Mirror's Edge Catalyst EA Access Trial Now Live

Is there any motivation to move though the open world at speed? Or is it just there for collectibles and exploration, and to move between missions?

My motivation in the beta was that it was fun to run. But yes, it's mostly a big hub that houses self-contained missions, time trials, and side activities. It's a bit like Assassin's Creed.

If you get into the time trials you will become very familiar with the city and how to get around it quickly by necessity, as all time trials take place in the open world.
 
I'm glad to see it's the Battlefront case again -- rough performance in the beta, better on release.

Asking one more time for the new page:
Has anyone tested whether the exploit still works to coil jump on a flat straightaway? In the beta I think it went faster than sprinting the same straight line.

And for the record, the beta made me pretty happy overall. Even the story didn't bother me. I suspect the game will be divisive like the first was, but for the most part if you liked the parkour of the first, the second should be enjoyable.
 
I haven't, no, so I am prepared to be proven wrong, but I just wonder how diverse can a world like the one in ME get?
When I acquired the grappling hook thing you can swing with and entered the shimmering district, it felt distinctly different from the first district. Not just in color usage, but in architecture as well; it is distinctly more upscale there.
 
The thread probably won't go up until closer to launch but in my experience, I have an FX-8350, 8GB RAM and a GTX 970 and the game runs and looks great on the Ultra preset.
That was one concern, I thought I might need to upgrade to 16GB RAM from the beta performance.
 
Figured that would always be the case with this title. It certainly isn't going to attract people who disliked the first game as the concept is still the same. It may bring in some new people, but the game won't be a massive sales success story.

But see, the first game actually wasn't very good.

It had moments of brilliance—and I loved it that—but on the whole? Too much crappy gunplay, too many cheap deaths, a bad learning curve, and too many moments where its unclear where to go.

They fixed all these problems in Catalyst.

The thread probably won't go up until closer to launch but in my experience, I have an FX-8350, 8GB RAM and a GTX 970 and the game runs and looks great on the Ultra preset.

I was getting stutters last night on 1080p Ultra with my GTX 970 (+ more ram & Skylake). They weren't bad per se, but I find FPS drops in Mirror's Edge to be particularly annoying compared to other games. I had to turn settings down to medium-high.

Does performance improve later on? I should probably turn the settings back up, I just don't want to use up my precious six hours tweaking graphics settings. :3
 
I'm sure I'll get hit with a flurry of salt since some seem pretty down on the game, but this really feels like the next step forward for Mirror's Edge as a franchise.

Still has the beautiful world, music, smooth running, but now with good combat (sue me, it's fun, just make sure you turn off enemy health bars and directional crosshairs) and for the first time, a story that's worth a damn. I'm pretty satisifed so far.
This.

I put about 10 hours into the beta and these are my feelings as well. LOVED what I played.
 
Played the demo up to the end of the content it would let me (a little over two hours doing only main campaign stuff). I am intrigued. I like where the gameplay was heading. The story hadn't grabbed me like the story from the original did.

All in all I think I'll wait a little while after the price comes down. Thanks Origin Access, you saved me a little money with that $5 demo.
 
Left + Y, Right + RT, Left + Y, Right + RT

This cheeses any enemy in the game, including when you are crowded.

...

Combat is really garbage.

This happens I guess, because Left/Right + Y is unblockable the first time you do it, and Left/Right + RT makes you relatively invincible... And resets the first action.
 
One thing that really bugs me about this game (which is really just a nitpick but whatevs :P), is that you don't see Faith's legs swinging over when you mantle stuff any more. Her hands and feet are still there for the most part, but when you're vaulting over things you just look like a floating camera kind of bumping over quickly.
 
Played a few more hours and I'm so impressed. It really gets much better once the second district is unlocked. Massive step up from the beta.
 
Just saw the Destructoid Impressions article on Mirror's Edge and man, that story impression.

mpKZg.png

Not at all surprised. The moment a recent ad started with the line "Did you hear about that runner that just got out of Juve?" I pretty much checked out and assumed this story would be lazy generic shit. Then again, the first game was awfully terrible with its narrative framing as well.
 
Not at all surprised. The moment a recent ad started with the line "Did you hear about that runner that just got out of Juve?" I pretty much checked out and assumed this story would be lazy generic shit. Then again, the first game was awfully terrible with its narrative framing as well.
I thought the story was fine in the beta. Some people will hate it; some people won't mind it. It almost reminds me of the first game in that regard, but with a more interesting plot.

I think story opinions may be as divisive as open world opinions on this game.
 
The combat is weird and reminds me exactly how I feel about the parkour.

When everything works as intended while running, and you hit every jump, wallrun, and roll perfectly the game just flows and the movement is at its best. The times when you mess up, the lows are so incredibly low and the game feels almost sluggish.

That's how the combat feels to me. When I am able to hit all the enemies the way I expect to and its works, it feels great. But much like the other mechanics of the game, when you don't, it feels so awful and looks even worse.

I like the game. Didn't think I was going to buy it but now I think I will.
 
Mirror's Edge Underground 2

Would have to be some price drop for me to buy this. I actually suspect it won't do amazingly well. There's something about it that feels very off.
 
Not at all surprised. The moment a recent ad started with the line "Did you hear about that runner that just got out of Juve?" I pretty much checked out and assumed this story would be lazy generic shit. Then again, the first game was awfully terrible with its narrative framing as well.

In the beta I was slamming every key trying to skip the cutscenes. Oh my God do I not care about any of that bullshit :P

It kind of blows my mind that they felt the need to reboot Mirror's Edge, yet they seem to be telling basically the same story all over again, when it was so completely uninteresting the first time. I absolutely adore Mirror's Edge, but I'm purely here for the gameplay.
 
So I just got trapped in this alley with floating blocks and the only way out was through a door but it would open for some reason. I didn't have any fast travel points unlocked yet so I can to replay a mission and then abandon it to get out.
 
In the beta I was slamming every key trying to skip the cutscenes. Oh my God do I not care about any of that bullshit :P

It kind of blows my mind that they felt the need to reboot Mirror's Edge, yet they seem to be telling basically the same story all over again, when it was so completely uninteresting the first time. I absolutely adore Mirror's Edge, but I'm purely here for the gameplay.

Always felt the franchise would have worked better by keeping Faith and her mission mute and fully in first person. Let it unfold naturally based on the progression of events, not filling the screen with hammy dialogue and atrocious caricatures. Allow the mystery to be a part of the experience to have the player guess and question whom you are playing and to what end based on where the game design pushes you. Think Metroid I suppose...

When the core ideology driving said design involves navigating the environment in an exhilarating manner, all this "destiny" spatter and amateurish rebellious-resistance shite only serves to drown what is good out.
 
Glad to hear performance and texturing are improved since the beta. Textures were truly terrible before. I could only get a beta key for the Xbox One but decided to preorder the PS4 version because I wasn't digging 720p and I can't stand Origin. Hope it pans out.

I didn't hate the story bits in the beta. I'm a big ME fan but the story is probably the last on my list of reasons. Great free running gameplay, clean world aesthetic, strong minority female protagonist, amazing soundtrack. Catalyst has all of this in greater amounts than the original, so this was a must-buy for me on those merits alone.

And even if the story is pure cheese, at least the cutscenes aren't semi-animated comic panels this time around -- that was so jarring in the original.

By the way, I've always gotten an Android universe vibe from Mirror's Edge (as in Android: Netrunner the LCG). Anyone else? Always figured Faith for a Shaper. Even mocked up a Netrunner identity card for her once. :D
 
Since this seems like our unofficial pre-OT hangout for the game prior to release, is there any word on when reviews will hit? Did they send out early review copies? Is this one of those games with an embargo for the date of the review embargo? So many questions.

I've been cautiously excited about this game. I feel I enjoyed the first game enough that I will definitely want to check out Catalyst at some point regardless of where critic and user impressions fall, but I'm just trying to determine if this is something I'm willing to pay more to play it sooner because it's solid or wait for better sales down the road.
 
By the way, I've always gotten an Android universe vibe from Mirror's Edge (as in Android: Netrunner the LCG). Anyone else? Always figured Faith for a Shaper. Even mocked up a Netrunner identity card for her once. :D

I'm so into Netrunner and Mirror's Edge and I never drew the connection until now. I could totally see Faith as a shaper. Would love to see that id card mock up!
 
Well somehow they managed to kill my hype level and this is the game I have been waiting for years. The beta didn't help at all. Xbox one version looked bad and the part I played didn't excite me at all. I have problem with the voice acting, the wanna be story and probably the too futuristic world design.

But now on PC it looks great and once I got into the open world, it finally happened that I felt like playing a Mirrors Edge. This blue sky during day time, the great controls and the need to be quick in a time trial felt like being back.

What hasn't convinced me yet is the soundtrack, but haven't heard much of it yet.
 
Since this seems like our unofficial pre-OT hangout for the game prior to release, is there any word on when reviews will hit? Did they send out early review copies? Is this one of those games with an embargo for the date of the review embargo? So many questions.

I've been cautiously excited about this game. I feel I enjoyed the first game enough that I will definitely want to check out Catalyst at some point regardless of where critic and user impressions fall, but I'm just trying to determine if this is something I'm willing to pay more to play it sooner because it's solid or wait for better sales down the road.

I mean, I can tell you what I think of the game.

If you really liked Mirror's Edge 1, you'll like this. But it isn't much better in any sense. It's essentially the same game with an open world forcing you to travel before missions. The quality of the missions themselves is almost exactly the same.

I don't know if you'll appreciate it but here's my impressions from the trial at least: https://mtconsidered.co.uk/2016/06/02/mirrors-edge-catalyst-ea-access-impressions/
 
Sounds like I will attempt to buy this day 1 after all.

Based on XB1 performance, sounds like PS4 should work pretty well -- at the very least, I expect like-for-like with XB1.

I've got very little against Origin other than the nuisance of it splitting my PC games -- think it's worth the wait for the IQ bump on PC when I can get my new rig built late this summer, or just go for PS4 now? I'm more likely to play with a gamepad either way.
 
Always felt the franchise would have worked better by keeping Faith and her mission mute and fully in first person. Let it unfold naturally based on the progression of events, not filling the screen with hammy dialogue and atrocious caricatures. Allow the mystery to be a part of the experience to have the player guess and question whom you are playing and to what end based on where the game design pushes you. Think Metroid I suppose...

When the core ideology driving said design involves navigating the environment in an exhilarating manner, all this "destiny" spatter and amateurish rebellious-resistance shite only serves to drown what is good out.
I agree 100%. I don't think the game world needs to be explained away like this. A more mysterious, thoughtful take would work better.
 
I was pretty down on this game before I played the trial, but I downloaded it yesterday and put 3 hours into it. I'm playing the game on PC, and it's an excellent port. It runs at 1440p/ultra at a near locked 60. Frostbite continues to impress me, and it is easily the most gorgeous, versatile, and scaleable engine out there. The game does have some downright stunning indoor environments, but the city itself looks very basic and somewhat last gen. The visuals are a very mixed bag because they can range from ridiculously good to extremely bland, depending on the location. Also, I'd like to add that the image quality is not very good. I'm not sure if it's the motion blur or the anti-aliasing technique at work, but the game always seems to have this subtle blur filter on, which, in my opinion, really hurts the art direction and the overall aesthetic of it.

I genuinely enjoyed the parkour and platforming-based gameplay. Coming off Uncharted 4's near-automatic (and honestly braindead) platforming system, this is quite refreshing. The movement is fluid, and there is a really satisfying sense of speed if you can manage to run long enough without being interrupted. It's also very intuitive, so you never feel like you're lost, or going in the wrong direction. Plus there's this thing called Runner Vision that acts as a waypoint of sorts. Not very intrusive, but pretty helpful. The gameplay stops being fun with the platforming part, however, because the combat is extremely clumsy and simplistic. I could Left stick + Y the hell out of enemies; even large crowds. Also, the camera becomes a total shitshow during combat sections, so it's particularly infuriating. The only fun parts of the combat system are when you're doing running takedowns. Overall, platforming and movement are great, but combat is a mixed bag,

The open-world is extremely unnecessary. It is static, lifeless, and bland. I loved the first game especially because it had very focused level design with impeccable visual design. This one throws all of that out the window with a homogeneous open-world that is extremely inconsistent visually, and doesn't offer any engaging side activities. It's just fetch quests and your typical filler AAA video game bullshit. I'm currently playing Blood and Wine, and the quality of side content in that makes this look like a heap of trash. Sorry to be blunt, but it does. The writing, dialogue, plot (so far), and voice acting range from mediocre to complete and utter piss. I hate it when the game transitions to cutscenes, because they're so awfully written, acted, and directed. It's like watching a B-tier teen sci-fi drama that even The CW wouldn't bother putting on air. Not one character is compelling. In fact, a couple of them are straight up insufferable and the only word I'd use to describe them is "edgelord". On the upside, Faith is somewhat well-designed. She looks pretty without being overly sexualized, and she seems quite badass. I like her design a lot. Oh, and the soundtrack is pretty good for the genre.

Overall, I don't think it's worth full price, based on my experience so far. There's definitely fun to be had here, and at times, the game is a treat to look at, and it's technically sound, but I've simply got too many better games to play at the moment to spend $60 on a barely above average experience. See you when you're 20 bucks, Mirror's Edge.
 
Since this seems like our unofficial pre-OT hangout for the game prior to release, is there any word on when reviews will hit? Did they send out early review copies? Is this one of those games with an embargo for the date of the review embargo? So many questions.

Review copies are out. Embargo is Monday at 9am PT.
 
I'm so into Netrunner and Mirror's Edge and I never drew the connection until now. I could totally see Faith as a shaper. Would love to see that id card mock up!
Lost the original some years ago, but I just recreated it with Faith's revised Catalyst design.

SNRb.png


I haven't been into Netrunner in a while -- eventually the pool of cards became overwhelming to me and everybody I know only plays competitively -- but I love the game.
 
Played about an hour so far and I'm not feeling it, I'm not giving up on it though.

Something just feels a bit off I feel like I should be attached to some kind of story but nothing is grabbing me.

I wanna just go off and free roam which is fine but then I get bored quickly, perhaps the upgraded skills will give me more things to play with.

I'll try it again this weekend.
 
In the beta I was slamming every key trying to skip the cutscenes. Oh my God do I not care about any of that bullshit :P

It kind of blows my mind that they felt the need to reboot Mirror's Edge, yet they seem to be telling basically the same story all over again, when it was so completely uninteresting the first time. I absolutely adore Mirror's Edge, but I'm purely here for the gameplay.

I hated the story in the first game, and it was full of these edgy tryhard characters with dumb names and some utterly uninteresting conspiracy. I haven't played ME2 yet, but honestly for this instalment I would have preferred they dial the story right back, because outside of the Bad Company games I have zero faith in DICE's storytelling. Battlefield 4 in particular was entertainingly bad.
 
Figured that would always be the case with this title. It certainly isn't going to attract people who disliked the first game as the concept is still the same. It may bring in some new people, but the game won't be a massive sales success story.

Yeah, the game gets plenty of hype from individuals that like the game on these forums but the original didn't sell like gangbusters other wise we would have had a sequel sooner than now. I don't see this selling like crazy either and will/could develop another cult following.
 
For whatever reason I dig the trial more than the beta (both PC). Maybe because now I have a sense of progression, since I know I won't lose my progress at the end of the trial.

Only thing that still massively bugs me is the IQ. The AA solution and motion blur of the game are so freaking aggressive. I'm basically forced to disable the MB and use DSR/1440p to get a somewhat clean image on my 1080p display. The "prequel" was way cleaner in that regard.

Also the game has a stuttery feeling to it in borderless window mode. Still running at 60fps mind you. Anyone else having this problem?
 
Also the game has a stuttery feeling to it in borderless window mode. Still running at 60fps mind you. Anyone else having this problem?

I've noticed that a bit so switched back to exclusive and it went away.

I was also having really, really bad pauses (5-10 secs) when I first ran the game, I turned off ShadowPlay which has stopped this, but I've never seen other games do this in when ShadowPlay was turned on, usually just a bit of slow down if anything.

I also lost my connection and Origin decided I wasn't allowed to play anymore. Understandable given the game isnt out yet, but a bit annoyed it didn't save my most recent progress up to that point.
 
Has anyone had a chance to figure out if you can turn off the red social markers littered all over the place? I know you can turn them off on the map, but in the beta for whatever reason there was no was no way to turn them off in the game world and it looked disgusting.

After a couple hours with the beta it already started to feel very repetitive. Returning to home base constantly was a drag. I replayed ME a few months ago and it felt like I had seen and done more in a few hours with the original. Very hesitant to pick this up unless strictly following main missions lead to new locations and experiences quicker than in the beta. I don't really care to just "be" Faith in the city and run around the same locations constantly. I need new challenges and some momentum to the game.

Music and controls were excellent, however.
 
Kinda surprised at some of the positive impressions in here. I adore the first game. It's one of my all-time favorites. After about an hour with this one, though? Bored as fuck. Seems remarkably uninspired compared to the first one.

It just feels like "baby's first open-world game" to me. XP? Check. Hub with missions? You got it. Unlockable perks? Bet your ass we got those.

The first Mirror's Edge still feels very much like it's own thing. This one just feels like 1st person Assassin's Creed. I'll play the rest of the trial, but, man. Super disappointed so far.
 
Kinda surprised at some of the positive impressions in here. I adore the first game. It's one of my all-time favorites. After about an hour with this one, though? Bored as fuck. Seems remarkably uninspired compared to the first one.

It just feels like "baby's first open-world game" to me. XP? Check. Hub with missions? You got it. Unlockable perks? Bet your ass we got those.

The first Mirror's Edge still feels very much like it's own thing. This one just feels like 1st person Assassin's Creed. I'll play the rest of the trial, but, man. Super disappointed so far.
I don't get it tho - all of that is trimmings. You could pretend it doesn't exist, and the free running would still be amazing. The game will probably be of comparable length and complexity as the original as well if you only do story missions.
 
I don't get it tho - all of that is trimmings. You could pretend it doesn't exist, and the free running would still be amazing. The game will probably be of comparable length and complexity as the original as well if you only do story missions.

Sure, but, that kinda sucks when it comes to a sequel to one of my favorite games. I'll definitely play the full 6 hours, with genuine hopes it changes my mind. I don't know. Just not feeling, like, any of it.

Also you can't entirely ignore all of it because some of the moves you had in the first game aren't unlocked at the start. Like, you seriously have to unlock quick turn. What kinda shit is that?
 
These impressions really are making me think that Dying Light is the Mirror's Edge I really wanted.

Its got a meaningful open world, filled with uhh.... life, parkour opportunities galore, and all kinds of reasons for exploiting those opportunities - zombie traps, safe zones, resource caches, supply drops, side missions, random events - and reasons to do your roof hopping and free running at a full sprint: zombies, thugs, and limited daylight hours until the monsters come.

So far even the positive feedback here makes it sound like the open world is extraneous, and that all of the elements of the game don't really come together or mesh well. They're just there because its a game made in 2016 and that's how its done.

Will still keep a close eye on this, but am definitely dialing down expectations.
 
Played this for 2 hours on the Xbox yesterday. I dont know, I doubt I will finish the game. I never finished the first part. I always thought I liked the game and was always considering going back and finishing the OG. But after playing this for some hours again it kinda refreshed my memory on why i didnt bother finishing it. Gameplay gets old pretty quick, its always the same.
I guess its not a game for me. I enjoy playing this in small bursts but I dont think i will have the patience to pull through the whole thing.
Only thing that might give this a little chance is the summer drought
 
Top Bottom