Rephin
Member
Buccaneer image. 5 guns of fun.
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Yoooooo. I'm not typically the kind of guy who goes for the ships that Drake Interplanetary offer, but I'm pretty sure I can make an exception.
Roy Focker would approve of that ship's paint job.
Buccaneer image. 5 guns of fun.
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Does anyone know anything about this? Since when do books have directors?
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Does anyone know anything about this? Since when do books have directors?
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I've got 2750uec and the cheapest suit is 3000. How am I supposed to get to a ship? :l
Buccaneer image. 5 guns of fun.
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Found a cool video explaining the item ports in 2.4.
I don't understand why the range is so short when pointing at ports. They really should have just let us have unlimited range when it comes to changing loadouts. I mean, it's already unrealistic that we can change out any weapons or part in our ships instantly, not sure why they have to restrict the distance we have to be considering how big ships like the Starfarer are.
It's not new I guess, but I saw the Time Warner Cable commercial featuring Star Citizen on TV earlier. How bizarre.
Never encountered this before, but I must say great IQ you got there. Are these C_VAR functional with multiple GPU rendering now?Interesting bug with forward rendered materials. Half of the screen fills up with these moving bars on only those materials that are forward rendered: cloth and glass for example.
Anyone else getting this?
?Stealth bragging taken to new levels.
Not multi-GPU, just taking advantage of the somewhat buggy TAA and not buggy shader AA.Never encountered this before, but I must say great IQ you got there. Are these C_VAR functional with multiple GPU rendering now?
?
r_DeferredShadingFilterGBuffer = 1
r_AntialiasingMode = 3
r_AntialiasingTAAFalloffHiFreq = 6.0
r_AntialiasingTAAFalloffLowFreq = 2.0
r_AntialiasingTAAPattern = 6
r_AntialiasingTAASharpening = 0.05
heheStealth bragging taken to new levels.
Oh yeah sure, I know you're rolling on mono card, I was just wondering if it was possible to use these tweaks under multi-GPU configuration, last time I tried it wasn't due to the temporal component.Not multi-GPU, just taking advantage of the somewhat buggy TAA and not buggy shader AA.
hehe
maaaaaaaaaaybe
Oh yeah sure, I know you're rolling on mono card, I was just wondering if it was possible to use these tweaks under multi-GPU configuration, last time I tried it wasn't due to the temporal component.
Anyway, I guess the best way to know is to try by myself, thanks for the variables.
Interesting bug with forward rendered materials. Half of the screen fills up with these moving bars on only those materials that are forward rendered: cloth and glass for example.
Anyone else getting this?
I should note that I'm running everything on default. I don't get that artifacting.Interesting bug with forward rendered materials. Half of the screen fills up with these moving bars on only those materials that are forward rendered: cloth and glass for example.
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Anyone else getting this?
Interesting bug with forward rendered materials. Half of the screen fills up with these moving bars on only those materials that are forward rendered: cloth and glass for example.
![]()
Anyone else getting this?
It's probably just Dictator's Titan dying.
It knows.
1080 cometh.
It knows.
Oh yeah sorry :/ Though the thumbnail links provided by upload are definitely not working. Any idea which syntax would do that on GAF?Dictator, your huge and awesome screenshots has caused the page loading come to a crawl. It's a 7.1 MB .png and at the rate abload is responding it takes 2 minutes to fully load. It's not my internet since all the rest works perfectly fine and fast. Can you maybe put it in as a thumbnail?
Nice to hear! But yeha, I imagine any bugs with the TAA (flicker and some transparency ghosting problems) will be fixed on release.^
And then, it works! I won't say it's flawless, minor flickering here and there on distant thin geometry -maybe it's not related to SLI, haven't tried on single- but it's definitely smoothing out the edges and drastically reduces shimmering that was still present on UHD.
Bonus point, it's basically free (< 2% GPU usage, margin of error maybe), the con is that not being on x16-x16 distribution, I guess it will tend to stutters with quick camera movements/quantum jumps.
MAAAAAAAYBEI haven't seen shit like that since the '90s. Are we sure this isn't running on a heavily modified Wing Commander 3 engine?...
I should note that I'm running everything on default. I don't get that artifacting.
It's probably just Dictator's Titan dying.
It knows.
1080 cometh.
It knows.
Yeah I think it maybe something that happens @ 4K. WIll test it out further today at some point.i get that bug on 4K but not at 1080P. Its a common problem.
30? 24 baby. Filmic.Maybe he should wait until the Titan ZX, so he can play patch 2.5 at 1080p 30 fps.
Does anyone know anything about this? Since when do books have directors?
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BadNewsBaron setup a 5v5 FPS battle on a Starfarer.
Awesome as shit, but it really highlights why Star Marine isn't out yet lol.
Meh, CIG got ripped off for buying CryEngine: http://www.neogaf.com/forum/showthread.php?t=1223203.
Time to make my own Star Citizen.
thanks for wasting our money, Roberts
why didn't you have better foresight
Think of all the coffee machines that could have bought
BadNewsBaron setup a 5v5 FPS battle on a Starfarer.
Awesome as shit, but it really highlights why Star Marine isn't out yet lol.
BadNewsBaron setup a 5v5 FPS battle on a Starfarer.
Awesome as shit, but it really highlights why Star Marine isn't out yet lol.
Has anybody checked to see if his game can handle 5v5 battles these days with no crashing or glitches? Not that it matters. He holds his own game to different standards.Now Derek Smart is using this FPS battle footage as proof in his ongoing war against Star Citizen.
https://twitter.com/dsmart/status/735180073003847681?cn=ZmxleGlibGVfcmVjcw==
BadNewsBaron setup a 5v5 FPS battle on a Starfarer.
Awesome as shit, but it really highlights why Star Marine isn't out yet lol.
Has anybody checked to see if his game can handle 5v5 battles these days with no crashing or glitches? Not that it matters. He holds his own game to different standards.
Now Derek Smart is using this FPS battle footage as proof in his ongoing war against Star Citizen.
https://twitter.com/dsmart/status/735180073003847681?cn=ZmxleGlibGVfcmVjcw==
It needs some changes to postprocessing pipeline, but it's something I would expect SC to get in future.That's ... thanks. What I actually want to know is if I can expect SC to run properly on upcoming HDR monitors or if it's something that'll need to be addressed (by the devs).
It needs some changes to postprocessing pipeline, but it's something I would expect SC to get in future.
Here is lumberyard HDR talk on their implementation. (GDC2016)
http://m.youtube.com/watch?v=LQlJGUcDYy4
that doesn't look good at all.
This is by far the worst FPS combat I've seen in game. I've been in the PTU a few times since 2.0 and the shooting and hit reactions I remember were better than this. Looks like it got wonkier, and it was definitely already pretty wonky. They really have their work cut out for them.
This is by far the worst FPS combat I've seen in game. I've been in the PTU a few times since 2.0 and the shooting and hit reactions I remember were better than this. Looks like it got wonkier, and it was definitely already pretty wonky. They really have their work cut out for them.
This is by far the worst FPS combat I've seen in game. I've been in the PTU a few times since 2.0 and the shooting and hit reactions I remember were better than this. Looks like it got wonkier, and it was definitely already pretty wonky. They really have their work cut out for them.
It needs some changes to postprocessing pipeline, but it's something I would expect SC to get in future.
Here is lumberyard HDR talk on their implementation. (GDC2016)
http://m.youtube.com/watch?v=LQlJGUcDYy4