Little Monser
Banned
I am officially sick of waiting.
I can't do this. Not hyped anymore. I hate Zelda.
don't do this to yourself...

I am officially sick of waiting.
I can't do this. Not hyped anymore. I hate Zelda.
Right, that makes sense I guess, though I was curious if we had any official word on it (maybe from Hyrule Historia?)
Haha you're totally 100% right. Then something needs to explain why the temple of time MOVED.
Okay I was wondering if I was going crazy haha! The master sword was also in a forested area in ALttP, wasn't that essentially the point of the Temple of Time in TP? It might just be the name given to the area which houses the master sword...
Anyways, everyone seems to be taking it for granted that we won't be seeing any new unannounced games (like that Gamexplain video) but it's pretty likely that they'll be announcing something new for the 3DS at least, based on Trev's leak back in February. Also likely Mother 3 on VC.
Who knows, maybe they'll announce Metroid: Not Dead Yet for Wii U in November! We can hope!
Yeah it, GX just reported on this rumor: E3 2016 Nintendo Predictions + New Zelda Wii U Tidbits Discussion
- Four large dungeons
- Over a hundred mini-dungeons scattered all over the world
I really wonder how they'll execute here because Zelda dungeons are typically item dependent; would they give us all the items from the start or are they really gonna be generic caves with nothing of subtance as in Skyrim? Ok now I'm really scared.
Yeah it, GX just reported on this rumor: E3 2016 Nintendo Predictions + New Zelda Wii U Tidbits Discussion
- Four large dungeons
- Over a hundred mini-dungeons scattered all over the world
I really wonder how they'll execute here because Zelda dungeons are typically item dependent; would they give us all the items from the start or are they really gonna be generic caves with nothing of subtance as in Skyrim? Ok now I'm really scared.
Yeah it, GX just reported on this rumor: E3 2016 Nintendo Predictions + New Zelda Wii U Tidbits Discussion
- Four large dungeons
- Over a hundred mini-dungeons scattered all over the world
I really wonder how they'll execute here because Zelda dungeons are typically item dependent; would they give us all the items from the start or are they really gonna be generic caves with nothing of subtance as in Skyrim? Ok now I'm really scared.
Probably will be. There's no way Zelda U is going to be anything remarkable because there's open world games out there have gone above and beyond what Zelda is capable of.
Probably will be. There's no way Zelda U is going to be anything remarkable because there's open world games out there have gone above and beyond what Zelda is capable of. Even when Skyward Sword came out, it was beat by Xenoblade Chronicles.
Probably will be. There's no way Zelda U is going to be anything remarkable because there's open world games out there have gone above and beyond what Zelda is capable of.
Sounds great. 4 dungeons worked excellently from MM, as georly said above.
I doubt they will be generic caves with nothing of substance. Well, it depends I guess on what you mean by generic. I imagine they will offer various sorts of rewards, but the fun will be in the diverse mini-dungeon puzzle areas themselves, as we saw in LBW.
(Is there a written summary of this rumor somewhere?)
If its 4 dungeons they better be huge dungeons that look like one area from the last guardian. And the world being so open if you had a flying buddy you can fly right out the dungeon into the sky and see the whole world. Boy I hope one dungeon you can see the sky and the grassfields and oceans and rivers in the overworld inside of it..boy
Yeah, fuck this game I know nothing about.
If I understand correctly, you're saying Zelda cannot be remarkable because OWGs have offered beyond what Zelda is capable of. But, we don't know what this Zelda is capable of unless you mean technologically, i.e. PS/X/PC-type games. But their being generic or not has nothing to do with that. There are many different scenarios where what Zelda can offer is surprising or different than other previous games, despite technology and despite other OWGs being made before.
I guess I don't understand what you mean by capable of. Beyond technology-wise, any unreleased game is capable of anything.
2 of my favorite things in twilight princess were the 2 maze caves that basically only had Poes and heart pieces, but they made me FEEL like I was exploring a cave, so I enjoyed them quite a bit. Majora's mask had a maze cave off of ikana canyon that was sweet, too. I hope we get a handful of them.
Nintendo is definitely setting off to do THEIR take on the open world genre. I really doubt their take is to put skyrim-like caves that lead to some gold/weapons and maybe a note or something.
Here's hoping nintendo brings something new and fresh to the open world genre that other people want to copy. I'd say they've had their sweet time to figure something out.
Like why do people say this? Are you. A developer? Do you work at Nintendo? Nintendo ISNT Bethesda. Nobody thinks the same. Wait and see the game firstProbably will be. There's no way Zelda U is going to be anything remarkable because there's open world games out there have gone above and beyond what Zelda is capable of. Even when Skyward Sword came out, it was beat by Xenoblade Chronicles.
Yeah it, GX just reported on this rumor: E3 2016 Nintendo Predictions + New Zelda Wii U Tidbits Discussion
- Four large dungeons
- Over a hundred mini-dungeons scattered all over the world
I really wonder how they'll execute here because Zelda dungeons are typically item dependent; would they give us all the items from the start or are they really gonna be generic caves with nothing of subtance as in Skyrim? Ok now I'm really scared.
Anyone know where this rumor originated?
If I understand correctly, you're saying Zelda cannot be remarkable because OWGs have offered beyond what Zelda is capable of. But, we don't know what this Zelda is capable of unless you mean technologically, i.e. PS/X/PC-type games. But their being generic or not has nothing to do with that. There are many different scenarios where what Zelda can offer is surprising or different than other previous games, despite technology and despite other OWGs being made before.
I guess I don't understand what you mean by capable of. Beyond technology-wise, any unreleased game is capable of anything.
Yeah it, GX just reported on this rumor: E3 2016 Nintendo Predictions + New Zelda Wii U Tidbits Discussion
- Four large dungeons
- Over a hundred mini-dungeons scattered all over the world
I really wonder how they'll execute here because Zelda dungeons are typically item dependent; would they give us all the items from the start or are they really gonna be generic caves with nothing of subtance as in Skyrim? Ok now I'm really scared.
Nintendo is definitely setting off to do THEIR take on the open world genre. I really doubt their take is to put skyrim-like caves that lead to some gold/weapons and maybe a note or something.
Here's hoping nintendo brings something new and fresh to the open world genre that other people want to copy. I'd say they've had their sweet time to figure something out.
If some of the mini dungeons have bosses and the total content measures up to match at least ocarina (ideally twilight princess) if not surpass them, then I don't think anyone should complain :/
Yeah it, GX just reported on this rumor: E3 2016 Nintendo Predictions + New Zelda Wii U Tidbits Discussion
- Four large dungeons
- Over a hundred mini-dungeons scattered all over the world
I really wonder how they'll execute here because Zelda dungeons are typically item dependent; would they give us all the items from the start or are they really gonna be generic caves with nothing of subtance as in Skyrim? Ok now I'm really scared.
Anyone know where this rumor originated?
As to announcing more Wii U games to be released this year: Trev's leak indicated there would only be one, and it seems that was Paper Mario: Color Splash. I would be astonished if they bothered with another, with the focus for future games sensibly on NX at this point.
As to "Anyways, everyone seems to be taking it for granted that we won't be seeing any new unannounced games (like that Gamexplain video) but it's pretty likely that they'll be announcing something new for the 3DS at least, based on Trev's leak back in February. Also likely Mother 3 on VC" (just quoting you here out of laziness): we don't have a formal Digital Event or Direct Nintendo can use to easily make announcements. We also don't have some future games like Fed Force or Color Splash seemingly present. So it seems they decided or planned (up for debate at this point) to show some other games also in the stream, and those specific key first party titles weren't available for another showing yet, so I suspect one of two things will happen. Well, first, I believe Mother 3 will be announced as a casual announcement during the Treehouse streams, since I imagine that's an eShop release only. But as to the two theories, I suspect we will either see a PR release announcing N-Stars with a trailer (that's the codename we have for the remaining unannounced Trev leak 3DS game, and it points to being a Mario Party game of some sort potentially, based on past similar codenames for MP games, and additionally there's been some speculation that the game will have an amiibo focus) or that it will be announced in the next Direct, likely within a month or so after E3 if I had to guess at this point. At that point I expect more footage of Color Splash, confirmation of Picross 3D2 and BOX BOY 2!, and no other retail announcements for first party 3DS games this year.
Lol is the cartoony voice guy Andre?The dude with the cartoony voice says they're second-hand but from a very reliable source.
Like why do people say this? Are you. A developer? Do you work at Nintendo? Nintendo ISNT Bethesda. Nobody thinks the same. Wait and see the game first
Nintendo is definitely setting off to do THEIR take on the open world genre. I really doubt their take is to put skyrim-like caves that lead to some gold/weapons and maybe a note or something.
Yeah it, GX just reported on this rumor: E3 2016 Nintendo Predictions + New Zelda Wii U Tidbits Discussion
- Four large dungeons
- Over a hundred mini-dungeons scattered all over the world
I really wonder how they'll execute here because Zelda dungeons are typically item dependent; would they give us all the items from the start or are they really gonna be generic caves with nothing of subtance as in Skyrim? Ok now I'm really scared.
Rösti;206347397 said:Cross-posting from the other thread, I found some minor info (potential lead on Zelda subtitle) via meta data in a file: http://www.neogaf.com/forum/showpost.php?p=206346957&postcount=804
Probably will be. There's no way Zelda U is going to be anything remarkable because there's open world games out there have gone above and beyond what Zelda is capable of. Even when Skyward Sword came out, it was beat by Xenoblade Chronicles.
I don't doubt the reward aspect, I'm specifically thinking about the actual gameplay elements they fill caves with. Like, is it purely combat based and if so, has the combat system been expanded upon to carry 100+ dungeons filled with enemies?
Are you able to access all / the vast majority of them right away? If so, have they come up with enough ideas to fill 100+ dungeons with interesting gameplay?
Here's an example from Spirit Tracks of what I consider a cave that contains substantial gameplay: Zelda spirit tracks ice skating at slippery station EXPERT LEVEL. I think there are three of those in the game and they get progressively more complex each time. It's basically a minigame based around handling a different set of physics (slippery ice) and this is an example of what constitutes fun to me.
There's no way, huh? You've played the game all the way through? You know what Zelda is and isn't capable of? Share your knowledge with us!
I don't doubt the reward aspect, I'm specifically thinking about the actual gameplay elements they fill caves with. Like, is it purely combat based and if so, has the combat system been expanded upon to carry 100+ dungeons filled with enemies?
Are you able to access all / the vast majority of them right away? If so, have they come up with enough ideas to fill 100+ dungeons with interesting gameplay?
Here's an example from Spirit Tracks of what I consider a cave that contains substantial gameplay: Zelda spirit tracks ice skating at slippery station EXPERT LEVEL. I think there are three of those in the game and they get progressively more complex each time. It's basically a minigame based around handling a different set of physics (slippery ice) and this is an example of what constitutes fun to me.
If the 4 dungeon thing is true, I think they could be made so that you can't necessarily progress all the way through them when you discover them. Instead of all the major items being first introduced in the dungeon where you need them, they could very well be in a mini-dungeon somewhere. Then you might have to return to a main dungeon once you realize you can make progress. The DS games both had a major dungeon that you kept returning to throughout the game.
Yea this better be a hell of a presentation. I hope for the earliest possible release date... come on Ninty! Do it!
1. Nintendo will dilute the game by somehow forcing in a pick up and play design. Cutting the game up into bite size segments as to not "overwhelm players".
2. You'll get the same sort of dialogue "the light stones are hidden in these three temples, go there and retrieve them before darkness consumes the land, chosen one."
3. You'll get the same story. Darkness over light. Triforce pieces.
4. You'll get the same locations, Hyrule, Death Mountain, Kakariko Village, etc, because nostalgia.
5. It'll put cheap nostalgic charm first before substance and fresh ideas and design.
If it's anything like past zelda games, it can be a variety. ALBW has straight up mini-dungeons w/ puzzles in caves. Mazes with enemies. Kill rooms. I expect a variety.
Yeah probably.
It's just that whenever I see gameplay of Skyrim and imagine Zelda going in this direction I puke a little bit in my mouth. It's just regular enemy encounters with generic level design layouts as if an algorithm spat them out.
As far as Skyrim goes, this is closer to true than you think.
Point 1 sounds perfect!1. Nintendo will dilute the game by somehow forcing in a pick up and play design. Cutting the game up into bite size segments as to not "overwhelm players".
2. You'll get the same sort of dialogue "the light stones are hidden in these three temples, go there and retrieve them before darkness consumes the land, chosen one."
3. You'll get the same story. Darkness over light. Triforce pieces.
4. You'll get the same locations, Hyrule, Death Mountain, Kakariko Village, etc, because nostalgia.
5. It'll put cheap nostalgic charm first before substance and fresh ideas and design.
I really doubt there will be a new Wii U game announced, I was sorta making a joke. But the thing is we don't know for sure. Also, while they haven't announced a digital event or direct, that doesn't mean that there won't be pre-made trailers in the Treehouse stream. In fact, I would assume that one of the first things we'll see in the stream is a Zelda U trailer, not just Treehouse folks playing the game. They could for sure drop in new trailers for unannounced games during these streams, likely when they're starting (on day 2 more likely than day 1). Not to get your hopes up though.
Yup, i'm sure they had a lot of content procedurally generated and then people kinda glanced over it to make sure it wasn't TOO broken.
I'd be very surprised if anything in zelda's overworld is procedurally generated. That said, I wouldn't mind if the game had random maze-like-caves like in twilight princess that were also procedurally generated.
I just know where it came from and that video is not the (possibly correct or incorrect) source.
As far as we know, that will be March, when NX releases. No point releasing it for Wii U sooner, and unless something changes significantly NX won't be any sooner. I suppose it could be delayed, in which case I imagine Zelda would be also, but I don't expect that to happen at this point.
I agree 1. will potentially happen at the outset of the game, but not that it will continue to happen throughout the game. Complaints about handholdiness in Nintendo games are IMO pretty overblown, once you're done with the first 15-20% of most Nintendo games there's no further tutorial unless you encounter a need to learn a new control scheme, and those tend to be pretty brief. 2, 3, and 4 doesn't necessarily need to be the case in this game. We may see evocative or similar locations, but even the most nostalgia-heavy Zelda, Twilight Princess, has wildly different locations throughout the game, mainly it plays with tropes of what nostalgia and series knowledge would lead you to expect certain locations to be like, and then pulls the floor out from under you--or magnetizes you to the ceiling, as it were. 5. we have no proof of. Regardless, about 2.-4., with this game Aonuma-san has specifically said they want to rethink the conventions of Zelda, to offer a new take on an open world, and for the game to reinvent Zelda in 3D for the first time since Ocarina of Time. That to me says fresh start and fresh ideas. You could be right or I could be right, but at this point we have no proof of anything. That's my only point. Is there a scenario in which Nintendo could make this Zelda appealing to you? What would you like to see from it?
Just don't have much faith in Nintendo recently, that's all. They're not known for setting a benchmark or delivering anything ambitious. They stick very close to their past heroics.
Whoa, those were procedurally generated? I had no idea.