a good bit ahead of its contemporaries.

Most of GT's rivals are on PS4 too though..maybe I am reading this wrong.
 
The real time deformation looked incredible...except they applied it to everything on the car, so you'd get these warped windshields and headlights instead of it shattering, etc.

They had something there, but it wasn't the best implementation.

Funny how things change in retrospect. At the time, many were trashing this damage system.
 
Weird, it was working just now. I just finished downloading them.

The first one is 765MB and the second 436MB.

Yea, weird. I'm still getting the error.

Any chance you can upload it to Mega?

The uploader made the videos private, I don't know when he plans to make it public again, maybe when its article is ready on GTPlanet ?

I'll let Terronium know its set to private. Maybe the guy didn't know since he was saying it should be okay to download on the GTplanet forum.
 
I used a Ferrari 458 GT2 car in AC and compared it to the direct feed replay from a Ferrari 458 GT3 in GT Sport. Both are running around the Nordschleife and even with my incredibly crappy driving, both times are within a few seconds of one another.

The GTS video is private now and I can't see the lap time, but as far as I know, the stopping distance in AC is longer than in GT6, Forza 6, pCARS and R3E (AC and iRacing lap times are about the slowest in sim racing afaik). If you then consider that a 458 GT2 has 80hp less than a 458 GT3 (~15%), the lap times shouldn't be too close. Has Gran Turismo gotten a lot slower now?
 
Lol GTPlanet is removing all their videos of the game:

"UPDATE: These videos have been removed at the request of Polyphony Digital and Sony."

https://www.gtplanet.net/exclusive-bugatti-vgt-powers-through-gt-sports-tokyo-expressway/

Too late for damage control now.
Whats the deal with this?

Didn't they just have a big event to reveal GTS features and gameplay where they allowed people to record footage? Why would they then ask for that footage to be taken down?

What am I missing here?
 
This is the bit gaf is getting most incorrect. PD are listening, but they are just like a huge ship slow to turn around. Take the presentation, what was the very first point? Quality. Everyone was raging out standard cars and saying it should be premium only and focus on quality over quantity. And that has been PDs mantra this whole reveal. First point quality and only super premium cars, then onto the reduction in tracks to focus on the better ones. Even the 50% thing has been misused, he said 50% quality, not 50% finished.

While PD do overall deserve a little roasting, they don't deserve all of what they are getting.

You missed the point. This isn't me roasting them. People have tonnes of questions and feedback. It would be great to have a forum where we can put that info with a member of PD relaying it and getting answers/responses.
 
PD gonna PD for sure. Those direct feed videos make GTS look like its actually running on a PS4. That official trailer material is awful looking. Has there been a link with all the Q&A material from the other day? I want to know if anyone asked if they were ever going to bother to model transmissions in this game. It is insane that they still haven't done that with a single car. Every car has the same ultra smooth shifts, no over run sfx, no variation in engine braking or TTO. Not to mention how poorly the transmission sound effects are. But I think that has a lot to do with not having any unique transmissions modeled. Transmission sfx can be just as loud and important to the cockpit soundscape in racing cars as the engine does. I would also like to see if anyone asked about the tire model..like has GT finally included tire pressures?
 
Whats the deal with this?

Didn't they just have a big event to reveal GTS features and gameplay where they allowed people to record footage? Why would they then ask for that footage to be taken down?

What am I missing here?

Well, based on previous videos, people could spot bad aa, perhaps a not locked framerate, bad pop in and out, heavy lod and other things so it's obvious they don't want it to be public.
 
PD gonna PD for sure. Those direct feed videos make GTS look like its actually running on a PS4. That official trailer material is awful looking. Has there been a link with all the Q&A material from the other day? I want to know if anyone asked if they were ever going to bother to model transmissions in this game. It is insane that they still haven't done that with a single car. Every car has the same ultra smooth shifts, no over run sfx, no variation in engine braking or TTO. Not to mention how poorly the transmission sound effects are. But I think that has a lot to do with not having any unique transmissions modeled. Transmission sfx can be just as loud and important to the cockpit soundscape in racing cars as the engine does. I would also like to see if anyone asked about the tire model..like has GT finally included tire pressures?

Aw man I would love tire pressure.

Do any games let you size rim and tire independently? Or all four wheels independently? I'm sure some do.

All I'm asking is a little +/- psi from GT! Probably my most desired feature if I had to choose.
 
Whats the deal with this?

Didn't they just have a big event to reveal GTS features and gameplay where they allowed people to record footage? Why would they then ask for that footage to be taken down?

What am I missing here?
Apparently there was an embargo or something. Gah, what a mess.
 
Please don't tell me they're taking down the gameplay footage but leaving up that trailer. The gameplay was the best part of that presentation.
 
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