Nintendo @ E3 - No Direct, Just Zelda Treehouse Stream

Status
Not open for further replies.
Mini dungeons can still be tied to story. Some of them can derive from mini-narratives like in Majora's Mask. Characters and villages bringing you into their life. That has always been part of the Zelda charm and if they can tie it together with mini dungeons to vary up fetch quests etc that would be sweet.
 
Yeah. It was like they recognized that the overworlds were linear because they kept designing them around items, but then decided they needed to make items required to access the dungeons anyway and came up with a sloppy solution for that.

It's sad, because if you take away the obstacles at the entrance to each dungeon, ALBW's overworld is perfect.

You do realize why they did that, right?
 
Say I don't have time to go through a 55 minute video. Can you please post what the rumor acrually is?

Second hand source, Fantasy vs Tecnology theme. The guy also gets inmedialty called out by his the others because anyone could guess that based on the little footage we have.

Basically, itsnothing.gif
 
These rumors. Shit. They sound awesome.

I'm gonna' try real hard to forget about them, as I don't want to be disappointed next week if they're not real. Ugh!

Hasn't the E3 judges event already happened by now?

The media has already played it so the potential source could be alot of different people.

I could be wrong, but I don't think Zelda was at Judges Week. Nintendo rarely has any playable games there.
 
Should be noted it's not clear that the whole Fantasy Vs. Tech rumor Andre states he got second hand from a reliable source is also the same source that provided the rumor he mentions much later about the 4 large dungeons and 100+ smaller ones. So while the first is rather self evident form what we've seen, the latter which is far more note worthy might actually be a much less reliable general rumor.
 
It seems like the usual rumor crew always finds out the same rumors at the same time. So I'm guessing it's always the same original source. Hopefully that person never get found out lol
The usual rumor crew lol.. where it come from though? And how gamexplain know?

NWR site director also confirming he heard these rumors? https://twitter.com/nron10/status/741363241729855488

Who is this leaky leaky noa employee?

So that's 4+ people having heard the same thing?

I assume emily heard it too but hasn't said anything.
 
Doubt it's an NOA employee, given how past stuff has come out.

true, could be NOE

I dont trust the 104 thing, dont believe it. Not one bit. Yall gon have to put some respek on Zelda name. All tree of yall . Andre, Derrick and alberto

I really doubt nintendo will confirm the number of dungeons at E3. They've never done that ever, as far as I know.

MAYBE for majora's mask? Maybe? It was much harder to follow pre-release coverage back then. I can maybe dig up some early ign articles?

Edit: Doesn't seem like it?
March 7th - Title FINALLY revealed: http://www.ign.com/articles/2000/03/07/zelda-gets-a-new-name-screenshots

April 14 - First big batch of details:http://www.ign.com/articles/2000/04/14/new-zelda-details-unmasked

April 21 - a week later it's reviewed? lol http://www.ign.com/articles/2000/04/21/the-legend-of-zelda-majoras-mask-reviewed

Majora sorta just popped out in japan, didn't it?
 
true, could be NOE



I really doubt nintendo will confirm the number of dungeons at E3. They've never done that ever, as far as I know.

MAYBE for majora's mask? Maybe? It was much harder to follow pre-release coverage back then. I can maybe dig up some early ign articles?

Edit: Doesn't seem like it?
March 7th - Title FINALLY revealed: http://www.ign.com/articles/2000/03/07/zelda-gets-a-new-name-screenshots

April 14 - First big batch of details:http://www.ign.com/articles/2000/04/14/new-zelda-details-unmasked

April 21 - a week later it's reviewed? lol http://www.ign.com/articles/2000/04/21/the-legend-of-zelda-majoras-mask-reviewed

Majora sorta just popped out in japan, didn't it?
Damn what? lol
 
100+ is just an asinine amount though. A a few dozen mini dungeons, like 3-12 rooms lets say for scale sake makes sense, you can experiment a lot with puzzles and what not in ways larger dungeons wouldn't let you. But 100 is just a crap ton of work and make me fearful that they'll all be single puzzle, with maybe a few 2 or 3 puzzle ones at best. Basically Twilight Princesses Hidden Grottos. I don't want to do that 100+ times. That's not fun.
 
There will be just ONE dungeon. The entire open world will be a giant unique dungeon to be full explored, solved to beat the game.
 
Being strong enough isn't a very good gate, since you are basically using player skill as the only thing keeping them from beating the game in three hours.

So does every enemy do ten hearts of damage eventually? That sounds fine, except for the guy who manages to dodge everything. So make it a ton of damage and make some attacks undodgeable! Well now your game just sucks.

I suspect dungeons will just unlock when the story unlocks them.

I'd like this. Seems a good balance between opening the world up but not making everything overly accessible form the jump. In fact, responding further below--

Yeah I have to agree with that. People expecting the game to be 100% open where you're free to travel anywhere and beat whatever dungeon you want from the start are going to be disappointed.

On the other hand there are ways of making gated content less annoying and more consistent within the game world. Things like needing the hookshot to get into the Forest Temple in OoT worked well, I thought.

--this is a great example of having something meaningfully our of the player's reach. Zelda games are masterful at evoking this feeling. OOT in particular should be commended for how it did this not simply for dungeons, but for overworld progression as well. I'm thinking here of how, for example, you can enter Death Mountain with a timer indicating when the heat will cause you to faint. You can go in there and do stuff, but without the proper tunic you just cannot persist. But your derring-do is rewarded with a sneak preview at what's to come. That feeling is insatiably delectable in gaming.

And that's fine. I'm not suggesting Miyamoto is always off or wrong when it comes to design, but the wall mechanic in ALBW is brilliant. I dunno. Maybe he made a hasty judgement call and didn't give it enough thought? Or maybe he did and still didn't like it? Or maybe the vision wasn't laid out properly in the first place?

The quote said that there would be 50 dungeons where you were using the wall merging mechanic. Obviously Miyamoto didn't get rid of the mechanic itself- it made it into the final game!

I'm guessing he didn't like that the focus of the entire game (or at least 50 dungeons worth) was on that single mechanic.

Right, my interpretation was the same as Skittzo0413's here. As another poster said, we simply have no way of knowing what the quality of compellingness of those dungeons was. It's similar the Paper Mario: Sticker Star debacle -- by only hearing one side of the story, we simply don't have the needed information to know who was in the right.

Maybe, though I wish Zelda would require you to use the items in creative ways rather than just power them up. Doing things like having to use bombs, wind and hook shot all in one puzzle - stuff like that. Feels really cool to use basic items to accomplish something difficult.

I love that. I want to see even more item use and even more item-environment interaction. TFH for example really impressed me with its new ways of using traditional Zelda items.

I swear they need to do some MDK2 type shit with the items where you can combine them and use them like the scientist did. Make the items themselves a puzzle.

Forgive my ignorance, but what's MDK2?

I'm just guesstimating the world size. Maybe 5x bigger is more accurate. People have done the math for how big it is.
Estimating it would take 25 minutes to run across horizontally in a straight line - though that may be inaccurate. I think a full lap around hyrule field in twilight princess is like 1/5 of that time? So basically spitballing the 10x bigger, in terms of land-mass.

And yes, nintendo won't let me get lost. That's my point, i guess. My concern is *how much* handholding MUST there be if the game is *THIS* open. Hopefully it's not too much.

Like the *ideal* scenario is "there's a cave with a bird statue out front south east of ear, you'll find what you need inside" or something.

Oh, I see. Well, as to the former point, I guess if I'm understanding correctly I don't necessarily think the comparison made in those size comparison posts paints a complete picture. They're comparing Hyrule Field only to the entire Zelda U map, right? But Twilight Princess has a much more vast overworld than just Hyrule Field, places like Lake Julia and Very do Desert (these autocorrect are too hilarious to change 😂) offer plenty of additional overworld. So I'm curious as to whether the comparison takes that into account. I guess it depends if that Zelda U map is the whole game world or not.

As to the latter, your hopes and mine are in sync. I think Nintendo might get us lost some, though, just not a tons and tons unless we purposely are trying to get lost in the game world, if that makes sense. I'll be eager to see what they cook up regardless, and I'm hopeful it will line up with our hopes in terms of degrees of handholding the player. ☺
 
There will be just ONE dungeon. The entire open world will be a giant unique dungeon to be full explored, solved to beat the game.
Maybe it's like the Truman Show and you're being watched all time not realizing you're living in a man made world? That'd be crazy if you had to find the exit to the dome.
 
Guys, I was born yesterday...
Are they going to have Reggie first and a world premier Zelda trailer, then Pokemon Treehouse gameplay, then Zelda Treehouse, gameplay, etc...

Is that the order of events???
 
Guys, I was born yesterday...
Are they going to have Reggie first and a trailer, then Pokemon Treehouse gameplay, then Zelda Treehouse, gameplay, etc...

Is that the order of events???

I don't think we know beyond Reggie, Pokemon, Zelda. You would assume Reggie would introduce a trailer because why would he not present the best thing they've got, but why show a Zelda trailer to only then go straight into Pokemon gameplay?
 
NWR site director also confirming he heard these rumors? https://twitter.com/nron10/status/741363241729855488

Who is this leaky leaky noa employee?

So that's 4+ people having heard the same thing?

I assume emily heard it too but hasn't said anything.

Ok, now emily confirmed it on twitter, too.
CkngE5RWgAEEog7.jpg:small


Everyone heard the rumor.
 
Part of me hopes everyone is hearing all these rumors from the same source, who is just some Nintendo employee fucking with people and none of it is even remotely true, just so that come Tuesday everyone is completely thrown off and surprised by what is shown and detailed.
 
Any Zelda rumor that talks about size is a lie.

You know, I kind of agree with this. I don't see Nintendo's marketing side talking about the number of dungeons. They've never done this before.

So, unless the source has close ties to the actual development of the game, it seems very unlikely they'd know a number.
 
I guess the question is... did they hear it from the same source?

I suppose the source could be the same / related to the same, there seems to be a group costantly hearing about the same kind of rumours, with some differencies here and there (see, the Wii U-to-NX rumours).
 
You know, I kind of agree with this. I don't see Nintendo marketing talking about the amount of dungeons. They've never done this before.

So, unless the source has close ties to the actual development of the game, it seems very unlikely they'd know a number.
The game could be called The Legend of Zelda: 100 Minidungeon Meltdown though.
 
You know, I kind of agree with this. I don't see Nintendo's marketing side talking about the number of dungeons. They've never done this before.

So, unless the source has close ties to the actual development of the game, it seems very unlikely they'd know a number.

Why couldn't it just be something from the menu? Found 1 / 100 pieces, and if you know there's one per dungeon, pretty easy to connect the dots
 
Part of me hopes everyone is hearing all these rumors from the same source, who is just some Nintendo employee fucking with people and none of it is even remotely true, just so that come Tuesday everyone is completely thrown off and surprised by what is shown and detailed.
This is already surprising and great news.
 
Status
Not open for further replies.
Top Bottom