Breath of the Wild is the official subtitle for Zelda U/NX, first gameplay trailer

Soundtrack is awesome and I like the Link design.

The game does visually look rough when you get up close, some of the textures are pretty awful. The cinematic view over Hyrule was very nice looking though. The watercolor like engine they are using is probably being used to mask the fact its on really old hardware. And some of those animations....oof.

Hopefully the NX port does it justice because I want to play it fully realized and not held back by the Wii U hardware. I have a feeling it will take place after Wind Waker.
 
Hopefully he'll walk into a "city" equivalent soon because this looks meh. After a year of Fallout/Witcher and all these dense well crafted open worlds, this seems like a few steps behind.

It doesn't help that he's just randomly playing parts of the game versus other games where they decide what they want to show you to highlight the game better.

I'm thinking we won't see a city. This is a kingdom way past decline.

Maybe some villages?
 
Link's other outfit:

linkchkq6.png

needs a half tuck
 
This seems like the very start of the game and open/semi-open worlds almost never have anything truly interesting going on in the starting area.
 
The people around here wanting "dark", "gritty", "mature" Zelda. Don't we have enough of this with RPGs? I want some colors, damnit, and I most certainly got it.
 
I can see both Skyrim and SotC inspirations in the trailer.

The art style is great, but the environments looked weaker than I expected. Lots of copy-paste trees, and fairly sparse scenery. Maybe they went with solid framerates over extra visuals in their take on open world environments.
 
I think it looks okay. Looks a bit barren thus far, some of the additional systems seem a little odd (like weapon durability) but provided they influence the game in a meaningful way that's fine. In general though, I am concerned that the focus on being open world may have resulted in less focused and polished design, which is a shame.

The official trailer looked alot more crisp, colorful/vibrant and detailed then what I just saw with the live Wii U gameplay.

Calling it. That trailer was running on NX hardware.

Well, any trailer is going to look better considering how they're produced, irrespective of the hardware it was running on, of course a pre-rendered trailer has ample opportunity to hide some of the technical limitations of actual gameplay.
 
It looks really empty so far they need to add some basic slimes / bats or something just to bring those buildings to life a bit more. As it stands its walking simulator.

Did you not see the video from over a year ago? It was cartoony then. Your expectations were wrong.

I don't mind cartoon. I loved windwaker huge fan of very cartoon games. There is a difference between cartoon and "barren cellshaded unimaginative art"
 
Okay, now this part of the map looks barren and bland to me. The initial part was cool.

My problem with the map is that it doesn't look like a 'real place'. I don't know if it's not high fidelity enough or what, but it looks like a really big 'level' rather than an actual field or valley or whatnot, you know?

I like open-world games where the wild feels like the actual real-world wild.

It looks like an MMO map, basically.
 
Combining Zelda, which has not gripped me in any of it's 3D iterations, and open world games, which I don't much care for, is pretty much a null set for me. There's almost nothing about this that intrigues me to be honest. Which is fine, not every game works for everyone.
 
This is absolutely incredible

Been playing Zelda since I first got Link to the Past in 1994 with my SNES, and this is by far the biggest change I've seen so far. I was worried we would get another reiteration of the standard formula....but this looks fantastic

oh man
 
Taking some cues from Dark Souls i see.

-Ruined world

-multiple weapons and armors to equip

-No force tutorial that treats the player like an idiot (About time!)

-Enemy health bars when locking on to them

I'm really liking what i'm seeing. I just hope to god that the open world isn't ubisoft style and filled with boring filler content.
 
The official trailer looked alot more crisp, colorful/vibrant and detailed then what I just saw with the live Wii U gameplay.

Calling it. That trailer was running on NX hardware.
With such blocky looking architecture and shimmery aliasing? That would be a huge disappointment.
 
Still though. 'This Zelda will be so brand new!'

-Weapon durability
-Item stats
-Loot
-Crafting
-'Follow the point on your map'

Come the fuck on, you're playing catch up to a decade of open-world game design that you should have been at the forefront of with this series and you know it.

It looks like an MMO map, basically.

That is EXACTLY the thought I was trying to express.
 
Thank god if true. Zelda is one of the last remaining series that stills feels like it was born of mysticism. Voice acting is one more step down to the trudging earth.

I found the amount of dialogue in Skyward Sword to be kinda irritating honestly. They should either have voice acting, or they should limit the actual amount of dialogue, if they want Zelda to stay old-fashioned honestly.
 
Haven't been following the stream, but the trailer definitely gives off the vibe of their mission statement to bring the series back to its roots in free-form exploration. Looks gorgeous to boot, and the soundtrack piece is a refreshing departure from past titles.

Oh and link looks like a bamf in that armor. Need an amiibo stat
 
Taking some cues from Dark Souls i see.

-Ruined world

-multiple weapons and armors to equip

-No force tutorial that treats the player like an idiot (About time!)

-Enemy health bars when locking on to them

I'm really liking what i'm seeing. I just hope to god that the open world isn't ubisoft style and filled with boring filler content.
its like you guys can't help but make reaching comparisons to other popular games. This is almost as bad as the LOU God of war comparisons
Lmaooooo
 
Curious how many people complaining about barren worlds cite Shadow of the Colossus as one of their favorite games.

Also, boo at this "dark gritty Zelda" noise. I like that Zelda games are colorful and whimsical, and can touch more emotional range than just "things be dour yo."
 
I thought the same. Their art direction goes a long way but you can see the ambition as a victim of its beginnings.

Still really looking forward to it. Hope there are some improvements on the NX. If not, so be it... Game looks great all the same.

I'd love to see a painterly Skyward Sword style effect to mask some of that dated LOD in the distance :(
 
So what's going on on the gamepad? All the menus and maps seem to appear on the main screen, so what do you use the gamepad for? Has anyone at E3 played it yet?
 
I'm going to hold out until I see what the NX controller looks like before deciding to sell my Wii U. I loved everything I saw though
 
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