nogoodnamesleft
Banned
I think it actually displayed fewer polygons than the PSX in practice. None of that horrible texture tear though.
correct. polycount on psx was slightly higher than the n64
I think it actually displayed fewer polygons than the PSX in practice. None of that horrible texture tear though.
On average.correct. polycount on psx was slightly higher than the n64
Most of the obvious ones people have stated already - but I think Shadowman deserves an honourable mention. Acclaim really knew their way around the hardware.
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Never really enjoyed the game itself that much though.
I agree with your choices, but you also need to see the games on an original CRT screen as well.These are images from random games from this thread: http://www.sega-16.com/forum/showthread.php?31145-N64-Games-Hacked-To-Remove-Blurry-Graphics-Via-Action-Replay-Or-Flash-Carts
For me, in order to declare the Graphics king on the N64, i take into account the sharpness (you can't see that in emulator shots without Angrylions and many games look too blurred in reality), frame rate (can't see that in screenshots), geometry, draw distances and art direction. It has to be a good balance between those four. With that said, these are the definite winners on the N64:
World Driver Championship
Banjo-Kazooie
Shadowman (High-Res mode)
Doom 64
I'd like to see any of my choices (World Driver Championship, Banjo-Kazooie, Shadowman High Res and Doom 64) Whichever one you got obviously.I've posted a few screens from my UltraHDMI N64 in the N64 thread. Here's one shot from Paper Mario. It's just the image being upscaled with the scanlines filter on.
Can post more if people want other games.![]()
I agree. That's why a game like GTA5 is still one of the best looking atm IMO.Graphics include scope IMO.
On average.
If you only take the best looking games into account though, pretty much nothing touches World Driver Championship in geometry detail, at least for racing games.
I remember reading somewhere that BOSS studios "cheated" while programming this game. As far as i could understand, when you are making a N64 game you are forced to use some features (like z-buffering for instance). These features however took more recourses than the programmers wanted. So with this game, BOSS managed to bypass some of those features and created their own versions that were more efficient or something. This way they "unlocked" the N64's abilities and managed to squeeze a lot of geometry and visual details with this game.A lot of people are just posting random popular Nintendo 64 games. Not their fault if they only played a few games, but I can't see how this is a debate - World Driver Championship trounces everything.
I'd like to see any of my choices (World Driver Championship, Banjo-Kazooie, Shadowman High Res and Doom 64) Whichever one you got obviously.
I'm more interested in Doom 64 as i don't have the game and according to Angrylions, it must be the sharpest looking N64 game (sans the enemy sprites).
I agree. That's why a game like GTA5 is still one of the best looking atm IMO.
That's silly. There are much better looking N64 games than Mario 64 which run at a consistent 30 fps rate. Notably Paper Mario and Sin & Punishment.
I think people are mixed on it, some like that and others hate it, or I'm remembering wrong and it's the AA off thing, though I know the AA off thing is something that people are definitely mixed on.Sure, I can take some pics.
I'll also take some pics with the sharp pixels mode enabled which turns off all filtering and just pixel doubles the N64 image.
Can't believe people think PD looks better than SM64
Ogre Battle 64 is the most attractive game today, imo.
Cute prerendered sprites, looks like the Saturn Shining games. Art > polys.
I hope I can get to that one, and do direct feed of course, no emulation/off screen stuff.so Conker is the best looking but no screenshots?
Turok 3 cutscenes stand out. The game it self wasn't that surprising (not on Perfect Dark level for sure), but the cutscenes were really far ahead, almost dreamcast level.
I think people are mixed on it, some like that and others hate it, or I'm remembering wrong and it's the AA off thing, though I know the AA off thing is something that people are definitely mixed on.
1080 Snowboarding
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The best thing about it is the "cloth physics" by the wind. You can see the clothes sometimes simulating such effect. I remember myself being very impressed by this the first time i saw it and i don't think any other game had something like this at the time.I still absolutely adore the way 1080 looks. Those 'speed line' snow textures were really clever.
Yep. Here's another screenshot from me with that effect.Also, lens flare.
It maybe even has smoother texture filtering than Deadly Premonition on the PS3.probably better lip syncing than in Sonic Adventure on the Dreamcast.
Wave Race 64 did come out on the Wii VC in the US, I own it. Did they take it down later or something? Or did you mean the Wii U? Not many N64 games on that one.
probably NFL QB Club 98 or 99
I'm going with Banjo Kazooie.
Those layered textures looked beautiful when I ran through it in 1998.
It also runs at an acceptable frame rate.
Another nice little thing: Turok 3's cut scenes. They were able to achieve accurate lip syncing on the N64, probably better lip syncing than in Sonic Adventure on the Dreamcast. Maybe even many PS2 games.
I still absolutely adore the way 1080 looks. Those 'speed line' snow textures were really clever.
Your name is on some Nintendo patents.
There was a lot of stuff being patented. I think I had my name on one of them – something like 1080 or something like that, where you draw the background with a cube, rather than have a simple flat background. That was fair enough. SGI had a demo for GL a few years before that, I came up with a way of drawing bitmap information and colour information – so rather than just having a static view, you could rotate the camera around, you could also move objects into the background and they’d put themselves behind the other objects. I think they used it on Zelda [Ocarina Of Time]. So they patented it!
Most of the obvious ones people have stated already - but I think Shadowman deserves an honourable mention. Acclaim really knew their way around the hardware.
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Never really enjoyed the game itself that much though.
This is what I came to post. Wave Race might not have had the best character models, but the water was absolutely gorgeous and still looks great. The scenery was nice too.
Not even Titus best looking racing game on N64:Automobili Lamborghini was pretty impressive as well.
(Emulator shot)
Despite it's short comings, the N64 was a beast for its time.
I believe the Waves in Wave Race had simple physics on them.
Most of the obvious ones people have stated already - but I think Shadowman deserves an honourable mention. Acclaim really knew their way around the hardware.
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Never really enjoyed the game itself that much though.
Yeah thought the engine is simply coloring the polygons to fake that effect.The video also reminded me of Doom 64 - was that also 60fps like F Zero X? I seem to remember it adding some lighting effects and other things, though I haven't looked into it with any depth so correct me if I'm wrong.
Yeah thought the engine is simply coloring the polygons to fake that effect.
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I don't think Doom 64 is 60 fps but it's smooth.
I know what you're saying but I don't think it's the same thing at all. Doom 64 offered the same type of progression as the original game - just an entirely new set of levels and a different look.???
Forsaken on the N64 is an entirely different game. That's like saying Doom 64 is "missing content" because it doesn't have the levels from other Doom games in it.
World Driver Championship
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Gifs from misericordia.
This game is for me hands down the best N64 game of all time not made by Nintendo or Rare and even I'll admit that as much as I adore this underrated gem it's not even close to being the best looking N64 video game of all time.
Now if we were talking about N64 soundtracks though, that'd be another matter entirely.
It's funny but Mario 64 was my first thought for many of the reasons you listed. Even today it's one of the few N64 games that holds up thanks to its frame rate, appropriate visual style and controls.Jet Force Gemini is an odd selection. It looks pretty decent in still shots but, as I discovered last year after buying a cart, it animates terribly. The game looks so incredibly jerky and unappealing in motion that it pretty much ruins the presentation.
My pick?
Super Mario 64
It seems silly to select a launch title by my reason is simple - it's a remarkably balanced game which makes excellent use of the hardware without trying to exceed its capabilities.
Many of other games listed in here, especially from Rare, suffer from very serious performance problems, among other things.
Mario 64 offers a mostly stable 30fps experience, smooth animation, and well considered assets and effects. While some games attempted to show more details such as complex stone patterns and the like, Mario 64 embraced the system's texture filtering with assets that are DESIGNED to be blurred. Most of the textures give the impression of smooth shaded colors rather than fine details. The select few textures that DO attempt to show detail actually manage to look rather clean as well.
It's not the most technically advanced game on the system, but it uses its resources so well.
I also think that Turok 1 holds up pretty nicely as well due to its high quality animation, similar approach to textures, beautiful water and great effects work.
Once you start trying to display more detail than the system is capable of while running at wildly inconsistent frame-rates well under 30fps things start to fall apart.
I'm going with Banjo Kazooie.
Those layered textures looked beautiful when I ran through it in 1998.
It also runs at an acceptable frame rate.
Conker and JFG had the bigger wow factor but Im pretty sure they ran at a good 5 to 10 fps less than BK. Same story with its sequel.