Gran Turismo Sport Unveiling live stream discussion (incl. FIA Championship gameplay)

The lack of a traditional "GT Life" career mode really dampens my excitement. I can forgive the removal of dynamic time/weather and less cars, but I play GT/Forza almost exclusively offline, and I actually enjoy their career modes (I know some people find them boring/repetitive). Maybe the classic GT events (Sunday Cup, Clubman Cup, FR Challenge etc) are in Sports Mode and we race against humans instead of AI?

But who knows, if the reaction is strong enough maybe they will patch it in.
 
I don't know why, but Yamauchi was very happy in the event! (maybe for trolling us)
We all saw his dancing gif, and there is another happy moment in this video too. I can't make gif, it's at 1:17 when the lights go off.

mzAZCP.jpg


I like translator guy in that moment! he doesn't give a fuck in that situation and just continues the translation! :D

omqPRQ.jpg

Seeing Kaz happy makes me happy.
 
The lack of a traditional "GT Life" career mode really dampens my excitement. I can forgive the removal of dynamic time/weather and less cars, but I play GT/Forza almost exclusively offline, and I actually enjoy their career modes (I know some people find them boring/repetitive). Maybe the classic GT events (Sunday Cup, Clubman Cup, FR Challenge etc) are in Sports Mode and we race against humans instead of AI?

But who knows, if the reaction is strong enough maybe they will patch it in.

I though the 137 events are the offline campaign mode.
 
I though the 137 events are the offline campaign mode.
137 is the car count.

117 is the events count, and that includes tutorials (maybe license tests), time trials, racing ettiquette (which is at least 10 "events"), events designed with getting your to learn the track, once off challenges (which may or may not be against AI, and may or may not be full races, can just be mastering a certain section of the track etc).

The bulk of these aren't going to be traditional races/cups/tournaments that we are used to from the past GT games.
 
I'm really saddened by the omission of dynamic time of day and weather. Was hoping the PS4 would have sufficient muscle for it. :(

The lighting is phenomenal though.
 
137 is the car count.

117 is the events count, and that includes tutorials (maybe license tests), time trials, racing ettiquette (which is at least 10 "events"), events designed with getting your to learn the track, once off challenges (which may or may not be against AI, and may or may not be full races, can just be mastering a certain section of the track etc).

The bulk of these aren't going to be traditional races/cups/tournaments that we are used to from the past GT games.

Ah I get you. Would it have been so hard to include a calendar something similar to Pcars.
 
I want PD to go back to focus on driving cars more than racing cars. If you want to be really serious about racing online, the car becomes a tool for your craft more than something you lust after. Shaving .01 of a second off a sector in a track you have lapped 200 times is what gets you going, not taking photos of your car in a barn. Telemetry becomes your car porn. Next is your racing rig, if you get serious about racing online, your rig quickly follows suit and starts to push the limits of your budget. I love racing, but racing is not what a GT game should revolve around. Driving..the driving experience is what has always captivated me in GT games. Walking into my virtual garage of hundreds of cars , picking the one that suits my mood and then taking for a drive. Normal stock cars, like ones you could go to any dealer right now and buy, on normal stock tires are where GT has always shined. Racing cars are about precision tuning, fine tolerances, millimeters, milligrams and milliseconds. It is a much more clinical approach to the automobile. Sportscars, roadsters, gran tours... a vehicle that feels familiar but exhilarates when you get to push them harder than you ever dared in real life. I want that in my GT games.

I think they should double down on the GPS course maker and get that working the way we all hoped it would. PD should be the first racing sim to have procedural generated roads too. Tour a region or country, stopping off at local race tracks for a track day in your favorite car. Have always online areas a-la destiny where you are driving a back country road winding through a hillside where you are going for a nice drive, getting the tires to bark a little bit on the windy bits when all of a sudden a car zips past you..fuck that sunday drive is over, its on, and you down shift a gear, plant it and the chase is on...and right as you are about to pass him on a diving double left hander, three on coming cars out having their own fun in the hills.. you swerve at the last second and trash your car into a woods. Your car is badly damaged, towed back to your virtual garage where you see it sitting in its crumpled heap. Yep, all damage, wear and tear are persistent in this world. The engine needs work, but you don't want to ditch it. You have a lot of history with this engine, 25,000 miles on it, across 4 continents. You want to keep that original engine so you pay more to fix that and loads of body work. Maybe you leave some less important bits unrepaired, gives your car a little character. Change up the paint job while you are at it and install some upgrades. There are many like it, but this one is yours. The more you drive the car, the more it wears, original parts gaining a little more rattle, a little less HP, but a hell of a lot more character. Eventually you buy a faster, better car, but you get to keep this one parked front and center in your virtual garage to admire every time you enter it to hop into your new ride. Maybe some sunday down the road you hop back in it and head to those hills again to reclaim your lost glory.

That is some shit I want in GT!

I think everyone would love that game, but just hearing the idea told in words without playing it, it sounds a bit like Truck Simulator (or 50% Truck simulator, 20% The Crew and 30% GT). I do agree that "motorsport" is not necessarily what GT was about for me,
but it could be their Forza Horizon if Sony could assemble another team they share assets with.

It was more like what GHG said before about a Touristenfahrt on the Nordschleife with 100 other normal ass road cars (I want the animation of ticketing in on the gate), the feeling to be able to take these "normal" cars you might actually buy one day buy (maybe even from the "used market ;) and drive to work with it, on a famous real world track, buy better tires, dial in some camber, do some ECU tuning to get better the next time. Maybe get better, get a cheap ass local sponsor, get license and a new car to enter in a low race class, level up. It was a bit like making your own background story in this huge construction kit of a game. I never did that, but it felt a bit like I did.

I also want 15 year old kids to find out about old cars and car-tech history, but all the cars we've seen so far are so new. Seems more like car porn, which I associate more with Forza, but even they have a really good historical line up in FM6 now.

When GT Short gets released and manages to sell less than GT6 (and it will as soon as word comes out that it's a online game mostly), maybe, just maybe, things will change.
No, you will buy it and I will buy it, maybe not day 1, but sooner or later we're all gonna buy it. In your heart you know it.
The Scape photoshots will be on twitter and facebook and casual gamers who buy fifa and cod every year and need little other gamers, will want the new GT game. It won't sell like GT5, but it will sell more than GT6 and more importantly not just $20 bargain-bin copies. PS4 gamers are deprived of non-hardcore racing games with sim qualities. If a game like Driveclub that had low review scores, a bad first month and most people assumed to be getting 70% of the content free with PS+ anyway... if a game like that sells over 2 million copies on PS4, GT Sport will sell more than 5 million copies, even with low review scores and no good word of mouth.

But yes, they need this restructuring. They need to focus on what made GT great in the PS2 era and innovate the way Doom did, back to the roots, fuck conventions ("active reload" is the modern thing, but fuck that, we're doing NO reloading with our guns like in the original doom) and do what's fun and fans love about your previous games at their core that you maybe even never thought about. At the same time their racing core needs to be spot on in terms of car tech (if the car in the game can't be made to feel like the car in real life, because its tech can't be simulated (computer assisted suspension systems, active center differentials, slip-angle controlling damping systems, complex hybrid powertrains and so on, maybe don't put the car in your game) and simulation know-how (tires!), for which they probably need to hire new guys. Build per-corner and car controller tweaks onto that sim foundation so everybody can drive it while still letting every car feel truly unique. Talk with tech experts and tech future analysts to really get your 3D models future proof this time (adaptive tesselation was a great idea) and then outsource stuff like laserscanning tracks, making 3D models of track-side objects, laserscanning cars and getting sound impressions... get industrial about your content generation and spin up the machine, while you work on the actual game and live and breath your core ideas. Kaz should be the head of a division, but probably not head of the whole project.
 
Man at this point I'd rather have a gt6 remaster. :(
Still in probably, but this is disappointing. Why the low res flickering shadows if tod is not dynamic though ??
 
I think everyone would love that game, but just hearing the idea told in words without playing it, it sounds a bit like Truck Simulator (or 50% Truck simulator, 20% The Crew and 30% GT). I do agree that "motorsport" is not necessarily what GT was about for me,
but it could be their Forza Horizon if Sony could assemble another team they share assets with.

It was more like what GHG said before about a Touristenfahrt on the Nordschleife with 100 other normal ass road cars (I want the animation of ticketing in on the gate), the feeling to be able to take these "normal" cars you might actually buy one day buy (maybe even from the "used market ;) and drive to work with it, on a famous real world track, buy better tires, dial in some camber, do some ECU tuning to get better the next time. Maybe get better, get a cheap ass local sponsor, get license and a new car to enter in a low race class, level up. It was a bit like making your own background story in this huge construction kit of a game. I never did that, but it felt a bit like I did.

I also want 15 year old kids to find out about old cars and car-tech history, but all the cars we've seen so far are so new. Seems more like car porn, which I associate more with Forza, but even they have a really good historical line up in FM6 now.

Yeah, public track days would be amazing, that is what I have talked about in my GT wishlist for a while. Make it about people getting together obsessing about their cars and then going on the track. I thought that the GT5 Gran Tour races were an under appreciated attempt at making it feel like you were moving around the world to visit these tracks. Ideally that is what I would want out of a career mode. Where you are mixing between point to point sessions, real world tracks, and fantasy tracks that all have an association with real world locations. They always have all these locations and time zones and weather conditions listed in menus for race tracks across the world but they never put these systems in the game. Make track day sessions match the real time weather and time of day of that tracks actual location. You could do that with a god damn Rainmeter widget. I remember how early DayZ did that with time of day, where it matched the server time zone, and it was great. There are so many things PD has done that they just need to follow up on and improve. There is an amazing game still to be made by them, I just hope it happens one of these days. Non PvP online aspects would really complement a driving game.
 
The lack of a traditional "GT Life" career mode really dampens my excitement. I can forgive the removal of dynamic time/weather and less cars, but I play GT/Forza almost exclusively offline, and I actually enjoy their career modes (I know some people find them boring/repetitive). Maybe the classic GT events (Sunday Cup, Clubman Cup, FR Challenge etc) are in Sports Mode and we race against humans instead of AI?

But who knows, if the reaction is strong enough maybe they will patch it in.
I've just started playing Assetto Corsa (on PC) and it contains a kind of quasi-career mode. I think pCARS does too. Who knows, aside from car and track selection, AC could well outdo GT Sport.
 
No, you will buy it and I will buy it, maybe not day 1, but sooner or later we're all gonna buy it. In your heart you know it.
The Scape photoshots will be on twitter and facebook and casual gamers who buy fifa and cod every year and need little other gamers, will want the new GT game. It won't sell like GT5, but it will sell more than GT6 and more importantly not just $20 bargain-bin copies. PS4 gamers are deprived of non-hardcore racing games with sim qualities. If a game like Driveclub that had low review scores, a bad first month and most people assumed to be getting 70% of the content free with PS+ anyway... if a game like that sells over 2 million copies on PS4, GT Sport will sell more than 5 million copies, even with low review scores and no good word of mouth.

But yes, they need this restructuring. They need to focus on what made GT great in the PS2 era and innovate the way Doom did, back to the roots, fuck conventions ("active reload" is the modern thing, but fuck that, we're doing NO reloading with our guns like in the original doom) and do what's fun and fans love about your previous games at their core that you maybe even never thought about. At the same time their racing core needs to be spot on in terms of car tech (if the car in the game can't be made to feel like the car in real life, because its tech can't be simulated (computer assisted suspension systems, active center differentials, slip-angle controlling damping systems, complex hybrid powertrains and so on, maybe don't put the car in your game) and simulation know-how (tires!), for which they probably need to hire new guys. Build per-corner and car controller tweaks onto that sim foundation so everybody can drive it while still letting every car feel truly unique. Talk with tech experts and tech future analysts to really get your 3D models future proof this time (adaptive tesselation was a great idea) and then outsource stuff like laserscanning tracks, making 3D models of track-side objects, laserscanning cars and getting sound impressions... get industrial about your content generation and spin up the machine, while you work on the actual game and live and breath your core ideas. Kaz should be the head of a division, but probably not head of the whole project.

That would be true for GT6: I criticized it a lot, but got my copy couple days after it came out. But this time around? No. There is nothing in GT Sport for me. Nothing (and mind you that it didn't took long enough to make GT6 a photo booth os some sorts - I enjoy taking pictures in these games and hard editing them on Photoshop).

I don't have any illusion of becoming a racing driver, or even an e-athlete for that matter. And even the photomode looking great I can't kid myself into thinking that this alone is worth the price tag. I don't see myself getting excited to play a game where there isn't a solid single player campaign and where you can clearly take notice of this lack of focus, this baffling PD way of design gameplay alienating the human being who'll actually play the thing from the process. And I'd be willing to bet that this is the same for the core fan base, who grew up with Gran Turismo being Gran Turismo and now are playing some other titles as well. Guys like me, in their thirties, don't have the time to be bother with this eSports side of things.

Maybe the game will turn out to be huge, if the multiplayer support turns out to be top notch. But I wouldn't hold my breath.

And in the end, lets remember that lots of people expected that GT6 would sell at traditional GT levels. And it didn't: it was lack luster for the hardcore franchise fans and it was really uninspiring for people who already wanted something a little different. And for the middle ground, the casual player, well, it didn't work for them either.

I'm really disappointed because I was hoping that the GT6's weak performance had made them see things more clearly, that GT Sport was going to be a motorsport sim, a little off of that collecting car extravaganza, the silly events, the idiotic AI, the fake racing rules, those useless and heartless fake cars that they used to inflate car count even more. That GT Sport would appeal to a more restrict group of players, placing itself as an option to people more interested in the motorsport side of things, but it seems safe to assume it won't because as all things GT, it's all over the place.
 
I've just started playing Assetto Corsa (on PC) and it contains a kind of quasi-career mode. I think pCARS does too. Who knows, aside from car and track selection, AC could well outdo GT Sport.
Project Cars has one, I've started it recently. There's no buying or upgrading of cars, the focus is on a Motorsport career. I find myself doing free practice and qually for every race, something I never really did in GT.

As a career mode I'd say it's pretty good, although I do miss in-game rewards for progressing through the career. I'm certainly enjoying Project Cars' career mode more than I enjoyed the one in GT5 (which was the first GT career mode I didn't complete).
 
Project Cars has one, I've started it recently. There's no buying or upgrading of cars, the focus is on a Motorsport career. I find myself doing free practice and qually for every race, something I never really did in GT.

As a career mode I'd say it's pretty good, although I do miss in-game rewards for progressing through the career. I'm certainly enjoying Project Cars' career mode more than I enjoyed the one in GT5 (which was the first GT career mode I didn't complete).
I definitely have to check that out, too. I have no problem leaving the collectathon/upgradeathon aspect of car games at the door, just give me a selection of cars I should use at whatever stage of the game I'm up to, and I'll be fine. AC does this by starting you off in a Fiat 500.
 
And in the end, lets remember that lots of people expected that GT6 would sell at traditional GT levels. And it didn't: it was lack luster for the hardcore franchise fans and it was really uninspiring for people who already wanted something a little different. And for the middle ground, the casual player, well, it didn't work for them either.

Yeah, I am sure that is it and the sales had nothing to do with it being on PS3 when the userbase had already moved to PS4.

Personally I was down on GTS at first, but I am coming around, I think I understand what PD are going for now. The sound actually has improved, the graphics are very good, both despite first impressions. And the newer videos, especially the few with assists off (even GTP tends to leave ASM on... sigh) seem to show a physics upgrade also.

What PD are doing and what they tried to communicate (but really failed) is that they are concentrating on quality. Only super premium cars, reduced tracks, cutting out graphical effects that aren't right, sliming the gameplay down etc. I am cautiously optimistic. I think GTS was shown too early and PD are being squeezed for time. This worries me for the launch of the game but we all know that nobody supports a game after release like PD.
 
I think it looks great, but sounds terrible. Looks like some cars have better samples. If pay attention, when the Jaguar and the BMW passes by, what you hear it's not even remotely close to what those cars sounds like.
This'll sound weird, but that grass looks REALLY good.
 
Yeah, I am sure that is it and the sales had nothing to do with it being on PS3 when the userbase had already moved to PS4.

Personally I was down on GTS at first, but I am coming around, I think I understand what PD are going for now. The sound actually has improved, the graphics are very good, both despite first impressions. And the newer videos, especially the few with assists off (even GTP tends to leave ASM on... sigh) seem to show a physics upgrade also.

What PD are doing and what they tried to communicate (but really failed) is that they are concentrating on quality. Only super premium cars, reduced tracks, cutting out graphical effects that aren't right, sliming the gameplay down etc. I am cautiously optimistic. I think GTS was shown too early and PD are being squeezed for time. This worries me for the launch of the game but we all know that nobody supports a game after release like PD.

I mean...Seriously? Come on... I am pretty sure GT6 got less DLC than any other big car games (even though they announced a new track every month minimum...before the release)... less tracks and cars... : Forza, DC, P cars, Assetto corsa,... you name it.

And don't get me started on bugs that took forever to fix...and patches to patch the previous patch...

GT5 and GT6 were train wrecks in term of release and DLC. Praising PD for their support is beyond me.

Btw: finishing a game is not supporting it in my book.
 
I mean...Seriously? Come on... I am pretty sure GT6 got less DLC than any other big car games (even though they announced a new track every month minimum...before the release)... less tracks and cars... : Forza, DC, P cars, Assetto corsa,... you name it.

And don't get me started on bugs that took forever to fix...and patches to patch the previous patch...

GT5 and GT6 were train wrecks in term of release and DLC. Praising PD for their support is beyond me.

Btw: finishing a game is not supporting it in my book.

Yeah, my book concurs.
 
I mean...Seriously? Come on... I am pretty sure GT6 got less DLC than any other big car games (even though they announced a new track every month minimum...before the release)... less tracks and cars... : Forza, DC, P cars, Assetto corsa,... you name it.

And don't get me started on bugs that took forever to fix...and patches to patch the previous patch...

GT5 and GT6 were train wrecks in term of release and DLC. Praising PD for their support is beyond me.

Btw: finishing a game is not supporting it in my book.

I agree, you talk about support, Evolution changed so many things with DC in the year it was out, the season pass was bringing new cars and challenges each month and they added many new modes and even bikes to the mix.

They listened to the community and reacted to what they heard, such a shame that Sony let them go, but hopefully whatever they end up doing at Codemasters will have the same amount of love poured in to it.
 
Project Cars has one, I've started it recently. There's no buying or upgrading of cars, the focus is on a Motorsport career. I find myself doing free practice and qually for every race, something I never really did in GT.

As a career mode I'd say it's pretty good, although I do miss in-game rewards for progressing through the career. I'm certainly enjoying Project Cars' career mode more than I enjoyed the one in GT5 (which was the first GT career mode I didn't complete).

I definitely have to check that out, too. I have no problem leaving the collectathon/upgradeathon aspect of car games at the door, just give me a selection of cars I should use at whatever stage of the game I'm up to, and I'll be fine. AC does this by starting you off in a Fiat 500.

Do yourselves a favour and savour the career. Don't just blitz through it. as fast as you can to get some meaningless digital achievement or trophy. Set the AI to challenge you - you shouldn't be even placing in the top three in every race, let alone winning them. Run full practice and qualifying sessions, and full-length races. Run full damage. Full damage. Never quit or restart, even if you jump the start and get an immediate drive-through penalty or if your car is wrecked at turn one, or if you blow your engine two laps from home. Dust yourself down, learn from it and pledge to do better next time. Don't sweat finishing last, but take great pride in finishing better than your last race. Be proud the first time you finish in the points. Enjoy the thrill of fighting in a pack for nothing but pride. Race clean. Respect your opponents. Enjoy watching the leaderboard evolve through the season and take note of the drivers above you.

It's incredibly rewarding.

And if you really want the most from it and your schedule allows, do practice, qualifying and racing as a real-time race weekend, on the actual days of the week that they happen in-game, and feel real tension and anticipation build throughout your week as track day approaches. It's amazing.
 
Btw: finishing a game is not supporting it in my book.

I don't really care about your book, or anyone else's. Every PD game since GT5P has seen a huge amount of updates, mostly free, that is simply a fact. If you count that or not because of your feelings is neither here nor there.
 
I agree, you talk about support, Evolution changed so many things with DC in the year it was out, the season pass was bringing new cars and challenges each month and they added many new modes and even bikes to the mix.

They listened to the community and reacted to what they heard, such a shame that Sony let them go, but hopefully whatever they end up doing at Codemasters will have the same amount of love poured in to it.

Wait, hold up. GT support doesn't count because if was just finishing the game, but how long did we have to wait for online content to work in DC? How many patches was it?

And they didn't listen to the community. They ignored requests for narrow tracks and shoved even wider tracks in our faces. They left the warp drive rain effect in along with the snow. And almost all of the DLC was paid.

It's crazy to deny the support PD gives to their games. GT5P was given more free content than many full price titles, GT5 also had huge updates and GT6 even got a track editor and a brand new game mode years after release. All free in addition to paid dlc.
 
Wait, hold up. GT support doesn't count because if was just finishing the game, but how long did we have to wait for online content to work in DC? How many patches was it?

And they didn't listen to the community. They ignored requests for narrow tracks and shoved even wider tracks in our faces. They left the warp drive rain effect in along with the snow. And almost all of the DLC was paid.

It's crazy to deny the support PD gives to their games. GT5P was given more free content than many full price titles, GT5 also had huge updates and GT6 even got a track editor and a brand new game mode years after release. All free in addition to paid dlc.

This post is full of trash. Evolution deserves all the credit for their stellar post launch support. They went above and beyond and added a ton to the value of the original release. And I am talking about new content, gameplay, features,...

Your narrow track comment... smh
 
And they didn't listen to the community. They ignored requests for narrow tracks and shoved even wider tracks in our faces. They left the warp drive rain effect in along with the snow. And almost all of the DLC was paid.

Ignoring crazy people is often the best course of action.
 
They ignored requests for narrow tracks and shoved even wider tracks in our faces.

Narrow tracks just aren't very good for racing, I'd go as far as too say, I wish devs would drop the Nordschleife from their games and spend the time on tracks that are conducive to good racing.

It'll never happen, because having the Nordschleife is a good thing for PR, but I can count on two fingers the amount of times I've gone out of my way to race on the track in a racing game.
 
Narrow tracks just aren't very good for racing, I'd go as far as too say, I wish devs would drop the Nordschleife from their games and spend the time on tracks that are conducive to good racing.

It'll never happen, because having the Nordschleife is a good thing for PR, but I can count on two fingers the amount of times I've gone out of my way to race on the track in a racing game.

It's a terrible racing track. I said as much last week in one of these many threads. I'm glad it's a staple though, because hotlapping the 'Ring makes it all worthwhile.
 
It's a terrible racing track. I said as much last week in one of these many threads. I'm glad it's a staple though, because hotlapping the 'Ring makes it all worthwhile.

Meh.

I don't think I've set foot (wheel) on it at all in 300+ hours of PCars.
 
Wait, hold up. GT support doesn't count because if was just finishing the game, but how long did we have to wait for online content to work in DC? How many patches was it?

And they didn't listen to the community. They ignored requests for narrow tracks and shoved even wider tracks in our faces. They left the warp drive rain effect in along with the snow. And almost all of the DLC was paid.

It's crazy to deny the support PD gives to their games. GT5P was given more free content than many full price titles, GT5 also had huge updates and GT6 even got a track editor and a brand new game mode years after release. All free in addition to paid dlc.

https://m.youtube.com/watch?v=BC85FV1iM0w

Warp drive indeed.

Also, Driveclub's DLC road map was one of the best I've ever seen if not the best. But this thread isn't about that.

If you want to talk about shoddy post launch support then why don't we talk about the fact that they shut the servers down for GT5 less than a year after actually finishing the game: https://www.gtplanet.net/tag/gt5-updates/ . You can no longer even access the seasonal events which used to be a big part of the SP game.

Oh and initially you couldn't redownload your paid DLC but they later reversed that after realising the shitstorm it caused along with the fact that it's an illegal practice in the EU.
 
Whoa guys what's with the Nurburgring hate? I think it's a fantastic racing course. It has it all. Elevation changes, fast corners, slow hairpins, long flat out sections. The first time you achieve a fast clean lap in a new car it's like a christening. You know you have now mastered that car.

It's also solid for racing as well but it requires patience and knowing your cars strengths over your competitors. You need to wait until the perfect moment to pass or you are both off the track. Either that or you wait for your opponent to make a mistake (it will happen).

It's my go to track when I want to try out a new car or just go for a drive/hotlapping.
 
I agree, you talk about support, Evolution changed so many things with DC in the year it was out, the season pass was bringing new cars and challenges each month and they added many new modes and even bikes to the mix.

They listened to the community and reacted to what they heard, such a shame that Sony let them go, but hopefully whatever they end up doing at Codemasters will have the same amount of love poured in to it.

So true. Driveclub is one of the best supported games imo. First time I haven't regret buying that season pass.

I'm with James May in this one, Nurburgring should have been bombed beyond recognition in WW2.

WTF am I reading...
 
Whoa guys what's with the Nurburgring hate? I think it's a fantastic racing course. It has it all. Elevation changes, fast corners, slow hairpins, long flat out sections. The first time you achieve a fast clean lap in a new car it's like a christening. You know you have now mastered that car.

It's also solid for racing as well but it requires patience and knowing your cars strengths over your competitors. You need to wait until the perfect moment to pass or you are both off the track. Either that or you wait for your opponent to make a mistake (it will happen).

It's my go to track when I want to try out a new car or just go for a drive/hotlapping.

Nah, it's rubbish.
 
Nurb is the best time trial track (or get-to-know-your-car track) in the world. You'd have to be crazy to leave it out of a serious driving game.
 
Madman. The better tracks are probably the ACTUAL Mountain Course, The IOM TT track and Dundrod. Other than that not much bets the Ring for me.
 
Just my guess but I feel Neo plays a part in the game being a little short and skimpy so far.

I at least hooe the updates and main visual feast is actually being made for neo. Maybe unlikely but they have known about new hardware upgrades for atleast a year I would hope. Hope they have been making the game with high end specs in mind while downgrading to ps4.

Interested to see how that turns out
 
A lot of track hate could be down to the cars people are using on them. Positano in Forza is a great track for little Minis and Fiat 500s - narrow, walled, winding, cobbled, and littered with hairpins. Then Turn 10 forced us to race fucking LMPs on it in the career and my love instantly turned to hatred.

Every track has appropriate cars if you look hard enough.
 
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