Nintendo Treehouse Live @ E3 2016 Thread [*LIVE*] (No childish commentary allowed)

The world seems so static and game-y. Like, I don't really believe the world is real. There doesn't seem to be any locations with any deep history or lore attached to them. Everything just seems to be there for gameplay purposes and that's it. It all looks too basic and feels all child-friendly.

Yessss I like it
 
This is what I could find about the 4 main dungeons rumor, apparently from last week.

I guess Gamexplain talked about it and Emily Rogers substantiated it?
 
A) It's the first area of the game, I'm sure there's going to be more difficult enemies later on.

B) The item found jingle only plays the first time you pick up a certain item (like, for example, an apple). After that's there's no jingle.

A) I have a feeling it won't change going by the low initial and even lower later difficulty in the other 3D Zeldas, but even if it did, I feel they should have taken a page out of the Souls games' book imo and make the opening areas challenging as well so that you will feel relieved when you increase your hearts or gear (like in the old games as well) and feel far more powerful when you return later and plough through them.

B) Ok, that is an improvement indeed, except you still very often hear it because of the high amount of new items you find (which normally would be a good thing of course). They simply could have chosen another style of sound effects to break away further form the Ocarina of Time - Skyward Sword era template and create a fresh start with a new tone.

Hearing Miyamoto say that the team had a wish to return to the classic Zelda formula where survival and freedom were key elements really bums me out when it seems that they did manage to build the world to enable such an experience again but somehow forgot to put the actual danger and challenge in it (initially at least) that would get the player to enter such a survivalist "I'm scraping by each encounter and need to explore for better gear" mindset (as found in Dark Souls or the old Zelda games, like I said). Maybe later areas will provide this but for the opening ones it seems like it won't really.
 
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Chico the pyro
 
Ah, ok, there are probably towns.

Can already see a bunch of posts in the OP next year saying "but I thought there were no towns?" in my head.
 
Interesting how the physics define the interactivity. So Link waving the fan to push the sail isn't a feature but an actual interactive principle based on its games systems! Jesus, this is the kind of stuff Warren Spector talks about in game design unexplored in gaming!
 
They mean only in the E3 demo right? They said there were over 100 shrines.

No one's confusing anything. I'll recap again.

Last week, in a GameXplain Zelda E3 predictions video, Andre decided to bring up a rumor he heard from a reliable source. Said source said the following to him:

-There would be four main dungeons
-There would be 100 mini-dungeons (the Shrines we just got confirmed today)
-There would be a fantasy vs. technology theme (not unsurprising given what we already saw but that was part of the rumor).

With the 100 Shrines part confirmed, people are assuming that means the 4 main dungeons part of the rumor is true as well. But it's not official, I stress again, it's not official.

Here's a link to said insanely long video, he talks about this rumor around 30 minutes into it
 
The world seems so static and game-y. Like, I don't really believe the world is real. There doesn't seem to be any locations with any deep history or lore attached to them. Everything just seems to be there for gameplay purposes and that's it. It all looks too basic and feels all child-friendly. Like it's just a big playground with no lore or narrative to join anything together.

It's not wrong for a game to be a game.
 
If this game doesn't have something that I would call a "town", then I'm not buying it. And, no, a village doesn't count. I'm looking for at least 3 distinct building types.
 
Aounuma was misquoted, he was stating there are no towns in the E3 demo, not that there are no towns/villages in the game at all. They're not showing them in the E3 demo because apparently they are tied to story elements and they do not want to spoil any story elements or... even any story at all.

Thank god, I'm so relieved right now.

This game looks really, really good. But I wish they would do more than fighting bokblins for the 100rd time.
 
Really interested to see how permanent items are handled.

I'm also interested in seeing how inventory can be expanded. Perhaps crafting a bigger bag for things?
 
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