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The Order 1886 is still and will always be among the best looking games

nial

Member
Its a long forgotten game by Sony just like bloodborne. If 1 game deserves a remaster, sequel and/or a movie, this is it
Not even close, Sony loves to shill you tons of Bloodborne merch here and there, they just pretend The Order 1886 was not a thing at all.
 

nial

Member
Silent Hill 2? Hellblade II? Alan Wake II? The Last of Us Part II? Red Dead Redemption II? Black Myth: Wukong? STALKER 2? Callisto Protocol? etc.. etc..
I agree with you, but I think we're way past mentioning 8th gen games alongside 9th gen games, especially when the comparison here was 8th gen vs. 9th gen.
Red Dead Redemption II was released 6 years ago.
 
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I love this trend:

game launches:

Garbage, dogshit, ffs, who asked for this shit

years later:

AMAZING WHAT HAPPENED

:messenger_poop:
Gamers kinda deserve the slop they get these days because they rejected so much cool shit from years ago.

Impossible to please cynics, now there's a good reason to be cynical.

Especially in the case of The Order it pisses me off so bad, this incredibly cool world and art direction and it was just pissed down the leg.

I loved this game ever since they announced it so I may be biased a bit, but this is honestly what I think.

Why?

I was playing FF7 Rebirth recently and I was quite amazed by its graphics, it’s finally starting to look like that the developers are getting results out of these consoles nearing to their fourth years. Anyway…

I have this arbitrary idea in mind that once open world games start to look better than the previous gen’s best looking corridor games is when we can say that “nextgen has arrived”. It’s just a silly idea of mine, I know, but still. And I wanted to test how does The Order look close to 10 years after release. And it still looks unbelievable, it’s a relative early PS4 game but if it released today no one would complain about its visuals, that’s for sure.

It still looks like you are playing a pre-rendered CG movie, of which I was always dreaming of in my childhood when between gameplay segments you had these kind of cutscenes. I don’t know how it achieves this feeling exactly, but I think it’s about the coherent mix of incredibly realistic lighting (and remember, no ray-tracing here), animations, mocap, textures, shaders, incredible motion blur and other post-process effects and an artstyle that all serve the developers’ vision which was to create a playable CG movie and they realized it in such a way that I don’t think anyone replicated since then. For my great sadness, I might add, because I am still dreaming of playing games that look like this, even though we have incredibly looking ones generally, but not in the same way.

If you look closely you can spot things that show its age and the tricks they use to achieve what they meant but sitting on a couch in normal viewing distance you get exactly what they wanted you to get, which is a playable CG movie, that still looks like that, even after 10 years. Simply incredible.

This shows that a coherent vision and talent powering a developer team with their own engine which they know from A to Z can produce much more unique and longer-lasting results than using for example Unreal and bruteforcing things. There is no 4K, ray-tracing or any other fancy modern shit but you can put this game next to anything and it will still not be ashamed by any game (even if many look or I rather say technically are better in certain ways).

Here is a short video I found, recorded on PS4 and uploaded to youtube in 720p so you can imagine that when you play it it looks quite a bit better, yet on this video it still looks amazing.

So is there anyone else who share these feelings?


You are the first person to say what I always thought, but never heard anyone else say, that the idea behind the game seems to stem from the pre-rendered cutscenes of the PS1 and PS2 era and that fantasy of "what if the cutscene WAS the game?" which I always had and someone did it, but it got rejected.

I think part of the issue was by 2015 almost everything had switched to in engine cutscenes, so that wasn't really on people's minds.

I knew it was a gem a decade ago. But rhe campaign was short and not worth 60 dollars back then espwcialy since it had zero replayabilty and no multiplayer. A basic deathmatcg multipalyer mode would have saved the game in my opinion.i dont think siny wanted to push for delays tho
The replayability is that the game's environments are impressive enough it's fun to simply go through them again for the sake of gawking at everything.

Not every game needs 100 doo dads to collect.

However multiplayer would have been cool for sure, the game is to some degree "Sony's Gears of War" but leaves out a crucial element of that, the multiplayer.

When I first started playing The Order in the beginning area I thought the interactive cutscene was CGI, until I touched the controller and realized it was realtime. My mouth dropped because it looked like CGI…
Yup, that is a GREAT friggin moment, only other time that happened was the opening of Bioshock.

It's insane gamers rejected this so hard and it wasn't given one more chance, gamers were some cynical mother fuckers in the mid 10s and I don't get it.
 

hussar16

Member
Gamers kinda deserve the slop they get these days because they rejected so much cool shit from years ago.

Impossible to please cynics, now there's a good reason to be cynical.

Especially in the case of The Order it pisses me off so bad, this incredibly cool world and art direction and it was just pissed down the leg.


You are the first person to say what I always thought, but never heard anyone else say, that the idea behind the game seems to stem from the pre-rendered cutscenes of the PS1 and PS2 era and that fantasy of "what if the cutscene WAS the game?" which I always had and someone did it, but it got rejected.

I think part of the issue was by 2015 almost everything had switched to in engine cutscenes, so that wasn't really on people's minds.


The replayability is that the game's environments are impressive enough it's fun to simply go through them again for the sake of gawking at everything.

Not every game needs 100 doo dads to collect.

However multiplayer would have been cool for sure, the game is to some degree "Sony's Gears of War" but leaves out a crucial element of that, the multiplayer.


Yup, that is a GREAT friggin moment, only other time that happened was the opening of Bioshock.

It's insane gamers rejected this so hard and it wasn't given one more chance, gamers were some cynical mother fuckers in the mid 10s and I don't get it.
To be frank with a small deathmatch multiplayer the game possibly could have ben a success. They messed up
 

Bernardougf

Member
The game was a nice tech demo, it had a kickass setting, nice characters and could have been an awsome full game with the feedback from fans for the sequel.

Too bad Sony pulled the plug....

Well at least we got concord and those other gaas shooters on the way ... yay
 

nial

Member
The game was a nice tech demo, it had a kickass setting, nice characters and could have been an awsome full game with the feedback from fans for the sequel.

Too bad Sony pulled the plug....

Well at least we got Bloodborne, Demon's Souls, Déraciné, Uncharted 4 and The Lost Legacy, Gran Turismo Sport and GT7, Horizon Zero Dawn and Forbidden West, God of War and GOW Ragnarok, Spider-Man 1-2 and Miles Morales, Ratchet & Clank, R&C Rift Apart, No Heroes Allowed! VR, New Everybody's Golf, Everybody's Golf VR, Tearaway Unfolded, Dreams, Death Stranding, Rise of the Ronin, Stellar Blade, Helldivers 1-2, Gravity Rush 2, The Last Guardian, Shadow of the Colossus, Knack 2, Concrete Genie, Astro Bot Rescue Mission, Astro's Playroom, Astro Bot and those other great games on the way ... yay
FTFY.
 
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nial

Member
Man, The Order: 1886 apologizers have made me hate a game I used to be indifferent towards before.
 

DavidGzz

Gold Member
If only we could combine Sony and MS. Sony for the quality of games and MS for the preservation of said games. Updating ala Gears, releasing free updates etc. But no, we have to deal with Drive Club, Bloodborne, and this being left to rot.
 

Bernardougf

Member

F5zq5Dn.gif


I hope you at least make good money for your relentless shilling and dick sucking
 
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nial

Member
And why is that? Because it hurts you that some people are mad at dear papa sony for not allowing a sequel?
Nah, just the general stupidity around here for such a mediocre hackjob of a game.
I know hardcore fans of dead IPs are generally pretty bitter, but having to cope for not getting a sequel by bringing up another flop released over 9 years later is surely something else.
I know I'm personally mad that Sony never produced a third Oreshika (an actually good series) game, but it is what it is.
F5zq5Dn.gif


I hope you at least make good money for your relentless shilling and dick sucking
Ok?
Honestly, I would have empathy towards Concord if I were you, considering that it's another IP that utterly failed, was widely panned by the majority of people upon release, and most importantly, did not show up in Astro Bot.
f3a49a04f6fba5863bf46b4df7daeea9.jpg


That's okay, Lain. You can still go play some superior Destruction all-stars to release that pent up rage.
Mid game, no reason to. Though, I'm pretty sure that there are some Destruction AllStars apologizers out there that will keep waiting for a sequel that is never, ever going to happen as well.
On a side note, thanks for noticing where my name came from. 😊
 
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Hoddi

Member
I replayed this earlier this year on an old 1080p plasma screen. It was a bit blurrier than I remembered but it still looks amazing when running at native display res.

I know the gameplay isn't much but I've always liked this game a lot. It's very memorable if nothing else and there's a reason people are still talking about it. Barring Bloodborne, it's the one game from last gen that I hate most isn't getting a sequel.
 
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